Hopeless 2 (v2.10 - v2.18)

News about Hopeless 2
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Remus
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Hopeless 2 (v2.10 - v2.18)

Post by Remus »

A new map has been included: Egyptian Temple (codenamed EGT).
The map has a medium size (similar with AZT).
It has been optimized for best performances.
Capture The Flag is also available for this map.
Egyptian_Temple.jpg
:P
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yoxrock
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Re: Hopeless 2 (v2.10)

Post by yoxrock »

WoWW, REMUS buen trabajo, este mapa esta de chido :biggthumbsup:y la imagen que esta en el cuarto de la bomba muy buena :wink:


Buen trabajo
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cins
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Re: Hopeless 2 (v2.10)

Post by cins »

Veni, vidi, vici
good place :biggthumbsup:
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mucaht
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Re: Hopeless 2 (v2.10)

Post by mucaht »

GOOD REMUS :biggthumbsup:
There's a bullet for you
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anikilador
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Re: Hopeless 2 (v2.10)

Post by anikilador »

muy buen trabajo remus
xD
chelseafc22
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Re: Hopeless 2 (v2.10)

Post by chelseafc22 »

nice job man~!! :D
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FCs33
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Re: Hopeless 2 (v2.10)

Post by FCs33 »

nice!!
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ulubatli
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Re: Hopeless 2 (v2.10)

Post by ulubatli »

It's a nice camp good work remus u did... :biggthumbsup:
ULUBATLI


Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
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anikilador
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Re: Hopeless 2 (v2.10)

Post by anikilador »

HAHAHAHAHAHAHAHAHAHAHAHA



is very very very fun


Good job Remus

HAHAHAHAHAHA
xD
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Remus
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Re: Hopeless 2 (v2.10)

Post by Remus »

Glad to hear guys.
And yes, the gameplay on this map is very funny.
:cheers:
By_zeus
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Re: Hopeless 2 (v2.10)

Post by By_zeus »

nice camp :biggthumbsup:
thanks :cheers:
Mustafa Kemal Atatürk
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Timberwolf
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Re: Hopeless 2 (v2.10)

Post by Timberwolf »

Will you enable TLT CTF, or have you already?
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Remus
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Re: Hopeless 2 (v2.10)

Post by Remus »

Timberwolf wrote:Will you enable TLT CTF, or have you already?
Indeed, TLT is symmetrical, but this map is too small.
You're dead in less than 10 seconds after respawning. :mrgreen:
I thought you're asking for Domination in TLT.
:lol:
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Timberwolf
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Re: Hopeless 2 (v2.10)

Post by Timberwolf »

If the national average is 10, that means I last 5. But I'll hide behind the boxes or something.
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Remus
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Re: Hopeless 2 (v2.10)

Post by Remus »

Capture The Flag has been enabled for the TLT map.
Probably a complete chaos, but who cares?
:lol:
Note: you need to clear the browser cache (history) and to reload the game (webpage).
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Timberwolf
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Re: Hopeless 2 (v2.10)

Post by Timberwolf »

:lol:

Others can speak to this better than I can, but every game I play is pure chaos. And if it's not, I try to make sure it is! :twisted:

The Turk teams should love this. :biggthumbsup:
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Remus
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Re: Hopeless 2 (v2.10)

Post by Remus »

More fun (and not only that :wink: ) in SMC.
SMC_truck.jpg
:mrgreen:
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abacs11
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Re: Hopeless 2 (v2.10)

Post by abacs11 »

Hi Remus!

The new map is very good! Grat!

...but Tina was in the wall.Just standing, shooting...She was invisable.

Please do something!
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Remus
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Re: Hopeless 2 (v2.10)

Post by Remus »

abacs11 wrote:Hi Remus!

The new map is very good! Grat!

...but Tina was in the wall.Just standing, shooting...She was invisable.

Please do something!
Csaba,

If you don't provide any detail (and screenshot), how do you expect me to fix something?
:?
zesuga
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Re: Hopeless 2 (v2.10)

Post by zesuga »

haha
guys, dont u know that?
tina is my favorite Sue Storm.
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turk_asker
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Re: Hopeless 2 (v2.10)

Post by turk_asker »

please Add a new place this place's name is"The Laboratory" Code name: "TLY"
I'm back and I'm Powerfull
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Remus
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Re: Hopeless 2 (v2.10)

Post by Remus »

turk_asker wrote:please Add a new place this place's name is"The Laboratory" Code name: "TLY"
:lol: :lol:
:cheers:
abacs11
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Re: Hopeless 2 (v2.10)

Post by abacs11 »

If you don't provide any detail (and screenshot), how do you expect me to fix something?
:?[/quote]

OkOk... :oops:
This is that place:

Tina hides into this pillar.
I could kill her rocket only.

Is this enough to you?
abacs11
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Re: Hopeless 2 (v2.10)

Post by abacs11 »

Oh...
How can I upload a photo from my pc into this place?
I don't want to upload for a server.
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Remus
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Re: Hopeless 2 (v2.10)

Post by Remus »

abacs11 wrote: OkOk... :oops:
This is that place:

Tina hides into this pillar.
I could kill her rocket only.

Is this enough to you?
That (geometry) bug has been fixed 6 hours ago.
Thanks to Milan, Kiren and Simon for reports.
:biggthumbsup:
Do you ever clear the browser cache (history)?
Or you still visit microsoft.com and see the Windows 98 logo ...
:cheers:
abacs11
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Re: Hopeless 2 (v2.10)

Post by abacs11 »

Remus wrote:
abacs11 wrote: OkOk... :oops:
This is that place:

Tina hides into this pillar.
I could kill her rocket only.

Is this enough to you?
That (geometry) bug has been fixed 6 hours ago.
Thanks to Milan, Kiren and Simon for reports.
:biggthumbsup:
Do you ever clear the browser cache (history)?
Or you still visit microsoft.com and see the Windows 98 logo ...
:cheers:

Very funny...
Off
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Remus
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Re: Hopeless 2 (v2.10)

Post by Remus »

Another v2.10 update: Team Alert!

In the camps selector you can alert your team mates.
You don't have to join any camp.
The alert is sent to all the camps of the current map & multiplayer mode.
Only your team mates will receive the alert.
The received message will look like this: "Call_Of_Duty called by Timberwolf".
:P
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ulubatli
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Re: Hopeless 2 (v2.10)

Post by ulubatli »

Remus wrote:Another v2.10 update: Team Alert!

In the camps selector you can alert your team mates.
You don't have to join any camp.
The alert is sent to all the camps of the current map & multiplayer mode.
Only your team mates will receive the alert.
The received message will look like this: "Call_Of_Duty called by Timberwolf".
:P

pls talk clearly :mrgreen: how can we send the messages firstly? :roll: and how can we call back he or him without out of the game?
ULUBATLI


Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
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Remus
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Re: Hopeless 2 (v2.10)

Post by Remus »

ulubatli wrote:pls talk clearly :mrgreen: how can we send the messages firstly? :roll: and how can we call back he or him without out of the game?
Come on Mehmet ...
After you list the camps of the current map & multiplayer mode, click on one of them.
If you have the Pro Package, you can see the players in that camp.
The "Team Alert" button is in the same window.
:wink:
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turk_asker
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Re: Hopeless 2 (v2.10)

Post by turk_asker »

you are in the game They are 2 Players but 1 UserName
I'm back and I'm Powerfull
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Remus
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Re: Hopeless 2 (v2.10)

Post by Remus »

turk_asker wrote:you are in the game They are 2 Players but 1 UserName
That's a SpyBot screenshot: only one player.
:wink:
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ZeronMan
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Re: Hopeless 2 (v2.10)

Post by ZeronMan »

Remus wrote:
turk_asker wrote:you are in the game They are 2 Players but 1 UserName
That's a SpyBot screenshot: only one player.
:wink:
WHAT?! Only pro package can access that?! please remus, make it for EVERYONE because theres been times where people are asking me, wheres Demise? and I say, I cant get to him because he's in a full camp! Please, Im BEGGING you!!! :help: :cry:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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Timberwolf
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Re: Hopeless 2 (v2.10)

Post by Timberwolf »

Zeron,

Get the pro package!!
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Milan
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Re: Hopeless 2 (v2.10)

Post by Milan »

I like all new updates and new map :biggthumbsup: , but by my opinion I think that RPG shouldn't be in EGT map, it make a real mess there, EGT isn't like TFC, well they are similar by size but TFC is much simple and little bit open map compare to EGT, in EGT has too many passages, hallways and in many cases RPG affect players even when they aren't target of that RPG... From 10 messages at chat 6-7 are "I just killed myself...." and I know it's a penalty for "dumbs" but many players who don't know how to use RPG use it and make mess there...
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (v2.10)

Post by Remus »

Milan wrote:I like all new updates and new map :biggthumbsup: , but by my opinion I think that RPG shouldn't be in EGT map, it make a real mess there, EGT isn't like TFC, well they are similar by size but TFC is much simple and little bit open map compare to EGT, in EGT has too many passages, hallways and in many cases RPG affect players even when they aren't target of that RPG... From 10 messages at chat 6-7 are "I just killed myself...." and I know it's a penalty for "dumbs" but many players who don't know how to use RPG use it and make mess there...
:lol:
If there are many requests, RPG-7 can be disabled for this map.
:cheers:
supreme
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Re: Hopeless 2 (v2.10)

Post by supreme »

Remus wrote:
Milan wrote:I like all new updates and new map , but by my opinion I think that RPG shouldn't be in EGT map, it make a real mess there, EGT isn't like TFC, well they are similar by size but TFC is much simple and little bit open map compare to EGT, in EGT has too many passages, hallways and in many cases RPG affect players even when they aren't target of that RPG... From 10 messages at chat 6-7 are "I just killed myself...." and I know it's a penalty for "dumbs" but many players who don't know how to use RPG use it and make mess there...
If there are many requests, RPG-7 can be disabled for this map.
:smash:
i like rpg there .. hehe.. thats the only place where i like to fire bazooka rather thn any gun...
:) even tho i get killed or other players get killed by my bazooka or not ..
i like the bazooka.. haha .. tho i get warnings for tht but still i like bazooka in egt.
:)
:photo:
:
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Timberwolf
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Re: Hopeless 2 (v2.10)

Post by Timberwolf »

Take ALL weapons out except for RPG. Might as well.

I don't think I've ever killed 2 people in a row there. But I've died about 20 in a row. That place was literally made for Turks and Turk-like players.
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John_H
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Re: Hopeless 2 (v2.10)

Post by John_H »

supreme wrote:
Remus wrote:
Milan wrote:I like all new updates and new map , but by my opinion I think that RPG shouldn't be in EGT map, it make a real mess there, EGT isn't like TFC, well they are similar by size but TFC is much simple and little bit open map compare to EGT, in EGT has too many passages, hallways and in many cases RPG affect players even when they aren't target of that RPG... From 10 messages at chat 6-7 are "I just killed myself...." and I know it's a penalty for "dumbs" but many players who don't know how to use RPG use it and make mess there...
If there are many requests, RPG-7 can be disabled for this map.
:smash:
i like rpg there .. hehe.. thats the only place where i like to fire bazooka rather thn any gun...
:) even tho i get killed or other players get killed by my bazooka or not ..
i like the bazooka.. haha .. tho i get warnings for tht but still i like bazooka in egt.
:)
:photo:
I like it too :lol:
Brigata HG
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ZeronMan
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Re: Hopeless 2 (v2.10)

Post by ZeronMan »

Timberwolf wrote:Zeron,

Get the pro package!!
timber, you know why I cant get it, and I have school shit to do including video projects. so I am trying my best! :smash:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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Lenny
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Re: Hopeless 2 (v2.10)

Post by Lenny »

Milan wrote:I like all new updates and new map :biggthumbsup: , but by my opinion I think that RPG shouldn't be in EGT map, it make a real mess there, EGT isn't like TFC, well they are similar by size but TFC is much simple and little bit open map compare to EGT, in EGT has too many passages, hallways and in many cases RPG affect players even when they aren't target of that RPG... From 10 messages at chat 6-7 are "I just killed myself...." and I know it's a penalty for "dumbs" but many players who don't know how to use RPG use it and make mess there...

In KIN + SMC the RPG is ok
In all other camp the area of all the % of damage should be reduced.
If that makes sense
“Always be a first rate version of yourself and not a second rate version of someone else.”
zesuga
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Re: Hopeless 2 (v2.10)

Post by zesuga »

Haha.
Milan was tortured with RPG from noobs . :pompom:
Yes Good job, noobs :P .
But just like Milan said.
We were killed by RPG even we weren't the targets and killed without doing anything. :twisted:
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Milan
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Re: Hopeless 2 (v2.10)

Post by Milan »

zesuga wrote:Haha.
Milan was tortured with RPG from noobs . :pompom:
Yes Good job, noobs :P .
But just like Milan said.
We were killed by RPG even we weren't the targets and killed without doing anything. :twisted:
我愛你,婊子。 :lol:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (v2.10)

Post by Remus »

zesuga wrote:But just like Milan said.
We were killed by RPG even we weren't the targets and killed without doing anything. :twisted:
In the real world is the same:
someone launches a rocket and you get killed by collapsed walls and rubble.
:lol:
zesuga
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Re: Hopeless 2 (v2.10)

Post by zesuga »

我愛你,婊子。 :lol:
I love U2. Bitch. :P
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Remus
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Re: Hopeless 2 (v2.10)

Post by Remus »

zesuga wrote:
Milan wrote:我愛你,婊子。 :lol:
我愛你,婊子。 :lol:
I love U2. Bitch. :P
Someone told me that all the camps are full of putas and ratones.
I think he is right.
:lol:
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Lenny
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Re: Hopeless 2 (v2.10)

Post by Lenny »

Remus wrote:
zesuga wrote:But just like Milan said.
We were killed by RPG even we weren't the targets and killed without doing anything. :twisted:
In the real world is the same:
someone launches a rocket and you get killed by collapsed walls and rubble.
:lol:
In the real world you can't run around with RPG like you would with a pistol
1 Make the RPG have to be more accurate to give out damage
Make the area that it give out damage smaller
2 Make the damage % (hp) less
3 Choice of camp with RPG without RPG
4 In camp command (no RPG) by camp owner only. once set cannot be reversed
Even if only experimental to see who like's or dislike's RPG :agree:
I think it would be 70 to 80 % in favour of RPG But the 20 to 30 % like to play also
I think the RPG is ok in some camp it just gets used to much. I don't see how you can stop that. So give us the choice. Then study the results
New player coming into the game see allot of players using RPG and think this is normal :biggthumbsdown: Where will it all END.
“Always be a first rate version of yourself and not a second rate version of someone else.”
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Remus
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Re: Hopeless 2 (v2.10)

Post by Remus »

Lenny wrote:In the real world you can't run around with RPG like you would with a pistol
1 Make the RPG have to be more accurate to give out damage
Make the area that it give out damage smaller
2 Make the damage % (hp) less
3 Choice of camp with RPG without RPG
4 In camp command (no RPG) by camp owner only. once set cannot be reversed
Even if only experimental to see who like's or dislike's RPG :agree:
I think it would be 70 to 80 % in favour of RPG But the 20 to 30 % like to play also
I think the RPG is ok in some camp it just gets used to much. I don't see how you can stop that. So give us the choice. Then study the results
I cannot mess up the game just to study the results.
:mrgreen:
But I will study the subject.
In my opinion there are too many rockets, that's all.
:wink:
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Lenny
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Re: Hopeless 2 (v2.10)

Post by Lenny »

I think to be able to open new camp and make it RPG free is a good idea :D
“Always be a first rate version of yourself and not a second rate version of someone else.”
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Milan
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Re: Hopeless 2 (v2.10)

Post by Milan »

What about to set up in Free For All like in Team rooms, if someone kill himself he lose RPG and sniper :?:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (v2.10)

Post by Remus »

Lenny wrote:I think to be able to open new camp and make it RPG free is a good idea
Milan wrote:What about to set up in Free For All like in Team rooms, if someone kill himself he lose RPG and sniper
Two possible options.
:cheers:
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