Hopeless 2 (beta 1.50 - 1.58)

News about Hopeless 2
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Scrappitt
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by Scrappitt »

Nice map but those spiders take some killing! :biggthumbsup:

:shock:
Scrap


Officially Retired!
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by Remus »

Scrappitt wrote:Nice map but those spiders take some killing! :biggthumbsup:
Try to do your best Simon.
Kill the spiders first and the other players after that.
Those spiders create confusion and you cannot see the real players.
:shock:
supreme
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by supreme »

:) Great Map! :agree:
:
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by Remus »

supreme wrote::) Great Map! :agree:
I'm very glad to see a happy "legend".
:love:
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simplysheikh
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by simplysheikh »

Remus wrote:beta v1.55

The TLT map has been replaced with a new one: Aztec Temple (codenamed AZT).
Gunners, snipers, bombers, all of them are welcome.
In this map you have AK-47 as default machine gun (instead of G-3).
file size: 8.4MB (300KB less compared to previous version).
:pompom:
Great Awesome Buddy :wink:
Congrats For one more Success
:cheers:
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by Remus »

simplysheikh wrote:Great Awesome Buddy :wink:
Congrats For one more Success
:cheers:
Another happy "legend".
:biggthumbsup:
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ulubatli
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by ulubatli »

so good, super map, congrats ,thanks a lot for all computer engineers and technicians who work on the map 5 :cheers: :beta:
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by Remus »

ulubatli wrote:so good, super map, congrats ,thanks a lot for all computer engineers and technicians who work on the map 5 :cheers: :beta:
The police officer working for food is pleased.
:biggthumbsup:
kunaguero
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by kunaguero »

Do you need to delete a map for add other one? :?
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by Remus »

kunaguero wrote:Do you need to delete a map for add other one? :?
This was a very "smart" question.
Of course not.
:lol:
LadyOfDeath
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by LadyOfDeath »

call me thick but where can i download the new version??????
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by Remus »

LadyOfDeath wrote:call me thick but where can i download the new version??????
Come on, you Angel of Darkness ...
Just clear the browser cache and reload the game (webpage).
:mrgreen:
LadyOfDeath
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by LadyOfDeath »

Remus wrote:
LadyOfDeath wrote:call me thick but where can i download the new version??????
Come on, you Angel of Darkness ...
Just clear the browser cache and reload the game (webpage).
:mrgreen:
Lol :biggthumbsup: , oh yeah duh

Thickness of Darkness
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by Remus »

A new beta 1.55 update (you need to clear your browser cache and to reload):

The Q3 Shaders have been enabled for the Aztec Temple map.
Hopeless2_AZT.jpg
If you don't like them, you can turn them off in the game starting menu.
:twisted:
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Gearsboy311
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by Gearsboy311 »

the new map looks like a five star map
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by Remus »

Gearsboy311 wrote:the new map looks like a five star map
:biggthumbsup:
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Topz007
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by Topz007 »

Remus wrote:A new beta 1.55 update (you need to clear your browser cache and to reload):

The Q3 Shaders have been enabled for the Aztec Temple map.
Hopeless2_AZT.jpg
If you don't like them, you can turn them off in the game starting menu.
:twisted:
Looking at this map, I see that scenario seems like the evening.
size similar to the mercenary camp, but a little more detailed, it offers many features to the characters that like to camouflage themselves, (or is it?).
Some are good places to hide (Feast of rats).
But still a little complicated, for example, a detail:
That wooden bridge (it is not fragile, hehehe), could get some frags just firing rpg there. This is just a first impression on the map.
I'm still watching it in more detail in question.
:beta:
Semper Parabellum
Topz007
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mucaht
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by mucaht »

AZT (AZTEC TEMPLE VERY NİCE REMUS :biggthumbsup: )
There's a bullet for you
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anikilador
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by anikilador »

Muy bueno el camp
pero mis fps son de 5-16/50 :( :sad:
y prácticamente no me puedo mover, solo puedo
matar :sniper: a mis contrincantes con las bombas
hasta un novato me podría matar fácilmente
:help:
xD
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by Remus »

Topz007 wrote:Some are good places to hide (Feast of rats).
But still a little complicated, for example, a detail:
That wooden bridge (it is not fragile, hehehe), could get some frags just firing rpg there. This is just a first impression on the map.
I'm still watching it in more detail in question.
:pompom:

mucaht wrote:AZT (AZTEC TEMPLE VERY NİCE REMUS :biggthumbsup: )
:biggthumbsup:

anikilador wrote:Muy bueno el camp
pero mis fps son de 5-16/50
Noe,
You need a decent computer, that's all.
Here is a 3 years old mid-range computer: Core 2 Duo E6400, 2GB DDR2-800, GeForce 8600GT.
49 FPS in full camp (8 players)!
:wink:
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anikilador
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by anikilador »

que bien :biggthumbsup:
funcionan las alienware??
y cual pc es la mejor en el mundo?
(solo por curiosidad)
xD
Gearsboy311
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by Gearsboy311 »

when is the fifth map gonna be ready to play on
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Scrappitt
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Re: Hopeless 2 (beta 1.50 - 1.55)

Post by Scrappitt »

Gearsboy311 wrote:when is the fifth map gonna be ready to play on
Yeah, and I want the 6th and 7th map finished too. :twisted:

:shock:
Scrap


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Remus
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Re: Hopeless 2 (beta 1.50 - 1.57)

Post by Remus »

beta 1.57

Many corrections:
- increased damage for pistol, shotgun & sniper rifle
- less ammo for the default machine gun (G-3 or AK-47).
- M-249 has better damage & range compared to the default machine gun
- more optimizations for the AZT map.
- better & extended panels (to list properly the players with over 100,000 frags :mrgreen: )
:biggthumbsup:
gcool101
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Joined: 10 Oct 2009, 02:46

Re: Hopeless 2 (beta 1.50 - 1.57)

Post by gcool101 »

I know i am late ...but remus nice work ...new map AZT is very good....liked it :biggthumbsup:

:cheers:
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.57)

Post by Remus »

gcool101 wrote:I know i am late ...but remus nice work ...new map AZT is very good....liked it :biggthumbsup:
I'm very glad to hear you like it.
AZT rocks, especially on decent/fast computers.
Many players don't know the quality of the "Smooth Motion" engine (in the game menu).
Anyway, a snipers map is on the way.
:cheers:
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by Remus »

beta 1.58

- extended Radar-Minimap
Now you can see the direction from where you get damage.
requirements: the "corporal" rank or above.
The players with less than 100 frags, if they buy the Radar (for 90 seconds) from the Warehouse,
they get the extension as well.

- a few other corrections (game engine & AZT map)

:P
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by Remus »

The 2nd expansion of the Radar-Minimap: now you can see the direction of ALL the shooters.
:P
The players with over 100 frags don't have to buy the radar to get this feature.

You need to clear your browser cache and to reload the game (webpage).
:pompom:
supreme
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by supreme »

Remus wrote:The 2nd expansion of the Radar-Minimap: now you can see the direction of ALL the shooters.
:P
The players with over 100 frags don't have to buy the radar to get this feature.

i like this cooooool feature much much :P :) :pompom:
:
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simplysheikh
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by simplysheikh »

WOW Much fast Fighting :sniper:
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by Remus »

supreme wrote:i like this cooooool feature much much :P :) :pompom:
simplysheikh wrote:WOW Much fast Fighting :sniper:
Two happy legends.
That's a good sign.
:twisted:
claudio90
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by claudio90 »

I like verry much this map (AZT). Now after I played some I can say is great. Congratulation to you Remus. We are proud having so professional master. Best regards...
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by Remus »

claudio90 wrote:I like verry much this map (AZT). Now after I played some I can say is great. Congratulation to you Remus. We are proud having so professional master. Best regards...
Yes, it's probably the best looking map in a browser based game. :P
However, it has 2 "problems":
1) the complex geometry and the Q3 shaders require a decent graphics card
(many players with cheap computers have frame rate issues on this map).
2) it's great for "Free For All" only.
For team modes, TFC remains the best map so far:
http://www.infdat.com/hopeless2/FreeTeams.php" onclick="window.open(this.href);return false;
For now ... because the next map (codenamed KIN) is gonna be the new leader.
KIN_ultra-shaders.jpg
:pompom:
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claudio90
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by claudio90 »

''For now ... because the next map (codenamed KIN) is gonna be the new leader.''

You are right Remus, certainly will be one succes. Seems being a map for sniper. :D Great map. Good job. Thank you master. :wink:
supreme
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by supreme »

Remus wrote:
claudio90 wrote:I like verry much this map (AZT). Now after I played some I can say is great. Congratulation to you Remus. We are proud having so professional master. Best regards...
Yes, it's probably the best looking map in a browser based game. :P
However, it has 2 "problems":
1) the complex geometry and the Q3 shaders require a decent graphics card
(many players with cheap computers have frame rate issues on this map).
2) it's great for "Free For All" only.
For team modes, TFC remains the best map so far:
http://www.infdat.com/hopeless2/FreeTeams.php" onclick="window.open(this.href);return false;
For now ... because the next map (codenamed KIN) is gonna be the new leader.
KIN_ultra-shaders.jpg
i am feeling cold by seeing this map :) .. nice nice ! :cheers:
:
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mucaht
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by mucaht »

Remus map 5 what time coming? Very nice map :biggthumbsup:
There's a bullet for you
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Milan
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by Milan »

2. June 2010 year :biggthumbsup:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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simplysheikh
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by simplysheikh »

Map Looking awesome :biggthumbsup: It will be Fun i can see it is Ice i think on that Place may be difficult to walk :roll:
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by Remus »

simplysheikh wrote:Map Looking awesome :biggthumbsup: It will be Fun i can see it is Ice i think on that Place may be difficult to walk :roll:
I hope to post a new screenshot (more detailed) in a couple of days.
What can I say now (early stage): probably the best map for snipers and/or team play.
:pompom:
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by Remus »

The 5th map is still in alpha stage (a bunch of missing objects and features),
but I promised to show you some cool stuff:
http://www.infdat.com/movies/KIN_alpha.html" onclick="window.open(this.href);return false;
Between others, two game engine improvements:
1) now the rockets have nonlinear double controlled trajectory (more realistic).
Bye-bye accuracy at long distances for noobs. :mrgreen:
2) perfect falling on steep slopes. :P
:pompom:
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anikilador
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by anikilador »

HAHAHAHAHA
excelente :biggthumbsup: espero poder jugar en este
salud
:party:
xD
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by Remus »

A new map 5 development screenshot.
KIN_alpha.jpg
:twisted:
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supreme
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by supreme »

Remus wrote:A new map 5 development screenshot.
KIN_alpha.jpg
:twisted:
:pompom: Good Good! :)
:
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ulubatli
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by ulubatli »

Remus wrote:The 5th map is still in alpha stage (a bunch of missing objects and features),
but I promised to show you some cool stuff:
http://www.infdat.com/movies/KIN_alpha.html" onclick="window.open(this.href);return false;
Between others, two game engine improvements:
1) now the rockets have nonlinear double controlled trajectory (more realistic).
Bye-bye accuracy at long distances for noobs. :mrgreen:
2) perfect falling on steep slopes. :P
:pompom:

The picture seems good but I think we get cold some while playing in this map..remus first I say to you "thank you".ı sure that You should so tired when u make this game... U see we also so tired to play this game as well..
We have got some request...If you want to know them then You can write here ...So I say what we have....
ULUBATLI


Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by Remus »

3 greens defend the yellow base.
KIN_yellow-base.jpg
That's because they didn't find the green one.
:mrgreen:
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Matt
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Re: Hopeless 2 (beta 1.50)

Post by Matt »

Topz007 wrote:i 'll like that caracters,, but,, just the female so
The sounds them,, need better, i guess.
And,, " excuse me" for this,,, WOWWW!,,, beautifull Butts, that female!!!
oh yeah!!
perv.......................................

but these are nice chararter models! :biggthumbsup:
supreme
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by supreme »

Remus wrote:3 greens defend the yellow base.
KIN_yellow-base.jpg
That's because they didn't find the green one.
:mrgreen:
wow :)
YES!!! this is my place, hehe :pompom: :lalala:
:
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simplysheikh
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by simplysheikh »

Hi Remus superb Map :biggthumbsup: waiting for it by the way who are they 3 noobs with 0 Frag :smash:
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Remus
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by Remus »

supreme wrote:wow :)
YES!!! this is my place, hehe :pompom: :lalala:
simplysheikh wrote:Hi Remus superb Map waiting for it
:biggthumbsup:

simplysheikh wrote:who are they 3 noobs with 0 Frag?
Remus, Necromanthus and Terminator
:lalala:
abacs11
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Re: Hopeless 2 (beta 1.50 - 1.58)

Post by abacs11 »

Hi!

Very very nice!
Congratulation!!!
:agree: :agree: :agree:
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