Hopeless 2 (v2.37 - v2.39)

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Remus
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Re: Hopeless 2 (v2.37 - v2.38)

Post by Remus »

Praveen wrote:Remus, Did you set the winchester gun to "2 key" to default
Normally default 2 key gun is shotgun if we get the winchester gun then it is moving to defualt gun.
Did you drink something today?
It was on "2" from beginning.
And for each key, the best weapon in that "group" is the default one.
weapons.png
:wink:
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ZeronMan
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Re: Hopeless 2 (v2.37 - v2.38)

Post by ZeronMan »

Um, isn't the winchester THE FRICKEN SHOTGUN? :?
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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profesorhr
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Re: Hopeless 2 (v2.37 - v2.38)

Post by profesorhr »

Remus wrote:
Praveen wrote:Remus, Did you set the winchester gun to "2 key" to default
Normally default 2 key gun is shotgun if we get the winchester gun then it is moving to defualt gun.
Did you drink something today?
It was on "2" from beginning.
And for each key, the best weapon in that "group" is the default one.
weapons.png
:wink:

LOL, Remus you must understand the Baby, afterall the school just started and he is confused. Maybe he didn't drinik his milk today :cheers:
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
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DeadlySpawn
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Re: Hopeless 2 (v2.37 - v2.38)

Post by DeadlySpawn »

ZeronMan wrote:Um, isn't the winchester THE FRICKEN SHOTGUN? :?
Uhmmm it is a shotgun, but Benelli is a shotgun too!!!!!
Spawn
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Remus
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Re: Hopeless 2 (v2.37 - v2.38)

Post by Remus »

Clear the browser cache and reload the game.
- because the camps are full of skeletons (they are hard to be traced)
- because some characters are smaller than others
- because I'm preparing a "bonus" for all those with very bad connection
A new concept: stats per character
See the characters selector.
They probably need more tuning, but I think it's a good starting point.
:cheers:
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Scrappitt
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Re: Hopeless 2 (v2.37 - v2.38)

Post by Scrappitt »

I like this :biggthumbsup:

It helps us people who can't see a skeleton when its further than 10 steps away :oops:

:shock:
Scrap


Officially Retired!
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Remus
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Re: Hopeless 2 (v2.37 - v2.39)

Post by Remus »

v2.39

Double damage, double accuracy, but 50% ammo in all the multiplayer modes (except Boosted).
It will provide better gameplay because:
- it's an advantage for the smart players (who finds the target first has better chances).
- it's an advantage for the good shooters (better accuracy).
- it's a disadvantage for the bad connections (they die faster).
- less ammo means more interesting gameplay and more weapons involved.

note: the current "Boosted" is the previous "Free For All" (same damage, accuracy and ammo).
:cheers:
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skul
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Re: Hopeless 2 (v2.37 - v2.39)

Post by skul »

Remus wrote:v2.39

Double damage, double accuracy, but 50% ammo in all the multiplayer modes (except Boosted).
It will provide better gameplay because:
- it's an advantage for the smart players (who finds the target first has better chances).
- it's an advantage for the good shooters (better accuracy).
- it's a disadvantage for the bad connections (they die faster).
- less ammo means more interesting gameplay and more weapons involved.

note: the current "Boosted" is the previous "Free For All" (same damage, accuracy and ammo).
:cheers:
:D :biggthumbsup: :cheers:
JohnnyB
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Re: Hopeless 2 (v2.37 - v2.39)

Post by JohnnyB »

Hi Bro, I too have played this game and like it but it is hard for me to find others that will play and give it a try. I guess older players like you and I are more adventurous? Our lives are full with adventure! LOL
skul wrote:
Remus wrote:v2.39

Double damage, double accuracy, but 50% ammo in all the multiplayer modes (except Boosted).
It will provide better gameplay because:
- it's an advantage for the smart players (who finds the target first has better chances).
- it's an advantage for the good shooters (better accuracy).
- it's a disadvantage for the bad connections (they die faster).
- less ammo means more interesting gameplay and more weapons involved.

note: the current "Boosted" is the previous "Free For All" (same damage, accuracy and ammo).
:cheers:
:D :biggthumbsup: :cheers:
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skul
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Re: Hopeless 2 (v2.37 - v2.39)

Post by skul »

JohnnyB wrote:
skul wrote:
Remus wrote:v2.39

Double damage, double accuracy, but 50% ammo in all the multiplayer modes (except Boosted).
It will provide better gameplay because:
- it's an advantage for the smart players (who finds the target first has better chances).
- it's an advantage for the good shooters (better accuracy).
- it's a disadvantage for the bad connections (they die faster).
- less ammo means more interesting gameplay and more weapons involved.

note: the current "Boosted" is the previous "Free For All" (same damage, accuracy and ammo).
:cheers:
:biggthumbsup: :cheers:
Hi Bro, I too have played this game and like it but it is hard for me to find others that will play and give it a try. I guess older players like you and I are more adventurous? Our lives are full with adventure! LOL
Reading what you wrote my friend Johnny I am suposing that you didn't get the change, maybe I am wrong. Remus switched Boosted and FFA, so now when we click Free For All we play Boosted and vice-versa.
It's good this Boosted mode, at least until now I'm liking it. Anyway its a good opportunity to try it. :biggthumbsup:
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By_Enes
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Re: Hopeless 2 (v2.37 - v2.39)

Post by By_Enes »

Remus wrote:v2.39

Double damage, double accuracy, but 50% ammo in all the multiplayer modes (except Boosted).
It will provide better gameplay because:
- it's an advantage for the smart players (who finds the target first has better chances).
- it's an advantage for the good shooters (better accuracy).
- it's a disadvantage for the bad connections (they die faster).
- less ammo means more interesting gameplay and more weapons involved.

note: the current "Boosted" is the previous "Free For All" (same damage, accuracy and ammo).
:cheers:
free for all part of the affected part of boosted.. :cheers:
Gölge etme, başka ihsan istemez.
zesuga
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Re: Hopeless 2 (v2.37 - v2.39)

Post by zesuga »

IS V2.39 good?
I always killed enemies with shotgun in one shot.
and of course juan57 always did that to me also.
Is that normal? It never happened before.
Now i heard lots of shotgun bangs in the game.
What did u do to the shotgun? Moron. NO. i mean Boss.
Shotgun will rule the world?
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Remus
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Re: Hopeless 2 (v2.37 - v2.39)

Post by Remus »

zesuga wrote:IS V2.39 good?
I always killed enemies with shotgun in one shot.
and of course juan57 always did that to me also.
Is that normal? It never happened before.
Now i heard lots of shotgun bangs in the game.
What did u do to the shotgun? Moron. NO. i mean Boss.
Shotgun will rule the world?
My dear dumb (I mean "my dear veteran"),

Did you ever try in the real life a shogun headshot? :lol:

:cheers:
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Remus
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Re: Hopeless 2 (v2.37 - v2.39)

Post by Remus »

zesuga, this smart stock trader from Taiwan, was right.
In the "double damage era", boosted with mods, I found the pistol and both shotguns with huge damage.
Over 100! :lol:
Now they're still excellent weapons, but their damage is a "decent" one.
:mrgreen:
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Timberwolf
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Re: Hopeless 2 (v2.37 - v2.39)

Post by Timberwolf »

Holy $&#*! :evil:

0% face to face.

FULL health and armor = 2 shotguns
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Remus
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Re: Hopeless 2 (v2.37 - v2.39)

Post by Remus »

Timberwolf wrote:0% face to face.

FULL health and armor = 2 shotguns
"face to face" is a dumb approach.
Just think about this view in the real life: two soldiers with machine guns face to face.
Two morons!
They are both dead.
:lol:
It's time for strategy: who finds the target first has better chances.
And this is the way it should be.
:cheers:

p.s.
I had enough time to watch many camps.
The bad connections die faster.
And this is GREAT.
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Topz007
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Re: Hopeless 2 (v2.37 - v2.39)

Post by Topz007 »

Remus wrote:
Timberwolf wrote:0% face to face.

FULL health and armor = 2 shotguns
"face to face" is a dumb approach.
Just think about this view in the real life: two soldiers with machine guns face to face.
Two morons!
They are both dead.
:lol:
It's time for strategy: who finds the target first has better chances.
And this is the way it should be.
:cheers:

p.s.
I had enough time to watch many camps.
The bad connections die faster.
And this is GREAT.

I have less time than the boss on the ground
What I see is you shoot a guy, and no change nothing in his health, and then he turns around and hits you and kills you, this is what I see on the ground.
Semper Parabellum
Topz007
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Remus
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Re: Hopeless 2 (v2.37 - v2.39)

Post by Remus »

Topz007 wrote:I have less time than the boss on the ground
What I see is you shoot a guy, and no change nothing in his health, and then he turns around and hits you and kills you, this is what I see on the ground.
Aldinho, my friend,

What are you trying to tell us?
That with less damage and less accuracy you kill a bad connection faster???
That's 100% false.
:wink:
But if you want more ammo for XM-29 because you don't use other weapons,
we can talk about that.
:mrgreen:
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Remus
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Re: Hopeless 2 (v2.37 - v2.39)

Post by Remus »

More opinions, better results.
See this topic: http://www.infdat.com/forum/viewtopic.php?f=5&t=3279" onclick="window.open(this.href);return false;
:cheers:
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Topz007
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Re: Hopeless 2 (v2.37 - v2.39)

Post by Topz007 »

Remus wrote:
Topz007 wrote:I have less time than the boss on the ground
What I see is you shoot a guy, and no change nothing in his health, and then he turns around and hits you and kills you, this is what I see on the ground.
Aldinho, my friend,

What are you trying to tell us?
That with less damage and less accuracy you kill a bad connection faster???
That's 100% false.
:wink:
But if you want more ammo for XM-29 because you don't use other weapons,
we can talk about that.
:mrgreen:
I use all weapons, but what's the point?
The other day I found myself a sniper ratone,
I spent all my bullets and nothing has changed (in health),
and what happened next is I was hit by a noobkiller with a single shot from behind.
the ratone!?, simply disappeared from the field (I drove out through bullets, ihihih)
particularly, I prefer a hail of bullets than a single shot
(and there are many ratones holed noobkillers shooting at you behind your back).
I want my bonus back if not, just stay on the ground dying
in the hands of the immortals / cheats / morons / by_cheaters of the life.
:whatis:
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Topz007
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Remus
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Re: Hopeless 2 (v2.37 - v2.39)

Post by Remus »

Topz007 wrote:I use all weapons, but what's the point?
The other day I found myself a sniper ratone,
I spent all my bullets and nothing has changed (in health),
and what happened next is I was hit by a noobkiller with a single shot from behind.
the ratone!?, simply disappeared from the field (I drove out through bullets, ihihih)
particularly, I prefer a hail of bullets than a single shot
(and there are many ratones holed noobkillers shooting at you behind your back).
I want my bonus back if not, just stay on the ground dying
in the hands of the immortals / cheats / morons / by_cheaters of the life.
:whatis:
"I use all weapons, but what's the point?".
The point is that you have 14 weapons and most of the players want to use only the best 2.
That must stop.

"The other day I found myself a sniper ratone".
You found yourself an intelligent player and not a face-to-face noob.

Use this topic: http://www.infdat.com/forum/viewtopic.php?f=5&t=3279" onclick="window.open(this.href);return false;
And share your thoughts.
:cheers:
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Remus
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Re: Hopeless 2 (v2.37 - v2.39)

Post by Remus »

Clear the browser cache and reload the game.
A new proposal.
You had: 2 x damage, 2 x accuracy, 0.5 ammo
Now you have: 1.5 x damage, 1 x accuracy, 0.75 ammo.
:cheers:
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DeadlySpawn
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Re: Hopeless 2 (v2.37 - v2.39)

Post by DeadlySpawn »

Instead you can you base some of the Stats per Character depending on frags or so. But at the same time you can base 10-25% off of the character model. Lets say you are a skeleton, 5000 frags, you would have 90 life, 10 armor, and 110 accuracy. Something like that.
Spawn
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Remus
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Re: Hopeless 2 (v2.37 - v2.39)

Post by Remus »

DeadlySpawn wrote:Instead you can you base some of the Stats per Character depending on frags or so. But at the same time you can base 10-25% off of the character model. Lets say you are a skeleton, 5000 frags, you would have 90 life, 10 armor, and 110 accuracy. Something like that.
That feature is available since february 2009.
http://www.infdat.com/hopeless2/ranks.html" onclick="window.open(this.href);return false;
The character stats are enhanced by the rank stats.
You are a 2933 frags player.
Did you know all of these?
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profesorhr
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Re: Hopeless 2 (v2.37 - v2.39)

Post by profesorhr »

Remus wrote:Clear the browser cache and reload the game.
A new proposal.
You had: 2 x damage, 2 x accuracy, 0.5 ammo
Now you have: 1.5 x damage, 1 x accuracy, 0.75 ammo.
:cheers:
Hmm, a lot of new features and proposals, it's hard to find the right game plan! I think we need to stop changing game options this fast, also new keyboard letters with new assigned features, I can only say a mess.....
Please Remus do not think that I do not appreciate your efforts to improve the game, I really do but it's geting to complicated :cry:
I can propose one plan and I can only hope that this will make this game easier to play and everybody will be happy (he he only hoping I know this is utopia). I was thinking about implementing plan A, B, C or D.... What I mean is that every player will be able to choose the game plan that suites him the best before entering particular camp (like choosing outfit and character). Plan A lets say better damage (2 damage, 1 accuracy, 0.5 amm0), plan B better accuracy (0.5 damage, 2 accuracy, 1 ammo), plan C ammo mode ( 1 damage, 0.5 accuracy, 2 ammo) plan D pro mode (2 damage, 2 acuracy, 0.25 ammo). Afcourse this is only proposal and it's subject to changes (I am starting to sound like buisness manager :lol: ) but I think everybody can get the big picture now. I hope my thoughts will help to get this game little simplier than it is now.

P.S. Please can you help me to contact swordxyz! I can't get to him. I send him PM regarding tournament but no answer. I didn't see him in camp lately?! I allready post this question on 1 on 1 tournament topic but no help!
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
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Topz007
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Re: Hopeless 2 (v2.37 - v2.39)

Post by Topz007 »

profesorhr wrote:
Remus wrote:Clear the browser cache and reload the game.
A new proposal.
You had: 2 x damage, 2 x accuracy, 0.5 ammo
Now you have: 1.5 x damage, 1 x accuracy, 0.75 ammo.
:cheers:
P.S. Please can you help me to contact swordxyz! I can't get to him. I send him PM regarding tournament but no answer. I didn't see him in camp lately?! I allready post this question on 1 on 1 tournament topic but no help!
maybe he still be in ratone mode,, hehehe
He is one of the best, he, zzaday, cagari, Sami, anyone else?
I do not remember now.... :mrgreen:
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Topz007
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Sootie
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Re: Hopeless 2 (v2.37 - v2.39)

Post by Sootie »

A big thumbs up for the new, faster respawn time Remus. That's a massive improvement. Nice one,thanks.
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Lenny
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Re: Hopeless 2 (v2.37 - v2.39)

Post by Lenny »

I agree with Sootie, but now its very hard to pick up your opponents gun, unless you're fighting face to face.
“Always be a first rate version of yourself and not a second rate version of someone else.”
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Remus
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Re: Hopeless 2 (v2.37 - v2.39)

Post by Remus »

Sootie wrote:A big thumbs up for the new, faster respawn time Remus. That's a massive improvement. Nice one,thanks.
Lenny wrote:I agree with Sootie, but now its very hard to pick up your opponents gun, unless you're fighting face to face.
It was a part of my "less ammo" plan.
:lol:
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skul
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Re: Hopeless 2 (v2.37 - v2.39)

Post by skul »

Sootie wrote:A big thumb up for the new, faster respawn time Remus. That's a massive improvement. Nice one,thanks.
A big thumb up for the new, faster respawn time too !!
I started to imagine how it would be with 2 seconds respawn time ... it would mean almost no ammo from the just killed opponent... it means less ammo and less time to get out from the crime scene (yes I like CSI) before the killed come to get you.
:biggthumbsup:
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DeadlySpawn
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Re: Hopeless 2 (v2.37 - v2.39)

Post by DeadlySpawn »

Remus wrote:
DeadlySpawn wrote:Instead you can you base some of the Stats per Character depending on frags or so. But at the same time you can base 10-25% off of the character model. Lets say you are a skeleton, 5000 frags, you would have 90 life, 10 armor, and 110 accuracy. Something like that.
That feature is available since february 2009.
http://www.infdat.com/hopeless2/ranks.html" onclick="window.open(this.href);return false;
The character stats are enhanced by the rank stats.
You are a 2933 frags player.
Did you know all of these?
Oh yeah, forgot about the ranks
Spawn
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skul
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Re: Hopeless 2 (v2.37 - v2.38)

Post by skul »

Remus wrote:At the end of every month, the most active players will get a reward.
What does the second place earn ? :baby:
"Holy Thunder (HT)....Fist Of Heaven (FOH)" :lalala:
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Remus
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Re: Hopeless 2 (v2.37 - v2.38)

Post by Remus »

skul wrote:What does the second place earn ? :baby:
"Holy Thunder (HT)....Fist Of Heaven (FOH)" :lalala:
The Crystal Skull (CS).
Watch this movie to understand its power: http://www.imdb.com/title/tt0367882/" onclick="window.open(this.href);return false;
:cheers:
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