Hopeless 2 (beta 1.66 - 1.78)

News about Hopeless 2
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Milan
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Re: Hopeless 2 (beta 1.66 - 1.67)

Post by Milan »

John_H wrote:is in the respawn place near the flags...when you come back from break time you lose 25 of life...Milan is right
:biggthumbsup:
Try under the tower where is M249, you will lose all your life :mrgreen:
:baby:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.67)

Post by Remus »

Milan wrote:Remus, I found some "error",

It's "after > break time error". When I took a break (> break time) in the lowest point of the map (under the tower where is M249 or M249 ammo), and then come back, I lose all health, and get suicide, like I jumped from the highest point of the camp to the lowest... :shock:
John_H wrote:is in the respawn place near the flags...when you come back from break time you lose 25 of life...Milan is right
Ha ha ha
I'm working on the underground bar and now the "break time" location is linked to the bar.
When you come back from there, you (almost) die because it's another 3D world in another galaxy.
:lol:
Fixed now.
Clear your browser cache and reload the game (webpage).
Thanks for report guys.
:biggthumbsup:
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.68)

Post by Remus »

beta 1.68

A new diagonal tunnel (NE-SW) under the warehouse in the KIN map.
Tanweer had a very good idea.
:biggthumbsup:
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simplysheikh
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Re: Hopeless 2 (beta 1.66 - 1.68)

Post by simplysheikh »

Thank You Thank You :biggthumbsup:
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.68)

Post by Remus »

Timberwolf wrote:I gave these ideas to Kiren and now everybody's suddenly got 'em! :evil:

Good tunnel! :pompom:
:biggthumbsup:
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.69)

Post by Remus »

beta 1.69

After you kill an enemy, you have a few seconds to pick up his weapon.
:twisted:

Important note: v1.69 is 100% backward compatible.
However ... if you kill players using v1.68, you'll get only pistols from them.
:mrgreen:
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John_H
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Re: Hopeless 2 (beta 1.66 - 1.69)

Post by John_H »

Maybe there is a timer of 1 minute before picking same ammo after i pick the gun left from a ded body...or there is an error?
:?:
Brigata HG
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.69)

Post by Remus »

John_H wrote:Maybe there is a timer of 1 minute before picking same ammo after i pick the gun left from a ded body...or there is an error?
:?:
What do you mean?
:?:
As I said before, you have a few seconds to pick up his weapon.
It's his weapon, you cannot pick up another one.
After respawning, bye-bye weapon.
:mrgreen:
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John_H
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Re: Hopeless 2 (beta 1.66 - 1.69)

Post by John_H »

Yes i know i have few seconds but when i pick up that gun from the ded body and near there is ammo for the same gun the ammo charge is empty then i try to pick another ammo of the same kind and still that other ammo charge is empty but if i wait a minute before picking ammo then the ammo charge works
Brigata HG
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.69)

Post by Remus »

John_H wrote:Yes i know i have few seconds but when i pick up that gun from the ded body and near there is ammo for the same gun the ammo charge is empty then i try to pick another ammo of the same kind and still that other ammo charge is empty but if i wait a minute before picking ammo then the ammo charge works
Good catch! :biggthumbsup:
Fixed.
Clear your browser cache and reload the game (webpage).
:mrgreen:
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John_H
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Re: Hopeless 2 (beta 1.66 - 1.69)

Post by John_H »

Check ammo colt in kin map an infinite loop message "you found colt ammo"
Brigata HG
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John_H
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Re: Hopeless 2 (beta 1.66 - 1.69)

Post by John_H »

and forgot...dont encreases ammo
Brigata HG
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.70)

Post by Remus »

beta 1.70

Another round of corrections.
Everything should work fine now.
Many thanks to supreme and John_H.
:biggthumbsup:
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simplysheikh
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Re: Hopeless 2 (beta 1.66 - 1.70)

Post by simplysheikh »

goood goood :lalala:
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.70)

Post by Remus »

a new beta 1.70 round of corrections.

Fine tuning of the enemy bounding box:
- the head area is 50% smaller
- the bounding box shape is more accurate

You need to clear the browser cache and to reload the game (webpage).
:wink:
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.71)

Post by Remus »

beta 1.71

Because I want to see happy "ancients", another round of corrections:
1) 10 rounds per Dragunov (realistic)
2) 5 rockets per RPG-7 (more realistic ... :mrgreen: )
3) lower accuracy for sniper (with Scope = Off) and shotgun at long distances.
4) improved scope (better zoom and smoother movement)
5) now you get points function of the rank of your target:
- 5 points if you kill a player with less than 500 frags
- 10 points if you kill a player with 500...4999 frags
- 15 points if you kill a player with 5000...29999 frags
- 20 points if you kill a legend.
:mrgreen:
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Topz007
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Re: Hopeless 2 (beta 1.66 - 1.71)

Post by Topz007 »

Remus wrote:beta 1.71

Because I want to see happy "ancients", another round of corrections:
1) 10 rounds per Dragunov (realistic)
2) 5 rockets per RPG-7 (more realistic ... :mrgreen: )
3) lower accuracy for sniper (with Scope = Off) and shotgun at long distances.
4) improved scope (better zoom and smoother movement)
5) now you get points function of the rank of your target:
- 5 points if you kill a player with less than 500 frags
- 10 points if you kill a player with 500...4999 frags
- 15 points if you kill a player with 5000...29999 frags
- 20 points if you kill a legend.
:mrgreen:
==================================================

The legends and the generals who take care
Now, they will be hunted relentlessly
Especially if they are weak health
:sniper:
Semper Parabellum
Topz007
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.71)

Post by Remus »

Topz007 wrote:The legends and the generals who take care
Now, they will be hunted relentlessly
Especially if they are weak health
:sniper:
Yes,
Now all the noobs are very interested to kill Aldinho, the pop star from Brasil.
:lalala:
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Topz007
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Re: Hopeless 2 (beta 1.66 - 1.71)

Post by Topz007 »

I'll start to get interested in killing them, much more,, hehehe :mrgreen:

:sniper: NOOBS
:smash: Cheaters aka morons
Semper Parabellum
Topz007
kunaguero
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Re: Hopeless 2 (beta 1.66 - 1.71)

Post by kunaguero »

In the game when you are killed at the same time that your enemie you take his weapon but you are killed (this is an error )
:wink:
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.71)

Post by Remus »

kunaguero wrote:In the game when you are killed at the same time that your enemie you take his weapon but you are killed (this is an error )
:wink:
Yes, this is a HUGE error!
:mrgreen:
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yoxrock
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Re: Hopeless 2 (beta 1.66 - 1.71)

Post by yoxrock »

Hi Remus,

I liked the changes which had for points, but really wanted to use for other things, not just to buy body armor, radar or life. Also weapons as it was before the sniper.

Goodbye
nt: Just curious, will the old frags?
Gº0ºDL¡V3
Este juego es adictivo. :shock: :agree: :cheers:
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Remus »

beta 1.75

8 weapons (!) and the first PRO package.
:pompom:

Important note: this version is NOT backward compatible!
:!:
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Milan
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Milan »

We have to buy it :shock:
Wow... Cool...

And I had jump mod 10%, after I bought PRO package I still have the same jump mod,not + 10%... :?:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Remus »

Milan wrote:We have to buy it :shock:
Wow... Cool...

And I had jump mod 10%, after I bought PRO package I still have the same jump mod,not + 10%... :?:
That's right.
The Jump Mod is limited to +10% (you don't need more).
But maybe in a future map ... :mrgreen:
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Milan
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Milan »

Remus wrote: That's right.
The Jump Mod is limited to +10% (you don't need more).
But maybe in a future map ... :mrgreen:
I want to jump over fences, so where is my + 10% jump mod?
It is a deception of customers ... :mad:
:biggthumbsup:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Remus »

You need to clear the browser cache and to reload the game (webpage).
Both sniper rifles had wrong range.
Fixed now.
:mrgreen:
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Milan
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Milan »

Great... Because before both had the same range... :biggthumbsup:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Remus »

I found another issue with RPG-7, Dragunov and M-82 in case of ranges above 1000 units.
Fixed now.
You need to clear the browser cache and to reload the game (webpage).
:mrgreen:
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yoxrock
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by yoxrock »

Remus, me puede pasar el link para ingresar al juego.
Pues me aparece "A new game version is available for downland".
:help :
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Remus »

yoxrock wrote:Remus, me puede pasar el link para ingresar al juego.
Pues me aparece "A new game version is available for downland".
:help :
A very old player to ask a stupid question like that ... :|
http://www.infdat.com/hopeless2.html" onclick="window.open(this.href);return false;
Clear your browser cache and reload the game (webpage) !!!

p.s.
The 3rd update (bug fix) under the 1.75 version.
The yellow teams had green HUD for the weapons 7 & 8. :mrgreen:
Thanks Tanweer and Amanda for report.
:biggthumbsup:
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yoxrock
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by yoxrock »

jeje, sorrry Remus, pero mi pagina no cargaba.

Gracias.

Por cierto, muy bien los cambios que se hicieron. Y el sniper, genial.

Buen trabajo. :cheers: :agree:
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simplysheikh
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by simplysheikh »

The 3rd update (bug fix) under the 1.75 version.
The yellow teams had green HUD for the weapons 7 & 8.
:biggthumbsup:

:biggthumbsup:
Thankooo Thankooo :biggthumbsup:
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ulubatli
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by ulubatli »

Where are my guns and extras :sniper:
ULUBATLI


Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Remus »

ulubatli wrote:Where are my guns and extras :sniper:
You have 208,115 points.
Why do you ask?
:mrgreen:
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ulubatli
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by ulubatli »

Remus wrote:
ulubatli wrote:Where are my guns and extras :sniper:
You have 208,115 points.
Why do you ask?
:mrgreen:

May be, eeer can I agree with u in price to reduce? :cheers: What do u want to do this? :mrgreen: I mean make a good it for me..ha? waiting for the news
ULUBATLI


Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Remus »

ulubatli wrote:May be, eeer can I agree with u in price to reduce? :cheers: What do u want to do this? :mrgreen: I mean make a good it for me..ha? waiting for the news
The game engine is not a huckster.
:lol:
But at the end of every month we'll talk about moderators, police officers, faithful players and ... gifts.
:mrgreen:
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ulubatli
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by ulubatli »

Remus wrote:The game engine is not a huckster.
:lol:
But at the end of every month we'll talk about moderators, police officers, faithful players and ... gifts.
I like the huckster..It is so interesting to talk them...All of them study in the life school...
Anyway we talk about it next month...A huckster does not give up till selling anything :biggthumbsup:
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.76)

Post by Remus »

beta 1.76

The puppies need time and space to grow up.
Obviously, i'm not talking about TimberPuppy.
:mrgreen:
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.77)

Post by Remus »

beta 1.77

- several add-ons and corrections for the KIN and TFC maps.
- the second (short) soundtrack (see the flags areas).
:wink:
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ZeronMan
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Re: Hopeless 2 (beta 1.66 - 1.77)

Post by ZeronMan »

hmmm.................im not suuuuure. NOPE I love the map!! :party: :beta:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Remus »

beta 1.78

The first Pro Package enhancement.

Beginner + ProPack = Legend
Colonel + ProPack = Legend + ProPack

More balanced gameplay.
:pompom:
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Milan
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Milan »

If I understand well, colonel buying PRO gets + 20% of life and damage mod, + 30% of regen and ammo mod? And they will be in a better positione than generals? For the same price? :shock:
And what will happen when colonel become a general, whether and then they will get the more + 10% for regen, ammo and damage mod?
And about begginer to not talk (+20%, +40%, +80%, +20%, +10%)
:baby:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Remus »

Milan wrote:If I understand well, colonel buying PRO gets + 20% of life and damage mod, + 30% of regen and ammo mod? And they will be in a better positione than generals? For the same price? :shock:
And what will happen when colonel become a general, whether and then they will get the more + 10% for regen, ammo and damage mod?
And about begginer to not talk (+20%, +40%, +80%, +20%, +10%)
:baby:
Beginner: 0, 0, 0, 0, 0, 0
Beginner + ProPack: 20, 20, 20, 20, 20, 10
Colonel: 10, 20, 60, 10, 10, 10
Colonel + ProPack: 30, 40, 80, 30, 30, 10
Legend: 20, 40, 80, 20, 10, 10
Legend + ProPack: 30, 60, 90, 30, 30, 10
:wink:

I forgot to mention something important:
starting with this update, the players with 100-499 frags still can access the "Beginners" mode.
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Milan
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Milan »

I am confused, but never mind... so we are more active, but only regen and ammo mods are bigger, and what about generals? From this only logical thing is that they have:
General + Pro = 30, 50, 90, 30, 30, 10?
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Remus »

Milan wrote:I am confused, but never mind... so we are more active, but only regen and ammo mods are bigger, and what about generals? From this only logical thing is that they have:
General + Pro = 30, 50, 90, 30, 30, 10?
1) active players ---> many points ---> ProPack for life. :mrgreen:
2) the gameplay has to be as balanced as possible.
3) The ProPack comes with 2 new weapons (between others).
4) The ProPack will be enhanced in the future updates
5) we want as many players with ProPacks as possible.
Why are you confused?
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Milan
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Milan »

I agree with you about that as many players with PRO package, but I don't agree with balanced game, because all legends are deserve that our "players" be stronger.
And colonels for the same price can buy + 20% of life and damage mod...
So somebody with 10.000 frags and somebody with 90.000 frags are almost the same, only 90k player has faster regen and little more ammo.
I think it's not fair... They all should have PRO but like before, all mods + 10%.
And if someone want + extra mod like life, regen, ammo etc... that he/ she should pay extra for that mod, but of course, every mod should have limit.

And what can I do when some colonel who eating radar and armor came into the camp + his "great" connection...

My opinion that this game can not and should not be balanced, maybe I am not right, but just my opinion :wink:
:baby:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Remus »

Milan wrote:I think it's not fair... They all should have PRO but like before, all mods + 10%.

My opinion that this game can not and should not be balanced, maybe I am not right, but just my opinion :wink:
It MUST be balanced.
More and more players leave the camps when Zoldyck, supreme, Milan and other uberplayers are there.
I want to change that and I will.
And it's fair because I want less difference between the players with ProPack
and bigger difference between a player with ProPack and another one without it.
:wink:
Anway, don't worry: all the uberplayers will get goodies.
But you already know that.
:twisted:
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Milan
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Milan »

As Kiren told me many times, now I say to you the same thing: I hate you :lol:
:wink:
:cheers:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Remus »

Timberwolf wrote:Remus, since Milan wants an imbalanced game, I think he should start playing with 50 health, 1/2 ammo, -30% damage and no pro weapons. :biggthumbsup:
An excellent idea.
Because he hates me, starting with the next update, Milan will start with
50 health points, -50% Damage and only 5 pistol bullets.
Also, his camps will be forced in Ultra-Dark-Night mode (he cannot see almost anything).
:lol:
:cheers:
Locked