Try under the tower where is M249, you will lose all your lifeJohn_H wrote:is in the respawn place near the flags...when you come back from break time you lose 25 of life...Milan is right
Hopeless 2 (beta 1.66 - 1.78)
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.66 - 1.67)
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.67)
Milan wrote:Remus, I found some "error",
It's "after > break time error". When I took a break (> break time) in the lowest point of the map (under the tower where is M249 or M249 ammo), and then come back, I lose all health, and get suicide, like I jumped from the highest point of the camp to the lowest...
Ha ha haJohn_H wrote:is in the respawn place near the flags...when you come back from break time you lose 25 of life...Milan is right
I'm working on the underground bar and now the "break time" location is linked to the bar.
When you come back from there, you (almost) die because it's another 3D world in another galaxy.
Fixed now.
Clear your browser cache and reload the game (webpage).
Thanks for report guys.
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.68)
beta 1.68
A new diagonal tunnel (NE-SW) under the warehouse in the KIN map.
Tanweer had a very good idea.
A new diagonal tunnel (NE-SW) under the warehouse in the KIN map.
Tanweer had a very good idea.
- simplysheikh
- Posts: 254
- Joined: 11 Oct 2009, 06:27
- Location: Thailand Bangkok
Re: Hopeless 2 (beta 1.66 - 1.68)
Thank You Thank You
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.68)
Timberwolf wrote:I gave these ideas to Kiren and now everybody's suddenly got 'em!
Good tunnel!
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.69)
beta 1.69
After you kill an enemy, you have a few seconds to pick up his weapon.
Important note: v1.69 is 100% backward compatible.
However ... if you kill players using v1.68, you'll get only pistols from them.
After you kill an enemy, you have a few seconds to pick up his weapon.
Important note: v1.69 is 100% backward compatible.
However ... if you kill players using v1.68, you'll get only pistols from them.
- John_H
- Posts: 612
- Joined: 06 Nov 2009, 10:14
Re: Hopeless 2 (beta 1.66 - 1.69)
Maybe there is a timer of 1 minute before picking same ammo after i pick the gun left from a ded body...or there is an error?
Brigata HG
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.69)
What do you mean?John_H wrote:Maybe there is a timer of 1 minute before picking same ammo after i pick the gun left from a ded body...or there is an error?
As I said before, you have a few seconds to pick up his weapon.
It's his weapon, you cannot pick up another one.
After respawning, bye-bye weapon.
- John_H
- Posts: 612
- Joined: 06 Nov 2009, 10:14
Re: Hopeless 2 (beta 1.66 - 1.69)
Yes i know i have few seconds but when i pick up that gun from the ded body and near there is ammo for the same gun the ammo charge is empty then i try to pick another ammo of the same kind and still that other ammo charge is empty but if i wait a minute before picking ammo then the ammo charge works
Brigata HG
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.69)
Good catch!John_H wrote:Yes i know i have few seconds but when i pick up that gun from the ded body and near there is ammo for the same gun the ammo charge is empty then i try to pick another ammo of the same kind and still that other ammo charge is empty but if i wait a minute before picking ammo then the ammo charge works
Fixed.
Clear your browser cache and reload the game (webpage).
- John_H
- Posts: 612
- Joined: 06 Nov 2009, 10:14
Re: Hopeless 2 (beta 1.66 - 1.69)
Check ammo colt in kin map an infinite loop message "you found colt ammo"
Brigata HG
- John_H
- Posts: 612
- Joined: 06 Nov 2009, 10:14
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.70)
beta 1.70
Another round of corrections.
Everything should work fine now.
Many thanks to supreme and John_H.
Another round of corrections.
Everything should work fine now.
Many thanks to supreme and John_H.
- simplysheikh
- Posts: 254
- Joined: 11 Oct 2009, 06:27
- Location: Thailand Bangkok
Re: Hopeless 2 (beta 1.66 - 1.70)
goood goood
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.70)
a new beta 1.70 round of corrections.
Fine tuning of the enemy bounding box:
- the head area is 50% smaller
- the bounding box shape is more accurate
You need to clear the browser cache and to reload the game (webpage).
Fine tuning of the enemy bounding box:
- the head area is 50% smaller
- the bounding box shape is more accurate
You need to clear the browser cache and to reload the game (webpage).
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.71)
beta 1.71
Because I want to see happy "ancients", another round of corrections:
1) 10 rounds per Dragunov (realistic)
2) 5 rockets per RPG-7 (more realistic ... )
3) lower accuracy for sniper (with Scope = Off) and shotgun at long distances.
4) improved scope (better zoom and smoother movement)
5) now you get points function of the rank of your target:
- 5 points if you kill a player with less than 500 frags
- 10 points if you kill a player with 500...4999 frags
- 15 points if you kill a player with 5000...29999 frags
- 20 points if you kill a legend.
Because I want to see happy "ancients", another round of corrections:
1) 10 rounds per Dragunov (realistic)
2) 5 rockets per RPG-7 (more realistic ... )
3) lower accuracy for sniper (with Scope = Off) and shotgun at long distances.
4) improved scope (better zoom and smoother movement)
5) now you get points function of the rank of your target:
- 5 points if you kill a player with less than 500 frags
- 10 points if you kill a player with 500...4999 frags
- 15 points if you kill a player with 5000...29999 frags
- 20 points if you kill a legend.
- Topz007
- Posts: 639
- Joined: 26 Oct 2009, 04:50
Re: Hopeless 2 (beta 1.66 - 1.71)
==================================================Remus wrote:beta 1.71
Because I want to see happy "ancients", another round of corrections:
1) 10 rounds per Dragunov (realistic)
2) 5 rockets per RPG-7 (more realistic ... )
3) lower accuracy for sniper (with Scope = Off) and shotgun at long distances.
4) improved scope (better zoom and smoother movement)
5) now you get points function of the rank of your target:
- 5 points if you kill a player with less than 500 frags
- 10 points if you kill a player with 500...4999 frags
- 15 points if you kill a player with 5000...29999 frags
- 20 points if you kill a legend.
The legends and the generals who take care
Now, they will be hunted relentlessly
Especially if they are weak health
Semper Parabellum
Topz007
Topz007
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.71)
Yes,Topz007 wrote:The legends and the generals who take care
Now, they will be hunted relentlessly
Especially if they are weak health
Now all the noobs are very interested to kill Aldinho, the pop star from Brasil.
- Topz007
- Posts: 639
- Joined: 26 Oct 2009, 04:50
Re: Hopeless 2 (beta 1.66 - 1.71)
I'll start to get interested in killing them, much more,, hehehe
NOOBS
Cheaters aka morons
NOOBS
Cheaters aka morons
Semper Parabellum
Topz007
Topz007
-
- Posts: 8
- Joined: 02 Feb 2010, 12:59
Re: Hopeless 2 (beta 1.66 - 1.71)
In the game when you are killed at the same time that your enemie you take his weapon but you are killed (this is an error )
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.71)
Yes, this is a HUGE error!kunaguero wrote:In the game when you are killed at the same time that your enemie you take his weapon but you are killed (this is an error )
- yoxrock
- Posts: 144
- Joined: 10 Feb 2010, 15:08
- Location: México
Re: Hopeless 2 (beta 1.66 - 1.71)
Hi Remus,
I liked the changes which had for points, but really wanted to use for other things, not just to buy body armor, radar or life. Also weapons as it was before the sniper.
Goodbye
nt: Just curious, will the old frags?
Gº0ºDL¡V3
Este juego es adictivo.
I liked the changes which had for points, but really wanted to use for other things, not just to buy body armor, radar or life. Also weapons as it was before the sniper.
Goodbye
nt: Just curious, will the old frags?
Gº0ºDL¡V3
Este juego es adictivo.
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.75)
beta 1.75
8 weapons (!) and the first PRO package.
Important note: this version is NOT backward compatible!
8 weapons (!) and the first PRO package.
Important note: this version is NOT backward compatible!
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.66 - 1.75)
We have to buy it
Wow... Cool...
And I had jump mod 10%, after I bought PRO package I still have the same jump mod,not + 10%...
Wow... Cool...
And I had jump mod 10%, after I bought PRO package I still have the same jump mod,not + 10%...
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.75)
That's right.Milan wrote:We have to buy it
Wow... Cool...
And I had jump mod 10%, after I bought PRO package I still have the same jump mod,not + 10%...
The Jump Mod is limited to +10% (you don't need more).
But maybe in a future map ...
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.66 - 1.75)
I want to jump over fences, so where is my + 10% jump mod?Remus wrote: That's right.
The Jump Mod is limited to +10% (you don't need more).
But maybe in a future map ...
It is a deception of customers ...
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.75)
You need to clear the browser cache and to reload the game (webpage).
Both sniper rifles had wrong range.
Fixed now.
Both sniper rifles had wrong range.
Fixed now.
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.66 - 1.75)
Great... Because before both had the same range...
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.75)
I found another issue with RPG-7, Dragunov and M-82 in case of ranges above 1000 units.
Fixed now.
You need to clear the browser cache and to reload the game (webpage).
Fixed now.
You need to clear the browser cache and to reload the game (webpage).
- yoxrock
- Posts: 144
- Joined: 10 Feb 2010, 15:08
- Location: México
Re: Hopeless 2 (beta 1.66 - 1.75)
Remus, me puede pasar el link para ingresar al juego.
Pues me aparece "A new game version is available for downland".
:help :
Pues me aparece "A new game version is available for downland".
:help :
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.75)
A very old player to ask a stupid question like that ...yoxrock wrote:Remus, me puede pasar el link para ingresar al juego.
Pues me aparece "A new game version is available for downland".
:help :
http://www.infdat.com/hopeless2.html" onclick="window.open(this.href);return false;
Clear your browser cache and reload the game (webpage) !!!
p.s.
The 3rd update (bug fix) under the 1.75 version.
The yellow teams had green HUD for the weapons 7 & 8.
Thanks Tanweer and Amanda for report.
- yoxrock
- Posts: 144
- Joined: 10 Feb 2010, 15:08
- Location: México
Re: Hopeless 2 (beta 1.66 - 1.75)
jeje, sorrry Remus, pero mi pagina no cargaba.
Gracias.
Por cierto, muy bien los cambios que se hicieron. Y el sniper, genial.
Buen trabajo.
Gracias.
Por cierto, muy bien los cambios que se hicieron. Y el sniper, genial.
Buen trabajo.
- simplysheikh
- Posts: 254
- Joined: 11 Oct 2009, 06:27
- Location: Thailand Bangkok
Re: Hopeless 2 (beta 1.66 - 1.75)
The 3rd update (bug fix) under the 1.75 version.
The yellow teams had green HUD for the weapons 7 & 8.
Thankooo Thankooo
- ulubatli
- Posts: 550
- Joined: 11 Jan 2010, 12:46
- Location: TR
Re: Hopeless 2 (beta 1.66 - 1.75)
Where are my guns and extras
ULUBATLI
Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.75)
You have 208,115 points.ulubatli wrote:Where are my guns and extras
Why do you ask?
- ulubatli
- Posts: 550
- Joined: 11 Jan 2010, 12:46
- Location: TR
Re: Hopeless 2 (beta 1.66 - 1.75)
Remus wrote:You have 208,115 points.ulubatli wrote:Where are my guns and extras
Why do you ask?
May be, eeer can I agree with u in price to reduce? What do u want to do this? I mean make a good it for me..ha? waiting for the news
ULUBATLI
Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.75)
The game engine is not a huckster.ulubatli wrote:May be, eeer can I agree with u in price to reduce? What do u want to do this? I mean make a good it for me..ha? waiting for the news
But at the end of every month we'll talk about moderators, police officers, faithful players and ... gifts.
- ulubatli
- Posts: 550
- Joined: 11 Jan 2010, 12:46
- Location: TR
Re: Hopeless 2 (beta 1.66 - 1.75)
I like the huckster..It is so interesting to talk them...All of them study in the life school...Remus wrote:The game engine is not a huckster.
But at the end of every month we'll talk about moderators, police officers, faithful players and ... gifts.
Anyway we talk about it next month...A huckster does not give up till selling anything
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.76)
beta 1.76
The puppies need time and space to grow up.
Obviously, i'm not talking about TimberPuppy.
The puppies need time and space to grow up.
Obviously, i'm not talking about TimberPuppy.
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.77)
beta 1.77
- several add-ons and corrections for the KIN and TFC maps.
- the second (short) soundtrack (see the flags areas).
- several add-ons and corrections for the KIN and TFC maps.
- the second (short) soundtrack (see the flags areas).
- ZeronMan
- Posts: 628
- Joined: 17 Apr 2010, 21:53
- Location: USA
Re: Hopeless 2 (beta 1.66 - 1.77)
hmmm.................im not suuuuure. NOPE I love the map!!
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.78)
beta 1.78
The first Pro Package enhancement.
Beginner + ProPack = Legend
Colonel + ProPack = Legend + ProPack
More balanced gameplay.
The first Pro Package enhancement.
Beginner + ProPack = Legend
Colonel + ProPack = Legend + ProPack
More balanced gameplay.
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.66 - 1.78)
If I understand well, colonel buying PRO gets + 20% of life and damage mod, + 30% of regen and ammo mod? And they will be in a better positione than generals? For the same price?
And what will happen when colonel become a general, whether and then they will get the more + 10% for regen, ammo and damage mod?
And about begginer to not talk (+20%, +40%, +80%, +20%, +10%)
And what will happen when colonel become a general, whether and then they will get the more + 10% for regen, ammo and damage mod?
And about begginer to not talk (+20%, +40%, +80%, +20%, +10%)
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.78)
Beginner: 0, 0, 0, 0, 0, 0Milan wrote:If I understand well, colonel buying PRO gets + 20% of life and damage mod, + 30% of regen and ammo mod? And they will be in a better positione than generals? For the same price?
And what will happen when colonel become a general, whether and then they will get the more + 10% for regen, ammo and damage mod?
And about begginer to not talk (+20%, +40%, +80%, +20%, +10%)
Beginner + ProPack: 20, 20, 20, 20, 20, 10
Colonel: 10, 20, 60, 10, 10, 10
Colonel + ProPack: 30, 40, 80, 30, 30, 10
Legend: 20, 40, 80, 20, 10, 10
Legend + ProPack: 30, 60, 90, 30, 30, 10
I forgot to mention something important:
starting with this update, the players with 100-499 frags still can access the "Beginners" mode.
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.66 - 1.78)
I am confused, but never mind... so we are more active, but only regen and ammo mods are bigger, and what about generals? From this only logical thing is that they have:
General + Pro = 30, 50, 90, 30, 30, 10?
General + Pro = 30, 50, 90, 30, 30, 10?
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.78)
1) active players ---> many points ---> ProPack for life.Milan wrote:I am confused, but never mind... so we are more active, but only regen and ammo mods are bigger, and what about generals? From this only logical thing is that they have:
General + Pro = 30, 50, 90, 30, 30, 10?
2) the gameplay has to be as balanced as possible.
3) The ProPack comes with 2 new weapons (between others).
4) The ProPack will be enhanced in the future updates
5) we want as many players with ProPacks as possible.
Why are you confused?
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.66 - 1.78)
I agree with you about that as many players with PRO package, but I don't agree with balanced game, because all legends are deserve that our "players" be stronger.
And colonels for the same price can buy + 20% of life and damage mod...
So somebody with 10.000 frags and somebody with 90.000 frags are almost the same, only 90k player has faster regen and little more ammo.
I think it's not fair... They all should have PRO but like before, all mods + 10%.
And if someone want + extra mod like life, regen, ammo etc... that he/ she should pay extra for that mod, but of course, every mod should have limit.
And what can I do when some colonel who eating radar and armor came into the camp + his "great" connection...
My opinion that this game can not and should not be balanced, maybe I am not right, but just my opinion
And colonels for the same price can buy + 20% of life and damage mod...
So somebody with 10.000 frags and somebody with 90.000 frags are almost the same, only 90k player has faster regen and little more ammo.
I think it's not fair... They all should have PRO but like before, all mods + 10%.
And if someone want + extra mod like life, regen, ammo etc... that he/ she should pay extra for that mod, but of course, every mod should have limit.
And what can I do when some colonel who eating radar and armor came into the camp + his "great" connection...
My opinion that this game can not and should not be balanced, maybe I am not right, but just my opinion
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.78)
It MUST be balanced.Milan wrote:I think it's not fair... They all should have PRO but like before, all mods + 10%.
My opinion that this game can not and should not be balanced, maybe I am not right, but just my opinion
More and more players leave the camps when Zoldyck, supreme, Milan and other uberplayers are there.
I want to change that and I will.
And it's fair because I want less difference between the players with ProPack
and bigger difference between a player with ProPack and another one without it.
Anway, don't worry: all the uberplayers will get goodies.
But you already know that.
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.66 - 1.78)
As Kiren told me many times, now I say to you the same thing: I hate you
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.78)
An excellent idea.Timberwolf wrote:Remus, since Milan wants an imbalanced game, I think he should start playing with 50 health, 1/2 ammo, -30% damage and no pro weapons.
Because he hates me, starting with the next update, Milan will start with
50 health points, -50% Damage and only 5 pistol bullets.
Also, his camps will be forced in Ultra-Dark-Night mode (he cannot see almost anything).