Hopeless 2 (beta 1.80 - 1.88)

News about Hopeless 2
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Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Remus »

simplysheikh wrote:Simplysheikh Will be Back soon
i miss all of You
:cheers:

Scrappitt wrote:Hi Remus,
This problem still exists. LaraC and me played Gunul and Leolenny.
Leo had the Yellow flag but got killed, I tried to pick it up but couldn't.
Leo respawned and still had the flag. He said he saw me with it. Leo left and came back in, the flag disappeared to all except him.
When we left and returned we could see it but not get it. Very confusing
I've heard Simon: leo lost the flag.
He must pay for it because we have to buy another one.
:lol:
That problem does not exist anymore, but another one has been introduced.
I hope it's fixed now.
:cheers:
The main problem is that it's very difficult for me to emulate their bad connections during development.
:mrgreen:
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Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Lenny »

I Have bad connection????????????
“Always be a first rate version of yourself and not a second rate version of someone else.”
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: Hopeless 2 (beta 1.80 - 1.87)

Post by supreme »

leolenny wrote:I Have bad connection????????????
haha,


leo xerez is online.. in tfc .. call him to play team match .. 2 vs 2.

if u can find gunul or ruskin also tht would great..
:
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Remus
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Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Remus »

leolenny wrote:I Have bad connection????????????
No.
Most of the time your connection is very good.
But you had connection issues (like everybody else from time to time).
In CTF they generate unexpected behaviours.
You lost the flag!
:lol:
sk8rjonny14
Posts: 210
Joined: 13 Nov 2009, 06:02

Re: Hopeless 2 (beta 1.80 - 1.87)

Post by sk8rjonny14 »

how'd he loose the flag :roll:
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Remus
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Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Remus »

sk8rjonny14 wrote:how'd he loose the flag :roll:
There're two kind of connection issues:
1) lost data packets
2) corrupted data packets (rare situation, but possible).
If he was the flag carrier and he sent a data packet with wrong content,
there is a chance to "lose the flag" (flag outside of the map).
:wink:
sk8rjonny14
Posts: 210
Joined: 13 Nov 2009, 06:02

Re: Hopeless 2 (beta 1.80 - 1.87)

Post by sk8rjonny14 »

wooooow :lol:
Matt
Posts: 138
Joined: 14 Mar 2010, 18:55

Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Matt »

yeah we lost yellow flag in ctf today.
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Remus »

beta 1.88

More dynamics in Kineterra: 2 teleporters!
:pompom:
note: all the Capture The Flag matches in KIN will be credited x6
(your team will get 60 frags for 10 flags).
:wink:
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: Hopeless 2 (beta 1.80 - 1.88)

Post by supreme »

Remus wrote:beta 1.88

More dynamics in Kineterra: 2 teleporters!
:pompom:
note: all the Capture The Flag matches in KIN will be credited x6
(your team will get 60 frags for 10 flags).
:wink:
YES! hehe, i am going to check it out. ty ty.. according to milan my requests are weird. :smash:
:
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Remus
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Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Remus »

Another fast v1.88 update:

Each teleporter has 3 random destinations.
One of them is ... made in USA.
:lol:
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yoxrock
Posts: 144
Joined: 10 Feb 2010, 15:08
Location: México

Re: Hopeless 2 (beta 1.80 - 1.88)

Post by yoxrock »

Hi Remus, ¡el nuevo teletransportador es asombroso! :eek: , de gran ayuda.

Tal vez en el futuro pueda crear un campo con un estilo galactico usando esta nueva actualizacion...

Saludos..
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Remus
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Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Remus »

yoxrock wrote:Hi Remus, ¡el nuevo teletransportador es asombroso! :eek: , de gran ayuda.
Tal vez en el futuro pueda crear un campo con un estilo galactico usando esta nueva actualizacion...
Saludos..
:biggthumbsup:
sk8rjonny14
Posts: 210
Joined: 13 Nov 2009, 06:02

Re: Hopeless 2 (beta 1.80 - 1.88)

Post by sk8rjonny14 »

Remus wrote:Another fast v1.88 update:

Each teleporter has 3 random destinations.
One of them is ... made in USA.
:lol:
reallllllllll funnnnnnny remus :lol:
can't wait 2 chek it out :biggthumbsup:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Remus »

The flags are shared objects and for this reason the players with bad connection are not welcome in CTF.
However, because we have many good players with 160-240ms ping,
I tried to rebalance the CTF protocol for them.
Now it should cover delays up to 0.5 sec (240ms+240ms).
I hope I didn't mess up anything.
:mrgreen:
Obviously, people with buggy browsers must stay away from CTF.
You need to clear the browser cache (history) and to reload the game (webpage).
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Remus »

Redesigned CTF protocol.
It should be more "friendly" with bad connections and abnormal situations.
:mrgreen:
You need to clear the browser cache (history) and to reload the game (webpage).
sk8rjonny14
Posts: 210
Joined: 13 Nov 2009, 06:02

Re: Hopeless 2 (beta 1.80 - 1.88)

Post by sk8rjonny14 »

look at u remus
tryin 2 make everyone happy :biggthumbsup:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Remus »

sk8rjonny14 wrote:look at u remus
tryin 2 make everyone happy :biggthumbsup:
"Capture The Flag" is the coolest multiplayer mode.
You should try it.
:wink:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Remus »

A minor CTF issue has been fixed.
Now if the flag carrier dies, the distance between the flag and the ground is always the same.
:wink:
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Timberwolf
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Joined: 21 Oct 2009, 06:37

Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Timberwolf »

Now if the flag carrier dies, the distance between the flag and the ground is always the same.
This is something I was going to ask for with the weapons, but I just figured it wasn't all that important.

Like, I'll kill some tower lurker but can't get the weapon in time...

I figured if everything just dropped down to the ground, it would be better.

But it will definitely come in handy for the flags.

:biggthumbsup:
kurt
Posts: 315
Joined: 10 Oct 2009, 15:10
Location: Turkey

Re: Hopeless 2 (beta 1.80 - 1.88)

Post by kurt »

1) Hi Remus I put a music in the game's menu, although it'd be good ...
2) Remus recently, when I get into the game when selecting our characters, we choose the character's dying, all the properties was shown to behave as if they always thought I'd better ...

Thanks a lot ...
:cheers:
WaRRiorsS_OF_HecCToR

€né$
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Remus
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Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Remus »

The upcoming map needs much more work, but here is a new dev. screenshot:
VIP.jpg
:P
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yoxrock
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by yoxrock »

uuu....good!!
:biggthumbsup:
kurt
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Location: Turkey

Re: Hopeless 2 (beta 1.80 - 1.88)

Post by kurt »

very good Remus very good
:lalala: :beta: :photo:
WaRRiorsS_OF_HecCToR

€né$
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: Hopeless 2 (beta 1.80 - 1.88)

Post by supreme »

Remus wrote:The upcoming map needs much more work, but here is a new dev. screenshot:
VIP.jpg
:P
good good :).. i want that necromanthus account.. hehe..

to see map first.. :mrgreen:

:baby:
:
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Lenny
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Joined: 06 Jan 2010, 14:52

Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Lenny »

Looks very nice when can i move in and how much is the rent
“Always be a first rate version of yourself and not a second rate version of someone else.”
kurt
Posts: 315
Joined: 10 Oct 2009, 15:10
Location: Turkey

Re: Hopeless 2 (beta 1.80 - 1.88)

Post by kurt »

Hi Remus, the new map will come when you zero points again? :roll: :shock:
WaRRiorsS_OF_HecCToR

€né$
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