Hopeless 2 (beta 1.80 - 1.88)

News about Hopeless 2
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.82)

Post by Remus »

Timberwolf wrote:You're giving them Milan's weapon set! :shock:

They'll be pros in 1 month

:biggthumbsup:
I had to do it because of the Beginners/Advanced and Multi-Map approach.
The players dispersion is HUGE and the beginners need players to play with.
Also, we still have 100-150 failed registrations every day (for various reasons),
so this Demo Mode gives them a chance to test the game.
Of course, I bet you'll find some "unregistered PROs" from time to time.
:lol:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.82)

Post by Remus »

John_H wrote:i tried to buy radar in beginner mode,i had 20 points but still it say you need more points,take a look :biggthumbsup:
The "20 points deposit" has been introduced starting with v1.80
Why?
Because of too many people with horrible connections.
They are near the warehouse, they have 0 points, they kill someone and in the next 2-3 seconds they buy something.
And because they don't broadcast all the messages, they get banned for illegal activities.
This "you need +20 points to buy" is a workaround.
:wink:

p.s.
John_H is one of those "unregistered PROs".
:lol:
sk8rjonny14
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Re: Hopeless 2 (beta 1.80 - 1.82)

Post by sk8rjonny14 »

hell yeah :agree:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.83)

Post by Remus »

beta 1.83

1) Two rusty jeeps in Kineterra.
The winter version, of course.
:mrgreen:

2) The second jeep plus a few addons in the SMC map.
:P
sk8rjonny14
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Re: Hopeless 2 (beta 1.80 - 1.83)

Post by sk8rjonny14 »

ok :biggthumbsup:
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ZeronMan
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Re: Hopeless 2 (beta 1.80 - 1.83)

Post by ZeronMan »

still lookin 4 addons....
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
sk8rjonny14
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Re: Hopeless 2 (beta 1.80 - 1.83)

Post by sk8rjonny14 »

yea zman
u should play da game its awesome :agree:
not just go up on da forums all da time
then u'll be on my team in no time
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk :biggthumbsup:
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ZeronMan
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Re: Hopeless 2 (beta 1.80 - 1.83)

Post by ZeronMan »

dude playing the game is what I do :smash:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
Matt
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Re: Hopeless 2 (beta 1.80 - 1.83)

Post by Matt »

Remus wrote:beta 1.80

ChatBoard
The 2nd integrated chat system.
Theoretically speaking, up to 1000 users per board.
Practically speaking, with all these internet users with "amazing" connections ... I have no idea. :mrgreen:

Note: the ChatBoard access is restricted to Pro Package players only.
:cheers:
remus? pro package only? :smash: come on man come on!!!! lol but thanks for the chat!
sk8rjonny14
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Re: Hopeless 2 (beta 1.80 - 1.83)

Post by sk8rjonny14 »

Matt wrote:
Remus wrote:beta 1.80

ChatBoard
The 2nd integrated chat system.
Theoretically speaking, up to 1000 users per board.
Practically speaking, with all these internet users with "amazing" connections ... I have no idea. :mrgreen:

Note: the ChatBoard access is restricted to Pro Package players only.
:cheers:
remus? pro package only? :smash: come on man come on!!!! lol but thanks for the chat!
im da 1 who came up w/ da idea :shock:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.83)

Post by Remus »

Matt wrote:remus? pro package only? come on man come on!!!! lol but thanks for the chat!
sk8rjonny14 wrote:im da 1 who came up w/ da idea
All the players with over 500 frags have access to the ChatBoard. :wink:
Perhaps at the end of this summer ZeronMan is gonna be one of them.
:mrgreen:
sk8rjonny14
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Re: Hopeless 2 (beta 1.80 - 1.83)

Post by sk8rjonny14 »

hahahahahahahahahahahahah :lol:
zman should work on ur repitation 2 :biggthumbsup:
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ZeronMan
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Re: Hopeless 2 (beta 1.80 - 1.83)

Post by ZeronMan »

Ahhh..........I love the life of forums.........Bytheway, thanx Remus :worship:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
Matt
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Re: Hopeless 2 (beta 1.80 - 1.83)

Post by Matt »

Remus wrote:
Matt wrote:remus? pro package only? come on man come on!!!! lol but thanks for the chat!
sk8rjonny14 wrote:im da 1 who came up w/ da idea
All the players with over 500 frags have access to the ChatBoard. :wink:
Perhaps at the end of this summer ZeronMan is gonna be one of them.
:mrgreen:
:biggthumbsup: Thanks remus and this is why we love u!
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ZeronMan
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Re: Hopeless 2 (beta 1.80 - 1.83)

Post by ZeronMan »

true :smile:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by Remus »

beta 1.85

A new character (the 7th one) is available: the handsome monster.
character7.jpg
:lol:
Important note: this version is NOT backward compatible.
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ZeronMan
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by ZeronMan »

sweeeeet
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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Zoldyck
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by Zoldyck »

Hola sensei

Una pregunta: ¿Cuándo va a estar activa la modalidad de juego "Captura la bandera"?.
Te lo consulto, por que creo que seria muy interesante jugar en esta modalidad en "Las Arenas Egipcias" y en "Kinterra". Además ayudaria a revitalizar estos campos.

Nos vemos :biggthumbsup:
sk8rjonny14
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by sk8rjonny14 »

hell yeah :agree:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by Remus »

Zoldyck wrote:Hola sensei

Una pregunta: ¿Cuándo va a estar activa la modalidad de juego "Captura la bandera"?.
Te lo consulto, por que creo que seria muy interesante jugar en esta modalidad en "Las Arenas Egipcias" y en "Kinterra". Además ayudaria a revitalizar estos campos.

Nos vemos :biggthumbsup:
Hi Alex,

Kineterra and AZT have complex shaders. This means low frame rate on entry-level computers.
However, most of the beginners play KIN.
Most of the registered players play "TFC Free Teams". Why? Easy frags. :mrgreen:
We have a significant pseudo-teams activity (reduced to the TFC map):
http://www.infdat.com/hopeless2/FreeTeams.php" onclick="window.open(this.href);return false;
Sorry fellows, but that's not team play.
In order to enable CTF and Domination, I want to see some real teams & team activity:
http://www.infdat.com/hopeless2/DeathMatch.php" onclick="window.open(this.href);return false;
CTF and Domination are elite team modes.
:wink:
sk8rjonny14
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by sk8rjonny14 »

yeah
come on ppl :pompom:
get movin i want some team 2 fight
k :sniper:
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Milan
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by Milan »

Well, it's hard to play with your teammates... Different time zones... And some of them are not able to play, school, work, etc.
If you enable CFT and Domination maybe teams will be more active... :wink:
Tell me this, are these camps only for team playing between two teams (like Deathmatch), or all players with registered teams can make team, I mean like Free Team, but in Free Team are all players and here only with registered teams? I guess that this first is, but just to ask you for any case.... I have not asked you anything for a long time ... :wink:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by Remus »

Milan wrote:If you enable CFT and Domination maybe teams will be more active... :wink:
You cannot find even 4 teams able to bring 3 members at the same time. :mrgreen:
I want to see at least 16 active teams first of all:
http://www.infdat.com/hopeless2/HMC.php?op=teams" onclick="window.open(this.href);return false;
http://www.infdat.com/hopeless2/DeathMatch.php" onclick="window.open(this.href);return false;
"pseudo teams CTF" is not on my to do list.
CTF and Domination does not mean "greens vs yellows" anyway.
:wink:
sk8rjonny14
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by sk8rjonny14 »

then u should maybe make different color
4 the team mode :pimp:
jhanzaib
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by jhanzaib »

wot to say ah ok jst to say day by day game going to more awesome so i like wot Remus bro n his group did for dis game its jst for us guys so keep playing n make me shoot more heads :sniper:
ah and guys we r again on board Thanks Again Bro(Remus) :worship:
Tanweer will back 2moro so he wud lub if he'll see that :beta:
thanks alot :)
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ulubatli
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by ulubatli »

jhanzaib wrote:wot to say ah ok jst to say day by day game going to more awesome so i like wot Remus bro n his group did for dis game its jst for us guys so keep playing n make me shoot more heads :sniper:
ah and guys we r again on board Thanks Again Bro(Remus) :worship:
Tanweer will back 2moro so he wud lub if he'll see that :beta:
thanks alot :)
Where is Tanweer? All player miss him :sniper:
ULUBATLI


Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by Remus »

jhanzaib wrote:wot to say ah ok jst to say day by day game going to more awesome so i like wot Remus bro n his group did for dis game its jst for us guys so keep playing n make me shoot more heads :sniper:
ah and guys we r again on board Thanks Again Bro(Remus) :worship:
Tanweer will back 2moro so he wud lub if he'll see that :beta:
thanks alot :)
Tanweer got the flag!
Bangkok_Dangerouz.jpg
:lol:
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jhanzaib
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by jhanzaib »

he is in Pakistan now on holidays :party:
yeah really Tanweer GOT FLAG :worship:
:cheers:
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Timberwolf
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by Timberwolf »

Let players buy the sniper/rockets for 100 points :biggthumbsup:

Snipers get 80 shots, rockets get 30

:pimp:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by Remus »

Timberwolf wrote:Let players buy the sniper/rockets for 100 points :biggthumbsup:
Why?
This demo mode (with 3 weapons) is more than enough for them.
They have to register if they want more. It's free.
75% of the current online players are unregistered.
This is not the way to go on ... :|
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.86)

Post by Remus »

beta 1.86

Capture The Flag
In this version, CTF is enabled for KIN, AZT and SMC.
Only the players with registered team can access this mode.
The captured flags limit is set to 20 (fixed value).
The 1st listed team gets the green flag, the 2nd one gets the yellow flag.
The outfit colors are ignored.
In normal conditions, this multiplayer mode needs 6 (3+3) or more players.
But because we have so many teams with "active" players, the current trigger is set to 4 (2+2).
The CTF matches table is this one: http://www.infdat.com/hopeless2/CTF.php" onclick="window.open(this.href);return false;
The gameplay is awesome (especially in case of 6 or 8 players).
It requires strategy, the dumbs are not welcome.
:mrgreen:
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ZeronMan
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Re: Hopeless 2 (beta 1.80 - 1.86)

Post by ZeronMan »

Remus has done it again! I love being on a team and not being dumb!!! Didn't any one check out the player: vmartinez? he had 110 frags but was in the free for all camp? :biggthumbsup:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.86)

Post by Remus »

Another 1.86 update (CTF related):
now you can see your home color and if you carry a flag or not.
Example: your home is the green one and you carry the yellow flag.
CTF_stats.png
:wink:
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sk8rjonny14
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Re: Hopeless 2 (beta 1.80 - 1.86)

Post by sk8rjonny14 »

remus in the game this bar n the chat box is kinda burly
do u no y :pimp:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.86)

Post by Remus »

sk8rjonny14 wrote:remus in the game this bar n the chat box is kinda burly
do u no y :pimp:
It's "burly" on your buggy computer.
:mrgreen:
Did you see all the screenshots posted here?
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ZeronMan
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Re: Hopeless 2 (beta 1.80 - 1.86)

Post by ZeronMan »

Nice job Remus, keep up the great work :biggthumbsup:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
sk8rjonny14
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Re: Hopeless 2 (beta 1.80 - 1.86)

Post by sk8rjonny14 »

Remus wrote:
sk8rjonny14 wrote:remus in the game this bar n the chat box is kinda burly
do u no y :pimp:
It's "burly" on your buggy computer.
:mrgreen:
Did you see all the screenshots posted here?
i can see it fine in da sceenshots
u think its my video card :baby:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Remus »

beta 1.87

Many corrections:

1) Radar-Compas-Minimap
- the warehouse is listed with magenta.
- in "Free For All" the enemies are listed with red (if you buy the Radar).
- in "Free Teams" your team mates are listed with green or yellow (function of your outfit color).
- in "Deathmatch" and "Capture The Flag" your team mates are listed with blue.
- in "Capture The Flag" you can see the location of your flag if is dropped.

2) suicide penalties
- in "Free For All" you lose a frag
- in "Free Teams" and "Deathmatch" you lose a frag, all the rockets and the opposite team is credited with 1 frag.
- in "Capture The Flag" you lose a frag, all the rockets and all the sniper bullets.
Note: starting with this version, if you join a "Free Teams" camp, you don't get any rocket or sniper ammo.

3) Modified or new commands
> break time (3-10 minutes)
> elite camp
> lock camp
> unlock camp
> limit 100 (Free Teams and Deathmatch, by default is 50)
> limit 20 (CTF only, by default is 10)
> username out (triple power for players with over 10,000 frags and registered team).

:cheers:
frezeerita
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by frezeerita »

wow remus this is a nice job :biggthumbsup:
make the alien moster!!! :lol:
put the deagle and m4 and ZM in 1.8.8 version and nice the jeep in SMC and other maps!!!! :worship:
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Timberwolf
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Timberwolf »

:biggthumbsup:

Awesome.

But I'm still hoping for Hopeless Episode Two: Mercenary Camp V.5.5.1 - All bad connections die instantly and repeatedly until they get mad and leave.

:lol: :lol: :lol:
sk8rjonny14
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by sk8rjonny14 »

remus did it again
good job :biggthumbsup:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Remus »

Another v1.87 update:

Now in Capture The Flag you can see on the floor the exact location of your home.
It's something ... psychedelic.
:mrgreen:

note: you need to clear the browser cache and to reload the game (webpage).
sk8rjonny14
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by sk8rjonny14 »

wt u tlkin bout :pimp:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Remus »

Another v1.87 update:

Extended in-game chat.
Now in Deathmatch and Capture The Flag you can send messages to your team mates only.

>T message

:pompom:
Note: you need to clear the browser cache and to reload the game (webpage).
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ZeronMan
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by ZeronMan »

excellent Remus!!!! :agree: :biggthumbsup: :worship: :D
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
sk8rjonny14
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by sk8rjonny14 »

but remus my mod n chat box is still blurry
:help: :help: :help:
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ZeronMan
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by ZeronMan »

Give us an attachment to see what it looks like :biggthumbsup:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Remus »

another v1.87 correction.

Rare situation in Capture The Flag:
two dumbs of the same team pick up the same flag in the same second
and one of them has bad connection.
:smash:
Fix: in the next second, the 2nd listed player will drop the (fake) flag.
:mrgreen:
You need to clear your browser cache and to reload the game (webpage).
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simplysheikh
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by simplysheikh »

Hi guys how are you all i am in Pakistan now a days i am very busy and i do not have Better Machine to play in My home Keep Hope i will be Back soon
in Thailand Sorry For All Lets Rock Simplysheikh Will be Back soon : :cheers:
i miss all of You
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Scrappitt
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Scrappitt »

Remus wrote:another v1.87 correction.

Rare situation in Capture The Flag:
two dumbs of the same team pick up the same flag in the same second
and one of them has bad connection.

Fix: in the next second, the 2nd listed player will drop the (fake) flag.

You need to clear your browser cache and to reload the game (webpage).
Hi Remus,
This problem still exists. LaraC and me played Gunul and Leolenny.
Leo had the Yellow flag but got killed, I tried to pick it up but couldn't.
Leo respawned and still had the flag. He said he saw me with it. Leo left and came back in, the flag disappeared to all except him.
When we left and returned we could see it but not get it. Very confusing :?
Anyway, there are still problems :biggthumbsup:

:shock:
Scrap


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