Hopeless 2 (beta 1.80 - 1.88)

News about Hopeless 2
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ulubatli
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by ulubatli »

jhanzaib wrote:wot to say ah ok jst to say day by day game going to more awesome so i like wot Remus bro n his group did for dis game its jst for us guys so keep playing n make me shoot more heads :sniper:
ah and guys we r again on board Thanks Again Bro(Remus) :worship:
Tanweer will back 2moro so he wud lub if he'll see that :beta:
thanks alot :)
Where is Tanweer? All player miss him :sniper:
ULUBATLI


Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by Remus »

jhanzaib wrote:wot to say ah ok jst to say day by day game going to more awesome so i like wot Remus bro n his group did for dis game its jst for us guys so keep playing n make me shoot more heads :sniper:
ah and guys we r again on board Thanks Again Bro(Remus) :worship:
Tanweer will back 2moro so he wud lub if he'll see that :beta:
thanks alot :)
Tanweer got the flag!
Bangkok_Dangerouz.jpg
:lol:
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jhanzaib
Posts: 19
Joined: 13 Oct 2009, 06:22

Re: Hopeless 2 (beta 1.80 - 1.85)

Post by jhanzaib »

he is in Pakistan now on holidays :party:
yeah really Tanweer GOT FLAG :worship:
:cheers:
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Timberwolf
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by Timberwolf »

Let players buy the sniper/rockets for 100 points :biggthumbsup:

Snipers get 80 shots, rockets get 30

:pimp:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.85)

Post by Remus »

Timberwolf wrote:Let players buy the sniper/rockets for 100 points :biggthumbsup:
Why?
This demo mode (with 3 weapons) is more than enough for them.
They have to register if they want more. It's free.
75% of the current online players are unregistered.
This is not the way to go on ... :|
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.86)

Post by Remus »

beta 1.86

Capture The Flag
In this version, CTF is enabled for KIN, AZT and SMC.
Only the players with registered team can access this mode.
The captured flags limit is set to 20 (fixed value).
The 1st listed team gets the green flag, the 2nd one gets the yellow flag.
The outfit colors are ignored.
In normal conditions, this multiplayer mode needs 6 (3+3) or more players.
But because we have so many teams with "active" players, the current trigger is set to 4 (2+2).
The CTF matches table is this one: http://www.infdat.com/hopeless2/CTF.php" onclick="window.open(this.href);return false;
The gameplay is awesome (especially in case of 6 or 8 players).
It requires strategy, the dumbs are not welcome.
:mrgreen:
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ZeronMan
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Re: Hopeless 2 (beta 1.80 - 1.86)

Post by ZeronMan »

Remus has done it again! I love being on a team and not being dumb!!! Didn't any one check out the player: vmartinez? he had 110 frags but was in the free for all camp? :biggthumbsup:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.86)

Post by Remus »

Another 1.86 update (CTF related):
now you can see your home color and if you carry a flag or not.
Example: your home is the green one and you carry the yellow flag.
CTF_stats.png
:wink:
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sk8rjonny14
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Joined: 13 Nov 2009, 06:02

Re: Hopeless 2 (beta 1.80 - 1.86)

Post by sk8rjonny14 »

remus in the game this bar n the chat box is kinda burly
do u no y :pimp:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.86)

Post by Remus »

sk8rjonny14 wrote:remus in the game this bar n the chat box is kinda burly
do u no y :pimp:
It's "burly" on your buggy computer.
:mrgreen:
Did you see all the screenshots posted here?
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ZeronMan
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Re: Hopeless 2 (beta 1.80 - 1.86)

Post by ZeronMan »

Nice job Remus, keep up the great work :biggthumbsup:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
sk8rjonny14
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Joined: 13 Nov 2009, 06:02

Re: Hopeless 2 (beta 1.80 - 1.86)

Post by sk8rjonny14 »

Remus wrote:
sk8rjonny14 wrote:remus in the game this bar n the chat box is kinda burly
do u no y :pimp:
It's "burly" on your buggy computer.
:mrgreen:
Did you see all the screenshots posted here?
i can see it fine in da sceenshots
u think its my video card :baby:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Remus »

beta 1.87

Many corrections:

1) Radar-Compas-Minimap
- the warehouse is listed with magenta.
- in "Free For All" the enemies are listed with red (if you buy the Radar).
- in "Free Teams" your team mates are listed with green or yellow (function of your outfit color).
- in "Deathmatch" and "Capture The Flag" your team mates are listed with blue.
- in "Capture The Flag" you can see the location of your flag if is dropped.

2) suicide penalties
- in "Free For All" you lose a frag
- in "Free Teams" and "Deathmatch" you lose a frag, all the rockets and the opposite team is credited with 1 frag.
- in "Capture The Flag" you lose a frag, all the rockets and all the sniper bullets.
Note: starting with this version, if you join a "Free Teams" camp, you don't get any rocket or sniper ammo.

3) Modified or new commands
> break time (3-10 minutes)
> elite camp
> lock camp
> unlock camp
> limit 100 (Free Teams and Deathmatch, by default is 50)
> limit 20 (CTF only, by default is 10)
> username out (triple power for players with over 10,000 frags and registered team).

:cheers:
frezeerita
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by frezeerita »

wow remus this is a nice job :biggthumbsup:
make the alien moster!!! :lol:
put the deagle and m4 and ZM in 1.8.8 version and nice the jeep in SMC and other maps!!!! :worship:
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Timberwolf
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Timberwolf »

:biggthumbsup:

Awesome.

But I'm still hoping for Hopeless Episode Two: Mercenary Camp V.5.5.1 - All bad connections die instantly and repeatedly until they get mad and leave.

:lol: :lol: :lol:
sk8rjonny14
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by sk8rjonny14 »

remus did it again
good job :biggthumbsup:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Remus »

Another v1.87 update:

Now in Capture The Flag you can see on the floor the exact location of your home.
It's something ... psychedelic.
:mrgreen:

note: you need to clear the browser cache and to reload the game (webpage).
sk8rjonny14
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Joined: 13 Nov 2009, 06:02

Re: Hopeless 2 (beta 1.80 - 1.87)

Post by sk8rjonny14 »

wt u tlkin bout :pimp:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Remus »

Another v1.87 update:

Extended in-game chat.
Now in Deathmatch and Capture The Flag you can send messages to your team mates only.

>T message

:pompom:
Note: you need to clear the browser cache and to reload the game (webpage).
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ZeronMan
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by ZeronMan »

excellent Remus!!!! :agree: :biggthumbsup: :worship: :D
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
sk8rjonny14
Posts: 210
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by sk8rjonny14 »

but remus my mod n chat box is still blurry
:help: :help: :help:
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ZeronMan
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by ZeronMan »

Give us an attachment to see what it looks like :biggthumbsup:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Remus »

another v1.87 correction.

Rare situation in Capture The Flag:
two dumbs of the same team pick up the same flag in the same second
and one of them has bad connection.
:smash:
Fix: in the next second, the 2nd listed player will drop the (fake) flag.
:mrgreen:
You need to clear your browser cache and to reload the game (webpage).
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simplysheikh
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Joined: 11 Oct 2009, 06:27
Location: Thailand Bangkok

Re: Hopeless 2 (beta 1.80 - 1.87)

Post by simplysheikh »

Hi guys how are you all i am in Pakistan now a days i am very busy and i do not have Better Machine to play in My home Keep Hope i will be Back soon
in Thailand Sorry For All Lets Rock Simplysheikh Will be Back soon : :cheers:
i miss all of You
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Scrappitt
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Scrappitt »

Remus wrote:another v1.87 correction.

Rare situation in Capture The Flag:
two dumbs of the same team pick up the same flag in the same second
and one of them has bad connection.

Fix: in the next second, the 2nd listed player will drop the (fake) flag.

You need to clear your browser cache and to reload the game (webpage).
Hi Remus,
This problem still exists. LaraC and me played Gunul and Leolenny.
Leo had the Yellow flag but got killed, I tried to pick it up but couldn't.
Leo respawned and still had the flag. He said he saw me with it. Leo left and came back in, the flag disappeared to all except him.
When we left and returned we could see it but not get it. Very confusing :?
Anyway, there are still problems :biggthumbsup:

:shock:
Scrap


Officially Retired!
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Remus »

simplysheikh wrote:Simplysheikh Will be Back soon
i miss all of You
:cheers:

Scrappitt wrote:Hi Remus,
This problem still exists. LaraC and me played Gunul and Leolenny.
Leo had the Yellow flag but got killed, I tried to pick it up but couldn't.
Leo respawned and still had the flag. He said he saw me with it. Leo left and came back in, the flag disappeared to all except him.
When we left and returned we could see it but not get it. Very confusing
I've heard Simon: leo lost the flag.
He must pay for it because we have to buy another one.
:lol:
That problem does not exist anymore, but another one has been introduced.
I hope it's fixed now.
:cheers:
The main problem is that it's very difficult for me to emulate their bad connections during development.
:mrgreen:
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Lenny
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Lenny »

I Have bad connection????????????
“Always be a first rate version of yourself and not a second rate version of someone else.”
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: Hopeless 2 (beta 1.80 - 1.87)

Post by supreme »

leolenny wrote:I Have bad connection????????????
haha,


leo xerez is online.. in tfc .. call him to play team match .. 2 vs 2.

if u can find gunul or ruskin also tht would great..
:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Remus »

leolenny wrote:I Have bad connection????????????
No.
Most of the time your connection is very good.
But you had connection issues (like everybody else from time to time).
In CTF they generate unexpected behaviours.
You lost the flag!
:lol:
sk8rjonny14
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by sk8rjonny14 »

how'd he loose the flag :roll:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Remus »

sk8rjonny14 wrote:how'd he loose the flag :roll:
There're two kind of connection issues:
1) lost data packets
2) corrupted data packets (rare situation, but possible).
If he was the flag carrier and he sent a data packet with wrong content,
there is a chance to "lose the flag" (flag outside of the map).
:wink:
sk8rjonny14
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Joined: 13 Nov 2009, 06:02

Re: Hopeless 2 (beta 1.80 - 1.87)

Post by sk8rjonny14 »

wooooow :lol:
Matt
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Re: Hopeless 2 (beta 1.80 - 1.87)

Post by Matt »

yeah we lost yellow flag in ctf today.
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Remus »

beta 1.88

More dynamics in Kineterra: 2 teleporters!
:pompom:
note: all the Capture The Flag matches in KIN will be credited x6
(your team will get 60 frags for 10 flags).
:wink:
supreme
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by supreme »

Remus wrote:beta 1.88

More dynamics in Kineterra: 2 teleporters!
:pompom:
note: all the Capture The Flag matches in KIN will be credited x6
(your team will get 60 frags for 10 flags).
:wink:
YES! hehe, i am going to check it out. ty ty.. according to milan my requests are weird. :smash:
:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Remus »

Another fast v1.88 update:

Each teleporter has 3 random destinations.
One of them is ... made in USA.
:lol:
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yoxrock
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by yoxrock »

Hi Remus, ¡el nuevo teletransportador es asombroso! :eek: , de gran ayuda.

Tal vez en el futuro pueda crear un campo con un estilo galactico usando esta nueva actualizacion...

Saludos..
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Remus »

yoxrock wrote:Hi Remus, ¡el nuevo teletransportador es asombroso! :eek: , de gran ayuda.
Tal vez en el futuro pueda crear un campo con un estilo galactico usando esta nueva actualizacion...
Saludos..
:biggthumbsup:
sk8rjonny14
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Joined: 13 Nov 2009, 06:02

Re: Hopeless 2 (beta 1.80 - 1.88)

Post by sk8rjonny14 »

Remus wrote:Another fast v1.88 update:

Each teleporter has 3 random destinations.
One of them is ... made in USA.
:lol:
reallllllllll funnnnnnny remus :lol:
can't wait 2 chek it out :biggthumbsup:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Remus »

The flags are shared objects and for this reason the players with bad connection are not welcome in CTF.
However, because we have many good players with 160-240ms ping,
I tried to rebalance the CTF protocol for them.
Now it should cover delays up to 0.5 sec (240ms+240ms).
I hope I didn't mess up anything.
:mrgreen:
Obviously, people with buggy browsers must stay away from CTF.
You need to clear the browser cache (history) and to reload the game (webpage).
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Remus »

Redesigned CTF protocol.
It should be more "friendly" with bad connections and abnormal situations.
:mrgreen:
You need to clear the browser cache (history) and to reload the game (webpage).
sk8rjonny14
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Joined: 13 Nov 2009, 06:02

Re: Hopeless 2 (beta 1.80 - 1.88)

Post by sk8rjonny14 »

look at u remus
tryin 2 make everyone happy :biggthumbsup:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Remus »

sk8rjonny14 wrote:look at u remus
tryin 2 make everyone happy :biggthumbsup:
"Capture The Flag" is the coolest multiplayer mode.
You should try it.
:wink:
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Remus »

A minor CTF issue has been fixed.
Now if the flag carrier dies, the distance between the flag and the ground is always the same.
:wink:
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Timberwolf
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Timberwolf »

Now if the flag carrier dies, the distance between the flag and the ground is always the same.
This is something I was going to ask for with the weapons, but I just figured it wasn't all that important.

Like, I'll kill some tower lurker but can't get the weapon in time...

I figured if everything just dropped down to the ground, it would be better.

But it will definitely come in handy for the flags.

:biggthumbsup:
kurt
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by kurt »

1) Hi Remus I put a music in the game's menu, although it'd be good ...
2) Remus recently, when I get into the game when selecting our characters, we choose the character's dying, all the properties was shown to behave as if they always thought I'd better ...

Thanks a lot ...
:cheers:
WaRRiorsS_OF_HecCToR

€né$
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Remus
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by Remus »

The upcoming map needs much more work, but here is a new dev. screenshot:
VIP.jpg
:P
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yoxrock
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by yoxrock »

uuu....good!!
:biggthumbsup:
kurt
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by kurt »

very good Remus very good
:lalala: :beta: :photo:
WaRRiorsS_OF_HecCToR

€né$
supreme
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Re: Hopeless 2 (beta 1.80 - 1.88)

Post by supreme »

Remus wrote:The upcoming map needs much more work, but here is a new dev. screenshot:
VIP.jpg
:P
good good :).. i want that necromanthus account.. hehe..

to see map first.. :mrgreen:

:baby:
:
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