Shockwave v12 (Special FX)

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supreme
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Re: Shockwave v12 (Special FX)

Post by supreme »

Remus wrote:Another interesting special FX:
Depth_Of_Field.jpg
:cheers:
Why i see blur picture? is it chrome special feature or something with my pc?
:
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Remus
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Re: Shockwave v12 (Special FX)

Post by Remus »

supreme wrote:
Remus wrote:Another interesting special FX:
Depth_Of_Field.jpg
:cheers:
Why i see blur picture? is it chrome special feature or something with my pc?
Because that's the Depth Of Field.
http://necromanthus.com/Images/DOF.jpg" onclick="window.open(this.href);return false;
It will be more difficult to see the snipers in the big maps.
:wink:
supreme
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Re: Shockwave v12 (Special FX)

Post by supreme »

Remus wrote:
supreme wrote:
Remus wrote:Another interesting special FX:
Depth_Of_Field.jpg
:cheers:
Why i see blur picture? is it chrome special feature or something with my pc?
Because that's the Depth Of Field.
http://necromanthus.com/Images/DOF.jpg" onclick="window.open(this.href);return false;
It will be more difficult to see the snipers in the big maps.
:wink:
ha ha, then thats definitely not for me, i cant see even in normal mode. ha ha
:
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Remus
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Re: Shockwave v12 (Special FX)

Post by Remus »

supreme wrote:ha ha, then thats definitely not for me, i cant see even in normal mode. ha ha
The Special FX won't be for you or for me.
Only in the first stage (beta) you will be able to enable/disable them.
After that it will be the same setup for all the players.
:wink:
But don't worry.
Most of them will be used for cutscenes only.
Example:
all the players are interested in Kiren. The rest is not important.
Kiren_DOF.jpg
:mrgreen:
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manga
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Re: Shockwave v12 (Special FX)

Post by manga »

good job boss kiren excellent
come to the baban
kuroshu
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Re: Shockwave v12 (Special FX)

Post by kuroshu »

very nice Necro!! = ) Looking forward to these Updates!! very Cool! When is Adobe going to Release a Demo Reel on all these new features, or some kind of press release
supreme
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Re: Shockwave v12 (Special FX)

Post by supreme »

kuroshu wrote:very nice Necro!! = ) Looking forward to these Updates!! very Cool! When is Adobe going to Release a Demo Reel on all these new features, or some kind of press release
Nice to see your comments here, It would be more nice to see that how you present yourself infront of others to kill you in a cool camp ! :baby:
:cheers:
:
kuroshu
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Re: Shockwave v12 (Special FX)

Post by kuroshu »

lol supreme, how do you know me?

and sure we'll have to setup a game soon, :whatis:
supreme
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Re: Shockwave v12 (Special FX)

Post by supreme »

kuroshu wrote:lol supreme, how do you know me?

and sure we'll have to setup a game soon, :whatis:
its not difficult to know you. Very simple technique, your result card speaks your dedication for your H2 course! :mrgreen:
:
kuroshu
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Re: Shockwave v12 (Special FX)

Post by kuroshu »

:cool:
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Remus
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Re: Shockwave v12 (Special FX)

Post by Remus »

This one is from Cartoon Network:
Bloom-Contrast-Sharpness.jpg
:mrgreen:
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freekarol
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Re: Shockwave v12 (Special FX)

Post by freekarol »

Remus wrote:This one is from Cartoon Network:
Bloom-Contrast-Sharpness.jpg
:mrgreen:
It looks so great. I want it too. :lol:
Mentally strong people don't put others down..
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Remus
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Re: Shockwave v12 (Special FX)

Post by Remus »

And here is an Old Paper with arapahoe. :lol:
Sharpness_OldPaper.jpg
Also, do not miss that "My_Bullet : I just killed myself".
:lol:
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supreme
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Re: Shockwave v12 (Special FX)

Post by supreme »

wowwwwwwwwwwwww!
:
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bmx123
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Re: Shockwave v12 (Special FX)

Post by bmx123 »

hey remus i was trying to put special FX on but it wont do eneything
*Big Bang To The Head*
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slapshot
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Re: Shockwave v12 (Special FX)

Post by slapshot »

bmx123 wrote:hey remus i was trying to put special FX on but it wont do eneything
Shockwave Player 12 is not quite available yet. But will be soon. (You will have to download the newer version at that time.) Once it is, you will be able to sue the Special effects button.
:cheers:
“Crunchy goodness in every box!”

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freekarol
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Re: Shockwave v12 (Special FX)

Post by freekarol »

I prefer this: http://bit.ly/VHzqLg

But this I also like(even if not much like the first one:http://bit.ly/VHzxX5
Mentally strong people don't put others down..
supreme
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Re: Shockwave v12 (Special FX)

Post by supreme »

freekarol wrote:I prefer this: http://bit.ly/VHzqLg

But this I also like(even if not much like the first one:http://bit.ly/VHzxX5
i dont like the model used :P
:
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Remus
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Re: Shockwave v12 (Special FX)

Post by Remus »

supreme wrote:
freekarol wrote:I prefer this: http://bit.ly/VHzqLg
But this I also like(even if not much like the first one:http://bit.ly/VHzxX5
i dont like the model used :P
Yes Kiren, we all know that you like the real one.
resident_evil_dog.jpg
:biggthumbsup:
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supreme
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Re: Shockwave v12 (Special FX)

Post by supreme »

Remus wrote:
supreme wrote:
freekarol wrote:I prefer this: http://bit.ly/VHzqLg
But this I also like(even if not much like the first one:http://bit.ly/VHzxX5
i dont like the model used :P
Yes Kiren, we all know that you like the real one.
resident_evil_dog.jpg
:biggthumbsup:
You guys are disgusting
:
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Remus
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Re: Shockwave v12 (Special FX)

Post by Remus »

supreme wrote:You guys are disgusting
:lol:
You deserve a dedicated game this year.
A horror one.
:biggthumbsup:
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Lenny
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Re: Shockwave v12 (Special FX)

Post by Lenny »

This years Dedicated game could be Horror or Hot Booty.
Supreme can decide which one :lol:
“Always be a first rate version of yourself and not a second rate version of someone else.”
supreme
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Re: Shockwave v12 (Special FX)

Post by supreme »

Lenny wrote:This years Dedicated game could be Horror or Hot Booty.
Supreme can decide which one :lol:
I'll prefer HORROR!
:
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slapshot
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Re: Shockwave v12 (Special FX)

Post by slapshot »

supreme wrote:
Lenny wrote:This years Dedicated game could be Horror or Hot Booty.
Supreme can decide which one :lol:
I'll prefer HORROR!
Really? You answered so fast. Are you sure? :wink: :mrgreen:
“Crunchy goodness in every box!”

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Remus
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Re: Shockwave v12 (Special FX)

Post by Remus »

I've tuned up the FOG for the Special FX.
Here is SMC with Bloom:
SMC_Bloom.jpg
I hope you'll like it.
:cheers:
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supreme
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Re: Shockwave v12 (Special FX)

Post by supreme »

Remus wrote:I've tuned up the FOG for the Special FX.
Here is SMC with Bloom:
SMC_Bloom.jpg
I hope you'll like it.
:cheers:
I like it! you are getting intelligent in my company :P
:
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Remus
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Re: Shockwave v12 (Special FX)

Post by Remus »

Shockwave v12.0.0.112 is available for download.
http://get.adobe.com/shockwave/otherversions/" onclick="window.open(this.href);return false;
It's a good idea to download the FULL installer.
Now you can enable any option in the Special FX submenu.
:cheers:
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juan507
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Re: Shockwave v12 (Special FX)

Post by juan507 »

installing........
Fair Play ...... Not Cheat
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Remus
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Shockwave Player 12

Post by Remus »

The current SW 12.0.0.112 player includes a buggy module (Shockwave 3d Asset.x32).
The game gets the fixed module from Adobe via a forced update.
Because many people have issues with "forced updates", until a new SW player version,
I've decided to disable the forced update inside the game.
So now, if you want the best available SW player, do the following:
- get the FULL installer from here: http://get.adobe.com/shockwave/otherversions/" onclick="window.open(this.href);return false;
- install the SW 12.0.0.112 player
- get the fixed module from here:
Shockwave_3d_Asset_12-0-1-113.zip

- overwrite the old module located in: C:\WINDOWS\system32\Adobe\Shockwave 12\Xtras\
(or C:\Windows\SysWOW64\Adobe\Shockwave 12\Xtras\ )
- reboot the computer

That's all.
:cheers:
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freekarol
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Re: Shockwave Player 12.0.0.112

Post by freekarol »

Maybe I'm lucky but I didnt notice any problem with the forced SW player update. :smile:
Mentally strong people don't put others down..
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Remus
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Re: Shockwave Player 12.0.0.112

Post by Remus »

freekarol wrote:Maybe I'm lucky but I didnt notice any problem with the forced SW player update. :smile:
You are not lucky.
You are just a decent user with decent computer (like myself).
But the world is full of "green noobs" (male no.1)
:lol:
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ulubatli
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Re: Shockwave Player 12.0.0.112

Post by ulubatli »

Remus wrote:
freekarol wrote:Maybe I'm lucky but I didnt notice any problem with the forced SW player update. :smile:
You are not lucky.
You are just a decent user with decent computer (like myself).
But the world is full of "green noobs" (male no.1)
:lol:
I have all modes except HD maps
ULUBATLI


Enemy is a person who you don't know its story yet.
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Remus
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Re: Shockwave Player 12.0.0.112

Post by Remus »

ulubatli wrote:I have all modes except HD maps
The buggy SW module is related to HD characters only.
But you already got the fixed module via forced update.
The forced update has been disabled a few hours ago.
:cheers:
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Remus
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Re: Shockwave Player 12.0.0.112

Post by Remus »

Starting today, the SW 12.0.0.112 player includes the fixed module.
http://get.adobe.com/shockwave/otherversions/" onclick="window.open(this.href);return false;
:biggthumbsup:
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ulubatli
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Re: Shockwave Player 12.0.0.112

Post by ulubatli »

Remus wrote:Starting today, the SW 12.0.0.112 player includes the fixed module.
http://get.adobe.com/shockwave/otherversions/" onclick="window.open(this.href);return false;
:biggthumbsup:
I loaded it successfully. When will we see the maps in HD form?...
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Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
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Remus
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Re: Shockwave Player 12.0.0.112

Post by Remus »

ulubatli wrote:When will we see the maps in HD form?...
The first HD map probably in june-july.
But you'll get a few "samples" until then.
:mrgreen:
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ulubatli
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Re: Shockwave Player 12.0.0.112

Post by ulubatli »

Remus wrote:
ulubatli wrote:When will we see the maps in HD form?...
The first HD map probably in june-july.
But you'll get a few "samples" until then.
:mrgreen:
You are a quite generous Boss. I like your this aspect... :biggthumbsup:
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Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
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Remus
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Re: Shockwave Player 12

Post by Remus »

SW 12.0.2.122 is available for download.
http://get.adobe.com/shockwave/otherversions/" onclick="window.open(this.href);return false;
Many bug fixes.
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freekarol
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Re: Shockwave Player 12

Post by freekarol »

Automated SW download running H2 is disabled? Im just curious because I usually dont like when software wants to download or even install something without my permission. :smile:
Mentally strong people don't put others down..
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Remus
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Re: Shockwave Player 12

Post by Remus »

freekarol wrote:Automated SW download running H2 is disabled? Im just curious because I usually dont like when software wants to download or even install something without my permission. :smile:
Don't mix up things.
The forced update of the buggy SW module has been disabled on 27 Mar 2013.
But that was a single module of the SW player (41 modules !)
The current SW 12.0.2.122 player includes the fixed module, so no need for a forced update.

SW player 11.5 is required to play this game.
SW player 12 is required for Special FX and HD weapons & characters.
:cheers:
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