Hopeless 2 (v2.60 - v2.65)

News about Hopeless 2
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.60 - v2.63)

Post by Remus »

Patron01 wrote: http://world.guns.ru/machine/usa/m60-e.html" onclick="window.open(this.href);return false;
http://m.youtube.com/watch?v=dhW2UDOpnxA" onclick="window.open(this.href);return false;
It would be terrific weapon in the game though
:agree:
M60 will be included in a future update.
:cheers:
User avatar
profesorhr
Posts: 1116
Joined: 28 Jan 2011, 15:36

Re: Hopeless 2 (v2.60 - v2.63)

Post by profesorhr »

Ok. Looks like profesorhr can look forward to being killed with the M-1C just so many times.... :mrgreen:
Talking to me :party: M-1C is in :beta: :mrgreen:
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
User avatar
By_Enes
Posts: 782
Joined: 18 Aug 2011, 11:25

Re: Hopeless 2 (v2.60 - v2.63)

Post by By_Enes »

Remus wrote:
Patron01 wrote: http://world.guns.ru/machine/usa/m60-e.html" onclick="window.open(this.href);return false;
http://m.youtube.com/watch?v=dhW2UDOpnxA" onclick="window.open(this.href);return false;
It would be terrific weapon in the game though
:agree:
M60 will be included in a future update.
:cheers:
The magnificent.
Now kill you for a reason. :lol:
So, as shown in the video will shoot fast?
If so, there is no chance. :shock:
Gölge etme, başka ihsan istemez.
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: Hopeless 2 (v2.60 - v2.63)

Post by slapshot »

Remus wrote:
Patron01 wrote: http://world.guns.ru/machine/usa/m60-e.html" onclick="window.open(this.href);return false;
http://m.youtube.com/watch?v=dhW2UDOpnxA" onclick="window.open(this.href);return false;
It would be terrific weapon in the game though
:agree:
M60 will be included in a future update.
:cheers:
:shock: :D Yeah! We could blow up all the cars in NCY?!?!?!?!
“Crunchy goodness in every box!”

User avatar
Sootie
Posts: 155
Joined: 07 Jun 2010, 21:11

Re: Hopeless 2 (v2.60 - v2.63)

Post by Sootie »

Not a fan of the p90 I have to say. Slap is right about sound and appearance of weapons influencing your attitude towards them. It may be effective but it looks like a childrens toy and sounds like a stapler to me.
Personally, I'd rather have an AK 47 or M16.
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.60 - v2.63)

Post by Remus »

Sootie wrote:Not a fan of the p90 I have to say. Slap is right about sound and appearance of weapons influencing your attitude towards them. It may be effective but it looks like a childrens toy and sounds like a stapler to me.
I agree with you.
http://en.wikipedia.org/wiki/FN_P90" onclick="window.open(this.href);return false;
P90 looks like a toy.
But there are many 12-15 years old players having fun with it.
:lol:
In any case, all the sounds are the original ones.
:cheers:
User avatar
Sootie
Posts: 155
Joined: 07 Jun 2010, 21:11

Re: Hopeless 2 (v2.60 - v2.63)

Post by Sootie »

That said, I do have to congratulate you on the grey uniform update Remus. Excellent city camouflage. Nice job.
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.60 - v2.63)

Post by Remus »

Sootie wrote:That said, I do have to congratulate you on the grey uniform update Remus. Excellent city camouflage. Nice job.
Sootie.jpg
:lol:
:biggthumbsup:
You do not have the required permissions to view the files attached to this post.
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: Hopeless 2 (v2.60 - v2.63)

Post by slapshot »

Remus wrote:
Sootie wrote:That said, I do have to congratulate you on the grey uniform update Remus. Excellent city camouflage. Nice job.
Sootie.jpg
:lol:
:biggthumbsup:
:think: Where is the city? I cannot see it... :mrgreen:
“Crunchy goodness in every box!”

User avatar
By_Enes
Posts: 782
Joined: 18 Aug 2011, 11:25

Re: Hopeless 2 (v2.60 - v2.63)

Post by By_Enes »

Remus wrote:
Sootie wrote:That said, I do have to congratulate you on the grey uniform update Remus. Excellent city camouflage. Nice job.
Sootie.jpg
:lol:
:biggthumbsup:
Favorite character in the game, though this need. :lol:
Gölge etme, başka ihsan istemez.
User avatar
general48
Posts: 229
Joined: 01 Aug 2013, 16:22

Re: Hopeless 2 (v2.60 - v2.63)

Post by general48 »

Remus wrote:
Patron01 wrote: http://world.guns.ru/machine/usa/m60-e.html" onclick="window.open(this.href);return false;
http://m.youtube.com/watch?v=dhW2UDOpnxA" onclick="window.open(this.href);return false;
It would be terrific weapon in the game though
:agree:
M60 will be included in a future update.
:cheers:
I used to be the best weapon, xm before. :D
Cümleler doğrudur sen doğru isen
Doğruluk bulunmaz sen eğri isen
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.60 - v2.64)

Post by Remus »

v2.64

Because I like to see only happy players:
starting with this version you can create your own weapons set.
46_weapons.jpg
More (high detailed) weapons will be included in the next updates.
:cheers:
You do not have the required permissions to view the files attached to this post.
User avatar
By_Enes
Posts: 782
Joined: 18 Aug 2011, 11:25

Re: Hopeless 2 (v2.60 - v2.64)

Post by By_Enes »

Remus wrote:v2.64

Because I like to see only happy players:
starting with this version you can create your own weapons set.
46_weapons.jpg
More (high detailed) weapons will be included in the next updates.
:cheers:
This will be very nice indeed.
:pompom:
Gölge etme, başka ihsan istemez.
sega
Posts: 211
Joined: 12 Feb 2011, 11:18

Re: Hopeless 2 (v2.60 - v2.64)

Post by sega »

Remus wrote:v2.64

Because I like to see only happy players:
starting with this version you can create your own weapons set.
46_weapons.jpg
More (high detailed) weapons will be included in the next updates.
:cheers:
really very good .
now everybody's happy :D

and in the meantime a gorgeous gun MG-3.
M-249 has the same sound power.
:cheers:
------SÜPER_GÜÇ------
User avatar
hawk
Posts: 229
Joined: 13 Feb 2013, 08:43
Location: England

Re: Hopeless 2 (v2.60 - v2.64)

Post by hawk »

Remus wrote:v2.64

Because I like to see only happy players:
starting with this version you can create your own weapons set.
46_weapons.jpg
More (high detailed) weapons will be included in the next updates.
:cheers:
:D A very wonderful idea indeed that will suit everyone :cheers:
Feel the fear and do it anyway
hoakin1986
Posts: 103
Joined: 13 Nov 2012, 23:50

Re: Hopeless 2 (v2.60 - v2.64)

Post by hoakin1986 »

AK-47 sounds so...funny.This weapon deserve more respect. :cheers:
User avatar
Praveen
Posts: 874
Joined: 29 Oct 2010, 09:05
Location: C:\WINDOWS

Re: Hopeless 2 (v2.60 - v2.64)

Post by Praveen »

I like the new weapon P-90 (good fire rate).
:biggthumbsup:
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.60 - v2.64)

Post by Remus »

Clear the browser cache and reload the game.
This one is for the M60 fans:
M-60.jpg
:cheers:
You do not have the required permissions to view the files attached to this post.
User avatar
general48
Posts: 229
Joined: 01 Aug 2013, 16:22

Re: Hopeless 2 (v2.60 - v2.64)

Post by general48 »

M60 really nice :D
Cümleler doğrudur sen doğru isen
Doğruluk bulunmaz sen eğri isen
onomuno
Posts: 196
Joined: 10 Jun 2011, 13:06

Re: Hopeless 2 (v2.60 - v2.64)

Post by onomuno »

verny nice been realistic :cheers:
"NE MUTLU TÜRKÜM DİYENE"
Jennifer
Posts: 296
Joined: 29 Jul 2011, 09:01

Re: Hopeless 2 (v2.60 - v2.64)

Post by Jennifer »

Thank you for the new weapons Remus I love em. :biggthumbsup: :agree:
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.60 - v2.64)

Post by Remus »

Clear the browser cache and reload the game.
Because we want the beginners to feel more comfortable:
when you join a camp, you start with zero frags.
:mrgreen:

p.s.1
The penalty for suicide is the same: minus 2 frags.
However the table shows the "K - D" results, where a death counts as a single frag.

p.s.2
If you see dumbs with negative number of frags, just kick them out of camp.
:lol:

p.s.3
The update is 100% backward compatible.
So don't worry if you'll see players with huge number of frags in the next 24 hours.
They cannot mess up the camp.
Just tell them to clear the browser history and kick them out of camp.
:lol:
User avatar
general48
Posts: 229
Joined: 01 Aug 2013, 16:22

Re: Hopeless 2 (v2.60 - v2.64)

Post by general48 »

Remus wrote:Clear the browser cache and reload the game.
Because we want the beginners to feel more comfortable:
when you join a camp, you start with zero frags.
:mrgreen:

p.s.1
The penalty for suicide is the same: minus 2 frags.
However the table shows the "K - D" results, where a death counts as a single frag.

p.s.2
If you see dumbs with negative number of frags, just kick them out of camp.
:lol:

p.s.3
The update is 100% backward compatible.
So don't worry if you'll see players with huge number of frags in the next 24 hours.
They cannot mess up the camp.
Just tell them to clear the browser history and kick them out of camp.
:lol:

So what are you going to the command '' > show kd ''
Cümleler doğrudur sen doğru isen
Doğruluk bulunmaz sen eğri isen
User avatar
juan507
Posts: 165
Joined: 18 Dec 2010, 21:12
Location: War Zone

Re: Hopeless 2 (v2.60 - v2.64)

Post by juan507 »

Remus wrote:Clear the browser cache and reload the game.
Because we want the beginners to feel more comfortable:
when you join a camp, you start with zero frags.
:mrgreen:

p.s.1
The penalty for suicide is the same: minus 2 frags.
However the table shows the "K - D" results, where a death counts as a single frag.

p.s.2
If you see dumbs with negative number of frags, just kick them out of camp.
:lol:

p.s.3
The update is 100% backward compatible.
So don't worry if you'll see players with huge number of frags in the next 24 hours.
They cannot mess up the camp.
Just tell them to clear the browser history and kick them out of camp.
:lol:
good update :biggthumbsup:
Fair Play ...... Not Cheat
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.60 - v2.64)

Post by Remus »

general48 wrote:So what are you going to the command '' > show kd ''
The current table shows "Kills - Suicides".
K/D ratio (the > show kd command) is something else.
:cheers:
User avatar
Topz007
Posts: 639
Joined: 26 Oct 2009, 04:50

Re: Hopeless 2 (v2.60 - v2.64)

Post by Topz007 »

Remus wrote:Clear the browser cache and reload the game.
Because we want the beginners to feel more comfortable:
when you join a camp, you start with zero frags.
:mrgreen:

p.s.1
The penalty for suicide is the same: minus 2 frags.
However the table shows the "K - D" results, where a death counts as a single frag.

p.s.2
If you see dumbs with negative number of frags, just kick them out of camp.
:lol:

p.s.3
The update is 100% backward compatible.
So don't worry if you'll see players with huge number of frags in the next 24 hours.
They cannot mess up the camp.
Just tell them to clear the browser history and kick them out of camp.
:lol:
really?
look this
http://www.infdat.com/forum/viewtopic.p ... start=2775" onclick="window.open(this.href);return false; :whatis:
Semper Parabellum
Topz007
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.60 - v2.64)

Post by Remus »

Topz007 wrote: really?
look this
http://www.infdat.com/forum/viewtopic.p ... start=2775" onclick="window.open(this.href);return false; :whatis:
Really.
Read again (carefully this time) the above announcement.
Remus wrote:p.s.3
The update is 100% backward compatible.
So don't worry if you'll see players with huge number of frags in the next 24 hours.
They cannot mess up the camp.
Just tell them to clear the browser history and kick them out of camp.
:mrgreen:
User avatar
Topz007
Posts: 639
Joined: 26 Oct 2009, 04:50

Re: Hopeless 2 (v2.60 - v2.64)

Post by Topz007 »

Remus wrote:
Topz007 wrote: really?
look this
http://www.infdat.com/forum/viewtopic.p ... start=2775" onclick="window.open(this.href);return false; :whatis:
Really.
Read again (carefully this time) the above announcement.
Remus wrote:p.s.3
The update is 100% backward compatible.
So don't worry if you'll see players with huge number of frags in the next 24 hours.
They cannot mess up the camp.
Just tell them to clear the browser history and kick them out of camp.
:mrgreen:
it's was very few minutes ago :shock:
Semper Parabellum
Topz007
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.60 - v2.64)

Post by Remus »

Topz007 wrote:it's was very few minutes ago :shock:
v2.64 is not available on apocalypsecity.net
:wink:
onomuno
Posts: 196
Joined: 10 Jun 2011, 13:06

Re: Hopeless 2 (v2.60 - v2.64)

Post by onomuno »

Could you make arrangements in chat or speech ban direct Kick :?:
"NE MUTLU TÜRKÜM DİYENE"
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.60 - v2.65)

Post by Remus »

v2.65

The 17th map has been included: The Market (codenamed TMK).
Symmetrical map, perfect for CTF and Domination.
It has been highly optimized for best performances.
TMK.jpg
:cheers:
You do not have the required permissions to view the files attached to this post.
User avatar
general48
Posts: 229
Joined: 01 Aug 2013, 16:22

Re: Hopeless 2 (v2.60 - v2.65)

Post by general48 »

It was a really nice camping ,good job boss :biggthumbsup:
Cümleler doğrudur sen doğru isen
Doğruluk bulunmaz sen eğri isen
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: Hopeless 2 (v2.60 - v2.65)

Post by slapshot »

:shock: :D :biggthumbsup: Awesome layout! I cannot wait to team play in this camp!!!
As always, THANK YOU for all of your hard work and efforts!

:worship:
“Crunchy goodness in every box!”

User avatar
profesorhr
Posts: 1116
Joined: 28 Jan 2011, 15:36

Re: Hopeless 2 (v2.60 - v2.65)

Post by profesorhr »

Have to try it first but I bet you did a good job as usual!
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: Hopeless 2 (v2.60 - v2.65)

Post by supreme »

Remus wrote:v2.65

The 17th map has been included: The Market (codenamed TMK).
Symmetrical map, perfect for CTF and Domination.
It has been highly optimized for best performances.
TMK.jpg
:cheers:
This is myyyy map. yayyyyyy :pompom:
:
User avatar
freekarol
Posts: 1345
Joined: 13 Aug 2010, 12:55
Location: Czech Republic
Contact:

Re: Hopeless 2 (v2.60 - v2.65)

Post by freekarol »

supreme wrote:
Remus wrote:v2.65

The 17th map has been included: The Market (codenamed TMK).
Symmetrical map, perfect for CTF and Domination.
It has been highly optimized for best performances.
TMK.jpg
:cheers:
This is myyyy map. yayyyyyy :pompom:
It can't be your map when you are not there. :twisted:
Mentally strong people don't put others down..
User avatar
Topz007
Posts: 639
Joined: 26 Oct 2009, 04:50

Re: Hopeless 2 (v2.60 - v2.64)

Post by Topz007 »

Remus wrote:v2.64

Because I like to see only happy players:
starting with this version you can create your own weapons set.
46_weapons.jpg
More (high detailed) weapons will be included in the next updates.
:cheers:
In the practice, yours own set weapons is the same than others.
All the weapons than you to choose it will be the same than others players.
or....anyway, maybe the boss proven otherwise. :mrgreen:
Semper Parabellum
Topz007
User avatar
manga
Posts: 720
Joined: 11 Oct 2009, 12:34
Location: Turkey

Re: Hopeless 2 (v2.60 - v2.65)

Post by manga »

Goog Job Kotu Remus :biggthumbsup: :mrgreen:
come to the baban
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.60 - v2.64)

Post by Remus »

Topz007 wrote:In the practice, yours own set weapons is the same than others.
All the weapons than you to choose it will be the same than others players.
or....anyway, maybe the boss proven otherwise.
The weapons set is available on your screen only.
As I said several times before, there are 15 simultaneous weapons.
:wink:
general48 : It was a really nice camping ,good job boss
slapshot : Awesome layout! I cannot wait to team play in this camp!!!
profesorhr : Have to try it first but I bet you did a good job as usual!
supreme : This is myyyy map. yayyyyyy
manga : Goog Job Kotu Remus
:pompom:
User avatar
hawk
Posts: 229
Joined: 13 Feb 2013, 08:43
Location: England

Re: Hopeless 2 (v2.60 - v2.65)

Post by hawk »

Remus wrote:v2.65

The 17th map has been included: The Market (codenamed TMK).
Symmetrical map, perfect for CTF and Domination.
It has been highly optimized for best performances.
TMK.jpg
:cheers:
:biggthumbsup: very nice map so many places to go in here,as well as get shot from with plenty of places to duck behind. :cheers:
Feel the fear and do it anyway
User avatar
freekarol
Posts: 1345
Joined: 13 Aug 2010, 12:55
Location: Czech Republic
Contact:

Re: Hopeless 2 (v2.60 - v2.65)

Post by freekarol »

hawk wrote:
Remus wrote:v2.65

The 17th map has been included: The Market (codenamed TMK).
Symmetrical map, perfect for CTF and Domination.
It has been highly optimized for best performances.
TMK.jpg
:cheers:
:biggthumbsup: very nice map so many places to go in here,as well as get shot from with plenty of places to duck behind. :cheers:
For now, the map is usually full of not normally dying players...
Mentally strong people don't put others down..
User avatar
manga
Posts: 720
Joined: 11 Oct 2009, 12:34
Location: Turkey

Re: Hopeless 2 (v2.60 - v2.65)

Post by manga »

the store is a beautiful campsite especially rats for :mrgreen:
come to the baban
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.60 - v2.65)

Post by Remus »

What's so special about this screenshot?
Hopeless2_HD.jpg
:twisted:
You do not have the required permissions to view the files attached to this post.
User avatar
Topz007
Posts: 639
Joined: 26 Oct 2009, 04:50

Re: Hopeless 2 (v2.60 - v2.65)

Post by Topz007 »

Remus wrote:What's so special about this screenshot?
Hopeless2_HD.jpg
:twisted:
500000 ?? points,, no scoreboard appears? :roll: :think:
Semper Parabellum
Topz007
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.60 - v2.65)

Post by Remus »

Topz007 wrote:500000 ?? points,, no scoreboard appears? :roll: :think:
And I thought you are a shrewd guy ... :mrgreen:

That screenshot is taken from the Hopeless 2 HD version.
- High Definition 1366x768 (instead of 800x600)
- Wide Screen 16:9 (instead of 4:3)

The next update is for those with Full HD monitors (1920x1080).
:cheers:
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.60 - v2.65)

Post by Remus »

http://www.infdat.com/hopeless2-HD.html" onclick="window.open(this.href);return false;

You need a Full HD monitor (TV).
The minimum required resolution is 1600x900.

:cheers:
User avatar
Sootie
Posts: 155
Joined: 07 Jun 2010, 21:11

Re: Hopeless 2 (v2.60 - v2.65)

Post by Sootie »

Hi Remus, with the recent update my log in screen is off center In H2 and H2 hd, so I can't enter the game and I have no idea how to adjust my settings to accomodate that. Can you help? Thanks.
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.60 - v2.65)

Post by Remus »

Sootie wrote:Hi Remus, with the recent update my log in screen is off center In H2 and H2 hd, so I can't enter the game and I have no idea how to adjust my settings to accomodate that. Can you help? Thanks.
What kind of browser do you have?
Did you try with Firefox and Internet Explorer?
:cheers:
User avatar
Sootie
Posts: 155
Joined: 07 Jun 2010, 21:11

Re: Hopeless 2 (v2.60 - v2.65)

Post by Sootie »

I'm on Google chrome at the moment. I'll try the other browsers and report back.
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.60 - v2.65)

Post by Remus »

Sootie wrote:I'm on Google chrome at the moment. I'll try the other browsers and report back.
Most of the plugins don't work properly on Google Chrome.
Locked