Hopeless 2 (beta 1.90 - 1.99)

News about Hopeless 2
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ZeronMan
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by ZeronMan »

:oops:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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anikilador
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by anikilador »

Remus wrote:
anikilador wrote:genial Remus te estás rifando hehe ya nadamas faltan los aviones y helicopteros
Honestly, an Air Strike every 30-60 seconds is on my to do list.
A few bombs over the noobs in the selected area.
:lol:

Genial :biggthumbsup: jajaja uno podría manejar una de esas cosas?
(helicopteros, aviones). :sniper:
xD
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by Remus »

Bug reported by Tanweer:
the 2nd monster is always green (your outfit color is ignored).
Fixed now.

p.s.
In Kineterra you can admire the bad dog (the 8th character for the upcoming Domination).
:P
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Timberwolf
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by Timberwolf »

I noticed the monster bug but didn't know it was a "bug."

I was in TFC free teams in a heavily Turk-laden camp, and the monster supposed to be yellow was green. But I just figured it was way too many 240ms pings. :lol:
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anikilador
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by anikilador »

Tengo una idea Remus...
Mira. que te parece si pones climas en los campos. Como lluvioso (lluvia ligera, fuerte, etc.), brisa de nieve, viento, etc.
En la mayoria de los campos seria genial.
Espero que pueda servir de algo hehe :biggthumbsup:
:sniper: :sniper:
xD
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

beta 1.99

A new multiplayer mode is available: Domination.
Enabled only in Kineterra for now.
The rules are very simple:
The 1st listed team gets the green base, the 2nd one gets the yellow base.
You need to bring the dog to your base.
By default, the limit is set to 10 dogs. :mrgreen:
Domination.jpg
:lol:
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Luciano
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Luciano »

Cool im there now.
Luciano
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Luciano »

OUCH he bites me my health. :(
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mucaht
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by mucaht »

Remus wrote:beta 1.99

A new multiplayer mode is available: Domination.
Enabled only in Kineterra for now.
The rules are very simple:
The 1st listed team gets the green base, the 2nd one gets the yellow base.
You need to bring the dog to your base.
By default, the limit is set to 10 dogs. :mrgreen:
Domination.jpg
:lol:
Very good Remus! Thanks :agree: :lalala:
There's a bullet for you
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simplysheikh
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by simplysheikh »

Hi Remus its Funny hehe
but dog is out of control dog runs in the same way :?
Luciano
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Luciano »

mucaht is a kill machine. XD
Luciano
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Luciano »

simplysheikh wrote:Hi Remus its Funny hehe
but dog is out of control dog runs in the same way :?
You must follow him he go's to your base if youre to far he stands still.
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mucaht
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by mucaht »

kill and frags do :biggthumbsup:
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Luciano
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Luciano »

mucaht wrote:kill and frags do :biggthumbsup:
No thats a bug you have to bring the dog its a bug on the scoreboard.
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mucaht
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by mucaht »

Yes Remus agin clore browser :wink:
There's a bullet for you
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

simplysheikh wrote:Hi Remus its Funny hehe
but dog is out of control dog runs in the same way :?
Really?
I just watched simplysheikh vs gcool101.
Everything worked perfect.
:lol:
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Milan
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Milan »

In place where should count a score when we bring a dog at our base are counting also kills when we kill opposite player, you should fix that :wink:

By the way, this dog (Romulus) is awesome :lol:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

Milan wrote:In place where should count a score when we bring a dog at our base are counting also kills when we kill opposite player, you should fix that :wink:
It has been fixed an hour ago.
You need to clear the browser cache and to reload.
:cheers:
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Milan
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Milan »

Remus wrote:
Milan wrote:In place where should count a score when we bring a dog at our base are counting also kills when we kill opposite player, you should fix that :wink:
It has been fixed an hour ago.
You need to clear the browser cache and to reload.
:cheers:
Hmm... But I log in first time 40 min ago when we were together in camp and after that we start to play match with WOH and these mess starts, but if it is fixed than ok.... :lol:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

Milan wrote:Hmm... But I log in first time 40 min ago when we were together in camp and after that we start to play match with WOH and these mess starts, but if it is fixed than ok.... :lol:
Tested with Tanweer vs Gaurav and Josh vs Luciano.
:wink:
Luciano
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Luciano »

Remus you still have something to do like move Domination by 'Hopeless 2 Teams' and put a url link to sites for Domination, Ranks and bonuses.
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simplysheikh
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by simplysheikh »

Remus i am saying again dog is not our control he is following same path to go home
actually we are following Dog but dog is not following Player to go home :roll:
Luciano
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Luciano »

simplysheikh wrote:Remus i am saying again dog is not our control he is following same path to go home
actually we are following Dog but dog is not following Player to go home :roll:
what's so difficult just follow, if your to far he stops walking, like 3 meters if youre so far of him he stops, if the other player by the dog is he walks the other route, dahm thit is so easy.

(Sorry for my English.)
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

Luciano wrote:Remus you still have something to do like move Domination by 'Hopeless 2 Teams' and put a url link to sites for Domination, Ranks and bonuses.
We need a few Domination matches first of all.
:mrgreen:

simplysheikh wrote:Remus i am saying again dog is not our control he is following same path to go home
actually we are following Dog but dog is not following Player to go home
Tanweer, the dog is not following you.
Domination does not mean "walking the dog". :lol:
He has 2 predefined paths (to the green and to the yellow base).
Any other approach on this huge map is a bad idea.
:wink:
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simplysheikh
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by simplysheikh »

OK :smile: Thanks
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Timberwolf
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Timberwolf »

Did you change any settings back to the way they were before? :shock:

Two players in SMC today were just outrageously shaky, like before the updates to solve that. One stood still and was moving back and forth so fast you couldn't even snipe her. :lol: The other walked 1 step forward, 1/2 step back, 1 step forward, 1/2 step back, etc, and you couldn't even shoot him before he fired off 3-shot bursts of his little pistola.

Or is it just a normal bad day?

This isn't one of my usual "you all suck" rants. I'm asking only because this is how it all used to look pre Remus God-like updates. :lol:

It's worrying me lmao

:cheers:
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Milan
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Milan »

Remus,
Which is a link for Domination?
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

Milan wrote:Remus,
Which is a link for Domination?
http://www.infdat.com/hopeless2/Domination.php" onclick="window.open(this.href);return false;
http://www.infdat.com/hopeless2/HMC.php?op=teams" onclick="window.open(this.href);return false;
Congratulations to Hell_Boyz (Milan & Kinho40) and Courageours (mucaht & manga)
for their first Domination match.
:biggthumbsup:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

another 1.99 update:

a new teleport destination in Kineterra plus:
Kineterra_truck.jpg
:P
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Timberwolf
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Timberwolf »

:biggthumbsup:

Awesome.

PS

Don't give the dog 100 bite power! :lol: I changed my mind.

Yesterday I was walking the dog to base by myself and looking all around to make sure kinho doesn't sneak through a bush, and the dog had bit me 10 times on the trail and I barely had life left when he got to base. :shock:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

Timberwolf wrote:Don't give the dog 100 bite power! :lol: I changed my mind.
For now, 1 x dog bite = 1 x G-3/AK-47 bullet
:lol:
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ZeronMan
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by ZeronMan »

Cool now Im gonna have a heartattack playing the game :P
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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mucaht
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by mucaht »

Remus wrote:another 1.99 update:

a new teleport destination in Kineterra plus:
Kineterra_truck.jpg
:P
You need to clear the browser cache (history) and to reload the game (webpage).
Very nice jepp Remus :biggthumbsup: Thanks :wink:
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mucaht
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by mucaht »

Hi Remus new map what time? :roll:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

mucaht wrote:Hi Remus new map what time? :roll:
I don't know.
I'm working on many things. A few of them:
- the 8th map
- 2 new weapons
- land mines
- new multiplayer mode
- spectators
- turkish prison
:pimp:
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ZeronMan
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by ZeronMan »

Remus wrote:
mucaht wrote:Hi Remus new map what time? :roll:
I don't know.
I'm working on many things. A few of them:
- the 8th map
- 2 new weapons
- land mines
- new multiplayer mode
- spectators
- turkish prison
:pimp:
OMG YES! LAND MINES(Better not only be for pro packagers :smash: ) and good to go ahead with the turkish prison, mate :wink:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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mucaht
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by mucaht »

Remus wrote:
mucaht wrote:Hi Remus new map what time? :roll:
I don't know.
I'm working on many things. A few of them:
- the 8th map
- 2 new weapons
- land mines
- new multiplayer mode
- spectators
- turkish prison
:pimp:
Remus new map more good is :wink: :biggthumbsup:
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Timberwolf
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Timberwolf »

I could be wrong, but the land mines seem like the easiest "feature" implement, no?

They would definitely shut us all up for a while because they would be exciting! :lol:

I think they'd really, really be awesome in KIN Domination.

A lot of the time you can't get to the other side before the team sets out on the path, and the transporters are hit-or-miss. So leaving a present along the path for somebody to possibly step on is like the ultimate surprise and might possibly save a point. :mrgreen: :worship:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

Timberwolf wrote:I could be wrong, but the land mines seem like the easiest "feature" implement, no?
On contrary. :mrgreen:
It's a new weapon and a tricky one.
I have to remind you the most important fact: this is NOT a single-player game!
In a multi-player game you have a broadcast and process a bunch of data.
In this case (land mines) are involved positions, timers, additional conditions.
And everything gets more complicated because any player might leave the camp at any moment.
:wink:
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Timberwolf
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Timberwolf »

Damn. :evil:

Okay. Focus on new SMC Domination and leave the mines. :lol:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

Timberwolf wrote:Damn. :evil:

Okay. Focus on new SMC Domination and leave the mines. :lol:
I promised you land mines and you'll get them.
They are on my august-september to do list (the 8th map, 2 new weapons, new multiplayer mode, etc).
:cheers:
Today I just tested > spectate Milan.
Come on ... you'll love it!
:lol:
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simplysheikh
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by simplysheikh »

Remus Keep Kutta(Dog) in SMC :biggthumbsup:
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Milan
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Milan »

Remus wrote: Today I just tested > spectate Milan.
Come on ... you'll love it!
:lol:
What is that? :shock:
Something nice for me? :roll:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

simplysheikh wrote:Remus Keep Kutta(Dog) in SMC :biggthumbsup:
Yes, two new features are going to be available in a couple of days:
1) spectators
2) Domination in SMC
:cheers:

Milan wrote:What is that?
Something nice for me?
Yes, a new command:
> spectate username
:pompom:
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simplysheikh
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by simplysheikh »

New command Milan for You :P :smash:
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Timberwolf
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Timberwolf »

If we're spectators after issuing the command, then won't be still technically be players occupying camp space? :?

I don't understand this command yet. But I do look forward to using it. :lol:

I will follow supreme to catch her in boxes always, and then I follow Tony to see if he takes me into walls, and then I will switch to follow Ovidiuo to see the best rat holes in camp!! :biggthumbsup:

:twisted:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

Timberwolf wrote:If we're spectators after issuing the command, then won't be still technically be players occupying camp space?
Spectator does not mean SpyBot.
It's a significant extension of Break Time.
You can spectate anyone in Free For All and Free Teams, and also your team mates in any team mode.
Very funny, useful and not intrusive.
:wink:
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Timberwolf
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Timberwolf »

:biggthumbsup: :biggthumbsup:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

See this short movie:
http://www.infdat.com/movies/Spectate_Topz007.html" onclick="window.open(this.href);return false;
So the command was > spectate Topz007
:lol:
The spectators are also very useful to test certain connections.
:wink:
gcool101
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by gcool101 »

so it can be used by me also ? :?:
Locked