Hopeless 2 (beta 1.90 - 1.99)

News about Hopeless 2
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Timberwolf
Posts: 1311
Joined: 21 Oct 2009, 06:37

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Timberwolf »

Did you change any settings back to the way they were before? :shock:

Two players in SMC today were just outrageously shaky, like before the updates to solve that. One stood still and was moving back and forth so fast you couldn't even snipe her. :lol: The other walked 1 step forward, 1/2 step back, 1 step forward, 1/2 step back, etc, and you couldn't even shoot him before he fired off 3-shot bursts of his little pistola.

Or is it just a normal bad day?

This isn't one of my usual "you all suck" rants. I'm asking only because this is how it all used to look pre Remus God-like updates. :lol:

It's worrying me lmao

:cheers:
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Milan
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Joined: 10 Oct 2009, 08:54

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Milan »

Remus,
Which is a link for Domination?
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

Milan wrote:Remus,
Which is a link for Domination?
http://www.infdat.com/hopeless2/Domination.php" onclick="window.open(this.href);return false;
http://www.infdat.com/hopeless2/HMC.php?op=teams" onclick="window.open(this.href);return false;
Congratulations to Hell_Boyz (Milan & Kinho40) and Courageours (mucaht & manga)
for their first Domination match.
:biggthumbsup:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

another 1.99 update:

a new teleport destination in Kineterra plus:
Kineterra_truck.jpg
:P
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Timberwolf
Posts: 1311
Joined: 21 Oct 2009, 06:37

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Timberwolf »

:biggthumbsup:

Awesome.

PS

Don't give the dog 100 bite power! :lol: I changed my mind.

Yesterday I was walking the dog to base by myself and looking all around to make sure kinho doesn't sneak through a bush, and the dog had bit me 10 times on the trail and I barely had life left when he got to base. :shock:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

Timberwolf wrote:Don't give the dog 100 bite power! :lol: I changed my mind.
For now, 1 x dog bite = 1 x G-3/AK-47 bullet
:lol:
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ZeronMan
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Joined: 17 Apr 2010, 21:53
Location: USA

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by ZeronMan »

Cool now Im gonna have a heartattack playing the game :P
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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mucaht
Posts: 291
Joined: 11 Oct 2009, 12:31
Location: Turkey

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by mucaht »

Remus wrote:another 1.99 update:

a new teleport destination in Kineterra plus:
Kineterra_truck.jpg
:P
You need to clear the browser cache (history) and to reload the game (webpage).
Very nice jepp Remus :biggthumbsup: Thanks :wink:
There's a bullet for you
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mucaht
Posts: 291
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Location: Turkey

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by mucaht »

Hi Remus new map what time? :roll:
There's a bullet for you
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

mucaht wrote:Hi Remus new map what time? :roll:
I don't know.
I'm working on many things. A few of them:
- the 8th map
- 2 new weapons
- land mines
- new multiplayer mode
- spectators
- turkish prison
:pimp:
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ZeronMan
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Joined: 17 Apr 2010, 21:53
Location: USA

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by ZeronMan »

Remus wrote:
mucaht wrote:Hi Remus new map what time? :roll:
I don't know.
I'm working on many things. A few of them:
- the 8th map
- 2 new weapons
- land mines
- new multiplayer mode
- spectators
- turkish prison
:pimp:
OMG YES! LAND MINES(Better not only be for pro packagers :smash: ) and good to go ahead with the turkish prison, mate :wink:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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mucaht
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Location: Turkey

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by mucaht »

Remus wrote:
mucaht wrote:Hi Remus new map what time? :roll:
I don't know.
I'm working on many things. A few of them:
- the 8th map
- 2 new weapons
- land mines
- new multiplayer mode
- spectators
- turkish prison
:pimp:
Remus new map more good is :wink: :biggthumbsup:
There's a bullet for you
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Timberwolf
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Joined: 21 Oct 2009, 06:37

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Timberwolf »

I could be wrong, but the land mines seem like the easiest "feature" implement, no?

They would definitely shut us all up for a while because they would be exciting! :lol:

I think they'd really, really be awesome in KIN Domination.

A lot of the time you can't get to the other side before the team sets out on the path, and the transporters are hit-or-miss. So leaving a present along the path for somebody to possibly step on is like the ultimate surprise and might possibly save a point. :mrgreen: :worship:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

Timberwolf wrote:I could be wrong, but the land mines seem like the easiest "feature" implement, no?
On contrary. :mrgreen:
It's a new weapon and a tricky one.
I have to remind you the most important fact: this is NOT a single-player game!
In a multi-player game you have a broadcast and process a bunch of data.
In this case (land mines) are involved positions, timers, additional conditions.
And everything gets more complicated because any player might leave the camp at any moment.
:wink:
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Timberwolf
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Joined: 21 Oct 2009, 06:37

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Timberwolf »

Damn. :evil:

Okay. Focus on new SMC Domination and leave the mines. :lol:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

Timberwolf wrote:Damn. :evil:

Okay. Focus on new SMC Domination and leave the mines. :lol:
I promised you land mines and you'll get them.
They are on my august-september to do list (the 8th map, 2 new weapons, new multiplayer mode, etc).
:cheers:
Today I just tested > spectate Milan.
Come on ... you'll love it!
:lol:
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simplysheikh
Posts: 254
Joined: 11 Oct 2009, 06:27
Location: Thailand Bangkok

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by simplysheikh »

Remus Keep Kutta(Dog) in SMC :biggthumbsup:
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Milan
Posts: 808
Joined: 10 Oct 2009, 08:54

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Milan »

Remus wrote: Today I just tested > spectate Milan.
Come on ... you'll love it!
:lol:
What is that? :shock:
Something nice for me? :roll:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

simplysheikh wrote:Remus Keep Kutta(Dog) in SMC :biggthumbsup:
Yes, two new features are going to be available in a couple of days:
1) spectators
2) Domination in SMC
:cheers:

Milan wrote:What is that?
Something nice for me?
Yes, a new command:
> spectate username
:pompom:
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simplysheikh
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Location: Thailand Bangkok

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by simplysheikh »

New command Milan for You :P :smash:
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Timberwolf
Posts: 1311
Joined: 21 Oct 2009, 06:37

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Timberwolf »

If we're spectators after issuing the command, then won't be still technically be players occupying camp space? :?

I don't understand this command yet. But I do look forward to using it. :lol:

I will follow supreme to catch her in boxes always, and then I follow Tony to see if he takes me into walls, and then I will switch to follow Ovidiuo to see the best rat holes in camp!! :biggthumbsup:

:twisted:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

Timberwolf wrote:If we're spectators after issuing the command, then won't be still technically be players occupying camp space?
Spectator does not mean SpyBot.
It's a significant extension of Break Time.
You can spectate anyone in Free For All and Free Teams, and also your team mates in any team mode.
Very funny, useful and not intrusive.
:wink:
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Timberwolf
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Timberwolf »

:biggthumbsup: :biggthumbsup:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

See this short movie:
http://www.infdat.com/movies/Spectate_Topz007.html" onclick="window.open(this.href);return false;
So the command was > spectate Topz007
:lol:
The spectators are also very useful to test certain connections.
:wink:
gcool101
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Joined: 10 Oct 2009, 02:46

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by gcool101 »

so it can be used by me also ? :?:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

gcool101 wrote:so it can be used by me also ?
Obviously (you have the Pro Package).
:biggthumbsup:
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ZeronMan
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Location: USA

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by ZeronMan »

Oh remus, you really know how to make me jealous :shock:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: Hopeless 2 (beta 1.90 - 1.99)

Post by supreme »

Remus wrote:See this short movie:
http://www.infdat.com/movies/Spectate_Topz007.html" onclick="window.open(this.href);return false;
So the command was > spectate Topz007
:lol:
The spectators are also very useful to test certain connections.
:wink:

haha.. i loved this movie :)
show us milan coward movie too.. :P
:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

supreme wrote:show us milan coward movie too.. :P
:lol:
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