to kill a death rate of permanent

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By_Enes
Posts: 782
Joined: 18 Aug 2011, 11:25

to kill a death rate of permanent

Post by By_Enes »

I think a permanent F / D ratio should be,
the number of teams being defeated defeated,
they are subject to start from 0,
I think the teams score start from zero.
therefore most of the game because the player does not return to,
Permanent F / D


F is K so K/D :P

If such claims easier to play better teams,
conditions such as purchasing team:
K/D: +1.75
can
Team:%75 Won , If the game is too develop such

and new weapon simples.
Pro Weapons.
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mucaht2
Posts: 109
Joined: 23 Oct 2010, 12:22

Re: to kill a death rate of permanent

Post by mucaht2 »

By_Enes wrote:I think a permanent F / D ratio should be,
the number of teams being defeated defeated,
they are subject to start from 0,
I think the teams score start from zero.
therefore most of the game because the player does not return to,
Permanent F / D


F is K so K/D :P

If such claims easier to play better teams,
conditions such as purchasing team:
K/D: +1.75
can
Team:%75 Won , If the game is too develop such

and new weapon simples.
Pro Weapons.
I think1 :
Affirmative :mrgreen: :biggthumbsup:
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Praveen
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Re: to kill a death rate of permanent

Post by Praveen »

mucaht2 wrote: I think1 :
Affirmative :mrgreen: :biggthumbsup:
Do you playing Soldier Front these days?
:lol:
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mucaht2
Posts: 109
Joined: 23 Oct 2010, 12:22

Re: to kill a death rate of permanent

Post by mucaht2 »

Praveen wrote:
mucaht2 wrote: I think1 :
Affirmative :mrgreen: :bigthumbsup:
Do you playing Soldier Front these days?
:ol:
I don't know Soldier Front game. ? :mrgreen:
I just play Hopeless 2 :love:

:mrgreen:
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By_Enes
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Joined: 18 Aug 2011, 11:25

Re: to kill a death rate of permanent

Post by By_Enes »

Do not answer this intriguing chapter :?:
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Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: to kill a death rate of permanent

Post by Remus »

By_Enes wrote:Do not answer this intriguing chapter :?:
I'm not interested in K/D ratio.
Huge value for "immortals" and decent value for the rest of the players.
:wink:
I'm interested in feedback from active players.
http://www.infdat.com/hopeless2/HMCinfo ... me=By_Enes" onclick="window.open(this.href);return false;
Only 34 frags in the past 3 weeks.
You are not one of them.
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slapshot
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Joined: 11 Feb 2011, 16:01
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Re: to kill a death rate of permanent

Post by slapshot »

By_Enes wrote:I think a permanent F / D ratio should be,
the number of teams being defeated defeated,
they are subject to start from 0,
I think the teams score start from zero.
therefore most of the game because the player does not return to,
Permanent F / D


F is K so K/D :P

If such claims easier to play better teams,
conditions such as purchasing team:
K/D: +1.75
can
Team:%75 Won , If the game is too develop such

and new weapon simples.
Pro Weapons.

While this certainly is an intriguing idea, an immortal's. K/D ratio is not necessarily a "true" measure. It would be too difficult to gauge.
:cheers:
“Crunchy goodness in every box!”

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Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: to kill a death rate of permanent

Post by Remus »

slapshot wrote:While this certainly is an intriguing idea, an immortal's. K/D ratio is not necessarily a "true" measure. It would be too difficult to gauge.
The K/D ratio is irrelevant.
You can see the best players in action: their movements and their strategy.
K/D ratio is about "frags fest", "bad connections" and "immortals".
:cheers:
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By_Enes
Posts: 782
Joined: 18 Aug 2011, 11:25

Re: to kill a death rate of permanent

Post by By_Enes »

I mean it as a mathematical term,
400/10(full K/d):recording whether or not a member, has since died and the killing rate.

400/10 needs 4.0 :biggthumbsup:
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