Sprint
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Sprint
Kiren and Karol asked for this feature.
On the other hand, the movement in this game is already too fast.
To keep the gameplay balanced, the only possible approach is the following:
- the future walk speed will be 0.8 of the current one
- the future sprint speed will be 1.6 of the current walk speed.
Sprint will be enabled (for a limited amount of time) keeping pressed the Shift key.
I will decide the sprint amount of time and the sprint "regeneration speed".
If you like this approach, just let me know.
At least 10 votes are needed.
On the other hand, the movement in this game is already too fast.
To keep the gameplay balanced, the only possible approach is the following:
- the future walk speed will be 0.8 of the current one
- the future sprint speed will be 1.6 of the current walk speed.
Sprint will be enabled (for a limited amount of time) keeping pressed the Shift key.
I will decide the sprint amount of time and the sprint "regeneration speed".
If you like this approach, just let me know.
At least 10 votes are needed.
-
- Posts: 373
- Joined: 20 May 2012, 03:38
Re: Sprint
yes that would be great then i can run away from them quiker and get more guns while they r chasing me
- virgil
- Posts: 29
- Joined: 12 Feb 2012, 16:28
Re: Sprint
Hi,
you can sprint a good idea, especially in larger fields with fewer players.
you can sprint a good idea, especially in larger fields with fewer players.
- luptatorul87
- Posts: 120
- Joined: 20 Jul 2012, 23:33
- Location: Romania Maramures
Re: Sprint
este o idee buna, da sunt de acord
- Ovidiu
- Posts: 44
- Joined: 28 Jul 2010, 18:11
- Location: CAMPINA PRAHOVA ROMANIA
Re: Sprint
Si eu sant de acord cu aceasta schimbare!!!
- freekarol
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Re: Sprint
I agree with this feature in big camps such as SMC. It's frustrating to spend half of played time just on walking.
Mentally strong people don't put others down..
-
- Posts: 19
- Joined: 09 Apr 2011, 10:27
Re: Sprint
salut remus.hi all
cu toate ca nu am mai jucat,cred ca este o idee foarte buna
.cred ca va devenii mult mai atractiv. very good idea.
cu toate ca nu am mai jucat,cred ca este o idee foarte buna
.cred ca va devenii mult mai atractiv. very good idea.
- slapshot
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Re: Sprint
“Crunchy goodness in every box!”
- profesorhr
- Posts: 1116
- Joined: 28 Jan 2011, 15:36
Re: Sprint
I agree with the sprint ideaslapshot wrote:
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
- profesorhr
- Posts: 1116
- Joined: 28 Jan 2011, 15:36
Re: Sprint
And a small remark about the idea. This feature has to be enabled only in big camps such as ABC, KIN and SMC.profesorhr wrote:I agree with the sprint ideaslapshot wrote:
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
- Lenny
- Posts: 2129
- Joined: 06 Jan 2010, 14:52
Re: Sprint
profesorhr wrote: And a small remark about the idea. This feature has to be enabled only in big camps such as ABC, KIN and SMC.
In these camps, but only team modes.
This would entice more team play, and less beginners play.
Obviously, you wouldn't be able to sprint with the flag or dog.
“Always be a first rate version of yourself and not a second rate version of someone else.”
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Sprint
I thought you want this feature in all the maps and for all the multiplayer modes.Lenny wrote:profesorhr wrote: And a small remark about the idea. This feature has to be enabled only in big camps such as ABC, KIN and SMC.
In these camps, but only team modes.
This would entice more team play, and less beginners play.
Obviously, you wouldn't be able to sprint with the flag or dog.
If you want restrictions, you need to vote for them:
1) ABC, KIN & SMC maps only
2) team modes only
p.s.
This feature is already full functional.
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- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Sprint
The beginner camps are bloated with veterans.Remus wrote:If you want restrictions, you need to vote for them:
1) ABC, KIN & SMC maps only
2) team modes only
In my opinion, this should be the only restriction:
the Walk/Run feature is not available in the beginner camps.
- freekarol
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Re: Sprint
I guess, you did it to kick veterans out of noob camps.Remus wrote: In my opinion, this should be the only restriction:
the Walk/Run feature is not available in the beginner camps.
Mentally strong people don't put others down..
- slapshot
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Re: Sprint
Remus wrote:The beginner camps are bloated with veterans.Remus wrote:If you want restrictions, you need to vote for them:
1) ABC, KIN & SMC maps only
2) team modes only
In my opinion, this should be the only restriction:
the Walk/Run feature is not available in the beginner camps.
Why not try in all (Free for all) camps for a while? If it appears to unbalance gameplay, then we vote for use in the larger camps only.
“Crunchy goodness in every box!”
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Sprint
I already did it.slapshot wrote:Why not try in all (Free for all) camps for a while? If it appears to unbalance gameplay, then we vote for use in the larger camps only.
http://www.infdat.com/forum/viewtopic.p ... &start=332" onclick="window.open(this.href);return false;
- slapshot
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Re: Sprint
I hadn't got that far quite yet!Remus wrote:I already did it.slapshot wrote:Why not try in all (Free for all) camps for a while? If it appears to unbalance gameplay, then we vote for use in the larger camps only.
http://www.infdat.com/forum/viewtopic.p ... &start=332" onclick="window.open(this.href);return false;
“Crunchy goodness in every box!”
- deamuel
- Posts: 332
- Joined: 29 Feb 2012, 18:18
Re: Sprint
troy1,troy1 wrote:yes that would be great then i can run away from them quiker and get more guns while they r chasing me
i agree with ur message it can also run fast to hide,if supreme and freekarol shoot you with their sniper gun
philippine warrior
- manga
- Posts: 720
- Joined: 11 Oct 2009, 12:34
- Location: Turkey
Re: Sprint
Will this speed limit ? Is that will fatigue after a while? I guess when it comes to power instead of accelerate againprofesorhr wrote:And a small remark about the idea. This feature has to be enabled only in big camps such as ABC, KIN and SMC.profesorhr wrote:I agree with the sprint ideaslapshot wrote:
come to the baban
- virgil
- Posts: 29
- Joined: 12 Feb 2012, 16:28
Re: Sprint
Salut,
Uau e tare de tot cu sprintul. Am testat-o inpreuna cu Luptatorul (pe el l-am pus sa alerge in timp ce eu il vanam si ii strigam: "run Forrest, run")
Super,
Uau e tare de tot cu sprintul. Am testat-o inpreuna cu Luptatorul (pe el l-am pus sa alerge in timp ce eu il vanam si ii strigam: "run Forrest, run")
Super,
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Sprint
virgil wrote:Salut,
Uau e tare de tot cu sprintul. Am testat-o inpreuna cu Luptatorul (pe el l-am pus sa alerge in timp ce eu il vanam si ii strigam: "run Forrest, run")
Super,
- Timberwolf
- Posts: 1311
- Joined: 21 Oct 2009, 06:37
Re: Sprint
Good feature. I like that you can shoot and sprint at the same time. But it's difficult for me, and I imagine other guys with bigger hands, to use it.
I have to hold my hand up like a crab walk and twist my pinky around to press the shift at the same time I'm using w,a,d. And if I use my ring finger, then I lose strafe.
Can we modify the sprint feature in the custom keys when it becomes permanent? I'd like to put it at V or B for me.
I have to hold my hand up like a crab walk and twist my pinky around to press the shift at the same time I'm using w,a,d. And if I use my ring finger, then I lose strafe.
Can we modify the sprint feature in the custom keys when it becomes permanent? I'd like to put it at V or B for me.
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Sprint
In a future update.Timberwolf wrote:Can we modify the sprint feature in the custom keys when it becomes permanent? I'd like to put it at V or B for me.
p.s.
The R, T, V & M keys are reserved (they are already in use).
-
- Posts: 373
- Joined: 20 May 2012, 03:38
Re: Sprint
i agree with ur message it can also run fast to hide,if supreme and freekarol shoot you with their sniper gun [/quote]
but i hid and snipe them befor the see me :twisted
but i hid and snipe them befor the see me :twisted
- manga
- Posts: 720
- Joined: 11 Oct 2009, 12:34
- Location: Turkey
Re: Sprint
The best key to run ETimberwolf wrote:Good feature. I like that you can shoot and sprint at the same time. But it's difficult for me, and I imagine other guys with bigger hands, to use it.
I have to hold my hand up like a crab walk and twist my pinky around to press the shift at the same time I'm using w,a,d. And if I use my ring finger, then I lose strafe.
Can we modify the sprint feature in the custom keys when it becomes permanent? I'd like to put it at V or B for me.
come to the baban
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Sprint
Just clear the browser cache (history) and reload the game.manga wrote:The best key to run ETimberwolf wrote:Can we modify the sprint feature in the custom keys when it becomes permanent?
-
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- freekarol
- Posts: 1345
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- Location: Czech Republic
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Re: Sprint
I didnt have to clear any cache.Remus wrote:Just clear the browser cache (history) and reload the game.manga wrote:The best key to run ETimberwolf wrote:Can we modify the sprint feature in the custom keys when it becomes permanent?
Mentally strong people don't put others down..
- slapshot
- Posts: 3041
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- Location: USA, Michigan
- Contact:
Re: Sprint
I LOVE this new enhancement! But my first reaction is that the Sprint feature may be a bit too long, and maybe the regeneration is too short.
I will wait to see how others feel.
I will wait to see how others feel.
“Crunchy goodness in every box!”
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Sprint
http://www.infdat.com/forum/viewtopic.p ... &start=334" onclick="window.open(this.href);return false;slapshot wrote:I LOVE this new enhancement! But my first reaction is that the Sprint feature may be a bit too long, and maybe the regeneration is too short.
I will wait to see how others feel.
- slapshot
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Re: Sprint
How dare I second guess you!Remus wrote:http://www.infdat.com/forum/viewtopic.p ... &start=334" onclick="window.open(this.href);return false;slapshot wrote:I LOVE this new enhancement! But my first reaction is that the Sprint feature may be a bit too long, and maybe the regeneration is too short.
I will wait to see how others feel.
“Crunchy goodness in every box!”
- profesorhr
- Posts: 1116
- Joined: 28 Jan 2011, 15:36
Re: Sprint
Hi there,
I must point out that I agree with slap regarding amount of sprint and regeneration time. I would like to see slower regeneration time or sprint feature reduced to half or at least on 3/4 of time that is now.
Dear Remus, even you have been calculating this feature as best you know you should consider our experience in camps. Two heads knows better than one even that one is the mighty Remus . Or just one more thought, enable this feature fully only in big camps and in smaller camps reduce it to proposed times. We can play few days with this setup for a few days to see is it better or not. Yes I know this is more programming for you but please take it as an extra trainning
I must point out that I agree with slap regarding amount of sprint and regeneration time. I would like to see slower regeneration time or sprint feature reduced to half or at least on 3/4 of time that is now.
Dear Remus, even you have been calculating this feature as best you know you should consider our experience in camps. Two heads knows better than one even that one is the mighty Remus . Or just one more thought, enable this feature fully only in big camps and in smaller camps reduce it to proposed times. We can play few days with this setup for a few days to see is it better or not. Yes I know this is more programming for you but please take it as an extra trainning
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Sprint
We already have 3 players with 3 different opinions.profesorhr wrote:I would like to see slower regeneration time or sprint feature reduced to half or at least on 3/4 of time that is now.
Dear Remus, even you have been calculating this feature as best you know you should consider our experience in camps. Two heads knows better than one even that one is the mighty Remus
It means the current approach is the best one.
Anyway, as I said before, everything has been calculated (for the ABC and SMC maps).
15 seconds run with 45 seconds regeneration is probably the best match.
I already thought about that.profesorhr wrote:Or just one more thought, enable this feature fully only in big camps and in smaller camps reduce it to proposed times.
And it's a bad idea.
Why?
Because a feature is useful as long as the players get used to it.
Variable timings (based on the map size) is something not realistic and it will turn into annoying situations.