Teleporters in SMC

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Lenny
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Joined: 06 Jan 2010, 14:52

Teleporters in SMC

Post by Lenny »

Is there a reason why we have teleports in KIN & not in SMC :?:
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Lenny
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Joined: 06 Jan 2010, 14:52

Re: NEW WEAPONS

Post by Lenny »

My suggestion
SMC.jpg
:cheers:
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“Always be a first rate version of yourself and not a second rate version of someone else.”
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slapshot
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Re: NEW WEAPONS

Post by slapshot »

Lenny wrote:My suggestion
SMC.jpg
:cheers:
I like this idea! :biggthumbsup: Are the green dots teleports as well? And where to? I assume to the port directly across from it. (e.g. from tank to tank, or from one end of castle to the other). Plus, locate them in areas that are NOT protected. There should be some element of risk to use one...just my opinion.
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Remus
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Re: NEW WEAPONS

Post by Remus »

Lenny wrote:My suggestion
SMC.jpg
:cheers:
Those 2 water towers (with red) are sniper spots.
If you use them as destinations, they become useless.
The other two (with green) are the shotgun (weapon & ammo) spots.
Also, the teleporters have to be on the floor (sand).

You need to take into count the following:
- the respawning spots
- the weapons & ammo distribution
- the CTF & Domination modes (equal chances for both teams).
Leon, it's not an easy job. :mrgreen:
:cheers:
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Remus
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Re: Teleporters in SMC

Post by Remus »

Lenny wrote:Is there a reason why we have teleports in KIN & not in SMC ?
Clear the browser cache and reload the game (and the SMC map).
:cheers:
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Lenny
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Re: Teleporters in SMC

Post by Lenny »

:biggthumbsup:
“Always be a first rate version of yourself and not a second rate version of someone else.”
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