Hitmarker

Do you want a new feature? Let us know about it.
Post Reply
andrey
Posts: 220
Joined: 10 Nov 2011, 21:24
Location: sacromento california

Hitmarker

Post by andrey »

Can you make a hitmarker appear everytime you hit (shoot) someone??
SILVER SEBRIGHT

ONE BYTE
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: Hitmarker

Post by slapshot »

andrey wrote:Can you make a hitmarker appear everytime you hit (shoot) someone??
Why? The player is notified who has just killed him/her. What purpose would this serve? (Other than to be just like Black Ops) :wink:
“Crunchy goodness in every box!”

andrey
Posts: 220
Joined: 10 Nov 2011, 21:24
Location: sacromento california

Re: Hitmarker

Post by andrey »

Like when you shoot a rpg into a room or house , you won't know if you wounded someone.

Plus, the aiming thing is ridiculous... when you aim you can't move your charactor and you just get shot and Slieght of hand people
SILVER SEBRIGHT

ONE BYTE
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: Hitmarker

Post by slapshot »

andrey wrote:Like when you shoot a rpg into a room or house , you won't know if you wounded someone.

Plus, the aiming thing is ridiculous... when you aim you can't move your charactor and you just get shot and Slieght of hand people
:lol: If I'm not mistaken, you requested the aiming thing. Most of us do not use it, therefore we can move while aiming. Not all games can be made to be just like Black Ops. :wink:
:cheers:
“Crunchy goodness in every box!”

User avatar
Praveen
Posts: 874
Joined: 29 Oct 2010, 09:05
Location: C:\WINDOWS

Re: Hitmarker

Post by Praveen »

slapshot wrote:
andrey wrote:Like when you shoot a rpg into a room or house , you won't know if you wounded someone.

Plus, the aiming thing is ridiculous... when you aim you can't move your charactor and you just get shot and Slieght of hand people
:lol: If I'm not mistaken, you requested the aiming thing. Most of us do not use it, therefore we can move while aiming. Not all games can be made to be just like Black Ops. :wink:
:cheers:
Steve (slapshot) is right.
We don't have to expect much features in a 8-10 MB file.
We need to appreciate Remus for all these features we got in a browser based game with a low MB file.
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hitmarker

Post by Remus »

Andrey is always asking for bloatware (as many worthless features as possible) :lol:
On the other hand, I bet he didn't aim with a real weapon in his entire life.
If you aim (and try to get 100% accuracy), you cannot move yourself.
Period.

p.s.
You cannot compare a 10 MB game in a browser with a 5 GB standalone game.
And also, you cannot find another 10 MB game in a browser as featured as Hopeless 2.
:wink:
andrey
Posts: 220
Joined: 10 Nov 2011, 21:24
Location: sacromento california

Re: Hitmarker

Post by andrey »

How bout the airguns?And the opossumeopossum I killed a fe :mrgreen: w days ago?
SILVER SEBRIGHT

ONE BYTE
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: Hitmarker

Post by Lenny »

Grow up and learn to speak English properly. :smash:
“Always be a first rate version of yourself and not a second rate version of someone else.”
User avatar
freekarol
Posts: 1345
Joined: 13 Aug 2010, 12:55
Location: Czech Republic
Contact:

Re: Hitmarker

Post by freekarol »

andrey wrote:How bout the airguns?And the opossumeopossum I killed a fe :mrgreen: w days ago?
My new rule:just active players can ask new features and not visitors. :twisted:
Mentally strong people don't put others down..
User avatar
freekarol
Posts: 1345
Joined: 13 Aug 2010, 12:55
Location: Czech Republic
Contact:

Re: Hitmarker

Post by freekarol »

Lenny wrote:Grow up and learn to speak English properly. :smash:
You know, special English for "special" people. Kids and teenagers want to be special, hehe. It's still better than this:

Sko!= Let's go!
Doe neeven thing ka bow dit!=Don't even thing about it!
They doe neev'n lye kit.=They don't even like it.
:lol:
Mentally strong people don't put others down..
andrey
Posts: 220
Joined: 10 Nov 2011, 21:24
Location: sacromento california

Re: Hitmarker

Post by andrey »

Man my sisters I phone messed up...
SILVER SEBRIGHT

ONE BYTE
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: Hitmarker

Post by slapshot »

andrey wrote:Man my sisters I phone messed up...
Correction: "Man, my sister's iphone is messed up."
(messages created on iphone are typically granted punctuation immunity).
:lol:
“Crunchy goodness in every box!”

User avatar
freekarol
Posts: 1345
Joined: 13 Aug 2010, 12:55
Location: Czech Republic
Contact:

Re: Hitmarker

Post by freekarol »

slapshot wrote:
andrey wrote:Man my sisters I phone messed up...
Correction: "Man, my sister's iphone is messed up."
(messages created on iphone are typically granted punctuation immunity).
:lol:
That's a cell phone language. But it's a big mystery why a verb 'is' is missing there. :P
Mentally strong people don't put others down..
somei
Posts: 18
Joined: 26 Feb 2011, 02:20

Re: Hitmarker

Post by somei »

i also really like the idea of a hit marker, and it doesn't have to be like just black ops. it could be a circle around the cross hairs or something i guess
you can make it rain, but i'm so cool I make it snow
Post Reply