In-camp commands

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Scrappitt
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In-camp commands

Post by Scrappitt »

Please give suggestions of any commands that would be useful whilst playing.
They may not all happen but good ideas will be rewarded.

My first suggestion is to have a 'Lock camp' command in free teams. :biggthumbsup:
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Remus
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Re: In-camp commands

Post by Remus »

Scrappitt wrote:My first suggestion is to have a 'Lock camp' command in free teams. :biggthumbsup:
A very good idea Simon.
I'm waiting for opinions (the best approach to lock the camp).
:cheers:
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Re: In-camp commands

Post by Scrappitt »

Timberwolf wrote:Okay, before I was joking, but this time I'm serious!

Great idea... when I thought of it!

I second my motion!
Hmmm!
Please see the fourth paragraph of MY post. :mrgreen:

http://www.infdat.com/forum/viewtopic.p ... p=125#p125" onclick="window.open(this.href);return false;
:smash:
ps. As I have moderator powers you don't know if I have gone back and edited that or not. :?:
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Re: In-camp commands

Post by Remus »

OK, now let's take it step by step.
Because you cannot access other camps if you play, there is no need to include the camp number.
So probably the command line will be:
> locked
Now we need to decide who can perform that (dangerous) action.
There're two options:
1) the first listed player (he won't give any new slot if the camp is locked).
2) any player from that camp (the session owner will be informed).
:cheers:
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Remus
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Re: In-camp commands

Post by Remus »

Timberwolf wrote:
Now we need to decide who can perform that (dangerous) action.
Could it be one player from each team?
Yes, double validation is possible.
But in this case, there is a problem: both of them must finish the game.
(they cannot leave the camp until the match is done because they cannot join twice).
Also, don't forget something VERY important: the conditions to lock the camp.
Do you want to see locked camps with 3 players inside?
:?
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Re: In-camp commands

Post by Scrappitt »

If someone locked the camp and lost connection, would the camp just become unlocked?
What would happen to the scoreboard as well if they left?
If someone from the camp lost connection, could they gain access again?
:mrgreen:
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Re: In-camp commands

Post by Remus »

Scrappitt wrote:If someone locked the camp and lost connection, would the camp just become unlocked?
What would happen to the scoreboard as well if they left?
If someone from the camp lost connection, could they gain access again?
:mrgreen:
The 1st listed player is still the "boss": he gives a free slot in case of request.
The scoreboard is controlled now by each player.
But Josh wants 2 ordinary players to lock the camp for all the players.
It's something completely different.
:wink:
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Re: In-camp commands

Post by Scrappitt »

Remus wrote:But Josh wants 2 ordinary players to lock the camp for all the players.
It's something completely different.
I agree with what Timber suggests but I wanted to see how different scenarios affect the camp. At the moment some of the South Americans can get dropped out of camp easily.
I can also see that having 2 'locking' players is not perfect but we just need to get as good as possible. :biggthumbsup:
Would you also add an '> unlock' command?
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Re: In-camp commands

Post by Scrappitt »

Timberwolf wrote:Maybe you email out the special command to a few of the top team participants, and then we'll have an opportunity to set a camp without noobs knowing the command and locking a 1vs1 or 2vs1, etc.
Maybe you require to be a certain rank to lock a camp. Call it a bonus. :pompom:

Yes, 1 from each team to lock is good. :biggthumbsup:

I do think it should be possible to lock a camp with uneven sides. You may have 2 top players take on 3 lesser players of which it evens up.
1 v 3 or 4 V 2 is not even and shouldn't be able to lock. :police:
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Re: In-camp commands

Post by Remus »

My dear fellows,

If you want both commands (lock & unlock), from my point of view, here is the best approach:
- only the "session owner" (the 1st listed player) can perform these actions
- he can lock the camp only in case of 2v2 or 3v3 (at 4v4 the camp is already locked).
- if he leaves the camp or he loses the connection, the camp becomes automatically unlocked.
- if he proved to be a bad "leader", 3 other players can kick him out.
What do you think about all of these?
:smash:
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Re: In-camp commands

Post by Scrappitt »

Sounds ok with me. :police:
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Re: In-camp commands

Post by Remus »

see beta 1.26
:pompom:
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Re: In-camp commands

Post by mucaht »

Remus hi,why forum delete :?: :?:
There's a bullet for you
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Re: In-camp commands (Visible to Invisible)

Post by simplysheikh »

Dear Remus
I have Request For Future in Death match and Free team match
can we be visible to invisible and invisible to visible
Because sometime Player in a Match he/she has suddenly important work or important phone call
but he not want to leave that interesting match and want join again so he can apply a invisible command if player want again visible to other players so he can apply a visible command


may be in that condition should apply these command

1 - in 6 to 8 players
2 - required 100 Health minimum (no generation health that time)
3 - player can invisible for only 2 minutes after that player will
kick out by system command because one slot is busy but he/she is not Playing anymore may be invisible player so much busy log will show (user is kicked out by system)
4 - in score board his/her player color show Red (in Invisible command)
5 - in score board his/her player color show normal Yellow or Green (in Visible command)
6 - it will show also in log invisible or visible
7 - user can apply visible command in anytime before finish the 2 minutes
8 - if player invisible should not see anybody or nobody should see him/her even no sound
9 - chat option [ON] in every condition also in (Reswaping time in 5 Sec)
10- score board show in every condition
11- log will show in every condition
12- this command will apply one time only in one hour
13- saved record will show also his/her player name because he still in camp (as invisible)
and match Finish

if some players want to suggest anymore so need suggestion about Positive or negative Points after the admin Permission
command are like this may be :?:
1 > invisible
2 > visible

(Tanweer)
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Remus
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Re: In-camp commands

Post by Remus »

Hi Tanweer,

In fact, you're talking about the > pause command.
Restricted to that player and accompanied by a few extra features (invisibility, god mode, etc).
I have to think about all of these.
Also, I'm waiting for other opinions.

thanks for feedback.
:biggthumbsup:
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Re: In-camp commands

Post by Scrappitt »

I really like the idea of chat available during respawn. :biggthumbsup:
It would be handy to have the pause mode as long as it is set up to have no advantage as described.
:police:
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Re: In-camp commands (Visible to Invisible)

Post by johny »

simplysheikh wrote:9 - chat option [ON] in every condition also in (Reswaping time in 5 Sec)
I can't agree with that... At the beggining I thought like you: is much better you have the chance to write during that fatal 5 seconds xD but... there are cowards and stupids that can use it in a simple way to turn the game unfair. Exemple: in a 1vs2 or something similar, your are face to face with another player of the other team. You killed him. What he/she does? in the chat tell to the team where you are and you turn a rabbit with almost 0 health near to be a victim of an ambush. With that boring 5 seconds period, you can be else where, take ammo, etc. Don't be made with me for disagreeing :baby: :mrgreen:
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Re: In-camp commands (Visible to Invisible)

Post by Scrappitt »

johny wrote: Don't be mad with me for disagreeing :baby: :mrgreen:
How can I be mad with you for a good comment. :biggthumbsup:
I hadn't thought of that situation.
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Re: In-camp commands

Post by johny »

:pompom: :cheers:
good game then! and ideas! :idea:
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Re: In-camp commands

Post by simplysheikh »

there is no only for reswaping chat [on] matter Guys here is talking about also
visible and invisible commands
here are many condition if you have some good suggestion for Commands about (visible and invisible) you can suggest and ideas :idea:
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Re: In-camp commands

Post by simplysheikh »

Good players not think about it is cheating (in 5 sec) because every good player has experienced how to play and save the life knows about the sounds where player have to go after the killing
and this commands will apply with many conditions
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Re: In-camp commands

Post by Remus »

see beta 1.29.

:lalala:
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Re: In-camp commands

Post by johny »

Remus wrote:see beta 1.29.

:lalala:
you won Scrappitt and Simply! :worship: lets try it then xP
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Re: In-camp commands

Post by simplysheikh »

Thanks Johny Well its not for only us its gift for you all enjoy :cheers:
and thanks to admin they understand public demands :biggthumbsup:
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Re: In-camp commands

Post by Milan »

My dear friend Remus,

PLEASE DO SOMETHING :cry:

This became a nightmare, we can not play the normal one free team and that some of the new players come and destroy everything ... it's become a waste of time, you can do many things, to prohibit that eg. anyone <1000 frags can not participate in free or team or to make a list of players who deserve to play in the team free and anyone new who wants to be on the list should be to deserve it. Or that there is a special command who can play and who does not ... I know that we have a "lock" and "unlock" but it does not help us much...

Honestly and from the heart, your Milan. :baby:
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Re: In-camp commands

Post by Remus »

Milan wrote:My dear friend Remus,

PLEASE DO SOMETHING

This became a nightmare, we can not play the normal one free team and that some of the new players come and destroy everything ... it's become a waste of time, you can do many things, to prohibit that eg. anyone <1000 frags can not participate in free or team or to make a list of players who deserve to play in the team free and anyone new who wants to be on the list should be to deserve it. Or that there is a special command who can play and who does not ... I know that we have a "lock" and "unlock" but it does not help us much...

Honestly and from the heart, your Milan.
Yes Milan, I expected this request.

First of all, Team Deathmatch is the real elite teams play.
But we need more registered teams for that.
And I bet we'll get more teams very soon (I'm preparing extra bonuses for registered teams).

Secondly, the easiest way to get rid of newbies is to include 2 more multiplayer modes buttons:
"Free For All (elite)" and "Free Teams (elite)".
As you know, I did that for StrykeMC and I did it almost for nothing.
Many "top players" were looking for unregistered players and dumbs in order to raise their scores fast. :?

And finally, because you posted this request in the "In-camp commands" topic,
I will think about the implementation of a possible
> camp elite command.

:cheers:
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Re: In-camp commands

Post by Remus »

Good points Josh. :biggthumbsup:

Timberwolf wrote:I think the command is perfect instead of creating a separate teams room. The camp owner can put in the "> elite teams" command, and only players with so many frags can enter.
Unfortunately it's not so simple as it looks.
To send some infos (the number of frags) to the session owner, the player must join the camp.
To join the camp, the player needs a free slot.
So the session owner cannot give a slot based of an unknown number of frags.

I have to find another approach.
:cheers:
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Re: In-camp commands

Post by Scrappitt »

Frags are too easy to come by to give a minimum frag required to enter free teams. 1000 frags could be achieved in a week quite easily.
Shouldn't it be about trying to educate people how to use free teams to its potential.
How about try a different approach (which I also know that this isn't perfect).
If we limit 'free teams' to members of registered teams then there is still a little control of who goes in. I understand that this is a little harsh on people who aren't in or don't want to join a team.
Also, to be in a registered team, you need to be registered in this forum.
This means contact is easier for everyone to help new players.
Like I said, its not perfect, its just an idea to throw in with any others that come along.
:shock:
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Re: In-camp commands

Post by Milan »

Scrappitt wrote: If we limit 'free teams' to members of registered teams then there is still a little control of who goes in. I understand that this is a little harsh on people who aren't in or don't want to join a team.
Also, to be in a registered team, you need to be registered in this forum.
This means contact is easier for everone to help new players.
As you said, it's not perfrct idea, it's a GREAT idea... Bravo Simon!
We will have more teams, and people will be able to educate, to learn the rules, what is allowed and what is not...
Milan
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Three, four, better lock your door.
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Re: In-camp commands

Post by Remus »

Guys,

In the past 4 days we had a HUGE free teams activity:
http://necromanthus.com/Games/ShockWave ... eTeams.php" onclick="window.open(this.href);return false;
Most of the players these days are from Turkey. :mrgreen:
Many of them already have over 500 frags.
They became better and better and they will ask for registered teams, you may bet on that.
Simon's idea (to limit 'free teams' to members of registered teams) sounds good to me, but it's not fair.
And that's because "Free For All" and "Free Teams" should be ... free for all.
On the other hand, it's annoying to get some newbies in a "PRO" free teams camp.
So here is my idea:
TRIPLE power for players with >1000 frags against players with <100 frags in case of:
> username out
In other words, you can kick out the newbies with a single command.
Of course, you can lock the camp after that.
:wink:
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Re: In-camp commands

Post by Remus »

Here is a better approach:

The session owner can launch the > camp elite command.
- all the players with less than 500 frags are kicked out from the camp.
- any new player with less than 500 frags after he joins the camp is kicked out.
- if the session owner leaves the camp (or lost connection), the camp remains "elite".

What do you think about all of these?
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Re: In-camp commands

Post by simplysheikh »

better approach :biggthumbsup:
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Re: In-camp commands

Post by supreme »

Remus wrote:Here is a better approach:

The session owner can launch the > camp elite command.
- all the players with less than 500 frags are kicked out from the camp.
- any new player with less than 500 frags after he joins the camp is kicked out.
- if the session owner leaves the camp (or lost connection), the camp remains "elite".

What do you think about all of these?
:) i like this :cheers:
:
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Re: In-camp commands

Post by Scrappitt »

I personally think 500 is too low but the idea is good. :biggthumbsup:
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Re: In-camp commands

Post by Remus »

See beta 1.31
:lalala:
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Re: In-camp commands

Post by Remus »

Last night I got an email from Amanda.
There is a (small) problem related to the > limit 100 command.
It works perfect for all the players who received that command.
However, if a new player joins the camp, his frags limit is 50
and if the current score is above 50-X or X-50, his scoreboard is frozen.

Workaround: the camp owner must set the 100 frags limit for every new player.
:wink:
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Re: In-camp commands

Post by Milan »

We also had problem yesterday in free team... well it wasn't so big problem, score is saved on 100, but when we pass 50 frags, on every next frag score first show 0-0 that after that show real score... :roll:
Milan
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Re: In-camp commands

Post by Remus »

Milan wrote:We also had problem yesterday in free team... well it wasn't so big problem, score is saved on 100, but when we pass 50 frags, on every next frag score first show 0-0 that after that show real score... :roll:
Yes, as i said before, the frags limit is not broadcasted for the new players.
Their limit is still 50 and, as you already know, the scoreboard is reset 5 seconds later.
In these conditions, their scoreboard is frozen and is trying to reset every 5 seconds.
Until I find the best approach (I don't want to change the network protocol only for the frags limit),
use the above workaround.
:wink:
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Re: In-camp commands

Post by Topz007 »

A suggestion for a smooth running of a game, maybe it would be to elect some good players who could have the power to moderate.
Some players just entering the game to spread offense (homophobia, anti-Semitism), etc..
Good command, such as username out / ban (may be temporary and only a suggestion).
Today, 09 February 2010 a guy named greekwarrior managed to mess up the field. I hope that sometimes does not happen anymore.
Remus, suggests a good group of moderators for things like this do not happen again, please.
command> nickname ban (temporary) may be a good suggestion
PS: commands do not work in FreeForAll, I suggest this only for a group of good players elected.
Thank you for your attention
Semper Parabellum
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Re: In-camp commands

Post by Remus »

Topz007 wrote:A suggestion for a smooth running of a game, maybe it would be to elect some good players who could have the power to moderate.
Some players just entering the game to spread offense (homophobia, anti-Semitism), etc..
Good command, such as username out / ban (may be temporary and only a suggestion).
Yes Aldinho, you are right.
The main problem is that > username ban is a dangerous command.
Also, it's an open door to "powerful" players with (possible) bad attitude.
I have to think about all of these.
:roll:
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Re: In-camp commands

Post by Scrappitt »

Timberwolf wrote:Giving that power to me would be the best bet! :biggthumbsup: :smash:
LOL
No more bad pingers

:shock:
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Re: In-camp commands

Post by Topz007 »

As I said, it's just a suggestion.
A good group that can be indicated by election or by yourself, or by poll.
Is the problem of opening the game in GMT.
Names like, scrappitt, timberwolf, simplysheik, supreme, Dr_house, and others that might have indicated. I have not had the pleasure of playing with Lara_croft, Carla (1 time in the old field). Other good players such as people's responsibilities could be part of that list of names.
People who play often in certain hours hopeless2.
As I said, is just a suggestion.
Now, give a break time for me.
Thanks
:police:
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Re: In-camp commands

Post by Milan »

I have one suggestion about in-game chat.
It would be good to have some command with which we can talk only with out team mates, why I think that this is important?
Well, in CTF, I would like to say to my team mates were is the flag of opposite team, it's happened in my first CTF match that I have my flag so I can't to take other flag which was near me and I would like to say sakir where is it. I know that opposite team can see their flag on radar...
Here is another situation, I have flag of opposite team (in that situation they can't see where is their flag) and I came to home but our flag wasn't there, and I want to say that I will hide myself near our base but I don't want that opposite team see that
:mrgreen:
Or some other situations like: Stay and defend our base... Etc.
So that comand can look like this: > team Stay and defend our base
What do you think about this?
Milan
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Re: In-camp commands

Post by Remus »

Milan wrote:I have one suggestion about in-game chat.
It would be good to have some command with which we can talk only with out team mates
It will be available starting with the next update.
:cheers:
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Re: In-camp commands

Post by Remus »

See the latest v1.87 update.
:cheers:
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Milan
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Re: In-camp commands

Post by Milan »

Good one :biggthumbsup:
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Re: In-camp commands

Post by simplysheikh »

Please Remus Make it Possible we want to set limit 6 to 10 For CTF
Think About it :roll: Plzzzzzzzzzzzzz :help:
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Re: In-camp commands

Post by Remus »

simplysheikh wrote:Please Remus Make it Possible we want to set limit 6 to 10 For CTF
Think About it :roll: Plzzzzzzzzzzzzz :help:
Tanweer,

Multiple limits is a bad idea because that's an open door to people with bad attitude.
The default limit is 10 flags and you can change it to 20.
Do you want to change the limit to 5?
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Re: In-camp commands

Post by simplysheikh »

5 will be O.k :biggthumbsup:
what do you think if will set Default limit is 5
and camp owner can change it 10 15 20 25 30... :idea:
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Re: In-camp commands

Post by Remus »

simplysheikh wrote:5 will be O.k :biggthumbsup:
what do you think if will set Default limit is 5
The default limit is 10 flags.
Starting with this version (1.95) you can change the limit to 5.
:cheers:
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