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Hopeless 2 : multiplayer 1st/3rd person shooter
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 Post subject: In-camp commands
PostPosted: 09 Dec 2009, 10:21 
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Please give suggestions of any commands that would be useful whilst playing.
They may not all happen but good ideas will be rewarded.

My first suggestion is to have a 'Lock camp' command in free teams. :biggthumbsup:

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 Post subject: Re: In-camp commands
PostPosted: 09 Dec 2009, 11:56 
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Scrappitt wrote:
My first suggestion is to have a 'Lock camp' command in free teams. :biggthumbsup:

A very good idea Simon.
I'm waiting for opinions (the best approach to lock the camp).
:cheers:


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 Post subject: Re: In-camp commands
PostPosted: 09 Dec 2009, 16:10 
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Timberwolf wrote:
Okay, before I was joking, but this time I'm serious!

Great idea... when I thought of it!

I second my motion!


Hmmm!
Please see the fourth paragraph of MY post. :mrgreen:

viewtopic.php?f=5&t=13&p=125#p125
:smash:
ps. As I have moderator powers you don't know if I have gone back and edited that or not. :?:

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 Post subject: Re: In-camp commands
PostPosted: 09 Dec 2009, 17:23 
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OK, now let's take it step by step.
Because you cannot access other camps if you play, there is no need to include the camp number.
So probably the command line will be:
> locked
Now we need to decide who can perform that (dangerous) action.
There're two options:
1) the first listed player (he won't give any new slot if the camp is locked).
2) any player from that camp (the session owner will be informed).
:cheers:


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 Post subject: Re: In-camp commands
PostPosted: 09 Dec 2009, 20:19 
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Timberwolf wrote:
Quote:
Now we need to decide who can perform that (dangerous) action.


Could it be one player from each team?

Yes, double validation is possible.
But in this case, there is a problem: both of them must finish the game.
(they cannot leave the camp until the match is done because they cannot join twice).
Also, don't forget something VERY important: the conditions to lock the camp.
Do you want to see locked camps with 3 players inside?
:?


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 Post subject: Re: In-camp commands
PostPosted: 09 Dec 2009, 20:50 
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If someone locked the camp and lost connection, would the camp just become unlocked?
What would happen to the scoreboard as well if they left?
If someone from the camp lost connection, could they gain access again?
:mrgreen:

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 Post subject: Re: In-camp commands
PostPosted: 09 Dec 2009, 21:07 
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Scrappitt wrote:
If someone locked the camp and lost connection, would the camp just become unlocked?
What would happen to the scoreboard as well if they left?
If someone from the camp lost connection, could they gain access again?
:mrgreen:

The 1st listed player is still the "boss": he gives a free slot in case of request.
The scoreboard is controlled now by each player.
But Josh wants 2 ordinary players to lock the camp for all the players.
It's something completely different.
:wink:


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 Post subject: Re: In-camp commands
PostPosted: 09 Dec 2009, 22:19 
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Remus wrote:
But Josh wants 2 ordinary players to lock the camp for all the players.
It's something completely different.

I agree with what Timber suggests but I wanted to see how different scenarios affect the camp. At the moment some of the South Americans can get dropped out of camp easily.
I can also see that having 2 'locking' players is not perfect but we just need to get as good as possible. :biggthumbsup:
Would you also add an '> unlock' command?

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 Post subject: Re: In-camp commands
PostPosted: 09 Dec 2009, 22:36 
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Timberwolf wrote:
Maybe you email out the special command to a few of the top team participants, and then we'll have an opportunity to set a camp without noobs knowing the command and locking a 1vs1 or 2vs1, etc.

Maybe you require to be a certain rank to lock a camp. Call it a bonus. :pompom:

Yes, 1 from each team to lock is good. :biggthumbsup:

I do think it should be possible to lock a camp with uneven sides. You may have 2 top players take on 3 lesser players of which it evens up.
1 v 3 or 4 V 2 is not even and shouldn't be able to lock. :police:

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 Post subject: Re: In-camp commands
PostPosted: 10 Dec 2009, 07:37 
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My dear fellows,

If you want both commands (lock & unlock), from my point of view, here is the best approach:
- only the "session owner" (the 1st listed player) can perform these actions
- he can lock the camp only in case of 2v2 or 3v3 (at 4v4 the camp is already locked).
- if he leaves the camp or he loses the connection, the camp becomes automatically unlocked.
- if he proved to be a bad "leader", 3 other players can kick him out.
What do you think about all of these?
:smash:


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 Post subject: Re: In-camp commands
PostPosted: 10 Dec 2009, 09:50 
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Sounds ok with me. :police:

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 Post subject: Re: In-camp commands
PostPosted: 10 Dec 2009, 12:05 
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see beta 1.26
:pompom:


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 Post subject: Re: In-camp commands
PostPosted: 11 Dec 2009, 09:30 
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Remus hi,why forum delete :?: :?:

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PostPosted: 12 Dec 2009, 06:12 
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Location: Thailand Bangkok
Dear Remus
I have Request For Future in Death match and Free team match
can we be visible to invisible and invisible to visible
Because sometime Player in a Match he/she has suddenly important work or important phone call
but he not want to leave that interesting match and want join again so he can apply a invisible command if player want again visible to other players so he can apply a visible command


may be in that condition should apply these command

1 - in 6 to 8 players
2 - required 100 Health minimum (no generation health that time)
3 - player can invisible for only 2 minutes after that player will
kick out by system command because one slot is busy but he/she is not Playing anymore may be invisible player so much busy log will show (user is kicked out by system)
4 - in score board his/her player color show Red (in Invisible command)
5 - in score board his/her player color show normal Yellow or Green (in Visible command)
6 - it will show also in log invisible or visible
7 - user can apply visible command in anytime before finish the 2 minutes
8 - if player invisible should not see anybody or nobody should see him/her even no sound
9 - chat option [ON] in every condition also in (Reswaping time in 5 Sec)
10- score board show in every condition
11- log will show in every condition
12- this command will apply one time only in one hour
13- saved record will show also his/her player name because he still in camp (as invisible)
and match Finish

if some players want to suggest anymore so need suggestion about Positive or negative Points after the admin Permission
command are like this may be :?:
1 > invisible
2 > visible

(Tanweer)


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 Post subject: Re: In-camp commands
PostPosted: 12 Dec 2009, 10:54 
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Hi Tanweer,

In fact, you're talking about the > pause command.
Restricted to that player and accompanied by a few extra features (invisibility, god mode, etc).
I have to think about all of these.
Also, I'm waiting for other opinions.

thanks for feedback.
:biggthumbsup:


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 Post subject: Re: In-camp commands
PostPosted: 12 Dec 2009, 11:28 
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I really like the idea of chat available during respawn. :biggthumbsup:
It would be handy to have the pause mode as long as it is set up to have no advantage as described.
:police:

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PostPosted: 12 Dec 2009, 15:14 
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simplysheikh wrote:
9 - chat option [ON] in every condition also in (Reswaping time in 5 Sec)


I can't agree with that... At the beggining I thought like you: is much better you have the chance to write during that fatal 5 seconds xD but... there are cowards and stupids that can use it in a simple way to turn the game unfair. Exemple: in a 1vs2 or something similar, your are face to face with another player of the other team. You killed him. What he/she does? in the chat tell to the team where you are and you turn a rabbit with almost 0 health near to be a victim of an ambush. With that boring 5 seconds period, you can be else where, take ammo, etc. Don't be made with me for disagreeing :baby: :mrgreen:

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PostPosted: 12 Dec 2009, 17:36 
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johny wrote:
Don't be mad with me for disagreeing :baby: :mrgreen:

How can I be mad with you for a good comment. :biggthumbsup:
I hadn't thought of that situation.

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 Post subject: Re: In-camp commands
PostPosted: 12 Dec 2009, 17:58 
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:pompom: :cheers:
good game then! and ideas! :idea:


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 Post subject: Re: In-camp commands
PostPosted: 13 Dec 2009, 07:22 
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there is no only for reswaping chat [on] matter Guys here is talking about also
visible and invisible commands
here are many condition if you have some good suggestion for Commands about (visible and invisible) you can suggest and ideas :idea:


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 Post subject: Re: In-camp commands
PostPosted: 14 Dec 2009, 05:47 
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Good players not think about it is cheating (in 5 sec) because every good player has experienced how to play and save the life knows about the sounds where player have to go after the killing
and this commands will apply with many conditions


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 Post subject: Re: In-camp commands
PostPosted: 15 Dec 2009, 13:09 
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see beta 1.29.

:lalala:


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 Post subject: Re: In-camp commands
PostPosted: 16 Dec 2009, 09:19 
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Remus wrote:
see beta 1.29.

:lalala:


you won Scrappitt and Simply! :worship: lets try it then xP

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 Post subject: Re: In-camp commands
PostPosted: 16 Dec 2009, 10:03 
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Thanks Johny Well its not for only us its gift for you all enjoy :cheers:
and thanks to admin they understand public demands :biggthumbsup:


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 Post subject: Re: In-camp commands
PostPosted: 08 Jan 2010, 20:18 
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My dear friend Remus,

PLEASE DO SOMETHING :cry:

This became a nightmare, we can not play the normal one free team and that some of the new players come and destroy everything ... it's become a waste of time, you can do many things, to prohibit that eg. anyone <1000 frags can not participate in free or team or to make a list of players who deserve to play in the team free and anyone new who wants to be on the list should be to deserve it. Or that there is a special command who can play and who does not ... I know that we have a "lock" and "unlock" but it does not help us much...

Honestly and from the heart, your Milan. :baby:

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One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..


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