vehicles

Do you want a new feature? Let us know about it.
Post Reply
joepower
Posts: 2
Joined: 18 Jan 2010, 00:27

vehicles

Post by joepower »

vehicles mann :cool: :twisted: :sniper:
User avatar
Milan
Posts: 808
Joined: 10 Oct 2009, 08:54

Re: vehicles

Post by Milan »

joe, read this topic: http://infdat.com/forum/viewtopic.php?f=5&t=76" onclick="window.open(this.href);return false;

So it will never happen :baby:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: vehicles

Post by Remus »

joepower wrote:vehicles mann
1) a 1st person shooter is not a racing game. :mrgreen:
2) do you see any vehicles?
3) where do you want to drive a vehicle on these maps and why?
4) all the players who asked for vehicles were 10-13 years old childs.
Are you one of them? :mrgreen:
User avatar
Milan
Posts: 808
Joined: 10 Oct 2009, 08:54

Re: vehicles

Post by Milan »

Remus wrote: 4) all the players who asked for vehicles were 10-13 years old childs.
Are you one of them? :mrgreen:
He is! He is 13 yrs old :mrgreen:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
sk8rjonny13
Posts: 1
Joined: 20 Jan 2010, 17:47

Re: vehicles

Post by sk8rjonny13 »

remus' jus jeaious of ur youth :mrgreen:
hi8
Posts: 13
Joined: 18 Jan 2010, 23:18

Re: vehicles

Post by hi8 »

lol
"When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, unlike the passengers in his car"
User avatar
DeadlySpawn
Posts: 206
Joined: 27 Jul 2011, 00:23
Location: Colorado

Vehicles

Post by DeadlySpawn »

You should have a drivable vehicles and a turret mounted on it or h=just ram into other players. :D
Spawn
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Vehicles

Post by Remus »

DeadlySpawn wrote:You should have a drivable vehicles and a turret mounted on it or h=just ram into other players. :D
Don't you also want an airport to drive some planes?
:lol:
User avatar
profesorhr
Posts: 1116
Joined: 28 Jan 2011, 15:36

Re: Vehicles

Post by profesorhr »

Don't you also want an airport to drive some planes?
:lol:[/quote]

Excelent idea Remus (maybe big airport so this new Airbus can land :lol: ). My doughter can then play too. She will be 10 in November. :pompom: Maybe if the airport could have ground to air missiles that would be nice too. If not at least bow and arrow :cheers:
Ha ha ha ha ha ha ha ha ha ........I can't stop laughing. H a h a...
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: vehicles

Post by slapshot »

Remus wrote:
joepower wrote:vehicles mann

3) where do you want to drive a vehicle on these maps and why?
? :mrgreen:
I would use one to drive to "Get Drunk" So I can grab pizza, scotch and beer and get back to the game without Milan killing me all the time! :mrgreen:
“Crunchy goodness in every box!”

User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: vehicles

Post by Remus »

This one is 15 months old:
Kiren_and_Milan.jpg
p.s.
She lost the ignition key.
:lol: :lol:
You do not have the required permissions to view the files attached to this post.
User avatar
Yeart
Posts: 267
Joined: 24 Oct 2010, 04:29
Location: Nueva york
Contact:

Re: vehicles

Post by Yeart »

To make cars need a huge map
And as one who goes there says grabbed the turret top and the other is handling it like Halo lol want to make new name of the game will reach Hopelesslo :mrgreen: :joker:
No Longer a Noob
User avatar
newbie
Posts: 196
Joined: 03 Apr 2011, 13:36
Location: Romania,Timisoara,Dragsina
Contact:

Re: vehicles

Post by newbie »

LLLOOOOOLLLL! :lol: :lol: :lol: :lol:
LOL!
LOL!
Yes Remus can you put to drive cars and we shoot from the vehicle pls and we stay whit the gun on the car and the partner drive and i shoot!
AND LOL!
Newbie the captan of the Team:
Extreme_Fighters]
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: vehicles

Post by Lenny »

Which one is Milan and which one is kiren, bcoz from what i've seen, they both dress like girl's :?
“Always be a first rate version of yourself and not a second rate version of someone else.”
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: vehicles

Post by supreme »

Lenny wrote:Which one is Milan and which one is kiren, bcoz from what i've seen, they both dress like girl's :?
haha, common sense :P ofcourse i am driving bcz this is MY jeep.
:
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: vehicles

Post by Lenny »

oh yes, how stupid of me, I forgot Milan's jeep is pink/magenta with :pompom: 's
“Always be a first rate version of yourself and not a second rate version of someone else.”
User avatar
John_H
Posts: 612
Joined: 06 Nov 2009, 10:14

Re: vehicles

Post by John_H »

s :?: stay for shit :lol:

:cheers:
Brigata HG
User avatar
DeadlySpawn
Posts: 206
Joined: 27 Jul 2011, 00:23
Location: Colorado

Re: Vehicles

Post by DeadlySpawn »

profesorhr wrote:Don't you also want an airport to drive some planes?
:lol:
Excelent idea Remus (maybe big airport so this new Airbus can land :lol: ). My doughter can then play too. She will be 10 in November. :pompom: Maybe if the airport could have ground to air missiles that would be nice too. If not at least bow and arrow :cheers:
Ha ha ha ha ha ha ha ha ha ........I can't stop laughing. H a h a...
If you have planes you can do kaumakauze just like you always wanted too haha
Spawn
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: vehicles

Post by Lenny »

Remus
I don't know if this is possible, but could you make just 1 or 2 of the vehicles in each camp, start to move (like the dog does in Dom on a set destination) :?:
Once the vehicle gets to lets say one of the flags, it would go back to it original position, if the player got killed, then the vehicle would stop (like the dog)
I think if possible it would be a good feature.
Players would be able to use it as cover, to get to better locations.
IDK, just a thought.
:cheers:
“Always be a first rate version of yourself and not a second rate version of someone else.”
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: vehicles

Post by Remus »

Lenny wrote:Remus
I don't know if this is possible, but could you make just 1 or 2 of the vehicles in each camp, start to move (like the dog does in Dom on a set destination) :?:
Once the vehicle gets to lets say one of the flags, it would go back to it original position, if the player got killed, then the vehicle would stop (like the dog)
I think if possible it would be a good feature.
Players would be able to use it as cover, to get to better locations.
IDK, just a thought.
Nothing in this game has been designed for vehicles.
Not even the cars and trucks. :mrgreen:
Besides, only 2 maps are suitable for vehicles: ABC and SMC.
But I will study the subject (a game mod and an experimental map are needed).
:cheers:

p.s.
A vehicle cannot behave like the dog in Domination. :lol:
User avatar
profesorhr
Posts: 1116
Joined: 28 Jan 2011, 15:36

Re: vehicles

Post by profesorhr »

U can put tires on the dog instead of his legs?! That will look like the vehicle! (Strange but ....) :mrgreen: :oops:
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: vehicles

Post by Lenny »

We used to have a training mode, It had a moving tank. :wink:
I just think it would be cool if we had some vehicles, that move in the large camps. We don't see enough players in these camps :roll:
Maybe something like this would entice more players to enter these camps
Everybodys too busy collecting points for next months ProPack. That's why a few months ago, i suggested getting more points per kill in large camps.
:cheers:
“Always be a first rate version of yourself and not a second rate version of someone else.”
User avatar
Fuku
Posts: 97
Joined: 27 Dec 2011, 11:58
Location: Poland, Warsaw

Re: vehicles

Post by Fuku »

Yes it can be interesting. But shooting to guy/s who is/are in main building at smc from jeep is uselles. Maybe more power weapons like choppers/tanks big cannon :agree: . It will be more interesting game at smc. Most time at this map you walk somewhere without action.
I always have you at gunpoint
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: vehicles

Post by Lenny »

Fuku. nobody is going to be driving any vehicles in this game, The more complexed the game get's, the less performance (fps) all players will get, some players PC's & some countrys internet struggle already. :roll:

We need to think of new features that won't take up to many resources.
:cheers:
“Always be a first rate version of yourself and not a second rate version of someone else.”
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: vehicles

Post by Remus »

Folks,

There is a significant difference between single-player (offline) and multi-player (online).
In the 1st case you have the entire processing power for you.
In the 2nd case you have to waste most of the processing power for the others.
:lol:
That tank in single-player was a very complex dynamic object.
All the current vehicles are static objects.
To make a few of them dynamic is not a big deal.
The biggest problem is another one: all the dynamic objects have to be broadcasted.
Otherwise you'll get a mess: every player has it's own tank (in a different location and with a different behaviour).
:lol:
Long story short, there are a bunch of resources involved here.
And for 2 maps only, I don't think it's worth the effort.
:wink:
User avatar
Fuku
Posts: 97
Joined: 27 Dec 2011, 11:58
Location: Poland, Warsaw

Re: vehicles

Post by Fuku »

Yes you have right guys. It is not worth, only problems with many issues :cheers:
I always have you at gunpoint
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: vehicles

Post by Lenny »

Remus wrote:Long story short, there are a bunch of resources involved here.
And for 2 maps only, I don't think it's worth the effort.
Ok, to be honest i wish i'd not replied to Prof's stupid joke in the first place. :mad: :lol:


I'm not 100% sure what this entails, but it sounds interesting.
Remus wrote:(a game mod and an experimental map are needed).
“Always be a first rate version of yourself and not a second rate version of someone else.”
Post Reply