the second trigger

Do you want a new feature? Let us know about it.
Post Reply
User avatar
Tawlney
Posts: 26
Joined: 26 May 2010, 22:07
Location: California, USA

the second trigger

Post by Tawlney »

I've been back and playing (thanks to the new mouselook thingy) and have a couple things I would like to see.
1) I really would like to change the key for the second trigger, especially since I have a one button mouse.
2) I would like to use the shift key as a key on my game layout.

oh yeah, I also would like something even more sensitive than 5... maybe its cause I'm used to quake, but I can't follow people moving sideways on my scope zoomed in :wink: :sniper:

Otherwise, I really like what I see. unfortunately, my comp is having trouble with some of the maps with all settings turned down (in large camps).
I like to call myself a pro camper... ;)
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: the second trigger

Post by Remus »

Tawlney wrote:1) I really would like to change the key for the second trigger, especially since I have a one button mouse.
2) I would like to use the shift key as a key on my game layout.
A mouse with a single button?
:lol:
The main problem here is that the Shift key is reserved.
If you use the > auto pickup command and you turn off the automatic items pickup,
you need to press Shift to pick them up.
:wink:
On the other hand, in a browser game there are many restrictions.
The keyboard mapping is one of them.
Some keys cannot be used, other keys are treated different and they cannot be mapped with the rest.
Examples of special keys: Shift, Ctrl, Alt.
:wink:
User avatar
Tawlney
Posts: 26
Joined: 26 May 2010, 22:07
Location: California, USA

Re: the second trigger

Post by Tawlney »

Remus wrote:
Tawlney wrote:1) I really would like to change the key for the second trigger, especially since I have a one button mouse.
2) I would like to use the shift key as a key on my game layout.
A mouse with a single button?
:lol:
yeah I know I need a new mouse, but I'm used to using a different setup for scoping.
Remus wrote:The main problem here is that the Shift key is reserved.
If you use the > auto pickup command and you turn off the automatic items pickup,
you need to press Shift to pick them up.
:wink:

Oooh, that would be nice now that you mention it.
Is there a list of commands floating around out there? :wink:
Remus wrote: On the other hand, in a browser game there are many restrictions.
The keyboard mapping is one of them.
Some keys cannot be used, other keys are treated different and they cannot be mapped with the rest.
Examples of special keys: Shift, Ctrl, Alt.
:wink:
Aaah ok, that makes sense. actually, that would be nice now that you mention it (auto pickup). I'll just use the q and z and whatnot. Also, Is there a list of commands floating around out there?
I like to call myself a pro camper... ;)
Post Reply