Weapons, damage & ammo

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Remus
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Weapons, damage & ammo

Post by Remus »

Most of the veterans had enough time to test both approaches:
1) the previous one
2) double damage and double accuracy, but 50% ammo.
Share your thoughts (including a particular weapon) about them and let's find the "perfect match".

Of course, nothing can be perfect, but we all try to reach perfection.
:mrgreen:
By_zeus
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Re: Weapons, damage & ammo

Post by By_zeus »

remus true matches perfect but
ammo little
basic finish ammo
all players basic kill and basic die
sorry but i think good not :baby:

i think characters must be equal
slightly increased, and ammo
What do you think?
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By_Enes
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Re: Weapons, damage & ammo

Post by By_Enes »

I think the team games of doubles climb bullets

rounds to collect the team games because the nonsense

hand for the start of the team matches, should be discarded immediately

70% of the bullets should be no longer the team games.. :cheers:
Gölge etme, başka ihsan istemez.
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Topz007
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Re: Weapons, damage & ammo

Post by Topz007 »

All weapons are essential, what determines the kind of field in which they are used, for example, in the SMC are the best weapons aw50 (sniper) and shotguns (x-29 pro-and m4).
Already in TFC or EGT, the aw50 is not the best choice.
For each field you need to use the best weapons and enough ammos, for you do not have to run enough to find out more, you'll be dead. :roll:
Invite the terminator,(per example) for him to see what happens on the field when playing some guys on that (trash)list, like, by_cheaters of the life. :mrgreen:
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By_Enes
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Re: Weapons, damage & ammo

Post by By_Enes »

Remus,

TLT do not have aw-50 but EGT have ?

i think Match ammo %70 or %80.. :mrgreen:
Gölge etme, başka ihsan istemez.
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Remus
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Re: Weapons, damage & ammo

Post by Remus »

Topz007 wrote:Invite the terminator,(per example) for him to see what happens on the field when playing some guys on that (trash)list, like, by_cheaters of the life. :mrgreen:
Don't worry.
I killed a bunch of "immortals" in the past days.
:lol:
For a skilled player with good connection, the current approach should be MUCH better.
The purpose of this topic is another one:
1) 1 x damage, 1 x accuracy, 1 x ammo (the previous approach)
2) 2 x damage , 2 x accuracy, 0.5 ammo (the current approach).
3) 1.5 x damage, 1.5 x accuracy, 0.75 ammo
...
What's the perfect match for you?
Also, do you think a particular weapon (for example the shotgun) is too powerful?
As I said before, many opinions = better results.
:cheers:
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Topz007
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Re: Weapons, damage & ammo

Post by Topz007 »

Remus wrote:
Topz007 wrote:Invite the terminator,(per example) for him to see what happens on the field when playing some guys on that (trash)list, like, by_cheaters of the life. :mrgreen:
Don't worry.
I killed a bunch of "immortals" in the past days.
:lol:
For a skilled player with good connection, the current approach should be MUCH better.
The purpose of this topic is another one:
1) 1 x damage, 1 x accuracy, 1 x ammo (the previous approach)
2) 2 x damage , 2 x accuracy, 0.5 ammo (the current approach).
3) 1.5 x damage, 1.5 x accuracy, 0.75 ammo
...
What's the perfect match for you?
Also, do you think a particular weapon (for example the shotgun) is too powerful?
As I said before, many opinions = better results.
:cheers:
as I said, depends on the field in question.
some weapons (and Ammos) are best in a given field and not others, and so on ...
over the hierarchy?, a general is equal to a rookie soldier.
by chance, you've witnessed when some by_cheaters take the field, not kill any chicken, and already has DS?
I have heard talk about it, I'm just watching and trying to gather evidence not to commit injustice.
:cheers:
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Topz007
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Remus
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Re: Weapons, damage & ammo

Post by Remus »

Topz007 wrote:as I said, depends on the field in question.
some weapons (and Ammos) are best in a given field and not others, and so on ...
I don't get it.
Do you want "damage/accuracy/ammo" per map???
That will mess up the entire game.
:?

Topz007 wrote:over the hierarchy?, a general is equal to a rookie soldier.
I didn't change any hierarchy.
What do you mean?
:?
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Topz007
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Re: Weapons, damage & ammo

Post by Topz007 »

Remus wrote:
Topz007 wrote:as I said, depends on the field in question.
some weapons (and Ammos) are best in a given field and not others, and so on ...
I don't get it.
Do you want "damage/accuracy/ammo" per map???
That will mess up the entire game.
:?
Lately, I can not even kill chickens, than immortal morons, I think I need to triple damages and the maximum of available ammunition, to have any chance with these by_cheaters of the life. :roll:
Topz007 wrote:over the hierarchy?, a general is equal to a rookie soldier.
I didn't change any hierarchy.
What do you mean?
:?
I do not think, I feel it in my skin. :mrgreen:
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JackFrost
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Re: Weapons, damage & ammo

Post by JackFrost »

for two days now i have tried to play with the new setting changes, and i must say it is not working for me! "its not having to use all the guns" or amount of bullets- a person receives!...my problem is as soon as i enter room before i can move I'm dead from 1 shot depends on gun used? to a few shoots. (i cant even move at times if a person is standing there). i don't know why! ..and when i regenerate all the way if i make it? , to leap off the balcony. i don't even make it to the ground at most times I'm dead in mid air.
i have to shoot more bullets to kill most players but they in turn only have to use "one to a few" to kill my player. so i got aggravated and left the game room.
Last edited by JackFrost on 25 Sep 2011, 12:48, edited 1 time in total.
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Remus
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Re: Weapons, damage & ammo

Post by Remus »

Topz007 wrote:I do not think, I feel it in my skin. :mrgreen:
Remus wrote:- the gameplay is more balanced
- the players started to use many weapons (they have 14 options after all)
- the players with <1000 frags don't leave the camps so easy if someone with >30,000 joins their camp
That's what you felt.
:wink:
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Remus
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Re: Weapons, damage & ammo

Post by Remus »

Aldinho and Jack are not constructive at all.
I have to quote my own previous posted message:
Remus wrote:The purpose of this topic is another one:
1) 1 x damage, 1 x accuracy, 1 x ammo (the previous approach)
2) 2 x damage , 2 x accuracy, 0.5 ammo (the current approach).
3) 1.5 x damage, 1.5 x accuracy, 0.75 ammo
...
What's the perfect match for you?
Also, do you think a particular weapon (for example the shotgun) is too powerful?
As I said before, many opinions = better results.
:wink:
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Topz007
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Re: Weapons, damage & ammo

Post by Topz007 »

Remus wrote:Aldinho and Jack are not constructive at all.
I have to quote my own previous posted message:
Remus wrote:The purpose of this topic is another one:
1) 1 x damage, 1 x accuracy, 1 x ammo (the previous approach)
2) 2 x damage , 2 x accuracy, 0.5 ammo (the current approach).
3) 1.5 x damage, 1.5 x accuracy, 0.75 ammo
...
What's the perfect match for you?
Also, do you think a particular weapon (for example the shotgun) is too powerful?
As I said before, many opinions = better results.
:wink:
i confess, I do not really understand the proposal, is an imposition for the game?
you already tested option 3?,, 1.5? (want more bullets in my gun)
and bonuses? (damage, accuracy,...),, they still hold?
The important thing is to work.
:cheers:
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Praveen
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Re: Weapons, damage & ammo

Post by Praveen »

Nice Update,

in Camp Game is going faster now
we are killing fast we are dying fast (the same with bad connections) :biggthumbsup:
we are dying in 0,1,2 seconds but we must wait 5 seconds to come back after dying?
in Free For All maybe 3 seconds is enough to come back to the field after dying.
:roll:
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Remus
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Re: Weapons, damage & ammo

Post by Remus »

Topz007 wrote: i confess, I do not really understand the proposal, is an imposition for the game?
The camps were bloated with weapons and ammo.
Most of the players were stuck to 2 weapons (XM-29 and bombs).
A few smart players and a bunch of "face to face" morons.
This must stop!

I want to reduce the amount of ammo to make the players use more weapons.
The previous "Free For All" is the current "Boosted".
So now you can test them both:
1) 1 x damage, 1 x accuracy, 1 x ammo (the previous approach)
2) 2 x damage , 2 x accuracy, 0.5 ammo (the current approach).

Do you like something between them?
For example: 1.5 x damage, 1 x accuracy, 0.75 ammo?

p.s.
I still don't understand why the players with good connection don't like the increased damage.
In the previous Free For All you had about 100-150 damage per 6 bullets in 1 second
Now you have 200-300 damage in the same conditions.
I can kill all the bad connections.
But you cannot!
:?
Are you all "face to face" noobs?
:whatis:
supreme
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Re: Weapons, damage & ammo

Post by supreme »

its worse if you face some bad connection. Even i can't win :) its good for them to waste 1/2 bullet and bad for good connection players who get killed before spawn. I faced nokta, praveen and similar other players, I was dead before seeing them and even dead by shooting first. lost all ammo and they still dancing :P
:)
:
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Remus
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Re: Weapons, damage & ammo

Post by Remus »

Clear the browser cache and reload the game.
A new proposal.
You had: 2 x damage, 2 x accuracy, 0.5 ammo
Now you have: 1.5 x damage, 1 x accuracy, 0.75 ammo.
:cheers:
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slapshot
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Re: Weapons, damage & ammo

Post by slapshot »

I can say it IS working well for me! I am getting cursed by a lot more of the immortals! :mrgreen:

I miss having the previous amount of bullets a bit. But I am using more of the weapons.

But isn't this giving the immortals the same advantages? I notice they all are using the same Monster #3...
“Crunchy goodness in every box!”

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Remus
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Re: Weapons, damage & ammo

Post by Remus »

slapshot wrote:I can say it IS working well for me! I am getting cursed by a lot more of the immortals! :mrgreen:

I miss having the previous amount of bullets a bit. But I am using more of the weapons.

But isn't this giving the immortals the same advantages? I notice they all are using the same Monster #3...
Steve is a smart player with good connection.
:biggthumbsup:

p.s.
If you didn't notice, the current respawning time has been reduced with 33%.
Of course, it's the same time needed for the other player to pick up your weapon.
:lol:
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Lenny
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Re: Weapons, damage & ammo

Post by Lenny »

I was still making my mind up about the 2nd approach, now were on the 3rd approach :shock:
Overall i liked the 2nd approach better than the 1st.
Remus, you are asking us to change the way we play the game, i think we need more time with the 2nd, and then try the 3rd, then we can give you some proper feedback.
I haven't played enough (different) bad connection players yet.

:cheers:
“Always be a first rate version of yourself and not a second rate version of someone else.”
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Remus
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Re: Weapons, damage & ammo

Post by Remus »

Lenny wrote:I was still making my mind up about the 2nd approach, now were on the 3rd approach :shock:
Overall i liked the 2nd approach better than the 1st.
Remus, you are asking us to change the way we play the game, i think we need more time with the 2nd, and then try the 3rd, then we can give you some proper feedback.
I haven't played enough (different) bad connection players yet.
I had to change it because veterans such as Timberwolf, Topz007 and JackFrost are unable to take advantage of the double damage.
They are still trying to kill the bad connection in a dumb face-to-face approach.
So the current one (+50% damage, same accuracy and 75% ammo) should be the best compromise.
:cheers:
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Timberwolf
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Re: Weapons, damage & ammo

Post by Timberwolf »

I don't care what the updates are, really.

Just as long as these moron immortals play on their own.

There are more and more of them.

I don't care if things stayed the way they were. I know already that I'm not playing in a camp with thundercloud and by_30000 and turk_askeri and all these other spastics in the first place.

I was just giving some words of encouragement to my buddies who may be dying a lot faster now than before.

Anything that could be done to kill a pinger is obviously going to have double that effect on a player with good connection.

A good connection player is going to receive more of the packs, be easier to hit, won't twitch and spin.

I've been keeping a Word doc since the first time I watched a bad connection walk through a landmine. To date, I have marked over 360 incidents where a player walks through a landmine and doesn't die, or takes a DS and still manages to kill you before dying. Just yesterday I watched a guy take a DS and kill THREE people before dying! :lol:

And like it or not, most of our "pros" are these types of bad connection twitchers. So anything that's done to make them die faster is going to leave every player with good connection doing one of two things.

1: Hiding like a rat so not to get shot
2: Dying a hell of a lot more

Nothing to be done about. I don't care. I was just stating my opinion.

So don't change it on my account.

When I'm in camp and go up against a pinger who won't die with multiple shots or walks through a DS or is able to kill with 1 megaultrasuperbullet, I don't come gripe about it anymore. I don't leave posts decrying these mucking forons.

I just leave.

:cheers:
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Topz007
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Re: Weapons, damage & ammo

Post by Topz007 »

The camps were bloated with weapons and ammo.
Most of the players were stuck to 2 weapons (XM-29 and bombs).
A few smart players and a bunch of "face to face" morons.
This must stop!

I want to reduce the amount of ammo to make the players use more weapons.
The previous "Free For All" is the current "Boosted".
So now you can test them both:
1) 1 x damage, 1 x accuracy, 1 x ammo (the previous approach)
2) 2 x damage , 2 x accuracy, 0.5 ammo (the current approach).

Do you like something between them?
For example: 1.5 x damage, 1 x accuracy, 0.75 ammo?

p.s.
I still don't understand why the players with good connection don't like the increased damage.
In the previous Free For All you had about 100-150 damage per 6 bullets in 1 second
Now you have 200-300 damage in the same conditions.
I can kill all the bad connections.
But you cannot!
:?
Are you all "face to face" noobs?

That is why the SMC is one of the best fields of the hopeless2,
there, the most lethal weapons are, aw50, shotguns / Winchester,AUG, and the m4-pro/x-29.
this is because they are all now playing only in NCY.
as you will force them to play in other maps?
with all this damage, they just die the next day, there you'l be killed by him.
you kill it, but is also killed by him. And he just die in a week. :mrgreen:
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Re: Weapons, damage & ammo

Post by slapshot »

Timberwolf wrote:I don't care what the updates are, really.

Just as long as these moron immortals play on their own.

There are more and more of them.

I don't care if things stayed the way they were. I know already that I'm not playing in a camp with thundercloud and by_30000 and turk_askeri and all these other spastics in the first place.

I was just giving some words of encouragement to my buddies who may be dying a lot faster now than before.

Anything that could be done to kill a pinger is obviously going to have double that effect on a player with good connection.

A good connection player is going to receive more of the packs, be easier to hit, won't twitch and spin.

I've been keeping a Word doc since the first time I watched a bad connection walk through a landmine. To date, I have marked over 360 incidents where a player walks through a landmine and doesn't die, or takes a DS and still manages to kill you before dying. Just yesterday I watched a guy take a DS and kill THREE people before dying! :lol:

And like it or not, most of our "pros" are these types of bad connection twitchers. So anything that's done to make them die faster is going to leave every player with good connection doing one of two things.

1: Hiding like a rat so not to get shot
2: Dying a hell of a lot more

Nothing to be done about. I don't care. I was just stating my opinion.

So don't change it on my account.

When I'm in camp and go up against a pinger who won't die with multiple shots or walks through a DS or is able to kill with 1 megaultrasuperbullet, I don't come gripe about it anymore. I don't leave posts decrying these mucking forons.

I just leave.

:cheers:
Timber has a good point here. I leave as well, or just hit "> elite camp" and watch 'em all disappear! :mrgreen:
“Crunchy goodness in every box!”

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Remus
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Re: Weapons, damage & ammo

Post by Remus »

slapshot wrote:Timber has a good point here. I leave as well, or just hit "> elite camp" and watch 'em all disappear! :mrgreen:
Josh is right, but we're talking about something else here.
And to conclude: the damage boost is an advantage for the smart players.
Period.

Talking about horrible connections and "immortals", there are other solutions:
- another server in Turkey or Germany
- elite camp
- N out
:cheers:
p.s.
Did you see this movie: http://www.imdb.com/title/tt0215750/" onclick="window.open(this.href);return false;
If not, you should see it.
Those are not "ratones". They are intelligent soldiers.
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Topz007
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Re: Weapons, damage & ammo

Post by Topz007 »

Remus wrote:
slapshot wrote:Timber has a good point here. I leave as well, or just hit "> elite camp" and watch 'em all disappear! :mrgreen:
Josh is right, but we're talking about something else here.
And to conclude: the damage boost is an advantage for the smart players.
Period.

Talking about horrible connections and "immortals", there are other solutions:
- another server in Turkey or Germany
- elite camp
- N out
:cheers:
i has said
http://www.infdat.com/forum/viewtopic.php?f=5&t=1684" onclick="window.open(this.href);return false;
:cheers:
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Re: Weapons, damage & ammo

Post by Timberwolf »

I simply just want to avoid inadvertently giving the bad connection morons an advantage.

Once they learn that they can be rats and live, they'll become "smart" by default, and then we're back at square one.

It's already happening with the deadly strikes. That's why 5 instead of 3 was imperative.

I witness my worst nightmare every time I play.

A player (there are too many of them) who literally owns the camps, runs everyone out, all because he don't die.

This moron has no skills. He doesn't know shit about how to play. He runs around wild, shooting off the pistol and getting 5 or more kills every minute. You can trick him with a landmine every time. He only goes to the same few spots every time. He is a knucklehead idiot who is probably barely 10 years old and can't even spell "Hopeless."

But when you try to shoot him, it takes literally a dozen shots to land one, because he's blinking and twitching. And in that time, he turns, fires and lands like he planned it that way. Win.

Even with a deadly strike, this guy can continue to shoot for 5 bullets.

He just runs around with that messed up connection and owns the camps.

Giving him more damage and more accuracy is something that does worry me.

Say what you will, but there's only so far "smart" takes you in a game where this guy doesn't even receive the damage if you do manage to get lucky and nail his twitching ass with a bullet.

And this guy is a large percentage of the game. This guy is in every single camp about 3 times over.

I don't think I'm talking about something else. I think it ties in together.

Giving us a boost to kill him also gives him a boost. And when he adapts and stops running around like a moron, he again has the advantage.

So, like has been said, the only real solution is for a new server.

These other tweaks along the way just upset the routine for a few days.

:cheers:
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Remus
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Re: Weapons, damage & ammo

Post by Remus »

Timberwolf wrote:I don't think I'm talking about something else. I think it ties in together.

Giving us a boost to kill him also gives him a boost. And when he adapts and stops running around like a moron, he again has the advantage.
Who sees the target first has better chances.
This is an advantage for the smart players and a disadvantage for the face-to-face noobs.
These days I watched many times Kinho40, Lenny, Sootie, noname & slapshot.
All of them with good connection.
And I really enjoyed it.
:cheers:
p.s.
Did you watch this movie: http://www.imdb.com/title/tt0215750/" onclick="window.open(this.href);return false;
If not, you should see it.
Those are not "ratones". They are intelligent soldiers.
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Re: Weapons, damage & ammo

Post by slapshot »

Remus wrote:
Timberwolf wrote:I don't think I'm talking about something else. I think it ties in together.

Giving us a boost to kill him also gives him a boost. And when he adapts and stops running around like a moron, he again has the advantage.
Who sees the target first has better chances.
This is an advantage for the smart players and a disadvantage for the face-to-face noobs.
These days I watched many times Kinho40, Lenny, Sootie, noname & slapshot.
All of them with good connection.
And I really enjoyed it.
:cheers:

Wow! I am honored to be named among players such as these! Kinho40, Lenny & Sootie are VERY good players. Certainly better than I! (Sorry noname, I haven't played in camp with you much, but I'll take Remus's word
:biggthumbsup:)

Thanks boss! :cheers:
“Crunchy goodness in every box!”

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Timberwolf
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Re: Weapons, damage & ammo

Post by Timberwolf »

Oh, please.

Get over the "realistic" bit.

If real soldiers in real warfare had to deal with immortals and 90% of all other soldiers taking bullets without actually dying, they wouldn't dig into the rat holes and wait the enemy out.

They'd drop a f'n nuke on 'em.

:lol: :lol:

Free for all isn't a chess match. Sun Tzu didn't foresee this type of stuff, or "The Art of War" would have been replaced with "WTF!?"
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Remus
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Re: Weapons, damage & ammo

Post by Remus »

Timberwolf wrote:Oh, please.

Get over the "realistic" bit.

If real soldiers in real warfare had to deal with immortals and 90% of all other soldiers taking bullets without actually dying, they wouldn't dig into the rat holes and wait the enemy out.
Josh,

Why do we argue on something obvious?
The bad connections always win in a long fight (exchange of hits).
Increased damage means shorter fight.
So the good connection (presuming he is not a moron) has better chances.

I already gave you 5 examples. And Simon (Scrappitt) is the 6th one.
They don't have significant troubles against bad connections.
:wink:
Of course, if you continue to kill noobs in the beginner camps using the "brave" face-to-face approach
and an obscure account without any Mods boost ... you'll lose against bad connections.
:lol:
:cheers:
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Timberwolf
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Re: Weapons, damage & ammo

Post by Timberwolf »

The bad connections wouldn't always win!

I was the Green Lantern of the noob camps until you whined me out of existence. I had them retiring.

Every day I see these pinger morons wreaking havoc on easy pickings. So I decided to settle the score. But when I do it, it's bad attitude. :baby: But when pros go and make their tora and twit names and phase out 491 noobs/hour with their impossible Internet connections, that's good attitude.

I'm just the only "pro" who will admit it. The rest hide and go to kill ONLY noobs. I go to kill the PROS who are going in there to only kill the noobs.

There's a big damn difference there.

I'm still grudging over that. So everything else is now getting a baseball bat from me! :whatis:

Besides, who wants to play in NCY with ejder and turkaskeri and manga and three Spanish twitchers? That's all I ever find on the "pro" end.
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Re: Weapons, damage & ammo

Post by JackFrost »

supreme wrote:its worse if you face some bad connection. Even i can't win :) its good for them to waste 1/2 bullet and bad for good connection players who get killed before spawn. I faced nokta, praveen and similar other players, I was dead before seeing them and even dead by shooting first. lost all ammo and they still dancing :P
:)


I agree with supreme, same thing happen to me! i got kill before i could fully spawn .. i could not even see them..and i was also dead. and i would shoot all my bullets and still kill me, then i would run out of ammunition..then have to go and refiles wile bad connection player would still have more ammo left?
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Remus
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Re: Weapons, damage & ammo

Post by Remus »

Timberwolf wrote:Besides, who wants to play in NCY with ejder and turkaskeri and manga and three Spanish twitchers? That's all I ever find on the "pro" end.
http://www.infdat.com/hopeless2/HMC.php?op=top&ord=mon" onclick="window.open(this.href);return false;
skul, Sootie, Kinho40, or77, Topz007, Praveen, Lenny, tina, noname, JackFrost, zesuga.
Players with good connection.
:biggthumbsup:
I did (and I still do) almost everything to help the good connections.
But to find you, manga, welano and other veterans in the beginner camps killing the noobs
is something I didn't expect.
I know all of these because the "yellow 2nd monster with eye safety" killed you all in the beginner camps.
:lol:
Not because that monster is the best player.
But because all these veterans in the beginner camps are face-to-face noobs.
:cheers:
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Milan
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Joined: 10 Oct 2009, 08:54

Re: Weapons, damage & ammo

Post by Milan »

Remus wrote: http://www.infdat.com/hopeless2/HMC.php?op=top&ord=mon" onclick="window.open(this.href);return false;
:cheers:
No shit... I am not between first 100 :lol: In September I made 274?
Only yesterday I made > 170 frags for 30-45 min...
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Weapons, damage & ammo

Post by Remus »

Milan wrote:No shit... I am not between first 100 :lol: In September I made 274?
Only yesterday I made > 170 frags for 30-45 min...
The starting point for this month was 8 days ago:
http://www.infdat.com/forum/viewtopic.p ... &start=220" onclick="window.open(this.href);return false;

p.s.
nokta over 7000 frags in 8 days!!!
He looks like an immortal king.
:lol:
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Scrappitt
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Location: UK

Re: Weapons, damage & ammo

Post by Scrappitt »

Milan wrote: Only yesterday I made > 170 frags for 30-45 min...
Pinger :lol:

:shock:
Scrap


Officially Retired!
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slapshot
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Re: Weapons, damage & ammo

Post by slapshot »

Remus wrote:
Milan wrote:No shit... I am not between first 100 :lol: In September I made 274?
Only yesterday I made > 170 frags for 30-45 min...
The starting point for this month was 8 days ago:
http://www.infdat.com/forum/viewtopic.p ... &start=220" onclick="window.open(this.href);return false;

p.s.
nokta over 7000 frags in 8 days!!!
He looks like an immortal king.
:lol:

Yes! When you start killing him, he curses and leaves the camp! :sniper:
“Crunchy goodness in every box!”

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Remus
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Re: Weapons, damage & ammo

Post by Remus »

slapshot wrote:
Remus wrote:p.s.
nokta over 7000 frags in 8 days!!!
He looks like an immortal king.
:lol:
Yes! When you start killing him, he curses and leaves the camp! :sniper:
:lol:
You found the key to success.
Feel free to share it to Josh, our beloved TimberPuppy.
:biggthumbsup:
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Timberwolf
Posts: 1311
Joined: 21 Oct 2009, 06:37

Re: Weapons, damage & ammo

Post by Timberwolf »

Only two people on that short list actually have good connections, though. :wink:

They're only "good" if you compare them to welano or juan or manga or someone.

So I imagine it is easier and better. I won't deny for a second that a middling player with regular twitchiness reaps a huge advantage from this.

They're just hard enough to aim at...

And when did a yellow monster with glasses ever beat me?

Last time I seen one of those schmucks was on FZC, and I beat that ugly thing up like a big-mouthed wife before a suicide Turk came in and dropped my FPS from 48 to 22. :baby:

Overall, yeah, I see where this is a good thing for a lot of players.

And using this update, I can kill some now faster. But I'd be lying if I said it was personally an improvement for me.

This screen shot is misleading, because by_zeus didn't come until I left and me, praveen and sootie don't even shoot each other. So I was playing only with altriois or w/e, reis_ahmet, and a few other noobs under 4k frags, and the only reason I have more kills than deaths is because I used about 20 DS on reis and others.

For me, that's really bad! In free for all, I always at least have a 2:1, even if it's all pingers (team matches are different; I've had 20/60 in there before lol). Because while I might not be able to kill them as quickly, I'm also able to survive for more than 1 passerby bullet.
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By_zeus
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Location: TR

Re: Weapons, damage & ammo

Post by By_zeus »

WHAT are u said want? :biggthumbsup:
my about :wink:
Mustafa Kemal Atatürk
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Remus
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Re: Weapons, damage & ammo

Post by Remus »

Timberwolf wrote:Overall, yeah, I see where this is a good thing for a lot of players.

And using this update, I can kill some now faster. But I'd be lying if I said it was personally an improvement for me.
You are right about the bad connections, but the today update is the final and the best one:
+33% damage and -33% ammo.
Better game dynamics, more weapons involved, faster frags.
:wink:
Until the turkish players will have their server in Turkey or Germany (if any :mrgreen: ),
instead of moaning all the time, you should help Jack to create the Trash/Pingers list.
All the players marked "pinger" might get -25% damage and -25% speed.
:lol:
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Timberwolf
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Re: Weapons, damage & ammo

Post by Timberwolf »

Ask someone what they think about the update and then call it "moaning" if it's not an answer you want to hear.

Must be a European thing.

:cheers:
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Scrappitt
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Re: Weapons, damage & ammo

Post by Scrappitt »

Timberwolf wrote:Ask someone what they think about the update and then call it "moaning" if it's not an answer you want to hear.

Must be a European thing.

:cheers:
Its certainly something that European women practise a lot :lol:

:shock:
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Timberwolf
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Re: Weapons, damage & ammo

Post by Timberwolf »

:lol:
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Remus
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Re: Weapons, damage & ammo

Post by Remus »

Timberwolf wrote:Ask someone what they think about the update and then call it "moaning" if it's not an answer you want to hear.

Must be a European thing.
The americans asked for it: http://www.infdat.com/forum/viewtopic.php?f=3&t=3229" onclick="window.open(this.href);return false;
You are all ... hopeless guys!
:lol:
The current "Boosted" is the previous "Free For All".
If you want me to roll back (face-to-face noobs without any tactics), just let me know.
:cheers:
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Timberwolf
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Re: Weapons, damage & ammo

Post by Timberwolf »

If it's working well for all those other guys, then obviously leave it in place.

:cheers:

For me, personally, this causes me to die about 40 more times per 100 frags than before.

But that's no big deal in the grand scheme. I will rework what I'm doing, like I've had to many times.

So if this update is good for everyone else, leave it.

All our guys with decent connection need a way to combat the pingers.

I will join JackFrost in the belfry and we bats will snipe the rats. :twisted:
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skul
Posts: 146
Joined: 29 Mar 2011, 22:35

Re: Weapons, damage & ammo

Post by skul »

Lenny wrote:I was still making my mind up about the 2nd approach, now were on the 3rd approach :shock:
Overall i liked the 2nd approach better than the 1st.
Remus, you are asking us to change the way we play the game, i think we need more time with the 2nd, and then try the 3rd, then we can give you some proper feedback.
I haven't played enough (different) bad connection players yet.
:cheers:
I prefer the 2nd than the 1st and then the 3rd... But the 3rd is ok! Well, the 4th is ok too! I got much more frags with the 2nd(the best for numbers of frags for me).

wandering...
Styles: 1) face-to-face suicide player (beginners) - 2) “rat” (needs strategy, intelligence)
I play “rat” mode cause is non-sense face-to-face for me. I think we all want to play a game the most next to real life war; no one goes to kill face-to-face in a war.
Why a lot of players goes to face-to-face suicide mode? I think to get more frags. Why to get more frags? Cause the High Scores is all about, only about frags quantity… What if we had more scores like “Hours played”, “Head-shot”, “Accuracy %” and many others quality measures like that. It means more quality and less quantity.

The bad connection players make too much frags in less time than the good connection players. As the score counts only frags as the “best” players, the good connection players get disadvantage....the good connection takes much more time to make the same amount of frags... suggestion: decrease the health, speed, accuracy and everything else of bad connection player(trash list).
VERY bad connection + skilled player = IMMORTAL ..... There are two in the top of this immortal list: nokta the 1st and juan the 2nd.
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By_Enes
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Re: Weapons, damage & ammo

Post by By_Enes »

I think games should be high levels of bullets. :roll:

in Tournament Match For Example:
By_Fatih vs kurt

By_Fatih health will 100
kurt health will 140 or 160[ at least 110]
This may be unfair to
I give back to our lives.. :biggthumbsup:
Gölge etme, başka ihsan istemez.
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slapshot
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Re: Weapons, damage & ammo

Post by slapshot »

By_Enes wrote:I think games should be high levels of bullets. :roll:

in Tournament Match For Example:
By_Fatih vs kurt

By_Fatih health will 100
kurt health will 140 or 160[ at least 110]
This may be unfair to
I give back to our lives.. :biggthumbsup:
This was the point of the BadCon list! Don't act like you do not understand this!
THIS IS YOUR LAST WARNING!
“Crunchy goodness in every box!”

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