I think a permanent F / D ratio should be,
the number of teams being defeated defeated,
they are subject to start from 0,
I think the teams score start from zero.
therefore most of the game because the player does not return to,
Permanent F / D
F is K so K/D
If such claims easier to play better teams,
conditions such as purchasing team:
K/D: +1.75
can
Team:%75 Won , If the game is too develop such
and new weapon simples.
Pro Weapons.
to kill a death rate of permanent
- By_Enes
- Posts: 782
- Joined: 18 Aug 2011, 11:25
to kill a death rate of permanent
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- mucaht2
- Posts: 109
- Joined: 23 Oct 2010, 12:22
Re: to kill a death rate of permanent
I think1 :By_Enes wrote:I think a permanent F / D ratio should be,
the number of teams being defeated defeated,
they are subject to start from 0,
I think the teams score start from zero.
therefore most of the game because the player does not return to,
Permanent F / D
F is K so K/D
If such claims easier to play better teams,
conditions such as purchasing team:
K/D: +1.75
can
Team:%75 Won , If the game is too develop such
and new weapon simples.
Pro Weapons.
Affirmative
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ße Quiet...!!!
|~ Lon'S ~|
ße Quiet...!!!
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- Praveen
- Posts: 874
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- Location: C:\WINDOWS
Re: to kill a death rate of permanent
Do you playing Soldier Front these days?mucaht2 wrote: I think1 :
Affirmative
- mucaht2
- Posts: 109
- Joined: 23 Oct 2010, 12:22
Re: to kill a death rate of permanent
I don't know Soldier Front game. ?Praveen wrote:Do you playing Soldier Front these days?mucaht2 wrote: I think1 :
Affirmative :bigthumbsup:
:ol:
I just play Hopeless 2
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ße Quiet...!!!
|~ Lon'S ~|
ße Quiet...!!!
|~ Lon'S ~|
- By_Enes
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- Joined: 18 Aug 2011, 11:25
Re: to kill a death rate of permanent
Do not answer this intriguing chapter
- Remus
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- Joined: 08 Oct 2009, 12:45
Re: to kill a death rate of permanent
I'm not interested in K/D ratio.By_Enes wrote:Do not answer this intriguing chapter
Huge value for "immortals" and decent value for the rest of the players.
I'm interested in feedback from active players.
http://www.infdat.com/hopeless2/HMCinfo ... me=By_Enes" onclick="window.open(this.href);return false;
Only 34 frags in the past 3 weeks.
You are not one of them.
- slapshot
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- Location: USA, Michigan
- Contact:
Re: to kill a death rate of permanent
By_Enes wrote:I think a permanent F / D ratio should be,
the number of teams being defeated defeated,
they are subject to start from 0,
I think the teams score start from zero.
therefore most of the game because the player does not return to,
Permanent F / D
F is K so K/D
If such claims easier to play better teams,
conditions such as purchasing team:
K/D: +1.75
can
Team:%75 Won , If the game is too develop such
and new weapon simples.
Pro Weapons.
While this certainly is an intriguing idea, an immortal's. K/D ratio is not necessarily a "true" measure. It would be too difficult to gauge.
“Crunchy goodness in every box!”
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: to kill a death rate of permanent
The K/D ratio is irrelevant.slapshot wrote:While this certainly is an intriguing idea, an immortal's. K/D ratio is not necessarily a "true" measure. It would be too difficult to gauge.
You can see the best players in action: their movements and their strategy.
K/D ratio is about "frags fest", "bad connections" and "immortals".
- By_Enes
- Posts: 782
- Joined: 18 Aug 2011, 11:25
Re: to kill a death rate of permanent
I mean it as a mathematical term,
400/10(full K/d):recording whether or not a member, has since died and the killing rate.
400/10 needs 4.0
400/10(full K/d):recording whether or not a member, has since died and the killing rate.
400/10 needs 4.0