vehicles
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: vehicles
joe, read this topic: http://infdat.com/forum/viewtopic.php?f=5&t=76" onclick="window.open(this.href);return false;
So it will never happen
So it will never happen
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: vehicles
1) a 1st person shooter is not a racing game.joepower wrote:vehicles mann
2) do you see any vehicles?
3) where do you want to drive a vehicle on these maps and why?
4) all the players who asked for vehicles were 10-13 years old childs.
Are you one of them?
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: vehicles
He is! He is 13 yrs oldRemus wrote: 4) all the players who asked for vehicles were 10-13 years old childs.
Are you one of them?
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
-
- Posts: 13
- Joined: 18 Jan 2010, 23:18
Re: vehicles
lol
"When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, unlike the passengers in his car"
- DeadlySpawn
- Posts: 206
- Joined: 27 Jul 2011, 00:23
- Location: Colorado
Vehicles
You should have a drivable vehicles and a turret mounted on it or h=just ram into other players.
Spawn
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Vehicles
Don't you also want an airport to drive some planes?DeadlySpawn wrote:You should have a drivable vehicles and a turret mounted on it or h=just ram into other players.
- profesorhr
- Posts: 1116
- Joined: 28 Jan 2011, 15:36
Re: Vehicles
Don't you also want an airport to drive some planes?
[/quote]
Excelent idea Remus (maybe big airport so this new Airbus can land ). My doughter can then play too. She will be 10 in November. Maybe if the airport could have ground to air missiles that would be nice too. If not at least bow and arrow
Ha ha ha ha ha ha ha ha ha ........I can't stop laughing. H a h a...
[/quote]
Excelent idea Remus (maybe big airport so this new Airbus can land ). My doughter can then play too. She will be 10 in November. Maybe if the airport could have ground to air missiles that would be nice too. If not at least bow and arrow
Ha ha ha ha ha ha ha ha ha ........I can't stop laughing. H a h a...
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
- slapshot
- Posts: 3041
- Joined: 11 Feb 2011, 16:01
- Location: USA, Michigan
- Contact:
Re: vehicles
I would use one to drive to "Get Drunk" So I can grab pizza, scotch and beer and get back to the game without Milan killing me all the time!Remus wrote:joepower wrote:vehicles mann
3) where do you want to drive a vehicle on these maps and why?
?
“Crunchy goodness in every box!”
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: vehicles
This one is 15 months old:
She lost the ignition key.
p.s.She lost the ignition key.
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- Yeart
- Posts: 267
- Joined: 24 Oct 2010, 04:29
- Location: Nueva york
- Contact:
Re: vehicles
To make cars need a huge map
And as one who goes there says grabbed the turret top and the other is handling it like Halo lol want to make new name of the game will reach Hopelesslo
And as one who goes there says grabbed the turret top and the other is handling it like Halo lol want to make new name of the game will reach Hopelesslo
No Longer a Noob
- newbie
- Posts: 196
- Joined: 03 Apr 2011, 13:36
- Location: Romania,Timisoara,Dragsina
- Contact:
Re: vehicles
LLLOOOOOLLLL!
LOL!
LOL!
Yes Remus can you put to drive cars and we shoot from the vehicle pls and we stay whit the gun on the car and the partner drive and i shoot!
AND LOL!
LOL!
LOL!
Yes Remus can you put to drive cars and we shoot from the vehicle pls and we stay whit the gun on the car and the partner drive and i shoot!
AND LOL!
Newbie the captan of the Team:
Extreme_Fighters]
Extreme_Fighters]
- Lenny
- Posts: 2129
- Joined: 06 Jan 2010, 14:52
Re: vehicles
Which one is Milan and which one is kiren, bcoz from what i've seen, they both dress like girl's
“Always be a first rate version of yourself and not a second rate version of someone else.”
-
- Posts: 2240
- Joined: 10 Oct 2009, 13:23
Re: vehicles
haha, common sense ofcourse i am driving bcz this is MY jeep.Lenny wrote:Which one is Milan and which one is kiren, bcoz from what i've seen, they both dress like girl's
:
- Lenny
- Posts: 2129
- Joined: 06 Jan 2010, 14:52
Re: vehicles
oh yes, how stupid of me, I forgot Milan's jeep is pink/magenta with 's
“Always be a first rate version of yourself and not a second rate version of someone else.”
- DeadlySpawn
- Posts: 206
- Joined: 27 Jul 2011, 00:23
- Location: Colorado
Re: Vehicles
If you have planes you can do kaumakauze just like you always wanted too hahaprofesorhr wrote:Don't you also want an airport to drive some planes?
Excelent idea Remus (maybe big airport so this new Airbus can land ). My doughter can then play too. She will be 10 in November. Maybe if the airport could have ground to air missiles that would be nice too. If not at least bow and arrow
Ha ha ha ha ha ha ha ha ha ........I can't stop laughing. H a h a...
Spawn
- Lenny
- Posts: 2129
- Joined: 06 Jan 2010, 14:52
Re: vehicles
Remus
I don't know if this is possible, but could you make just 1 or 2 of the vehicles in each camp, start to move (like the dog does in Dom on a set destination)
Once the vehicle gets to lets say one of the flags, it would go back to it original position, if the player got killed, then the vehicle would stop (like the dog)
I think if possible it would be a good feature.
Players would be able to use it as cover, to get to better locations.
IDK, just a thought.
I don't know if this is possible, but could you make just 1 or 2 of the vehicles in each camp, start to move (like the dog does in Dom on a set destination)
Once the vehicle gets to lets say one of the flags, it would go back to it original position, if the player got killed, then the vehicle would stop (like the dog)
I think if possible it would be a good feature.
Players would be able to use it as cover, to get to better locations.
IDK, just a thought.
“Always be a first rate version of yourself and not a second rate version of someone else.”
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: vehicles
Nothing in this game has been designed for vehicles.Lenny wrote:Remus
I don't know if this is possible, but could you make just 1 or 2 of the vehicles in each camp, start to move (like the dog does in Dom on a set destination)
Once the vehicle gets to lets say one of the flags, it would go back to it original position, if the player got killed, then the vehicle would stop (like the dog)
I think if possible it would be a good feature.
Players would be able to use it as cover, to get to better locations.
IDK, just a thought.
Not even the cars and trucks.
Besides, only 2 maps are suitable for vehicles: ABC and SMC.
But I will study the subject (a game mod and an experimental map are needed).
p.s.
A vehicle cannot behave like the dog in Domination.
- profesorhr
- Posts: 1116
- Joined: 28 Jan 2011, 15:36
Re: vehicles
U can put tires on the dog instead of his legs?! That will look like the vehicle! (Strange but ....)
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
- Lenny
- Posts: 2129
- Joined: 06 Jan 2010, 14:52
Re: vehicles
We used to have a training mode, It had a moving tank.
I just think it would be cool if we had some vehicles, that move in the large camps. We don't see enough players in these camps
Maybe something like this would entice more players to enter these camps
Everybodys too busy collecting points for next months ProPack. That's why a few months ago, i suggested getting more points per kill in large camps.
I just think it would be cool if we had some vehicles, that move in the large camps. We don't see enough players in these camps
Maybe something like this would entice more players to enter these camps
Everybodys too busy collecting points for next months ProPack. That's why a few months ago, i suggested getting more points per kill in large camps.
“Always be a first rate version of yourself and not a second rate version of someone else.”
- Fuku
- Posts: 97
- Joined: 27 Dec 2011, 11:58
- Location: Poland, Warsaw
Re: vehicles
Yes it can be interesting. But shooting to guy/s who is/are in main building at smc from jeep is uselles. Maybe more power weapons like choppers/tanks big cannon . It will be more interesting game at smc. Most time at this map you walk somewhere without action.
I always have you at gunpoint
- Lenny
- Posts: 2129
- Joined: 06 Jan 2010, 14:52
Re: vehicles
Fuku. nobody is going to be driving any vehicles in this game, The more complexed the game get's, the less performance (fps) all players will get, some players PC's & some countrys internet struggle already.
We need to think of new features that won't take up to many resources.
We need to think of new features that won't take up to many resources.
“Always be a first rate version of yourself and not a second rate version of someone else.”
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: vehicles
Folks,
There is a significant difference between single-player (offline) and multi-player (online).
In the 1st case you have the entire processing power for you.
In the 2nd case you have to waste most of the processing power for the others.
That tank in single-player was a very complex dynamic object.
All the current vehicles are static objects.
To make a few of them dynamic is not a big deal.
The biggest problem is another one: all the dynamic objects have to be broadcasted.
Otherwise you'll get a mess: every player has it's own tank (in a different location and with a different behaviour).
Long story short, there are a bunch of resources involved here.
And for 2 maps only, I don't think it's worth the effort.
There is a significant difference between single-player (offline) and multi-player (online).
In the 1st case you have the entire processing power for you.
In the 2nd case you have to waste most of the processing power for the others.
That tank in single-player was a very complex dynamic object.
All the current vehicles are static objects.
To make a few of them dynamic is not a big deal.
The biggest problem is another one: all the dynamic objects have to be broadcasted.
Otherwise you'll get a mess: every player has it's own tank (in a different location and with a different behaviour).
Long story short, there are a bunch of resources involved here.
And for 2 maps only, I don't think it's worth the effort.
- Fuku
- Posts: 97
- Joined: 27 Dec 2011, 11:58
- Location: Poland, Warsaw
Re: vehicles
Yes you have right guys. It is not worth, only problems with many issues
I always have you at gunpoint
- Lenny
- Posts: 2129
- Joined: 06 Jan 2010, 14:52
Re: vehicles
Ok, to be honest i wish i'd not replied to Prof's stupid joke in the first place.Remus wrote:Long story short, there are a bunch of resources involved here.
And for 2 maps only, I don't think it's worth the effort.
I'm not 100% sure what this entails, but it sounds interesting.
Remus wrote:(a game mod and an experimental map are needed).
“Always be a first rate version of yourself and not a second rate version of someone else.”