NEW WEAPONS

Do you want a new feature? Let us know about it.
Post Reply
German753
Posts: 19
Joined: 20 Dec 2012, 17:55

NEW WEAPONS

Post by German753 »

1 Remus could u add a stationary weapon like this or similar to it.....

2 Could you also add a button or comand that lets u lay down?????

3 And could you add a board or object that lets u hover sideways above the map.... but place 2 of them one oppisite sides of map

these are all suggestions that i have see on other games......... :biggthumbsup:
You do not have the required permissions to view the files attached to this post.
User avatar
lipus123
Posts: 3
Joined: 28 Dec 2012, 10:24
Location: slovenija
Contact:

Re: NEW WEAPONS

Post by lipus123 »

German753 wrote:1 Remus could u add a stationary weapon like this or similar to it.....

2 Could you also add a button or comand that lets u lay down?????

3 And could you add a board or object that lets u hover sideways above the map.... but place 2 of them one oppisite sides of map

these are all suggestions that i have see on other games......... :biggthumbsup:
lipušššššššššššš
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: NEW WEAPONS

Post by supreme »

lipus123 wrote:
German753 wrote:1 Remus could u add a stationary weapon like this or similar to it.....

2 Could you also add a button or comand that lets u lay down?????

3 And could you add a board or object that lets u hover sideways above the map.... but place 2 of them one oppisite sides of map

these are all suggestions that i have see on other games......... :biggthumbsup:
you will get all these things one day.. Dont ask me about the day :)
:
German753
Posts: 19
Joined: 20 Dec 2012, 17:55

Re: NEW WEAPONS

Post by German753 »

supreme wrote:
lipus123 wrote:
German753 wrote:1 Remus could u add a stationary weapon like this or similar to it.....

2 Could you also add a button or comand that lets u lay down?????

3 And could you add a board or object that lets u hover sideways above the map.... but place 2 of them one oppisite sides of map

these are all suggestions that i have see on other games......... :biggthumbsup:
you will get all these things one day.. Dont ask me about the day :)

I hope so :smile:
andrey
Posts: 220
Joined: 10 Nov 2011, 21:24
Location: sacromento california

Re: NEW WEAPONS

Post by andrey »

COOOL :biggthumbsup: :biggthumbsup: :biggthumbsup: :biggthumbsup:
SILVER SEBRIGHT

ONE BYTE
andrey
Posts: 220
Joined: 10 Nov 2011, 21:24
Location: sacromento california

Re: NEW WEAPONS

Post by andrey »

Hey boss? Can you add to the guns so that we can zoom in with the guns please??? More realistic?? :biggthumbsup: :biggthumbsup:
SILVER SEBRIGHT

ONE BYTE
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: NEW WEAPONS

Post by slapshot »

andrey wrote:Hey boss? Can you add to the guns so that we can zoom in with the guns please??? More realistic?? :biggthumbsup: :biggthumbsup:
But you can zoom with the scoped guns. When looking through the scope, use "W" to zoom in, "S" to zoom out.
“Crunchy goodness in every box!”

andrey
Posts: 220
Joined: 10 Nov 2011, 21:24
Location: sacromento california

Re: NEW WEAPONS

Post by andrey »

No like in " die2hard" I can zoom in with any gun even a pistle!!!

All guns !! :biggthumbsup: :biggthumbsup:
SILVER SEBRIGHT

ONE BYTE
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: NEW WEAPONS

Post by Remus »

andrey wrote:No like in " die2hard" I can zoom in with any gun even a pistle!!!

All guns !! :biggthumbsup:
First of all, I'm not interested in more or less obscure games.
:mrgreen:
Secondly, a scope for pistol is a stupidity.
All the pistols have low accuracy, so a scope does not help at all.
In the real life, a few very expensive pistols have laser sight.
But that's because in the real life you don't have a crosshair (present in any 1st person shooter).

Go to that game and tell them to enable the scope even for knife.
:biggthumbsup:
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: NEW WEAPONS

Post by Lenny »

:lol:
“Always be a first rate version of yourself and not a second rate version of someone else.”
andrey
Posts: 220
Joined: 10 Nov 2011, 21:24
Location: sacromento california

Re: NEW WEAPONS

Post by andrey »

Not scopes!!!! Just using the guns top metal zooming in thingys!!

I 'll put an attachment for you people probably tommorrow cause im at school right now.
SILVER SEBRIGHT

ONE BYTE
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: NEW WEAPONS

Post by Remus »

andrey wrote:Not scopes!!!! Just using the guns top metal zooming in thingys!!
The weapon in the middle of the screen and closer to the camera?
What's the point in that?
Hopeless 2 is a 1st/3rd person shooter anyway.
Many players use the 3rd person view.
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: NEW WEAPONS

Post by slapshot »

Remus wrote:
andrey wrote:Not scopes!!!! Just using the guns top metal zooming in thingys!!
The weapon in the middle of the screen and closer to the camera?
What's the point in that?
Hopeless 2 is a 1st/3rd person shooter anyway.
Many players use the 3rd person view.

Andrey, I believe what you are referring to is a view that simulates "aim" of the weapon, which in real life, is not at all how it looks. And Remus is correct, most players use the 3rd person view. So your view is behind the player.
“Crunchy goodness in every box!”

andrey
Posts: 220
Joined: 10 Nov 2011, 21:24
Location: sacromento california

Re: NEW WEAPONS

Post by andrey »

I just think that it would be funner!!

And Mike said that he would play if Remus adds the " aim" or the reloading like every 30 shots.




And it would be more harder to play and not shoot at full ammo "304" shots fully nonstop automaticlly!!!!
SILVER SEBRIGHT

ONE BYTE
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: NEW WEAPONS

Post by Lenny »

andrey wrote:if Remus adds the " aim" or the reloading like every 30 shots.
SpaceWASDQXCUZELV12345678
And now you want more keys to press :?: :think:
“Always be a first rate version of yourself and not a second rate version of someone else.”
andrey
Posts: 220
Joined: 10 Nov 2011, 21:24
Location: sacromento california

Re: NEW WEAPONS

Post by andrey »

Right click in the mouse for pistles??? :biggthumbsup: :biggthumbsup:
SILVER SEBRIGHT

ONE BYTE
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: NEW WEAPONS

Post by Remus »

Who needs this stupid view (aka DOOM 1993) and game "feature"?
stupid_view.jpg
A kind of "ignore the crosshair because the pistol is too big in my eyes".
:lol:

p.s.
Many teenagers don't understand a basic fact:
In most of the cases, something realistic is not funny at all.
For this reason 99% of the games on the market are dead in a couple of years.
For the same reason, the multi-gigabyte games such as Counter Strike or Call of Duty have less and less players.
They look great thanks to those GB of textures and high-detailed 3D models,
but most of the players get bored after 15 minutes.
A few annoying features in these games:
- reloading
- aiming
- realistic ammo amount
- bad game dynamics (they are based of Ageia/Havok and the motion sucks).
You won't see any of these features in Hopeless 2.
:wink:
You do not have the required permissions to view the files attached to this post.
andrey
Posts: 220
Joined: 10 Nov 2011, 21:24
Location: sacromento california

Re: NEW WEAPONS

Post by andrey »

So You wont install the aiming thingy??
SILVER SEBRIGHT

ONE BYTE
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: NEW WEAPONS

Post by slapshot »

andrey wrote:So You wont install the aiming thingy??
Assuming you've read all of his previous posts, uhhh, yeah. He'll get right on that.
:roll: :lol:
“Crunchy goodness in every box!”

User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: NEW WEAPONS

Post by Remus »

andrey wrote:So You wont install the aiming thingy??
Clear the browser cache and reload the game.
You got this "amazing" feature for pistols only.
x2 zoom and x2 accuracy.
It doesn't mean almost anything, but be happy and leave me alone now.
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: NEW WEAPONS

Post by slapshot »

Remus wrote:
andrey wrote:So You wont install the aiming thingy??
Clear the browser cache and reload the game.
You got this "amazing" feature for pistols only.
x2 zoom and x2 accuracy.
It doesn't mean almost anything, but be happy and leave me alone now.
Really? He get's the aiming thingy and profesorhr and don't get to drive the jeep? I see how we rate.
:evil:

:lol:
“Crunchy goodness in every box!”

User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: NEW WEAPONS

Post by Remus »

slapshot wrote:Really? He get's the aiming thingy and profesorhr and don't get to drive the jeep? I see how we rate.
:evil:

:lol:
He got this stupid feature because it's available in Far Cry, Call of Duty and Crysis.
:mrgreen:
Talking about vehicles:
A single jeep for 8 players?
A single jeep for 2 maps (ABC and SMC) of 15?
As I said several times before, this game has not been designed for vehicles.
A racing game maybe later ... :mrgreen:
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: NEW WEAPONS

Post by supreme »

Though I should not speak at this very moment :P but i cant stop myself. what about a moving jeep, players can use that as lift when they tired of running .. and ofcourse jeep speek would be bit more than my waling speed. :P i know you will love me so much for this brilliant idea :P
:
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: NEW WEAPONS

Post by Remus »

supreme wrote:what about a moving jeep
Remus wrote:As I said several times before, this game has not been designed for vehicles.
That jeep is not a vehicle.
It's a static 3D model.
For vehicles, you need a dedicated game engine, dedicated maps, VEHICLES and a bunch of new character animations.
:wink:
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: NEW WEAPONS

Post by supreme »

what about skating shoes :P
:
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: NEW WEAPONS

Post by Remus »

supreme wrote:what about skating shoes :P
You got the "Run" feature.
Now you want something even faster ... :evil:

p.s.
In this 7MB browser based game you have 14 different characters and 14 simultaneous weapons.
So here, every change is multiplied by 14.
Not even in those multi-gigabytes standalone games (Far Cry 2, Crysis 2) you can find these numbers.
I want to enable 2 more weapons (16 simultaneous weapons) and I need over 200 new animations for that damned knife.
So it will take a while because I'm busy with other things these days.
A game with an infinite number of features does not exist.
And a 7MB game cannot compete with a 7GB one.

Keep in mind all of these.
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: NEW WEAPONS

Post by supreme »

Remus wrote:
supreme wrote:what about skating shoes :P
You got the "Run" feature.
Now you want something even faster ... :evil:

p.s.
In this 7MB browser based game you have 14 different characters and 14 simultaneous weapons.
So here, every change is multiplied by 14.
Not even in those multi-gigabytes standalone games (Far Cry 2, Crysis 2) you can find these numbers.
I want to enable 2 more weapons (16 simultaneous weapons) and I need over 200 new animations for that damned knife.
So it will take a while because I'm busy with other things these days.
A game with an infinite number of features does not exist.
And a 7MB game cannot compete with a 7GB one.

Keep in mind all of these.
Please dont be serious, as my flipping mind cannot suggest anything because i am short of assignment submission time :P only few more minutes :(
:
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: NEW WEAPONS

Post by supreme »

if u treat jeep like a player and place skating shoes then will this make difference?
:
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: NEW WEAPONS

Post by supreme »

I am backkkkk :P atleast Remus please i need a lift in camp. i cant walk all the time just to see players and speaking to them. please make invisible lift for me that i keep on taking round of the camps. how about this? love it? good :P
:
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: NEW WEAPONS

Post by slapshot »

supreme wrote:I am backkkkk :P atleast Remus please i need a lift in camp. i cant walk all the time just to see players and speaking to them. please make invisible lift for me that i keep on taking round of the camps. how about this? love it? good :P
Go do your assignment! :whatis: :lol:
“Crunchy goodness in every box!”

supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: NEW WEAPONS

Post by supreme »

slapshot wrote:
supreme wrote:I am backkkkk P atleast Remus please i need a lift in camp. i cant walk all the time just to see players and speaking to them. please make invisible lift for me that i keep on taking round of the camps. how about this? love it? good :
Go do your assignment! :whatis: :lol
:| :sad: :cry:
:
andrey
Posts: 220
Joined: 10 Nov 2011, 21:24
Location: sacromento california

Re: NEW WEAPONS

Post by andrey »

Thanks Boss!! :biggthumbsup: :biggthumbsup: :biggthumbsup: :biggthumbsup: ....ETC
SILVER SEBRIGHT

ONE BYTE
User avatar
John_H
Posts: 612
Joined: 06 Nov 2009, 10:14

Re: NEW WEAPONS

Post by John_H »

What about a "Capture the jeep"...
1 drives and the 2nd at the machine gun on it :mrgreen:
Brigata HG
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: NEW WEAPONS

Post by supreme »

John_H wrote:What about a "Capture the jeep"...
1 drives and the 2nd at the machine gun on it :mrgreen:
wowwwwwwww, you are Genioussssss :P
:
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: NEW WEAPONS

Post by Remus »

andrey wrote:Thanks Boss!! :biggthumbsup:
Clear the browser cache and reload the game.
This view has been enabled for pistols and shotguns (but this subject is closed now).
For shotguns, x2 accuracy is something useful.
Now you have:
- 2 pistols with double view
- 2 shotguns with double view
- 2 machine guns with double view
- 4 weapons with scope
- 2 super guns (machine guns with grenades launcher)
- 2 rocket launchers
In a future update you'll get a knife and a crossbow.
:wink:
Lenny wrote:Is there a reason why we have teleports in KIN & not in SMC
This is a good idea.
Please take a few veterans, study the map and find the best spots for 2 teleporters and 4 destinations.
Obviously, some screenshots will be very handy.
:cheers:
User avatar
mucaht
Posts: 291
Joined: 11 Oct 2009, 12:31
Location: Turkey

Re: NEW WEAPONS

Post by mucaht »

Oww nice :) :biggthumbsup:
There's a bullet for you
User avatar
profesorhr
Posts: 1116
Joined: 28 Jan 2011, 15:36

Re: NEW WEAPONS

Post by profesorhr »

Remus wrote:
andrey wrote:So You wont install the aiming thingy??
Clear the browser cache and reload the game.
You got this "amazing" feature for pistols only.
x2 zoom and x2 accuracy.
It doesn't mean almost anything, but be happy and leave me alone now.
Seems to me if you are pain in the ass you will get everything you want! :whatis:
German753
Posts: 19
Joined: 20 Dec 2012, 17:55

Re: NEW WEAPONS

Post by German753 »

SO........ What about my ideas i suggested........ I mean u let the other dude have the aming thingy.........
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: NEW WEAPONS

Post by Remus »

German753 wrote:SO........ What about my ideas i suggested........ I mean u let the other dude have the aming thingy.........
1) http://www.infdat.com/forum/viewtopic.php?f=5&t=3802" onclick="window.open(this.href);return false;
2) http://www.infdat.com/forum/viewtopic.php?f=5&t=3579" onclick="window.open(this.href);return false;
3) I cannot follow you there.
German753
Posts: 19
Joined: 20 Dec 2012, 17:55

Re: NEW WEAPONS

Post by German753 »

:sad:
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: NEW WEAPONS

Post by slapshot »

supreme wrote:if u treat jeep like a player and place skating shoes then will this make difference?
:mrgreen: Supreme's skating shoes
Supremes skating shoes.jpg
You do not have the required permissions to view the files attached to this post.
“Crunchy goodness in every box!”

supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: NEW WEAPONS

Post by supreme »

slapshot wrote:
supreme wrote:if u treat jeep like a player and place skating shoes then will this make difference?
:mrgreen: Supreme's skating shoes
Supremes skating shoes.jpg
Haha nt bad :mrgreen:
:
User avatar
profesorhr
Posts: 1116
Joined: 28 Jan 2011, 15:36

Re: NEW WEAPONS

Post by profesorhr »

slapshot wrote:
supreme wrote:if u treat jeep like a player and place skating shoes then will this make difference?
:mrgreen: Supreme's skating shoes
Supremes skating shoes.jpg
Ha ha ha! Latest edition! Approved by International Skating Union (ISU) :wink:
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
User avatar
virgil
Posts: 29
Joined: 12 Feb 2012, 16:28

Re: NEW WEAPONS

Post by virgil »

Remus,
I have a question:
How complicated would be to introduce weapons recharge option.
be forced to reload.
thank you,
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: NEW WEAPONS

Post by Remus »

virgil wrote:Remus,
I have a question:
How complicated would be to introduce weapons recharge option.
be forced to reload.
thank you,
I never liked the "reload" feature.
It ruins the gameplay and most of the players get killed when they reload.
Reload is an option in a game with limited amount of ammo and 1 frag every 10 minutes. :mrgreen:
Hopeless 2 is about fast action and max fun.
So the answer is NO.
:cheers:
andrey
Posts: 220
Joined: 10 Nov 2011, 21:24
Location: sacromento california

Re: NEW WEAPONS

Post by andrey »

profesorhr wrote:
Remus wrote:
andrey wrote:So You wont install the aiming thingy??
Clear the browser cache and reload the game.
You got this "amazing" feature for pistols only.
x2 zoom and x2 accuracy.
It doesn't mean almost anything, but be happy and leave me alone now.
Seems to me if you are pain in the ass you will get everything you want! :whatis:
:mrgreen:
SILVER SEBRIGHT

ONE BYTE
User avatar
bmx123
Posts: 122
Joined: 21 Jul 2012, 03:08

new weapon

Post by bmx123 »

can u make a new XM-49 version of that gun
*Big Bang To The Head*
German753
Posts: 19
Joined: 20 Dec 2012, 17:55

Re: NEW WEAPONS

Post by German753 »

can i at least as for a feature of having a knife in this game to shank on here plzzzzz and that one shank kills plzzzzz
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: NEW WEAPONS

Post by Remus »

German753 wrote:can i at least as for a feature of having a knife in this game to shank on here plzzzzz and that one shank kills plzzzzz
How many times do I have to say it?
In an future update you'll get a knife and a crossbow.
Now I'm busy with some other things (SW12 and HD mod).
Post Reply