![Embarrassed :oops:](./images/smilies/icon_redface.gif)
Hopeless 2 (beta 1.90 - 1.99)
- ZeronMan
- Posts: 628
- Joined: 17 Apr 2010, 21:53
- Location: USA
- anikilador
- Posts: 104
- Joined: 02 Nov 2009, 21:22
- Location: México
Re: Hopeless 2 (beta 1.90 - 1.98)
Remus wrote:Honestly, an Air Strike every 30-60 seconds is on my to do list.anikilador wrote:genial Remus te estás rifando hehe ya nadamas faltan los aviones y helicopteros
A few bombs over the noobs in the selected area.
Genial
![BTUp :biggthumbsup:](./images/smilies/biggthumbsup.gif)
(helicopteros, aviones).
![Sniper :sniper:](./images/smilies/sniper.gif)
xD
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.90 - 1.98)
Bug reported by Tanweer:
the 2nd monster is always green (your outfit color is ignored).
Fixed now.
p.s.
In Kineterra you can admire the bad dog (the 8th character for the upcoming Domination).
![Razz :P](./images/smilies/icon_razz.gif)
the 2nd monster is always green (your outfit color is ignored).
Fixed now.
p.s.
In Kineterra you can admire the bad dog (the 8th character for the upcoming Domination).
![Razz :P](./images/smilies/icon_razz.gif)
- Timberwolf
- Posts: 1311
- Joined: 21 Oct 2009, 06:37
Re: Hopeless 2 (beta 1.90 - 1.98)
I noticed the monster bug but didn't know it was a "bug."
I was in TFC free teams in a heavily Turk-laden camp, and the monster supposed to be yellow was green. But I just figured it was way too many 240ms pings.![Laughing :lol:](./images/smilies/icon_lol.gif)
I was in TFC free teams in a heavily Turk-laden camp, and the monster supposed to be yellow was green. But I just figured it was way too many 240ms pings.
![Laughing :lol:](./images/smilies/icon_lol.gif)
- anikilador
- Posts: 104
- Joined: 02 Nov 2009, 21:22
- Location: México
Re: Hopeless 2 (beta 1.90 - 1.98)
Tengo una idea Remus...
Mira. que te parece si pones climas en los campos. Como lluvioso (lluvia ligera, fuerte, etc.), brisa de nieve, viento, etc.
En la mayoria de los campos seria genial.
Espero que pueda servir de algo hehe
![Sniper :sniper:](./images/smilies/sniper.gif)
Mira. que te parece si pones climas en los campos. Como lluvioso (lluvia ligera, fuerte, etc.), brisa de nieve, viento, etc.
En la mayoria de los campos seria genial.
Espero que pueda servir de algo hehe
![BTUp :biggthumbsup:](./images/smilies/biggthumbsup.gif)
![Sniper :sniper:](./images/smilies/sniper.gif)
![Sniper :sniper:](./images/smilies/sniper.gif)
xD
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.90 - 1.99)
beta 1.99
A new multiplayer mode is available: Domination.
Enabled only in Kineterra for now.
The rules are very simple:
The 1st listed team gets the green base, the 2nd one gets the yellow base.
You need to bring the dog to your base.
By default, the limit is set to 10 dogs.
![Laughing :lol:](./images/smilies/icon_lol.gif)
A new multiplayer mode is available: Domination.
Enabled only in Kineterra for now.
The rules are very simple:
The 1st listed team gets the green base, the 2nd one gets the yellow base.
You need to bring the dog to your base.
By default, the limit is set to 10 dogs.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
You do not have the required permissions to view the files attached to this post.
-
- Posts: 33
- Joined: 31 Jul 2010, 21:50
Re: Hopeless 2 (beta 1.90 - 1.99)
Cool im there now.
-
- Posts: 33
- Joined: 31 Jul 2010, 21:50
Re: Hopeless 2 (beta 1.90 - 1.99)
OUCH he bites me my health. :(
- mucaht
- Posts: 291
- Joined: 11 Oct 2009, 12:31
- Location: Turkey
Re: Hopeless 2 (beta 1.90 - 1.99)
Very good Remus! ThanksRemus wrote:beta 1.99
A new multiplayer mode is available: Domination.
Enabled only in Kineterra for now.
The rules are very simple:
The 1st listed team gets the green base, the 2nd one gets the yellow base.
You need to bring the dog to your base.
By default, the limit is set to 10 dogs.![]()
![Agree :agree:](./images/smilies/icon_agree.gif)
![LaLaLa :lalala:](./images/smilies/lalala.gif)
There's a bullet for you
- simplysheikh
- Posts: 254
- Joined: 11 Oct 2009, 06:27
- Location: Thailand Bangkok
Re: Hopeless 2 (beta 1.90 - 1.99)
Hi Remus its Funny hehe
but dog is out of control dog runs in the same way![Confused :?](./images/smilies/icon_confused.gif)
but dog is out of control dog runs in the same way
![Confused :?](./images/smilies/icon_confused.gif)
-
- Posts: 33
- Joined: 31 Jul 2010, 21:50
Re: Hopeless 2 (beta 1.90 - 1.99)
mucaht is a kill machine. XD
-
- Posts: 33
- Joined: 31 Jul 2010, 21:50
Re: Hopeless 2 (beta 1.90 - 1.99)
You must follow him he go's to your base if youre to far he stands still.simplysheikh wrote:Hi Remus its Funny hehe
but dog is out of control dog runs in the same way
- mucaht
- Posts: 291
- Joined: 11 Oct 2009, 12:31
- Location: Turkey
-
- Posts: 33
- Joined: 31 Jul 2010, 21:50
Re: Hopeless 2 (beta 1.90 - 1.99)
No thats a bug you have to bring the dog its a bug on the scoreboard.mucaht wrote:kill and frags do
- mucaht
- Posts: 291
- Joined: 11 Oct 2009, 12:31
- Location: Turkey
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.90 - 1.99)
Really?simplysheikh wrote:Hi Remus its Funny hehe
but dog is out of control dog runs in the same way
I just watched simplysheikh vs gcool101.
Everything worked perfect.
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.90 - 1.99)
In place where should count a score when we bring a dog at our base are counting also kills when we kill opposite player, you should fix that
By the way, this dog (Romulus) is awesome![Laughing :lol:](./images/smilies/icon_lol.gif)
![Wink :wink:](./images/smilies/icon_wink.gif)
By the way, this dog (Romulus) is awesome
![Laughing :lol:](./images/smilies/icon_lol.gif)
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.90 - 1.99)
It has been fixed an hour ago.Milan wrote:In place where should count a score when we bring a dog at our base are counting also kills when we kill opposite player, you should fix that![]()
You need to clear the browser cache and to reload.
![Cheers :cheers:](./images/smilies/cheers.gif)
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.90 - 1.99)
Hmm... But I log in first time 40 min ago when we were together in camp and after that we start to play match with WOH and these mess starts, but if it is fixed than ok....Remus wrote:It has been fixed an hour ago.Milan wrote:In place where should count a score when we bring a dog at our base are counting also kills when we kill opposite player, you should fix that![]()
You need to clear the browser cache and to reload.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.90 - 1.99)
Tested with Tanweer vs Gaurav and Josh vs Luciano.Milan wrote:Hmm... But I log in first time 40 min ago when we were together in camp and after that we start to play match with WOH and these mess starts, but if it is fixed than ok....
![Wink :wink:](./images/smilies/icon_wink.gif)
-
- Posts: 33
- Joined: 31 Jul 2010, 21:50
Re: Hopeless 2 (beta 1.90 - 1.99)
Remus you still have something to do like move Domination by 'Hopeless 2 Teams' and put a url link to sites for Domination, Ranks and bonuses.
- simplysheikh
- Posts: 254
- Joined: 11 Oct 2009, 06:27
- Location: Thailand Bangkok
Re: Hopeless 2 (beta 1.90 - 1.99)
Remus i am saying again dog is not our control he is following same path to go home
actually we are following Dog but dog is not following Player to go home![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
actually we are following Dog but dog is not following Player to go home
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
-
- Posts: 33
- Joined: 31 Jul 2010, 21:50
Re: Hopeless 2 (beta 1.90 - 1.99)
what's so difficult just follow, if your to far he stops walking, like 3 meters if youre so far of him he stops, if the other player by the dog is he walks the other route, dahm thit is so easy.simplysheikh wrote:Remus i am saying again dog is not our control he is following same path to go home
actually we are following Dog but dog is not following Player to go home
(Sorry for my English.)
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.90 - 1.99)
We need a few Domination matches first of all.Luciano wrote:Remus you still have something to do like move Domination by 'Hopeless 2 Teams' and put a url link to sites for Domination, Ranks and bonuses.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Tanweer, the dog is not following you.simplysheikh wrote:Remus i am saying again dog is not our control he is following same path to go home
actually we are following Dog but dog is not following Player to go home
Domination does not mean "walking the dog".
![Laughing :lol:](./images/smilies/icon_lol.gif)
He has 2 predefined paths (to the green and to the yellow base).
Any other approach on this huge map is a bad idea.
![Wink :wink:](./images/smilies/icon_wink.gif)
- simplysheikh
- Posts: 254
- Joined: 11 Oct 2009, 06:27
- Location: Thailand Bangkok
Re: Hopeless 2 (beta 1.90 - 1.99)
OK
Thanks
![Smile :smile:](./images/smilies/icon_smile.gif)
- Timberwolf
- Posts: 1311
- Joined: 21 Oct 2009, 06:37
Re: Hopeless 2 (beta 1.90 - 1.99)
Did you change any settings back to the way they were before?
Two players in SMC today were just outrageously shaky, like before the updates to solve that. One stood still and was moving back and forth so fast you couldn't even snipe her.
The other walked 1 step forward, 1/2 step back, 1 step forward, 1/2 step back, etc, and you couldn't even shoot him before he fired off 3-shot bursts of his little pistola.
Or is it just a normal bad day?
This isn't one of my usual "you all suck" rants. I'm asking only because this is how it all used to look pre Remus God-like updates.
It's worrying me lmao
![Cheers :cheers:](./images/smilies/cheers.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
Two players in SMC today were just outrageously shaky, like before the updates to solve that. One stood still and was moving back and forth so fast you couldn't even snipe her.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Or is it just a normal bad day?
This isn't one of my usual "you all suck" rants. I'm asking only because this is how it all used to look pre Remus God-like updates.
![Laughing :lol:](./images/smilies/icon_lol.gif)
It's worrying me lmao
![Cheers :cheers:](./images/smilies/cheers.gif)
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.90 - 1.99)
Remus,
Which is a link for Domination?
Which is a link for Domination?
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.90 - 1.99)
http://www.infdat.com/hopeless2/Domination.php" onclick="window.open(this.href);return false;Milan wrote:Remus,
Which is a link for Domination?
http://www.infdat.com/hopeless2/HMC.php?op=teams" onclick="window.open(this.href);return false;
Congratulations to Hell_Boyz (Milan & Kinho40) and Courageours (mucaht & manga)
for their first Domination match.
![BTUp :biggthumbsup:](./images/smilies/biggthumbsup.gif)
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.90 - 1.99)
another 1.99 update:
a new teleport destination in Kineterra plus:
You need to clear the browser cache (history) and to reload the game (webpage).
a new teleport destination in Kineterra plus:
![Razz :P](./images/smilies/icon_razz.gif)
You need to clear the browser cache (history) and to reload the game (webpage).
You do not have the required permissions to view the files attached to this post.
- Timberwolf
- Posts: 1311
- Joined: 21 Oct 2009, 06:37
Re: Hopeless 2 (beta 1.90 - 1.99)
![BTUp :biggthumbsup:](./images/smilies/biggthumbsup.gif)
Awesome.
PS
Don't give the dog 100 bite power!
![Laughing :lol:](./images/smilies/icon_lol.gif)
Yesterday I was walking the dog to base by myself and looking all around to make sure kinho doesn't sneak through a bush, and the dog had bit me 10 times on the trail and I barely had life left when he got to base.
![Shocked :shock:](./images/smilies/icon_eek.gif)
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.90 - 1.99)
For now, 1 x dog bite = 1 x G-3/AK-47 bulletTimberwolf wrote:Don't give the dog 100 bite power!I changed my mind.
![Laughing :lol:](./images/smilies/icon_lol.gif)
- ZeronMan
- Posts: 628
- Joined: 17 Apr 2010, 21:53
- Location: USA
Re: Hopeless 2 (beta 1.90 - 1.99)
Cool now Im gonna have a heartattack playing the game ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
- mucaht
- Posts: 291
- Joined: 11 Oct 2009, 12:31
- Location: Turkey
Re: Hopeless 2 (beta 1.90 - 1.99)
Very nice jepp RemusRemus wrote:another 1.99 update:
a new teleport destination in Kineterra plus:![]()
You need to clear the browser cache (history) and to reload the game (webpage).
![BTUp :biggthumbsup:](./images/smilies/biggthumbsup.gif)
![Wink :wink:](./images/smilies/icon_wink.gif)
There's a bullet for you
- mucaht
- Posts: 291
- Joined: 11 Oct 2009, 12:31
- Location: Turkey
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.90 - 1.99)
I don't know.mucaht wrote:Hi Remus new map what time?
I'm working on many things. A few of them:
- the 8th map
- 2 new weapons
- land mines
- new multiplayer mode
- spectators
- turkish prison
![Pimp :pimp:](./images/smilies/pimp.gif)
- ZeronMan
- Posts: 628
- Joined: 17 Apr 2010, 21:53
- Location: USA
Re: Hopeless 2 (beta 1.90 - 1.99)
OMG YES! LAND MINES(Better not only be for pro packagersRemus wrote:I don't know.mucaht wrote:Hi Remus new map what time?
I'm working on many things. A few of them:
- the 8th map
- 2 new weapons
- land mines
- new multiplayer mode
- spectators
- turkish prison
![Smash :smash:](./images/smilies/smash.gif)
![Wink :wink:](./images/smilies/icon_wink.gif)
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
- mucaht
- Posts: 291
- Joined: 11 Oct 2009, 12:31
- Location: Turkey
Re: Hopeless 2 (beta 1.90 - 1.99)
Remus new map more good isRemus wrote:I don't know.mucaht wrote:Hi Remus new map what time?
I'm working on many things. A few of them:
- the 8th map
- 2 new weapons
- land mines
- new multiplayer mode
- spectators
- turkish prison
![Wink :wink:](./images/smilies/icon_wink.gif)
![BTUp :biggthumbsup:](./images/smilies/biggthumbsup.gif)
There's a bullet for you
- Timberwolf
- Posts: 1311
- Joined: 21 Oct 2009, 06:37
Re: Hopeless 2 (beta 1.90 - 1.99)
I could be wrong, but the land mines seem like the easiest "feature" implement, no?
They would definitely shut us all up for a while because they would be exciting!
I think they'd really, really be awesome in KIN Domination.
A lot of the time you can't get to the other side before the team sets out on the path, and the transporters are hit-or-miss. So leaving a present along the path for somebody to possibly step on is like the ultimate surprise and might possibly save a point.
![Worship :worship:](./images/smilies/worship.gif)
They would definitely shut us all up for a while because they would be exciting!
![Laughing :lol:](./images/smilies/icon_lol.gif)
I think they'd really, really be awesome in KIN Domination.
A lot of the time you can't get to the other side before the team sets out on the path, and the transporters are hit-or-miss. So leaving a present along the path for somebody to possibly step on is like the ultimate surprise and might possibly save a point.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Worship :worship:](./images/smilies/worship.gif)
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.90 - 1.99)
On contrary.Timberwolf wrote:I could be wrong, but the land mines seem like the easiest "feature" implement, no?
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
It's a new weapon and a tricky one.
I have to remind you the most important fact: this is NOT a single-player game!
In a multi-player game you have a broadcast and process a bunch of data.
In this case (land mines) are involved positions, timers, additional conditions.
And everything gets more complicated because any player might leave the camp at any moment.
![Wink :wink:](./images/smilies/icon_wink.gif)
- Timberwolf
- Posts: 1311
- Joined: 21 Oct 2009, 06:37
Re: Hopeless 2 (beta 1.90 - 1.99)
Damn.
Okay. Focus on new SMC Domination and leave the mines.![Laughing :lol:](./images/smilies/icon_lol.gif)
![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)
Okay. Focus on new SMC Domination and leave the mines.
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.90 - 1.99)
I promised you land mines and you'll get them.Timberwolf wrote:Damn.![]()
Okay. Focus on new SMC Domination and leave the mines.
They are on my august-september to do list (the 8th map, 2 new weapons, new multiplayer mode, etc).
![Cheers :cheers:](./images/smilies/cheers.gif)
Today I just tested > spectate Milan.
Come on ... you'll love it!
![Laughing :lol:](./images/smilies/icon_lol.gif)
- simplysheikh
- Posts: 254
- Joined: 11 Oct 2009, 06:27
- Location: Thailand Bangkok
Re: Hopeless 2 (beta 1.90 - 1.99)
Remus Keep Kutta(Dog) in SMC ![BTUp :biggthumbsup:](./images/smilies/biggthumbsup.gif)
![BTUp :biggthumbsup:](./images/smilies/biggthumbsup.gif)
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.90 - 1.99)
What is that?Remus wrote: Today I just tested > spectate Milan.
Come on ... you'll love it!
![Shocked :shock:](./images/smilies/icon_eek.gif)
Something nice for me?
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.90 - 1.99)
Yes, two new features are going to be available in a couple of days:simplysheikh wrote:Remus Keep Kutta(Dog) in SMC
1) spectators
2) Domination in SMC
![Cheers :cheers:](./images/smilies/cheers.gif)
Yes, a new command:Milan wrote:What is that?
Something nice for me?
> spectate username
![PomPom :pompom:](./images/smilies/pompom.gif)
- simplysheikh
- Posts: 254
- Joined: 11 Oct 2009, 06:27
- Location: Thailand Bangkok
Re: Hopeless 2 (beta 1.90 - 1.99)
New command Milan for You
![Smash :smash:](./images/smilies/smash.gif)
![Razz :P](./images/smilies/icon_razz.gif)
![Smash :smash:](./images/smilies/smash.gif)
- Timberwolf
- Posts: 1311
- Joined: 21 Oct 2009, 06:37
Re: Hopeless 2 (beta 1.90 - 1.99)
If we're spectators after issuing the command, then won't be still technically be players occupying camp space?
I don't understand this command yet. But I do look forward to using it.
I will follow supreme to catch her in boxes always, and then I follow Tony to see if he takes me into walls, and then I will switch to follow Ovidiuo to see the best rat holes in camp!!
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
![Confused :?](./images/smilies/icon_confused.gif)
I don't understand this command yet. But I do look forward to using it.
![Laughing :lol:](./images/smilies/icon_lol.gif)
I will follow supreme to catch her in boxes always, and then I follow Tony to see if he takes me into walls, and then I will switch to follow Ovidiuo to see the best rat holes in camp!!
![BTUp :biggthumbsup:](./images/smilies/biggthumbsup.gif)
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.90 - 1.99)
Spectator does not mean SpyBot.Timberwolf wrote:If we're spectators after issuing the command, then won't be still technically be players occupying camp space?
It's a significant extension of Break Time.
You can spectate anyone in Free For All and Free Teams, and also your team mates in any team mode.
Very funny, useful and not intrusive.
![Wink :wink:](./images/smilies/icon_wink.gif)
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.90 - 1.99)
See this short movie:
http://www.infdat.com/movies/Spectate_Topz007.html" onclick="window.open(this.href);return false;
So the command was > spectate Topz007
The spectators are also very useful to test certain connections.
![Wink :wink:](./images/smilies/icon_wink.gif)
http://www.infdat.com/movies/Spectate_Topz007.html" onclick="window.open(this.href);return false;
So the command was > spectate Topz007
![Laughing :lol:](./images/smilies/icon_lol.gif)
The spectators are also very useful to test certain connections.
![Wink :wink:](./images/smilies/icon_wink.gif)
-
- Posts: 69
- Joined: 10 Oct 2009, 02:46
Re: Hopeless 2 (beta 1.90 - 1.99)
so it can be used by me also ? ![Question :?:](./images/smilies/icon_question.gif)
![Question :?:](./images/smilies/icon_question.gif)