New Map Bug

Did you find a bug? Let us know about it.
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Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: New Map Bug

Post by Remus »

This is not a bug, it was my wish. :mrgreen:
All the fences are treated like walls.
That's useful to help you defend your base in the upcoming CTF and Domination.
But if I declare them "wire net", the bullets can pass through.
:wink:
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matt042
Posts: 13
Joined: 10 Apr 2010, 19:02

Re: New Map Bug

Post by matt042 »

So it's basically holding a barricade? Your safe as long as you keep your enemy out?
sk8rjonny14
Posts: 210
Joined: 13 Nov 2009, 06:02

Re: New Map Bug

Post by sk8rjonny14 »

good job remus :biggthumbsup:
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Praveen
Posts: 874
Joined: 29 Oct 2010, 09:05
Location: C:\WINDOWS

Re: New Map Bug

Post by Praveen »

Hi Remus,

i Don,t Know this is Bug or not

see The Pic. Im Fixed LandMine in up Blasting in Down Also.
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Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: New Map Bug

Post by Remus »

Praveen wrote:Hi Remus,

i Don,t Know this is Bug or not

see The Pic. Im Fixed LandMine in up Blasting in Down Also.
How can you call that a bug?
That's the trigger radius.
It's independent of maps, building structures and positions.
:wink:
In fact you should say "thank you" for that.
:mrgreen:
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Praveen
Posts: 874
Joined: 29 Oct 2010, 09:05
Location: C:\WINDOWS

Re: New Map Bug

Post by Praveen »

Oh Sry sry :P "Thanks" For That
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Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: New Map Bug

Post by Remus »

Praveen wrote:Oh Sry sry :P "Thanks" For That
In case of explosions, in the real life you get killed by shock wave, heat, broken walls and rubble.
Take it as the blasting radius.
:wink:
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