Hopeless 2 (beta 1.40)

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Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Hopeless 2 (beta 1.40)

Post by Remus »

The snipers map needs a bunch of optimizations, so is gonna be the 5th one (next month).
Until then, have fun in Egyptian Arena (codenamed EGY).
:P
The map has been designed in order to get the best performances on mid-range computers.
It's low-poly, without hi-res textures and complex shaders.
However, it's the biggest map so far.
Welcome to Timberwolf's world!
Mission 1: find all the weapons and ammo packs.
:mrgreen:
New correction: you lose 33 health units if you kill a team mate.
:twisted:
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Extreme66
Posts: 12
Joined: 08 Nov 2009, 21:03

Re: Hopeless 2 (beta 1.40)

Post by Extreme66 »

Hi Remus,

Really like this map.

Just need to work out where I am half the time. :?:
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Milan
Posts: 808
Joined: 10 Oct 2009, 08:54

Re: Hopeless 2 (beta 1.40)

Post by Milan »

Really good (GREAT) map... Well done Rasmus, Remus, Mr. Admin.... :biggthumbsup:
Little bit confused, i don't know where am I, good Egyptian hieroglyphs and... all praise go to you... :worship:
I think that Lara, Carla and Gaurav will love this map because they are castle fighters...

I'd just criticized one thing if I may, and it is a place where is a sniper rifle, because durring the fight is happend that someone accidentally pass through the sniper and he was not able to return old weapon so quickly... and he was killed... the same situation was in TFC map, and you moved the sniper rifle position...
:baby:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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simplysheikh
Posts: 254
Joined: 11 Oct 2009, 06:27
Location: Thailand Bangkok

Re: Hopeless 2 (beta 1.40)

Post by simplysheikh »

Hi Remus congrats for new map
i like v. much this map love it grenade place awesome no comments about sniper :wink: well good success :worship:
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Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (beta 1.40)

Post by Remus »

Very glad to hear you like it.
:P

p.s.
I will try to include more holes in the 5th map (for Josh).
:twisted:
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Felipe
Posts: 43
Joined: 20 Dec 2009, 15:31
Location: Pereira, Colombia

Re: Hopeless 2 (beta 1.40)

Post by Felipe »

bien bien mejoras cada dia y nos asombras con tus capacidades very good

remus cuando nos devolveran los frags de mercenary camp :twisted: :agree:
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Remus
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Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (beta 1.40)

Post by Remus »

beta 1.41

Many add-ons and corrections.
The most important:
- a new command (> limit 100) for team modes.
- HELP section in the modes & camps selector.

:cheers:
Gearsboy311
Posts: 38
Joined: 24 Jan 2010, 19:21

Re: Hopeless 2 (beta 1.40)

Post by Gearsboy311 »

i love the new map it is full of alor of space and its cool cause its big and not small good map remus
johny
Posts: 40
Joined: 08 Nov 2009, 14:09
Location: Lisbon - Portugal

Re: Hopeless 2 (beta 1.40)

Post by johny »

great map :mrgreen: I love Egypt! :worship:
my first five minutes to discover every corner of the map were a big nightmare xD
DoubleGuitar
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Remus
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Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (beta 1.40)

Post by Remus »

Gearsboy311 wrote:i love the new map it is full of alor of space and its cool cause its big and not small good map remus
johny wrote:great map :mrgreen: I love Egypt! :worship:
my first five minutes to discover every corner of the map were a big nightmare xD
Yeah, the EGY map is very funny.
It's a great map for gunners and bombers.
Now all the snipers are waiting for their map (the 5th one).
:mrgreen:
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Remus
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Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (beta 1.40)

Post by Remus »

beta 1.43

The Lost Temple and ... AK-47

:twisted:
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Scrappitt
Posts: 656
Joined: 08 Oct 2009, 13:00
Location: UK

Re: Hopeless 2 (beta 1.40)

Post by Scrappitt »

Remus wrote:The Lost Temple and ... AK-47
I know why you are trying this but I preferred it with just non-automatic guns. :sad:
But if no-one is going into the Temple then maybe this will be best (for now anyway)

:shock:
Scrap


Officially Retired!
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mucaht
Posts: 291
Joined: 11 Oct 2009, 12:31
Location: Turkey

Re: Hopeless 2 (beta 1.40)

Post by mucaht »

AK-47 VERY GOOD
There's a bullet for you
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Remus
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Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (beta 1.40)

Post by Remus »

beta 1.44

EGY - the "golden" version.
More suitable for green & yellow outfits.

Also, a few corrections (EGY and TFC).
:wink:
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Remus
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Re: Hopeless 2 (beta 1.40)

Post by Remus »

beta 1.45

Many corrections:
- "M controller" (for Kiren, Lady Gaga and Beyonce) :mrgreen:
- a workaround for the propagation of > limit 100 command.
Honestly, I'm not sure if it works. :mrgreen:
- now > username out is more powerful. The poor fellow has to log in again. :mrgreen:
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Scrappitt
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Joined: 08 Oct 2009, 13:00
Location: UK

Re: Hopeless 2 (beta 1.40)

Post by Scrappitt »

Remus wrote: now > username out is more powerful. The poor fellow has to log in again.
That's cruel, very cruel........ :mrgreen:

MUAAARRRRGGGGHH HA HA HA HA HA :twisted:

:shock:
Scrap


Officially Retired!
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: Hopeless 2 (beta 1.40)

Post by supreme »

Remus wrote:beta 1.45

Many corrections:
- "M controller" (for Kiren, Lady Gaga and Beyonce) :mrgreen:
Thankyou! :) :lalala:
:
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Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (beta 1.40)

Post by Remus »

beta 1.46

Another round of corrections:
- now you can see your number of frags per camp. :P
- after the team match is done and the scoreboard is reset, you get full ammo. :P
- in Free Teams, if a "team" has a single member the scoreboard is reset (0-0).
That's because I got tired of fake team matches.
- some improvements for the frags limit propagation (keeping the same network protocol).

note: v1.46 is 100% backward compatible.
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Remus
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Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (beta 1.40)

Post by Remus »

Another 1.46 correction (Free Teams related):
1) the scoreboard is frozen to 0-0 until both teams have 2 players at least.
2) if during the match a team has a single member, the scoreboard is frozen at the current score.
:wink:

Clear your browser cache and reload the game (webpage).
I got tired to say this again and again ...
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