Hopeless 2 (v2.10 - v2.18)

News about Hopeless 2
zesuga
Posts: 69
Joined: 31 Oct 2009, 14:11

Re: Hopeless 2 (v2.10 - v2.16)

Post by zesuga »

Hmm. landmine.
Is there anyway to sweep the landmines?
When i played CTF. i knew my they would put landmines on my base .
But what could i do? i waited and let simplysheikh go first. yeap he died.
Then i took my flag home .and tried to pick up the other one to score.
Put landmines beside flag? NOT GOOD.
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

zesuga wrote:When i played CTF. i knew my they would put landmines on my base .
But what could i do?
Just do the same.
:wink:
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

Because we want many warehouse customers, another v2.16 correction:

If you plant a landmine too close to the warehouse ... :lol: :lol:

You need to clear the browser cache (history) and to reload the game (webpage).
Varex
Posts: 92
Joined: 29 Aug 2010, 18:26

Re: Hopeless 2 (v2.10 - v2.16)

Post by Varex »

Remus, I've had some trouble with the mines. As soon as I placed them they exploded, without waiting the 5 seconds.
Thanks for reading.
Varex
Posts: 92
Joined: 29 Aug 2010, 18:26

Re: Hopeless 2 (v2.10 - v2.16)

Post by Varex »

and no, I'm not by the warehouse.
Varex
Posts: 92
Joined: 29 Aug 2010, 18:26

Re: Hopeless 2 (v2.10 - v2.16)

Post by Varex »

Remus, do you think you can add a mele feature?
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

Varex wrote:The music and gunshot sounds are the only sounds not working.
Varex wrote:Remus, I've had some trouble with the mines. As soon as I placed them they exploded, without waiting the 5 seconds.
and no, I'm not by the warehouse.
Did you ever try to get in contact with Fox Mulder and Dana Scully?
:cheers:
User avatar
Timberwolf
Posts: 1311
Joined: 21 Oct 2009, 06:37

Re: Hopeless 2 (v2.10 - v2.16)

Post by Timberwolf »

Varex,

Sound working strange; mines insta-exploding

It sounds to me like you're trying to run a cheat program that's gone awry :lol: :lol:

Talk to Hero95, AKA the Ghost Walker. He might have some tips for you.

:whatis:
User avatar
simplysheikh
Posts: 254
Joined: 11 Oct 2009, 06:27
Location: Thailand Bangkok

Re: Hopeless 2 (v2.10 - v2.16)

Post by simplysheikh »

can we set our keys for landmine instead of L :idea:
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

simplysheikh wrote:can we set our keys for landmine instead of L :idea:
The entire online database has to be extended if you want to save that key.
If I get many requests, it can be done.
:cheers:
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

Tanweer is lucky today.
Just clear the browser cache and reload the game.
You can redefine/save/load the LandMine key (by default "L").
:cheers:
User avatar
simplysheikh
Posts: 254
Joined: 11 Oct 2009, 06:27
Location: Thailand Bangkok

Re: Hopeless 2 (v2.10 - v2.16)

Post by simplysheikh »

Thank Remus :biggthumbsup:
Varex
Posts: 92
Joined: 29 Aug 2010, 18:26

Re: Hopeless 2 (v2.10 - v2.16)

Post by Varex »

lol, Wolf! You know I'm not even smart enough to make a bad cheat program. Besides, I like challenges...they're exhilarating XD so there's no need. :pompom:
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

I want to include 2 new maps on january 2011.
Here is one of them:
map8.jpg
:cheers:
You do not have the required permissions to view the files attached to this post.
User avatar
Milan
Posts: 808
Joined: 10 Oct 2009, 08:54

Re: Hopeless 2 (v2.10 - v2.16)

Post by Milan »

You are pure genie :whatis:
One Ferrari at this road will be cool and some strippers in hotel....
Lovely Jubbly :mrgreen:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
User avatar
manga
Posts: 720
Joined: 11 Oct 2009, 12:34
Location: Turkey

Re: Hopeless 2 (v2.10 - v2.16)

Post by manga »

decreased the number of those entering a map you already noticed, remus super game that I think is going to be full of new 2-map will be better than the camps do not have this map in a moment ago to fight bird smc good man, this game will never be found remus delete the game icon in the camp that I'm sick of smc it 's a lot like camping
come to the baban
User avatar
Timberwolf
Posts: 1311
Joined: 21 Oct 2009, 06:37

Re: Hopeless 2 (v2.10 - v2.16)

Post by Timberwolf »

Jubbly doesn't have a bad idea, but make sure it's not Chip and Dales :lol:

I know manga likes to sing YMCA while playing, but the rest of us don't need to be tortured! :evil:

I think one of these new maps should be Elite only. :biggthumbsup:

People need to strive for excellence here. If you can't get there - no biggie. But there should be some effort to assimilate into the environment rather than just screwing it up as-is.

:cheers:
User avatar
Topz007
Posts: 639
Joined: 26 Oct 2009, 04:50

Re: Hopeless 2 (v2.10 - v2.16)

Post by Topz007 »

Remus wrote:Tanweer is lucky today.
Just clear the browser cache and reload the game.
You can redefine/save/load the LandMine key (by default "L").
:cheers:
:shock:
i m frak flying that :baby:
:pompom:
Semper Parabellum
Topz007
User avatar
manga
Posts: 720
Joined: 11 Oct 2009, 12:34
Location: Turkey

Re: Hopeless 2 (v2.10 - v2.16)

Post by manga »

elite timber saying hello only connection to the camp, but this I think it will be unfair to the good you know I am one of the oldest players in this game for years, never stopped playing and now I can not enter this game as I do not think I'm wrong just some of them are former players, I think everyone should enter the camps bird is unable to remusla consider my message to the previous game, stick together, especially former players, many players no longer consider a remedy that I think
come to the baban
User avatar
Timberwolf
Posts: 1311
Joined: 21 Oct 2009, 06:37

Re: Hopeless 2 (v2.10 - v2.16)

Post by Timberwolf »

Fair point.

But wtf?

Should 100% of this entire game be open to players if they have terrible Internet connection?

There needs to be some incentive to encourage people to have better Internet connections!

If Remus just keeps allowing everyone to play in every aspect of the game no matter what, then people are going to continue to take advantage of it!

Logic comes before fairness, because it's impartial and simple.

In some cases, all people have to do is shut off MSN and other pages to have better connection.

But what's keeping them from doing it? It's because they don't have to do it! They can log on with variable ping jumping from 150 to 900ms every 10 seconds, and the rest of us just have to put up with it.

Two new maps coming. One should be Elite ONLY!

:cheers:
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

Giving the elite players something to combat these mines, May also have the desired affect.
Even if it's not just for elite players, There should be something to combat the mines.
Cool looking map Remus :biggthumbsup:
“Always be a first rate version of yourself and not a second rate version of someone else.”
User avatar
Timberwolf
Posts: 1311
Joined: 21 Oct 2009, 06:37

Re: Hopeless 2 (v2.10 - v2.16)

Post by Timberwolf »

Maybe radar can be updated to detect mines? That way there wouldn't have to be any special unitasker mine detector. Or maybe it would be better with a mine detector. :lol: I don't reallly know!

Or maybe the radar already detects mines. :shock: I haven't bought any in a year, so I have no clue.

But a way to find the mines would be pretty cool. I agree with the Lennster

:cheers:
User avatar
kaplan77
Posts: 178
Joined: 14 Oct 2010, 15:23
Location: кคקlคภ77
Contact:

Re: Hopeless 2 (v2.10 - v2.16)

Post by kaplan77 »

I think in 2011 I just add a very nice remus was very nice :worship:
!qє¢єηιη кαяαηℓığıη∂α, güηєşιη ışığıη∂α!ѕυуυη ∂αмℓαѕıη∂α, ѕєℓιη ¢σşкυѕυη∂α!кιмι уαηıм∂αѕıη кιмι яüуαм∂α


DİKKAT_TEHLİKE

>>>>> Kaplan77<<<<<
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

I think Radar would be the easiest to implement, But there are many things that could work.
Maybe with pro pack, Every time you re spawn or kill a chicken, You get 10 seconds of radar, To use when you see fit.
Leaving the radar in the warehouse, Just makes players place the mine next to the warehouse
Mines being left next to the warehouse, Over guns and ammunition or on re spawn area, Is happening allot.
With no defense. :eek:
“Always be a first rate version of yourself and not a second rate version of someone else.”
User avatar
Timberwolf
Posts: 1311
Joined: 21 Oct 2009, 06:37

Re: Hopeless 2 (v2.10 - v2.16)

Post by Timberwolf »

Yeah, that's pretty stupid. The mine in front of the warehouse is totally unoriginal and something that just defeats the purpose, in my opinion.

But...

It does have its advantages.

You can kill someone going for some armor/radar, and definitely keep people away from the mines.

In terms of brain power, a mine placed where you got it from is about a 0.1, well below Forrest Gump. But it's a surefire way to get a kill. And I guess that's all a lot of people want.

Personally, I want to put my mines where people think they're the safest -- then BOOM, it's a surprise! :twisted:

But wtf do I know? 100-kill noobs beat me 20-3 these days.

:cheers:
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

also i think placing the mine is too easy
Maybe having too crouch for 5 second? Would make things more interesting. :cheers:
“Always be a first rate version of yourself and not a second rate version of someone else.”
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

Timberwolf wrote:Personally, I want to put my mines where people think they're the safest -- then BOOM, it's a surprise!
Me too. :biggthumbsup:
Having a 10 second radar, as your defense. TO USE WHEN YOU SEE FIT.
Then the Mine'd games really begin. :lol:
“Always be a first rate version of yourself and not a second rate version of someone else.”
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

Sorry i didn't mention this radar would only detect mines.
“Always be a first rate version of yourself and not a second rate version of someone else.”
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: Hopeless 2 (v2.10 - v2.16)

Post by supreme »

poor noobs!! haha, ask something else.. something cool.. these mines radar are for mucaht kurt not for you.. haha :P
:
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

I think my suggestions, Would bring more strategy to the game.
Is that what noobs wont :?: I don't think so :smile:
“Always be a first rate version of yourself and not a second rate version of someone else.”
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: Hopeless 2 (v2.10 - v2.16)

Post by supreme »

if i would be at your place. i would ask something great including this haha. :P
Remus will buy me brand new pc for new year and will give you mine radar only.. cheers :P
:cheers:
:
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

:shock: :?
“Always be a first rate version of yourself and not a second rate version of someone else.”
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

supreme wrote:Remus will buy me brand new pc for new year and will give you mine radar only. cheers
She also wants a castle in Monte Carlo ... :cheers:
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: Hopeless 2 (v2.10 - v2.16)

Post by supreme »

Remus wrote:
supreme wrote:Remus will buy me brand new pc for new year and will give you mine radar only. cheers
She also wants a castle in Monte Carlo ... :cheers:
hehe, Lenny is jealous. :P
:
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

I'm not jealous
I'm still :shock: :?
How this conversation has gone from mines and radar > Muchat, Kurt > New PC for New Year > Castle in Monte Carlo :?:

Yes i've just checked and I'm still confused :?
“Always be a first rate version of yourself and not a second rate version of someone else.”
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

Lenny wrote:How this conversation has gone from mines and radar > Muchat, Kurt > New PC for New Year > Castle in Monte Carlo :?:

Yes i've just checked and I'm still confused :?
supreme is a well known spammer.
That's all.
:lol:
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: Hopeless 2 (v2.10 - v2.16)

Post by supreme »

Remus wrote:
Lenny wrote:How this conversation has gone from mines and radar > Muchat, Kurt > New PC for New Year > Castle in Monte Carlo :?:

Yes i've just checked and I'm still confused :?
supreme is a well known spammer.
That's all.
:lol:
hehe ty ty :P
:
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

Is this why Kiren is getting new PC and a castle in Monte Carlo
Will this castle be full of mines
There we go full circle :lol:
“Always be a first rate version of yourself and not a second rate version of someone else.”
Varex
Posts: 92
Joined: 29 Aug 2010, 18:26

Re: Hopeless 2 (v2.10 - v2.16)

Post by Varex »

ooh a city map, just what I've been craving :lol:
(stupid question) can you go in the buildings?
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

Varex wrote:ooh a city map, just what I've been craving :lol:
(stupid question) can you go in the buildings?
Yes, in 6 of them.
:P
User avatar
Milan
Posts: 808
Joined: 10 Oct 2009, 08:54

Re: Hopeless 2 (v2.10 - v2.16)

Post by Milan »

I started to hate landmine, cause many of players get CHEAP kills, I hate when somebody kills me when I face with him and in that moment he plant landmine cause they don't know other way to kill me. :mad:
I would like if you can change something here, it isn't fair, opposite players is next to me and I get killed by his landmine and he doesn't? It's the same as RPG, I am not immune at my own fire. Or you make that we could be immune on RPG fire.
If noobs can kill me by planting landmine when they passed next to me than why I cannot kill them with RPG and to be immune on my own RPG fire.
Fking morons :whatis:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

Milan wrote:it isn't fair, opposite players is next to me and I get killed by his landmine and he doesn't?
You miss the most important part: the multiuser environment.
Everything is delayed with (your ping + his ping).
So if you are both moving, he seems to be next to you, but he is not.
:wink:
But it's true: the Landmines have been designed for CHEAP kills.
Secondly, they have been designed for strategical kills.
And thirdly, they are a great weapon for those with good connection against those with bad connection.
:cheers:
User avatar
Milan
Posts: 808
Joined: 10 Oct 2009, 08:54

Re: Hopeless 2 (v2.10 - v2.16)

Post by Milan »

Remus wrote: You miss the most important part: the multiuser environment.
Everything is delayed with (your ping + his ping).
So if you are both moving, he seems to be next to you, but he is not.
:wink:
I think I didn't miss that. Opposite player in that situation isn't dead only cause he has 5 sec. before landmine explode. I could plant landmine and I could jump on it till 5 sec. after that BOOM. I tested it. I came to one deadhead, I was standing there, plant landmine next to him and BOOM, he is dead and I am alive. :wink:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

Milan wrote:Opposite player in that situation isn't dead only cause he has 5 sec. before landmine explode. I could plant landmine and I could jump on it till 5 sec. after that BOOM. I tested it. I came to one deadhead, I was standing there, plant landmine next to him and BOOM, he is dead and I am alive. :wink:
Please rephrase.
Did you find a bug?
Do you get killed in his "5 seconds"?
:shock:
User avatar
Timberwolf
Posts: 1311
Joined: 21 Oct 2009, 06:37

Re: Hopeless 2 (v2.10 - v2.16)

Post by Timberwolf »

If I'm walking in front of Milan and place a mine, he is killed instantly as soon as I put it down.

Because of this, players are getting these land mines only to be cheap kills. They walk by, press L, and BOOM - the opponent is dead and the person setting the mine doesn't take ANY damage at all.

It doesn't wait for the 5 seconds; it happens instantly. SO I do think this is a bug! :biggthumbsup:

It should be 5 seconds to explode, regardless of who steps on (near) it!

:cheers:
User avatar
Milan
Posts: 808
Joined: 10 Oct 2009, 08:54

Re: Hopeless 2 (v2.10 - v2.16)

Post by Milan »

Ok, imagine this situation:
You and me are in camp. You are standing at one place, you are not moving, I came to you with landmine, I stand next to you, like to kiss you :lol: I am not moving at all, than I plant landmine and in moment when I planted it BOOM, you are dead I am alive, comprendes amigo? :lol:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

I agree, This happen too me once, We start to shoot at each other, He walk toward me, Drop mine, I Die he walked away.
These mines need some tweaks i think :cheers:
“Always be a first rate version of yourself and not a second rate version of someone else.”
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

Timberwolf wrote:If I'm walking in front of Milan and place a mine, he is killed instantly as soon as I put it down.
It doesn't wait for the 5 seconds; it happens instantly. SO I do think this is a bug! :biggthumbsup:

It should be 5 seconds to explode, regardless of who steps on (near) it!
Fixed.

Just clear the browser cache (history) and reload the game (webpage).
:cheers:
User avatar
Timberwolf
Posts: 1311
Joined: 21 Oct 2009, 06:37

Re: Hopeless 2 (v2.10 - v2.16)

Post by Timberwolf »

:cheers:
User avatar
musoi
Posts: 319
Joined: 26 May 2010, 12:43
Location: GAESTI DAMBOVITA ROMANIA
Contact:

Re: Hopeless 2 (v2.10 - v2.16)

Post by musoi »

Salve Remus ! Happy New Year and Happy Birthday btw :cheers: ...im here to ask you something : when do you think the new map ( the one you tell us some time ago ) will be ready?....and few little changes of kineterra, aztec, if thats possible...because there is no one there...i love kineterra...but maybe this map need some more teleporting gates...or new buildings...i dont know...something to make it more fightable :roll: if that is a word :mrgreen: ... :cheers:
I'm a geological tehnician.I have no job now.No more roads and bridges in Romania to study for me.Because we Romanians are travelling only with spaceships.
Locked