Hopeless 2 (v2.10 - v2.18)

News about Hopeless 2
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Remus
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Re: Hopeless 2 (v2.10 - v2.13)

Post by Remus »

For those with weak processors and bad sound cards there is a new button in the starting menu:
3D Sounds (you can turn them OFF/ON).
:wink:
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ZeronMan
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Re: Hopeless 2 (v2.10 - v2.13)

Post by ZeronMan »

VERY good!!! I'm sure it'll help people ;)
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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Remus
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Re: Hopeless 2 (v2.10 - v2.14)

Post by Remus »

v2.14

The nasty chicken is back!
Chickens everywhere: in all the maps and in any multiplayer mode.
Every time you kill a chicken you get +10 Life or +10 Armor.
If you kill a chicken with bazooka, you don't get anything. :mrgreen:
Other players might kill your chicken with bazooka. You don't get anything. :mrgreen:
:cheers:
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cins
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Re: Hopeless 2 (v2.10 - v2.14)

Post by cins »

:lalala:
Luciano
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Re: Hopeless 2 (v2.10 - v2.14)

Post by Luciano »

No sound on game only woman voice if she die's
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Remus
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Re: Hopeless 2 (v2.10 - v2.14)

Post by Remus »

Luciano wrote:No sound on game only woman voice if she die's
I don't have any sound problem.
Tested on 3 browsers: Internet Explorer, Firefox and Google Chrome.
Did you update the shockwave plugin to 11.5.9.615?
http://get.adobe.com/shockwave/" onclick="window.open(this.href);return false;
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karthik
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Re: Hopeless 2 (v2.10 - v2.14)

Post by karthik »

Luciano wrote:No sound on game only woman voice if she die's

i Have Also Same Problem Only Death Voices & No Gun Sounds & Other Sounds :help:
Brave Karthik
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Remus
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Re: Hopeless 2 (v2.10 - v2.14)

Post by Remus »

karthik wrote:i Have Also Same Problem Only Death Voices & No Gun Sounds & Other Sounds :help:
Do you expect to get help if you don't provide any detail about your computer?
:?
OS? Browser? ...
See this topic: http://www.infdat.com/forum/viewtopic.php?f=9&t=1553" onclick="window.open(this.href);return false;
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Remus
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Remus »

v2.15

A new multiplayer mode is available: Infection.

You all start as woman doctor. :mrgreen:
If you kill an enemy, after respawning he turns into monster. :mrgreen:
The last man standing win the round.
However:
1) at least 4 players in that camp are needed to be credited
2) you must kill the last enemy (human or monster) to be credited
If the camp is full of monsters, no one is credited and you start a new round.
It seems the "ratones" will have an advantage, but I'm not sure. :mrgreen:
We'll see.

In this screenshot one player is infected:
Infection.jpg
:lol:
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Timberwolf
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Timberwolf »

:cheers:

Maybe monsters get an advantage once they come back to make the game harder for all the humans remaining.

Maybe they get like 10 seconds of radar at 60-second intervals so the ratones can't just hide until they spy the last survivor.
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Remus
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Remus »

Timberwolf wrote:Maybe monsters get an advantage once they come back to make the game harder for all the humans remaining.

Maybe they get like 10 seconds of radar at 60-second intervals so the ratones can't just hide until they spy the last survivor.
We need to study the gameplay, but I don't think they need any extra advantage.
Just imagine 3-5 monsters hunting down a human "ratone". :lol:
If they kill him, there is no winner for this round.
:cheers:
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Milan
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Milan »

Remus, I think that I understood this new mode but I need to ask you something.
I played this mode an hour ago and we were 4 in camp, some guy and me were last humans in camp, he is killed by monster and it's showed that we started new round, so in this situation my mission should be to find last human to kill him to get that credit or I misunderstand this mod? :roll:

Or, If I am last human in camp I should kill all monsters even if they respawn again and again... :roll:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Remus »

Milan wrote:some guy and me were last humans in camp, he is killed by monster and it's showed that we started new round
I really don't think so.
A round is finished only in 2 situations:
1) you kill someone (human or monster) and you are the only human left
2) you kill someone (human or monster) and you are all monsters.
In the 1st case you are credited, in the 2nd one there is no winner.
:wink:
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Topz007
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Topz007 »

The immortals will be always winners
I still do not fully understand this mode
Sincerely :roll:
Or, depending on the level of the players, maybe these games will last an eternity. :mrgreen:
Semper Parabellum
Topz007
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Remus
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Remus »

New updates for the Infection mode:

- all the infected players (monsters) are listed in red.
- if you go in break time or spectator, you turn into monster. :twisted:

This multiplayer mode has a great potential: various round bonuses, altered gameplay
(for example if you are monster and you kill 2 monsters, you turn into human again), etc
:P
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cins
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Re: Hopeless 2 (v2.10 - v2.15)

Post by cins »

Topz007 wrote:The immortals will be always winners
I still do not fully understand this mode
Sincerely :roll:
Or, depending on the level of the players, maybe these games will last an eternity. :mrgreen:
y r right!
so funny game but s realy so hard to play with ınmortal(invisble)
about that :smash: to sad
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Scrappitt
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Scrappitt »

Are the points that you score in Infection going to count for anything?
Maybe 100 points to your total score?

:shock:
Scrap


Officially Retired!
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Remus
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Remus »

Scrappitt wrote:Are the points that you score in Infection going to count for anything?
Maybe 100 points to your total score?
Obviously.
As i stated before, round bonuses + 10 rounds bonus + ...
But first of all, I need to study the gameplay and to finalize the conditions for this multiplayer mode.
:wink:
p.s.
For 10,20,30 rounds, the scoreboard can be saved as well.
:cheers:
cins wrote:so funny game but is realy so hard to play with ınmortal(invisble)
Most of them are turkish players.
:lol:
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Remus
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Remus »

And because simplysheikh, cins and other experienced players still don't understand a simple rule:
To win the round, the last human MUST kill someone.
This condition is a MUST, otherwise only the cowards will win the rounds.
Example:
At one point, there are 2 humans and 2 monsters in the camp.
A monster kills a human.
The last standing human does NOT win that round.
He must kill a monster to win the round.
:wink:

p.s.
I watched simplysheikh, cins and 2 other players for about 10 minutes.
Except the fact that 2 of them had bad connections, the game ran PERFECT.
Not a single glitch or error.
:cheers:
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Timberwolf
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Timberwolf »

Cins, it should be perfect for you. You are one of the biggest immortals we have! :lol: :lol: :lol:
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cins
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Re: Hopeless 2 (v2.10 - v2.15)

Post by cins »

v2.15 in türkçe açıklaması

herkes kadın doktor halinde başlıyor.
öldüğünüz zaman canavara dönüşüyorsunuz.
değişmeden sağ kalan oyunu kazanıyor.
ancak;
1-en az 4 oyuncu olması gerekiyor.
2- eğer kamp canavar dolu ise kimse kredi alamaz oyun "new round " ile yeniden başlar.

not;
-break time veya spectator moduna geçerseniz canavara dönüşeceksiniz.
- listede turuncu renkte olanlar ölüp canavara dönüşmüş olanlardır.
-canavar halindeyken 3 canavar öldürürseniz doktor halinize geri dönüyorsunuz.
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kronos12
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Re: Hopeless 2 (v2.10 - v2.15)

Post by kronos12 »

açıklama için teşekkürler cins... sonunda anladım olayı :) :biggthumbsup:
Dizlerimin üzerinde yaşamaktansa,ayaklarımın üzerinde ölmeyi tercih ederim. Ernesto Che Guevara
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Remus
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Remus »

The game database has been extended and is ready for the next update:
http://www.infdat.com/hopeless2/HMC.php?op=top" onclick="window.open(this.href);return false;
:P
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turk_askeri
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Re: Hopeless 2 (v2.10 - v2.15)

Post by turk_askeri »

Profil e nasil resim koyoruz ? cins abi
1sTéYéNé Déq!L aLaYıNa qiDéR

>>>βу_YàsıηOvıč<<<


Sùqéя_GùC Sonsuza Dek !

!qє¢єηιη кαяαηℓığıη∂α, güηєşιη ışığıη∂α!ѕυуυη ∂αмℓαѕıη∂α, ѕєℓιη ¢σşкυѕυη∂α!кιмι уαηıм∂αѕıη кιмι яüуαм∂α ;$
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Remus
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Remus »

another v2.15 update:

Now your number of infected is loaded at login and saved during the game.
More Infection goodies are on the way.
:P

Note: you need to clear the browser cache (history) and to reload the game (webpage).
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Remus
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Remus »

More Infection goodies:

- if you win the round, you get 10 points bonus
- if you are monster and you kill the last human (New Round), you get 10 points bonus
- if you are monster and you kill 3 enemies, you turn into human again. :P
You can trace the kills number in the 7th Mods icon.

Note: you need to clear the browser cache (history) and to reload the game (webpage).
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Remus
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Remus »

Check out the 1st top of Infectors:
http://www.infdat.com/hopeless2/HMC.php ... &ord=infec" onclick="window.open(this.href);return false;
:lol:
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cins
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Re: Hopeless 2 (v2.10 - v2.15)

Post by cins »

Did y watched ever zombie movie?
İn thats films zombie dont touch other zombie! they all together searches human.just for makıng new round !!
frags is not valid for this game mode...
SİMON says:
for small camp-if you are monster dont kıll other monster :evil:
for bıggest camp- kıll all ,dont die :twisted:
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Remus
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Remus »

cins wrote:Did y watched ever zombie movie?
İn thats films zombie dont touch other zombie! they all together searches human.just for makıng new round !!
Did you see any zombie in the Infection mode?
Those are handsome monsters.
:lol:
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cins
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Re: Hopeless 2 (v2.10 - v2.15)

Post by cins »

:roll:
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Timberwolf
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Timberwolf »

It can be an unwritten rule if you guys want that monsters don't kill other monsters. Instead, you all go after the human.

I'm not sure how many will honor that. But it's a good idea.
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Remus
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Remus »

cins wrote:İn thats films zombie dont touch other zombie! they all together searches human.
Movies and games are different things. :mrgreen:
It's a bad idea for 3 reasons:
1) everybody wants frags and points.
Monsters searching for humans is a waste of time.
2) if the last human is a coward, that round is a waste of time for the other players.
3) the main goal is to win the round.
No matter how skilled you are, you cannot kill 3-7 players without get killed at least once.
So the current approach (you can turn into human if you kill 3 enemies) is the best one.
:wink:
p.s.
All the handsome monsters want to turn into sexy woman doctor anyway.
:lol:
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Syryne
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Syryne »

i read all what u wrote still don't get what this new mode is about :help:
who wins the last human or the monster that kills the last human?
and u need to kill3_monsters or humans_without getting killed so that u return to a human ......that sounds nearly impossible in a full camp in tfc or egt!!!
anyway i haven't played in infection yet so we'll see :roll: ...
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yoxrock
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Re: Hopeless 2 (v2.10 - v2.15)

Post by yoxrock »

Hi remus,

Esta muy bien el juego, sin embargo parece que tiene algunas fallas o no se cual sea la razon de que a Pascual no se guardan los puntajes de infected.

Cuando ingrese a jugar me dijo que anteriormente tenia 10, sin embargo tubo que salir y cuando regreso ya no tenia nada. seguimos jugando, volvio a salir del juego con 5 infected, pero cuando regreso su marcador era 0 nuevamente. :shock:

Bueno no se a que se deba esto pero ojala se solucione por que no podra jugar este modo mi amigo Pascual. :biggthumbsdown:
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Remus
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Remus »

yoxrock wrote:Hi remus,

Esta muy bien el juego, sin embargo parece que tiene algunas fallas o no se cual sea la razon de que a Pascual no se guardan los puntajes de infected.
pascual has the same problem as always: he is using an older game version.
He does not clear the browser cache (history) or maybe his browser is buggy.
:?
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yoxrock
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Re: Hopeless 2 (v2.10 - v2.15)

Post by yoxrock »

ok Remus, ya no recordaba este punto.
Trataré de ayudarlo nuevamente para que actualice la página.
:biggthumbsup:
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Remus
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Remus »

yoxrock wrote:ok Remus, ya no recordaba este punto.
Trataré de ayudarlo nuevamente para que actualice la página.
:biggthumbsup:
If he doesn't see this window after login, his number of "Infected" is NOT saved.
pascual.gif
:wink:
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yoxrock
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Re: Hopeless 2 (v2.10 - v2.15)

Post by yoxrock »

Ok. Remus.

:agree:
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mucaht
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Re: Hopeless 2 (v2.10 - v2.15)

Post by mucaht »

Hi,Remus why not join game? :| :sad:
There's a bullet for you
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Remus
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Re: Hopeless 2 (v2.10 - v2.15)

Post by Remus »

mucaht wrote:Hi,Remus why not join game? :| :sad:
I don't understand your problem.
You cannot play or what?
Did you update the shockwave plugin to v11.5?
http://get.adobe.com/shockwave/" onclick="window.open(this.href);return false;
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Remus
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

v2.16

The world of chaos: LandMines!
Kill yourself, kill the enemies after respawning, kill the enemies trying to pick up weapons,
just use your imagination. :lol:
The landmines are available in all the multiplayer modes!
Use the "action" button (by default "U") to buy a landmine.
Use the "L" key to activate it.
Be aware: you have only 5 seconds to clear the area!
:lol:
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cins
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Re: Hopeless 2 (v2.10 - v2.16)

Post by cins »

interesting :love:
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Timberwolf
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Timberwolf »

:agree:

:cheers:

But they wouldn't work. I guess maybe the other guys hadn't updated their browser yet. So tomorrow all systems should be go. :twisted:
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Milan
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Milan »

AWESOME :P

One landmine one dead head :shock:

But we have more than 5 sec till landmine explode or I didn't understand well... :roll:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Timberwolf
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Timberwolf »

You have 5 seconds after you set it to get out of there. THen you'll see it blip on your radar screen.

One land mine at a time until it explodes.
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cins
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Re: Hopeless 2 (v2.10 - v2.16)

Post by cins »

when someone come to near bomb that time it s exploded
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cins
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Re: Hopeless 2 (v2.10 - v2.16)

Post by cins »

this is really necessary for infection :twisted:
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gonzawa
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Re: Hopeless 2 (v2.10 - v2.16)

Post by gonzawa »

Bombs are very good idea, I like very much.

:biggthumbsup:
Esto esta aburrido...
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Scrappitt
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Scrappitt »

Hahaha, funny, very funny.
I guess there will be loads of these things planted at respawn areas.

:shock:
Scrap


Officially Retired!
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Timberwolf
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Timberwolf »

Hmm. Maybe that's something worth looking in to - not having people freshly respawning blowing up without a chance!

:lol: :lol:

How about - if you try to place a land mine directly on a spawn area, you will be detonated!? :twisted:

Be creative with them - don't be a jerk! :whatis:
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