Hopeless 2 (v2.37 - v2.39)

News about Hopeless 2
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Topz007
Posts: 639
Joined: 26 Oct 2009, 04:50

Re: Hopeless 2 (v2.37 - v2.39)

Post by Topz007 »

profesorhr wrote:
Remus wrote:Clear the browser cache and reload the game.
A new proposal.
You had: 2 x damage, 2 x accuracy, 0.5 ammo
Now you have: 1.5 x damage, 1 x accuracy, 0.75 ammo.
:cheers:
P.S. Please can you help me to contact swordxyz! I can't get to him. I send him PM regarding tournament but no answer. I didn't see him in camp lately?! I allready post this question on 1 on 1 tournament topic but no help!
maybe he still be in ratone mode,, hehehe
He is one of the best, he, zzaday, cagari, Sami, anyone else?
I do not remember now.... :mrgreen:
Semper Parabellum
Topz007
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Sootie
Posts: 155
Joined: 07 Jun 2010, 21:11

Re: Hopeless 2 (v2.37 - v2.39)

Post by Sootie »

A big thumbs up for the new, faster respawn time Remus. That's a massive improvement. Nice one,thanks.
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Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: Hopeless 2 (v2.37 - v2.39)

Post by Lenny »

I agree with Sootie, but now its very hard to pick up your opponents gun, unless you're fighting face to face.
“Always be a first rate version of yourself and not a second rate version of someone else.”
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Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.37 - v2.39)

Post by Remus »

Sootie wrote:A big thumbs up for the new, faster respawn time Remus. That's a massive improvement. Nice one,thanks.
Lenny wrote:I agree with Sootie, but now its very hard to pick up your opponents gun, unless you're fighting face to face.
It was a part of my "less ammo" plan.
:lol:
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skul
Posts: 146
Joined: 29 Mar 2011, 22:35

Re: Hopeless 2 (v2.37 - v2.39)

Post by skul »

Sootie wrote:A big thumb up for the new, faster respawn time Remus. That's a massive improvement. Nice one,thanks.
A big thumb up for the new, faster respawn time too !!
I started to imagine how it would be with 2 seconds respawn time ... it would mean almost no ammo from the just killed opponent... it means less ammo and less time to get out from the crime scene (yes I like CSI) before the killed come to get you.
:biggthumbsup:
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DeadlySpawn
Posts: 206
Joined: 27 Jul 2011, 00:23
Location: Colorado

Re: Hopeless 2 (v2.37 - v2.39)

Post by DeadlySpawn »

Remus wrote:
DeadlySpawn wrote:Instead you can you base some of the Stats per Character depending on frags or so. But at the same time you can base 10-25% off of the character model. Lets say you are a skeleton, 5000 frags, you would have 90 life, 10 armor, and 110 accuracy. Something like that.
That feature is available since february 2009.
http://www.infdat.com/hopeless2/ranks.html" onclick="window.open(this.href);return false;
The character stats are enhanced by the rank stats.
You are a 2933 frags player.
Did you know all of these?
Oh yeah, forgot about the ranks
Spawn
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skul
Posts: 146
Joined: 29 Mar 2011, 22:35

Re: Hopeless 2 (v2.37 - v2.38)

Post by skul »

Remus wrote:At the end of every month, the most active players will get a reward.
What does the second place earn ? :baby:
"Holy Thunder (HT)....Fist Of Heaven (FOH)" :lalala:
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Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.37 - v2.38)

Post by Remus »

skul wrote:What does the second place earn ? :baby:
"Holy Thunder (HT)....Fist Of Heaven (FOH)" :lalala:
The Crystal Skull (CS).
Watch this movie to understand its power: http://www.imdb.com/title/tt0367882/" onclick="window.open(this.href);return false;
:cheers:
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