Hopeless 2 (beta 1.66 - 1.78)

News about Hopeless 2
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Milan
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Joined: 10 Oct 2009, 08:54

Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Milan »

Remus wrote: That's right.
The Jump Mod is limited to +10% (you don't need more).
But maybe in a future map ... :mrgreen:
I want to jump over fences, so where is my + 10% jump mod?
It is a deception of customers ... :mad:
:biggthumbsup:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Remus »

You need to clear the browser cache and to reload the game (webpage).
Both sniper rifles had wrong range.
Fixed now.
:mrgreen:
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Milan
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Milan »

Great... Because before both had the same range... :biggthumbsup:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Remus »

I found another issue with RPG-7, Dragunov and M-82 in case of ranges above 1000 units.
Fixed now.
You need to clear the browser cache and to reload the game (webpage).
:mrgreen:
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yoxrock
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Location: México

Re: Hopeless 2 (beta 1.66 - 1.75)

Post by yoxrock »

Remus, me puede pasar el link para ingresar al juego.
Pues me aparece "A new game version is available for downland".
:help :
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Remus »

yoxrock wrote:Remus, me puede pasar el link para ingresar al juego.
Pues me aparece "A new game version is available for downland".
:help :
A very old player to ask a stupid question like that ... :|
http://www.infdat.com/hopeless2.html" onclick="window.open(this.href);return false;
Clear your browser cache and reload the game (webpage) !!!

p.s.
The 3rd update (bug fix) under the 1.75 version.
The yellow teams had green HUD for the weapons 7 & 8. :mrgreen:
Thanks Tanweer and Amanda for report.
:biggthumbsup:
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yoxrock
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by yoxrock »

jeje, sorrry Remus, pero mi pagina no cargaba.

Gracias.

Por cierto, muy bien los cambios que se hicieron. Y el sniper, genial.

Buen trabajo. :cheers: :agree:
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simplysheikh
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by simplysheikh »

The 3rd update (bug fix) under the 1.75 version.
The yellow teams had green HUD for the weapons 7 & 8.
:biggthumbsup:

:biggthumbsup:
Thankooo Thankooo :biggthumbsup:
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ulubatli
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by ulubatli »

Where are my guns and extras :sniper:
ULUBATLI


Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Remus »

ulubatli wrote:Where are my guns and extras :sniper:
You have 208,115 points.
Why do you ask?
:mrgreen:
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ulubatli
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by ulubatli »

Remus wrote:
ulubatli wrote:Where are my guns and extras :sniper:
You have 208,115 points.
Why do you ask?
:mrgreen:

May be, eeer can I agree with u in price to reduce? :cheers: What do u want to do this? :mrgreen: I mean make a good it for me..ha? waiting for the news
ULUBATLI


Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by Remus »

ulubatli wrote:May be, eeer can I agree with u in price to reduce? :cheers: What do u want to do this? :mrgreen: I mean make a good it for me..ha? waiting for the news
The game engine is not a huckster.
:lol:
But at the end of every month we'll talk about moderators, police officers, faithful players and ... gifts.
:mrgreen:
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ulubatli
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Re: Hopeless 2 (beta 1.66 - 1.75)

Post by ulubatli »

Remus wrote:The game engine is not a huckster.
:lol:
But at the end of every month we'll talk about moderators, police officers, faithful players and ... gifts.
I like the huckster..It is so interesting to talk them...All of them study in the life school...
Anyway we talk about it next month...A huckster does not give up till selling anything :biggthumbsup:
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.76)

Post by Remus »

beta 1.76

The puppies need time and space to grow up.
Obviously, i'm not talking about TimberPuppy.
:mrgreen:
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.77)

Post by Remus »

beta 1.77

- several add-ons and corrections for the KIN and TFC maps.
- the second (short) soundtrack (see the flags areas).
:wink:
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ZeronMan
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Re: Hopeless 2 (beta 1.66 - 1.77)

Post by ZeronMan »

hmmm.................im not suuuuure. NOPE I love the map!! :party: :beta:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Remus »

beta 1.78

The first Pro Package enhancement.

Beginner + ProPack = Legend
Colonel + ProPack = Legend + ProPack

More balanced gameplay.
:pompom:
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Milan
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Milan »

If I understand well, colonel buying PRO gets + 20% of life and damage mod, + 30% of regen and ammo mod? And they will be in a better positione than generals? For the same price? :shock:
And what will happen when colonel become a general, whether and then they will get the more + 10% for regen, ammo and damage mod?
And about begginer to not talk (+20%, +40%, +80%, +20%, +10%)
:baby:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Remus »

Milan wrote:If I understand well, colonel buying PRO gets + 20% of life and damage mod, + 30% of regen and ammo mod? And they will be in a better positione than generals? For the same price? :shock:
And what will happen when colonel become a general, whether and then they will get the more + 10% for regen, ammo and damage mod?
And about begginer to not talk (+20%, +40%, +80%, +20%, +10%)
:baby:
Beginner: 0, 0, 0, 0, 0, 0
Beginner + ProPack: 20, 20, 20, 20, 20, 10
Colonel: 10, 20, 60, 10, 10, 10
Colonel + ProPack: 30, 40, 80, 30, 30, 10
Legend: 20, 40, 80, 20, 10, 10
Legend + ProPack: 30, 60, 90, 30, 30, 10
:wink:

I forgot to mention something important:
starting with this update, the players with 100-499 frags still can access the "Beginners" mode.
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Milan
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Milan »

I am confused, but never mind... so we are more active, but only regen and ammo mods are bigger, and what about generals? From this only logical thing is that they have:
General + Pro = 30, 50, 90, 30, 30, 10?
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Remus »

Milan wrote:I am confused, but never mind... so we are more active, but only regen and ammo mods are bigger, and what about generals? From this only logical thing is that they have:
General + Pro = 30, 50, 90, 30, 30, 10?
1) active players ---> many points ---> ProPack for life. :mrgreen:
2) the gameplay has to be as balanced as possible.
3) The ProPack comes with 2 new weapons (between others).
4) The ProPack will be enhanced in the future updates
5) we want as many players with ProPacks as possible.
Why are you confused?
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Milan
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Milan »

I agree with you about that as many players with PRO package, but I don't agree with balanced game, because all legends are deserve that our "players" be stronger.
And colonels for the same price can buy + 20% of life and damage mod...
So somebody with 10.000 frags and somebody with 90.000 frags are almost the same, only 90k player has faster regen and little more ammo.
I think it's not fair... They all should have PRO but like before, all mods + 10%.
And if someone want + extra mod like life, regen, ammo etc... that he/ she should pay extra for that mod, but of course, every mod should have limit.

And what can I do when some colonel who eating radar and armor came into the camp + his "great" connection...

My opinion that this game can not and should not be balanced, maybe I am not right, but just my opinion :wink:
:baby:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Remus »

Milan wrote:I think it's not fair... They all should have PRO but like before, all mods + 10%.

My opinion that this game can not and should not be balanced, maybe I am not right, but just my opinion :wink:
It MUST be balanced.
More and more players leave the camps when Zoldyck, supreme, Milan and other uberplayers are there.
I want to change that and I will.
And it's fair because I want less difference between the players with ProPack
and bigger difference between a player with ProPack and another one without it.
:wink:
Anway, don't worry: all the uberplayers will get goodies.
But you already know that.
:twisted:
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Milan
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Milan »

As Kiren told me many times, now I say to you the same thing: I hate you :lol:
:wink:
:cheers:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Remus »

Timberwolf wrote:Remus, since Milan wants an imbalanced game, I think he should start playing with 50 health, 1/2 ammo, -30% damage and no pro weapons. :biggthumbsup:
An excellent idea.
Because he hates me, starting with the next update, Milan will start with
50 health points, -50% Damage and only 5 pistol bullets.
Also, his camps will be forced in Ultra-Dark-Night mode (he cannot see almost anything).
:lol:
:cheers:
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Remus »

Timberwolf wrote:And not this good Colt .45 pistol, either. I think he needs the Ruger Mark III .22
This rusty Luger is all he deserves:
Luger.jpg
:lol:
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Milan
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Milan »

- 50% Damage??? So when I shot in someone he/she will gets positive health? :roll:
And Luger??? Well if it was good for World War I and II why not now...

:sniper: Remus and Timberwolf
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Milan
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Milan »

That's Commodore 64 :shock:
Nope, I am happy with this one :wink:
:baby:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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ZeronMan
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by ZeronMan »

I just joined this conversation :agree:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Remus »

A very old bug has been fixed today.
Sniper rifles and RPG-7 related.
Thank you Milan and Karla for tests and reports.
You need to clear the browser cache and to reload the game (webpage).
:biggthumbsup:
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ZeronMan
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by ZeronMan »

May I ask, which bug? :police:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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Remus
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Re: Hopeless 2 (beta 1.66 - 1.78)

Post by Remus »

Remus wrote:Also, his camps will be forced in Ultra-Dark-Night mode (he cannot see almost anything).
TFC in Geometric Night mode:
http://www.infdat.com/movies/Geometric.html" onclick="window.open(this.href);return false;
:lol:
Locked