Hopeless 2 (v2.40 - v2.49)

News about Hopeless 2
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Topz007
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Re: Hopeless 2 (v2.40 - v2.45)

Post by Topz007 »

Remus wrote:Another v2.45 update: more balanced gameplay
No more Life, Damage & Range boosts.
Here are the new ranks: http://www.infdat.com/hopeless2/ranks.html" onclick="window.open(this.href);return false;

note 1: with Pro Package you still get a boost, but only +10%

note 2: the players marked "BadCon" have the life limited to 100 and no accuracy boost.
:cheers:
I did not like the removal, range (next time, avoid the larger fields)
shotguns and 3 (or 2 in the head), do not work with badcons.
else, the Propack ammo, only works for the x29 (or aw50, Winchester), every time I'm out of bullets, spending with players immortal :whatis:
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Topz007
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Remus
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Re: Hopeless 2 (v2.40 - v2.45)

Post by Remus »

Topz007 wrote:I did not like the removal, range (next time, avoid the larger fields)
shotguns and 3 (or 2 in the head), do not work with badcons.
else, the Propack ammo, only works for the x29 (or aw50, Winchester), every time I'm out of bullets, spending with players immortal
Sorry Aldinho, but you are wrong.
You did not like double damage.
You did not like +50% damage.
Now you have the initial damage.
Now all the players have the same life, damage and range.
The gameplay is much more balanced.

The veterans still have 3 important advantages: regeneration, ammo and accuracy.
Compared with a 500 frags player, you have:
+50% regeneration, +70% ammo and +70% accuracy.
It's more than enough.
:cheers:
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Remus
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Re: Hopeless 2 (v2.40 - v2.45)

Post by Remus »

Because Aldinho is "the young and the restless" and because he is always looking for more ammo:
Clear the browser cache and reload the game.
The Pro Ammo Pack gives you ammo for ALL your weapons.
:cheers:
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profesorhr
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Re: Hopeless 2 (v2.40 - v2.45)

Post by profesorhr »

Remus wrote:
Topz007 wrote:I did not like the removal, range (next time, avoid the larger fields)
shotguns and 3 (or 2 in the head), do not work with badcons.
else, the Propack ammo, only works for the x29 (or aw50, Winchester), every time I'm out of bullets, spending with players immortal
Sorry Aldinho, but you are wrong.
You did not like double damage.
You did not like +50% damage.
Now you have the initial damage.
Now all the players have the same life, damage and range.
The gameplay is much more balanced.

The veterans still have 3 important advantages: regeneration, ammo and accuracy.
Compared with a 500 frags player, you have:
+50% regeneration, +70% ammo and +70% accuracy.
It's more than enough.
:cheers:
Hmm, I think your idea Remus was good. Balanced game is needed. But, I noticed that after the range removal and cutting off the ammo only few players are playing ABC now. Now lots of people are starting to play NCY again. I tried yesterday to play ABC in several occasions but no one was there. Then I tried my luck in NCY and there was three full camps. Even veterans like Topz, tina, JackFrost, slapshot were playing there. Something must be done. Maybe we could get extra points if we play several camps and not only one. Maybe you need to "forces" us to play more camps. Anyway that is something to think about.
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
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Remus
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Re: Hopeless 2 (v2.40 - v2.45)

Post by Remus »

profesorhr wrote:Hmm, I think your idea Remus was good. Balanced game is needed. But, I noticed that after the range removal and cutting off the ammo only few players are playing ABC now. Now lots of people are starting to play NCY again. I tried yesterday to play ABC in several occasions but no one was there. Then I tried my luck in NCY and there was three full camps. Even veterans like Topz, tina, JackFrost, slapshot were playing there. Something must be done. Maybe we could get extra points if we play several camps and not only one. Maybe you need to "forces" us to play more camps. Anyway that is something to think about.
1) There was no range removal.
No more range boost. All the players have the same range now, the default one.
2) the amount of ammo has been reduced before the release of NCY and ABC.
3) NCY provides better frame rate than ABC
4) In the past 2 months we had over 1.5 million new players.
In a couple of months you'll find hundreds of them in the "normal" camps.
:cheers:
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Scrappitt
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Re: Hopeless 2 (v2.40 - v2.45)

Post by Scrappitt »

Remus wrote: The veterans still have 3 important advantages: regeneration, ammo and accuracy.
Compared with a 500 frags player, you have:
+50% regeneration, +70% ammo and +70% accuracy.
It's more than enough.
Sorry Remus but you forgot the most important advantage that veterans have, Experience!
The normal camps if you can find them are more balanced than ever and I for one applaud this update. :biggthumbsup:

I do have the same problem as the Prof though, I rarely seem to find people in ABC which to me is by far the best camp we have. Altough NCY is a nice camp it is overun with crappy connections which spoil it. There are also too many people in there for my liking as this makes tactical play very difficult.
I understand that there are many people whom prefer this crazy shoot'em up for hours and hours as it is good for their frag count but it isn't for me. :biggthumbsdown:

Just my opinion :shock:

:shock:
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Remus
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Re: Hopeless 2 (v2.40 - v2.45)

Post by Remus »

Scrappitt wrote:Sorry Remus but you forgot the most important advantage that veterans have, Experience!
The normal camps if you can find them are more balanced than ever and I for one applaud this update. :biggthumbsup:
I did not forget and I totally agree with you.
But you should tell those veterans about that "experience".
Because, as you can see, a few of them are asking for more range, ammo and damage.
When they already have +70% more ammo than a 500 frags player. :evil:

Scrappitt wrote:I do have the same problem as the Prof though, I rarely seem to find people in ABC which to me is by far the best camp we have. Altough NCY is a nice camp it is overun with crappy connections which spoil it.
As I stated after its release, ABC is a problematic map.
All the large city maps (due to their structure) have performance issues in any 3D engine.
On the other hand, NCY is a map highly optimized for best performances.
Obviously, the bad connections look even worse in small maps (due to their chaotic movement).

Anyway, every day I find dozens of unregistered players with over 100 frags in ABC.
That tells everything.
:cheers:
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profesorhr
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Re: Hopeless 2 (v2.40 - v2.45)

Post by profesorhr »

Remus wrote:
Scrappitt wrote:Sorry Remus but you forgot the most important advantage that veterans have, Experience!
The normal camps if you can find them are more balanced than ever and I for one applaud this update. :biggthumbsup:
I did not forget and I totally agree with you.
But you should tell those veterans about that "experience".
Because, as you can see, a few of them are asking for more range, ammo and damage.
When they already have +70% more ammo than a 500 frags player. :evil:

Scrappitt wrote:I do have the same problem as the Prof though, I rarely seem to find people in ABC which to me is by far the best camp we have. Altough NCY is a nice camp it is overun with crappy connections which spoil it.
As I stated after its release, ABC is a problematic map.
All the large city maps (due to their structure) have performance issues in any 3D engine.
On the other hand, NCY is a map highly optimized for best performances.
Obviously, the bad connections look even worse in small maps (due to their chaotic movement).

Anyway, every day I find dozens of unregistered players with over 100 frags in ABC.
That tells everything.
:cheers:
I am not talking about unregistered players with 100 + points. I am talking about players that have name and rank here. There is nobody to play with in ABC camp even this morning (UTC +1 time zone)! I am not interested in playing noname players because after being killed 3 times in a row they runaway and there is no play after that. I think you should encourage players to play all the camps or at least 3 camp in seven days. You could do that by rewarding them with some extra points or punish them if they don't play with reduction of points. I don't mean with the points they have but reward and deduction on points they are collecting in camps at that momment (e.g. if I kill Top007 (sorry Topz) I get 20 points in curent conditions and if I play only one camp I get 10 points, two camps 15 points and all the 3 camps 20 points!)
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
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Remus
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Re: Hopeless 2 (v2.40 - v2.45)

Post by Remus »

profesorhr wrote:I am not talking about unregistered players with 100 + points. I am talking about players that have name and rank here. There is nobody to play with in ABC camp even this morning (UTC +1 time zone)! I am not interested in playing noname players because after being killed 3 times in a row they runaway and there is no play after that. I think you should encourage players to play all the camps or at least 3 camp in seven days. You could do that by rewarding them with some extra points or punish them if they don't play with reduction of points. I don't mean with the points they have but reward and deduction on points they are collecting in camps at that momment (e.g. if I kill Top007 (sorry Topz) I get 20 points in curent conditions and if I play only one camp I get 10 points, two camps 15 points and all the 3 camps 20 points!)
My dear Einstein,
:mrgreen:
The purpose of this update was more balanced gameplay.
More than 95% of the daily players are unregistered.
They like ABC (50%), NCY (25%) and SMC (15%).
The registered players like NCY.
Why?
It's obvious: fast frags and good FPS value.
:wink:
I'm not interested in forcing the players to play a certain map.
The 12th map is on the way btw. :mrgreen:
I'm interested in 2 things:
1) to bring more players into the game
2) to bring more players into the "normal" camps in the near future.
And the last 2 months were the BEST months in the 2.5 years history of this game.
:pompom:
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slapshot
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Re: Hopeless 2 (v2.40 - v2.45)

Post by slapshot »

Remus wrote:I'm not interested in forcing the players to play a certain map.
The 12th map is on the way btw. :mrgreen:
I'm interested in 2 things:
1) to bring more players into the game
2) to bring more players into the "normal" camps in the near future.
And the last 2 months were the BEST months in the 2.5 years history of this game.
:pompom:
We are ALL interested in helping this along! What could we players do to support you? :?: Maybe...oh I don't know, click on some advertisements? :mrgreen:
“Crunchy goodness in every box!”

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Remus
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Re: Hopeless 2 (v2.40 - v2.45)

Post by Remus »

slapshot wrote:We are ALL interested in helping this along! What could we players do to support you?
You are doing a great job.
Most of the browser based games are almost dead 6-12 months after their release.
Hopeless 2 is still growing after 2.5 years!
Here is the Top10 countries (Google ranking) on october-november 2011 (1.5 million players):
1) USA
2) Russia
3) Turkey
4) Philippines
5) Thailand
6) Denmark
7) Germany
8) Canada
9) Sweden
10) United Kingdom
:biggthumbsup:
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23mjbulls
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Re: Hopeless 2 (v2.40 - v2.45)

Post by 23mjbulls »

Remus wrote:
slapshot wrote:We are ALL interested in helping this along! What could we players do to support you?
You are doing a great job.
Most of the browser based games are almost dead 6-12 months after their release.
Hopeless 2 is still growing after 2.5 years!
Here is the Top10 countries (Google ranking) on october-november 2011 (1.5 million players):
1) USA
2) Russia
3) Turkey
4) Philippines
5) Thailand
6) Denmark
7) Germany
8) Canada
9) Sweden
10) United Kingdom
:biggthumbsup:


wow we ranked #1 :cheers:
I am a libertarian believer/Hispanic 15 years old ;)
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profesorhr
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Re: Hopeless 2 (v2.40 - v2.45)

Post by profesorhr »

My dear Einstein,
The purpose of this update was more balanced gameplay.
More than 95% of the daily players are unregistered.
They like ABC (50%), NCY (25%) and SMC (15%).
The registered players like NCY.
Why?
It's obvious: fast frags and good FPS value.
:wink:
I'm not interested in forcing the players to play a certain map.
The 12th map is on the way btw. I'm interested in 2 things:
1) to bring more players into the game
2) to bring more players into the "normal" camps in the near future.
And the last 2 months were the BEST months in the 2.5 years history of this game.
:pompom:
Do you propose to me to play as unregistered player? I think those players just come and go. Only few of them stick around to play the game like I did. I was collecting my points to buy my first pro pack for a couple of months. I played all camps but most of the time I played in Mercenery Camp. This is a big camp too. But this was the challange for me to kill some top level player just to earn the points needed to collect pro weapons. In big camps you can develope your tactics and style while in small camps is just chip and charge (more points if you are bad conn or cheater). I thought they banned the bull fighting nowdays :mrgreen:
And one last thing THANK YOU for the compliment (Einstein) :love:
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
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Remus
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Re: Hopeless 2 (v2.40 - v2.45)

Post by Remus »

Because Kiren is bugging me all the time with "where is my gift?" :twisted:
here is a dev screenshot (alpha stage) of the upcoming 12th map:
TGY_alpha.jpg
As usual, 10,000 points to that one who "decodes" the map codename: TGY
:mrgreen:
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slapshot
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Re: Hopeless 2 (v2.40 - v2.45)

Post by slapshot »

Remus wrote:Because Kiren is bugging me all the time with "where is my gift?" :twisted:
here is a dev screenshot (alpha stage) of the upcoming 12th map:
TGY_alpha.jpg
As usual, 10,000 points to that one who "decodes" the map codename: TGY
:mrgreen:
Very cool!


The Grave Yard? :?
The Green Yogurt?
“Crunchy goodness in every box!”

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Remus
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Re: Hopeless 2 (v2.40 - v2.45)

Post by Remus »

slapshot wrote:Very cool!

The Grave Yard? :?
OMG.
Steve got the bonus.
The contest is closed.
:lol:
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Re: Hopeless 2 (v2.40 - v2.45)

Post by slapshot »

Remus wrote:
slapshot wrote:Very cool!

The Grave Yard? :?
OMG.
Steve got the bonus.
The contest is closed.
:lol:
:shock: In 10 minutes flat!?! And I was about to post "The Yearning Goldfish" because I HAD NO IDEA! I am so bloody brilliant! :biggthumbsup:
“Crunchy goodness in every box!”

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Scrappitt
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Re: Hopeless 2 (v2.40 - v2.45)

Post by Scrappitt »

TGY :cool:
So as the longest serving player still active do I finally get a tombstone with my name on it? :evil:

:shock:
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Topz007
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Re: Hopeless 2 (v2.40 - v2.45)

Post by Topz007 »

Remus wrote:Because Kiren is bugging me all the time with "where is my gift?" :twisted:
here is a dev screenshot (alpha stage) of the upcoming 12th map:
TGY_alpha.jpg
As usual, 10,000 points to that one who "decodes" the map codename: TGY
:mrgreen:

Yes , my princess, bugg him more :mrgreen:
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Topz007
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Remus
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Re: Hopeless 2 (v2.40 - v2.45)

Post by Remus »

Scrappitt wrote:TGY :cool:
So as the longest serving player still active do I finally get a tombstone with my name on it? :evil:
Call it "Final Destination 12" if you like.
:lol:
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Remus
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Re: Hopeless 2 (v2.40 - v2.45)

Post by Remus »

Clear the browser cache and reload the game.
I had to fix a bug related to both shotguns.

p.s.
I'm really sorry you cannot use the new button in the maps selector.
But the current version is not quite v2.45
:mrgreen:
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ZeronMan
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Re: Hopeless 2 (v2.40 - v2.45)

Post by ZeronMan »

wtf STEVE! let us think too you intellect hogger! :cheers:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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profesorhr
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Re: Hopeless 2 (v2.40 - v2.45)

Post by profesorhr »

ZeronMan wrote:wtf STEVE! let us think too you intellect hogger! :cheers:
slapshot the great GURU!!!
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
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Re: Hopeless 2 (v2.40 - v2.45)

Post by slapshot »

profesorhr wrote:
ZeronMan wrote:wtf STEVE! let us think too you intellect hogger! :cheers:
slapshot the great GURU!!!
I was in the right place at the right time my friends. :cheers:
“Crunchy goodness in every box!”

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Remus
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Remus »

v2.46

The 12th map has been included: The GraveYard (codenamed TGY).
Crazy action on multiple layers (including underground and roofs).
The_GraveYard.jpg
Have fun.
:cheers:
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supreme
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Re: Hopeless 2 (v2.40 - v2.46)

Post by supreme »

Remus wrote:v2.46

The 12th map has been included: The GraveYard (codenamed TGY).
Crazy action on multiple layers (including underground and roofs).
The_GraveYard.jpg
Have fun.
:cheers:
Great Map :) :pompom: :pompom: :pompom: tyyyyyyyyyyyy!
:
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Scrappitt
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Scrappitt »

Its gonna be another NCY frag builder.
Turkey is deep in celebration tonight :pompom:

:shock:
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slapshot
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Re: Hopeless 2 (v2.40 - v2.46)

Post by slapshot »

Just did my first walk-through and I like it! I especially like the portals!
The tunnel is going to be a death-trap and yep, this is a frag-generator!
I'm anxious to get home to my computer and try it out!
(I'm at work surrounded by the cheap computers my boss buys!)
:cool: :biggthumbsup:
“Crunchy goodness in every box!”

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profesorhr
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Re: Hopeless 2 (v2.40 - v2.46)

Post by profesorhr »

slapshot wrote:Just did my first walk-through and I like it! I especially like the portals!
The tunnel is going to be a death-trap and yep, this is a frag-generator!
I'm anxious to get home to my computer and try it out!
(I'm at work surrounded by the cheap computers my boss buys!)
:cool: :biggthumbsup:
W O W
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Praveen
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Praveen »

Great Work Boss
Big & Open Map...
:biggthumbsup:
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skul
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Re: Hopeless 2 (v2.40 - v2.46)

Post by skul »

Remus wrote:v2.46

The 12th map has been included: The GraveYard (codenamed TGY).
Crazy action on multiple layers (including underground and roofs).
The_GraveYard.jpg
Have fun.
:cheers:
  • C'est un chef-d'œuvre! Félicitations!

:cheers:
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slapshot
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Re: Hopeless 2 (v2.40 - v2.46)

Post by slapshot »

skul wrote:
Remus wrote:v2.46

The 12th map has been included: The GraveYard (codenamed TGY).
Crazy action on multiple layers (including underground and roofs).
The_GraveYard.jpg
Have fun.
:cheers:
  • C'est un chef-d'œuvre! Félicitations!

:cheers:
Maintenant vous parlez français mon ami? :shock:
“Crunchy goodness in every box!”

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Sootie
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Sootie »

Hi Remus. Great map.Theres just two things I'm not sure about:
Firstly - Any chance of putting the Winchester somewhere else? Maybe swapping it's position with another pro weapon? (I admit that this is pure laziness on my part, having to go through portals several times to get to it ;))
Secondly - The ledge you can drop onto from the roof overlooks two spawnspots. Now that is just encouraging rats. Can you move it to another side?
Cheers.
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Sootie
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Sootie »

Edit: After having a closer look, that might only work on the side where the pizza is. Hard to tell from below but the spawnspots might be shielded by buildings on that side..
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Remus
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Remus »

To all: very glad to hear folks.
:pompom:
To Sootie: just clear the browser cache and reload the game (and the TGY map).
That's all you can get (the items uniform distribution is much more important).
:cheers:
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Remus
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Remus »

Clear the browser cache and reload the game.
Splash sounds in TGY.
Plus a new portrait inside the "church".
:mrgreen:
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Sootie
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Sootie »

Cheers Remus. Nice work.
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Re: Hopeless 2 (v2.40 - v2.46)

Post by JohnnyB »

Sootie wrote:Cheers Remus. Nice work.
the master has out done himself once again!
thanks Remus for providing us with another great map! :biggthumbsup:
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Re: Hopeless 2 (v2.40 - v2.46)

Post by ulubatli »

Remus wrote:Clear the browser cache and reload the game.
Splash sounds in TGY.
Plus a new portrait inside the "church".
:mrgreen:
Nice map and nice sounds it's like a walking in the rain or on the beach by foot.U are amazing Boss. Go on and always on top! Thanks to all your partners and u.
ULUBATLI


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Remus
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Remus »

JohnnyB wrote:the master has out done himself once again!
thanks Remus for providing us with another great map!
ulubatli wrote:Nice map and nice sounds it's like a walking in the rain or on the beach by foot.U are amazing Boss. Go on and always on top! Thanks to all your partners and u.
:cheers:

p.s.
Clear the browser cache and reload the game.
I've just raised the lights/shadows level again.
TGY is looking even better.
:P
p.s.2
Adobe is working on SW12.
All the features of the latest 3D engines will be available.
In a few months you'll get an awesome image quality as well.
:wink:
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Topz007
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Topz007 »

Remus wrote:
JohnnyB wrote:the master has out done himself once again!
thanks Remus for providing us with another great map!
ulubatli wrote:Nice map and nice sounds it's like a walking in the rain or on the beach by foot.U are amazing Boss. Go on and always on top! Thanks to all your partners and u.
:cheers:

p.s.
Clear the browser cache and reload the game.
I've just raised the lights/shadows level again.
TGY is looking even better.
:P
p.s.2
Adobe is working on SW12.
All the features of the latest 3D engines will be available.
In a few months you'll get an awesome image quality as well.
:wink:
only after the bugs are fixed :baby:
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Remus
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Remus »

Because Marcos is stuck with the male no.2 character and he doesn't like the "dogs" with 120 life. :lol:
Because Aldinho wants more bonuses to the veterans. :mrgreen:
And because these 2 brazilian players are important to me:
http://www.infdat.com/hopeless2/ranks.html" onclick="window.open(this.href);return false;

So now you get:
1) +10%...+20% life boost from characters
2) +10% life boost from Pro package
3) +10% life boost for marshals and +20% life boost for legends.
However ... to keep the gameplay balanced, the max life value is the same: 130
But now the veterans are able to "equalize" the character's life.
For example Marcos gets the max life for his favorite character.
:cheers:
User avatar
profesorhr
Posts: 1116
Joined: 28 Jan 2011, 15:36

Re: Hopeless 2 (v2.40 - v2.46)

Post by profesorhr »

Remus wrote:Because Marcos is stuck with the male no.2 character and he doesn't like the "dogs" with 120 life. :lol:
Because Aldinho wants more bonuses to the veterans. :mrgreen:
And because these 2 brazilian players are important to me:
http://www.infdat.com/hopeless2/ranks.html" onclick="window.open(this.href);return false;

So now you get:
1) +10%...+20% life boost from characters
2) +10% life boost from Pro package
3) +10% life boost for marshals and +20% life boost for legends.
However ... to keep the gameplay balanced, the max life value is the same: 130
But now the veterans are able to "equalize" the character's life.
For example Marcos gets the max life for his favorite character.
:cheers:
Hmm,
now Kihno40 will be satisfied as his Christmas came earlyer. Any gift for me?? I am jealous!
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.40 - v2.46)

Post by Remus »

profesorhr wrote:Hmm,
now Kihno40 will be satisfied as his Christmas came earlyer. Any gift for me?? I am jealous!
22 days left.
Plenty time ... :mrgreen:
User avatar
profesorhr
Posts: 1116
Joined: 28 Jan 2011, 15:36

Re: Hopeless 2 (v2.40 - v2.46)

Post by profesorhr »

Remus wrote:
profesorhr wrote:Hmm,
now Kihno40 will be satisfied as his Christmas came earlyer. Any gift for me?? I am jealous!
22 days left.
Plenty time ... :mrgreen:
He he, you are quick.... Allways watching.! How many dogs you have big pappa?! :cheers:
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
User avatar
Topz007
Posts: 639
Joined: 26 Oct 2009, 04:50

Re: Hopeless 2 (v2.40 - v2.46)

Post by Topz007 »

Remus wrote:Because Marcos is stuck with the male no.2 character and he doesn't like the "dogs" with 120 life. :lol:
Because Aldinho wants more bonuses to the veterans. :mrgreen:
And because these 2 brazilian players are important to me:
http://www.infdat.com/hopeless2/ranks.html" onclick="window.open(this.href);return false;

So now you get:
1) +10%...+20% life boost from characters
2) +10% life boost from Pro package
3) +10% life boost for marshals and +20% life boost for legends.
However ... to keep the gameplay balanced, the max life value is the same: 130
But now the veterans are able to "equalize" the character's life.
For example Marcos gets the max life for his favorite character.
:cheers:
thanks boss
I'll see if this will be a consolation to me
I'll test it on the field.
I was dying more than killing.
I'll see if I can balance it, if not
go on bugging all :baby:
Semper Parabellum
Topz007
User avatar
Kinho40
Posts: 339
Joined: 25 Oct 2009, 12:31

Re: Hopeless 2 (v2.40 - v2.46)

Post by Kinho40 »

Remus wrote:Because Marcos is stuck with the male no.2 character and he doesn't like the "dogs" with 120 life. :lol:
Because Aldinho wants more bonuses to the veterans. :mrgreen:
And because these 2 brazilian players are important to me:
http://www.infdat.com/hopeless2/ranks.html" onclick="window.open(this.href);return false;

So now you get:
1) +10%...+20% life boost from characters
2) +10% life boost from Pro package
3) +10% life boost for marshals and +20% life boost for legends.
However ... to keep the gameplay balanced, the max life value is the same: 130
But now the veterans are able to "equalize" the character's life.
For example Marcos gets the max life for his favorite character.
:cheers:
I do not want none of this Remus.
I with 110 or 130 of life killed the same way.
My score did not fall ever.
Always my k / d is 2 / 1 or 3 / 1.
I just gave my opinion.
I do not want no change.
User avatar
profesorhr
Posts: 1116
Joined: 28 Jan 2011, 15:36

Re: Hopeless 2 (v2.40 - v2.46)

Post by profesorhr »

Kinho40 wrote:
Remus wrote:Because Marcos is stuck with the male no.2 character and he doesn't like the "dogs" with 120 life. :lol:
Because Aldinho wants more bonuses to the veterans. :mrgreen:
And because these 2 brazilian players are important to me:
http://www.infdat.com/hopeless2/ranks.html" onclick="window.open(this.href);return false;

So now you get:
1) +10%...+20% life boost from characters
2) +10% life boost from Pro package
3) +10% life boost for marshals and +20% life boost for legends.
However ... to keep the gameplay balanced, the max life value is the same: 130
But now the veterans are able to "equalize" the character's life.
For example Marcos gets the max life for his favorite character.
:cheers:
I do not want none of this Remus.
I with 110 or 130 of life killed the same way.
My score did not fall ever.
Always my k / d is 2 / 1 or 3 / 1.
I just gave my opinion.
I do not want no change.
Well you are little bit late. The big Boss allready done it! So enjoy the free gift my dear friend!
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.40 - v2.46)

Post by Remus »

Kinho40 wrote:I do not want none of this Remus.
I with 110 or 130 of life killed the same way.
My score did not fall ever.
Always my k / d is 2 / 1 or 3 / 1.
I just gave my opinion.
I do not want no change.
So at the end you didn't ask for anything ... :shock:
OK.
Clear the browser cache and reload the game.
Get close to Lady Gaga's tombstone.
That's my gift to you.
:lol:
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: Hopeless 2 (v2.40 - v2.46)

Post by supreme »

Remus wrote:
Kinho40 wrote:I do not want none of this Remus.
I with 110 or 130 of life killed the same way.
My score did not fall ever.
Always my k / d is 2 / 1 or 3 / 1.
I just gave my opinion.
I do not want no change.
So at the end you didn't ask for anything ... :shock:
OK.
Clear the browser cache and reload the game.
Get close to Lady Gaga's tombstone.
That's my gift to you.
wow, you are giving too much gifts to those who are not even asking :shock: and did not giving me a single gift???????????who kept on asking all the time :whatis: baaaaaaaaaaaa :cry: i hate you haa.
:
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