Hopeless 2 (v2.40 - v2.49)

News about Hopeless 2
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slapshot
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Re: Hopeless 2 (v2.40 - v2.43)

Post by slapshot »

Remus wrote:v2.43

The 11th map has been included: Abandoned City (codenamed ABC).
Face to face warriors, snipers, rats & bats, they are all welcome in this map. :mrgreen:
I hope you'll like it.
Abandoned_City.jpg
p.s.
Depending on the global performances on most of the computers, a map revision is coming next month.

AWESOME Job Boss! :biggthumbsup: This is a H U G E map! This will be nice with the AW-50... :sniper:

Thank you! :worship:
“Crunchy goodness in every box!”

JohnnyB
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Re: Hopeless 2 (v2.40 - v2.43)

Post by JohnnyB »

Wow! Mahalo Remus! :biggthumbsup:
I can't wait to get off from work so I can play!
Remus wrote:v2.43

The 11th map has been included: Abandoned City (codenamed ABC).
Face to face warriors, snipers, rats & bats, they are all welcome in this map. :mrgreen:
I hope you'll like it.
Abandoned_City.jpg
p.s.
Depending on the global performances on most of the computers, a map revision is coming next month.
:cheers:
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skul
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Re: Hopeless 2 (v2.40 - v2.43)

Post by skul »

Remus wrote:v2.43

The 11th map has been included: Abandoned City (codenamed ABC).
Face to face warriors, snipers, rats & bats, they are all welcome in this map. :mrgreen:
I hope you'll like it.
Abandoned_City.jpg
p.s.
Depending on the global performances on most of the computers, a map revision is coming next month.
:cheers:

Great!! Awsome !! Excellent job Remus!!! Congratulation!!!
I liked it very much!!!
Thank you !!!
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Topz007
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Re: Hopeless 2 (v2.40 - v2.43)

Post by Topz007 »

Remus wrote:v2.43

The 11th map has been included: Abandoned City (codenamed ABC).
Face to face warriors, snipers, rats & bats, they are all welcome in this map. :mrgreen:
I hope you'll like it.
Abandoned_City.jpg
p.s.
Depending on the global performances on most of the computers, a map revision is coming next month.
:cheers:
rats & bats,,argh!!!, want more poison!!!!!! :whatis:
Semper Parabellum
Topz007
JackFrost
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Re: Hopeless 2 (v2.40 - v2.43)

Post by JackFrost »

Hopeless 2 just keeps getting better.
The 15th character is cool and plays well i myself like the colors!
The 11th map : Abandoned City is amazing .

thank you remuse :cheers:
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Remus
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Re: Hopeless 2 (v2.40 - v2.43)

Post by Remus »

Glad to hear folks.
And obviously, there is always place for more.
:twisted:
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skul
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Re: Hopeless 2 (v2.40 - v2.43)

Post by skul »

Remus wrote:Glad to hear folks.
And obviously, there is always place for more.
:twisted:
Yes, yes... we players always want more and more!! :lol:
It would be good to have new monsters now!! :mrgreen:
:cheers:
supreme
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Re: Hopeless 2 (v2.40 - v2.43)

Post by supreme »

skul wrote:
It would be good to have new monsters now!! :mrgreen:
:cheers:
aren't you enough for now? or you want more :P
:
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John_H
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Re: Hopeless 2 (v2.40 - v2.43)

Post by John_H »

:pompom: :biggthumbsup: :pompom:
Brigata HG
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Milan
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Re: Hopeless 2 (v2.40 - v2.43)

Post by Milan »

Very nice map :wink:
Great job Mr. R :worship:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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skul
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Re: Hopeless 2 (v2.40 - v2.43)

Post by skul »

supreme wrote:
skul wrote: It would be good to have new monsters now!! :mrgreen:
:cheers:
aren't you enough for now? or you want more :P
what is enough ? I'm joking!
The new map is wonderful of course, but I like monsters outfit and now the numbers 5 and 6 are empty. :lol:
supreme
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Re: Hopeless 2 (v2.40 - v2.43)

Post by supreme »

skul wrote:
supreme wrote:
skul wrote: It would be good to have new monsters now!!
aren't you enough for now? or you want more :P
what is enough ? I'm joking!
The new map is wonderful of course, but I like monsters outfit and now the numbers 5 and 6 are empty. :lol:
ha ha, well i did joke as well but hardly anyone like you can guess :mrgreen: . i said you are the monster of this game, so isn't this enough?. :cheers:
:
JackFrost
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Re: Hopeless 2 (v2.40 - v2.43)

Post by JackFrost »

what about a humanoid robot watch this video its cool!
Darpa's Police Robot of the Future

http://www.youtube.com/watch?v=l_gsASDURg4" onclick="window.open(this.href);return false;
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Lenny
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Re: Hopeless 2 (v2.40 - v2.43)

Post by Lenny »

Remus, it's a great map and graphics, my fps don't disappear in party time now, and the yellow and green much better now for the new character. :biggthumbsup:

Now you know what's coming :lol:
My fps are lower in this map than all the other maps, at first they seem ok in full camps, but after 20 or 30 min they start to go a bit erratic between 30 to 50fps, don't get me wrong i can still play, I'm just giving you some feedback.
Also the respawn places can be a real nightmare, maybe some cover around the respawn spots, or move them to more enclosed places.
:cheers:
“Always be a first rate version of yourself and not a second rate version of someone else.”
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Remus
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Re: Hopeless 2 (v2.40 - v2.43)

Post by Remus »

Lenny wrote:1) Remus, it's a great map and graphics, my fps don't disappear in party time now, and the yellow and green much better now for the new character. :biggthumbsup:

2) Now you know what's coming
My fps are lower in this map than all the other maps, at first they seem ok in full camps, but after 20 or 30 min they start to go a bit erratic between 30 to 50fps, don't get me wrong i can still play, I'm just giving you some feedback.

3) Also the respawn places can be a real nightmare, maybe some cover around the respawn spots, or move them to more enclosed places.
1) :cheers:

2) I know, and there is nothing to do about that
All the large city maps have frame rate issues in any 3D engine.
That's due to their structure (many models/polygons on the same direction).

3) The respawn places have been selected with the team modes (CTF & Domination) in mind.
In order to keep the gameplay balanced for both teams.
But I will try to review them.
:cheers:
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Lenny
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Re: Hopeless 2 (v2.40 - v2.43)

Post by Lenny »

I sort of realised they may be set for CTF/DOM :biggthumbsup:

no worries
“Always be a first rate version of yourself and not a second rate version of someone else.”
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Remus
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Re: Hopeless 2 (v2.40 - v2.43)

Post by Remus »

Clear the browser cache and reload the game.
Experimental team mode: CTF (Free)
Greens vs Yellows
All the players with >500 frags are invited.
Let's hope it will bring more players to create/join registered teams.
If not ... :whatis:

p.s.
I hope I didn't mess up anything.
:lol:
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Remus
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Re: Hopeless 2 (v2.40 - v2.43)

Post by Remus »

I forgot to tell you:
1) as usual, at least 2vs2 are needed in order to trigger the scoreboard
2) the final score is saved!
:cheers:
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profesorhr
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Re: Hopeless 2 (v2.40 - v2.43)

Post by profesorhr »

Remus wrote:I forgot to tell you:
1) as usual, at least 2vs2 are needed in order to trigger the scoreboard
2) the final score is saved!
:cheers:
Thanks!
I hope it will bring more players to the team play!
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
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Lenny
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Re: Hopeless 2 (v2.40 - v2.43)

Post by Lenny »

Remus wrote:Experimental team mode: CTF (Free)
Greens vs Yellows
All the players with >500 frags are invited.
Hmm, sounds like chaos to me :smile:
Fantastic.... all good fun :lol:

:cheers: Remus :biggthumbsup:
“Always be a first rate version of yourself and not a second rate version of someone else.”
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skul
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Re: Hopeless 2 (v2.40 - v2.43)

Post by skul »

Remus wrote:Clear the browser cache and reload the game.
Experimental team mode: CTF (Free)
Greens vs Yellows
All the players with >500 frags are invited.
Let's hope it will bring more players to create/join registered teams.
If not ... :whatis:

p.s.
I hope I didn't mess up anything.
:lol:
I liked!
:biggthumbsup:
I already played some matches.
The problem is that 10 flags takes a long time and many player give up before the match ends.
Suggestion... Let a player that is not the owner of the camp use the command "> limit".
Sometimes the player never used any command and it's hard to explain.
Or limit to 5 by default.
:biggthumbsup:
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slapshot
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Re: Hopeless 2 (v2.40 - v2.43)

Post by slapshot »

skul wrote:
Remus wrote:Clear the browser cache and reload the game.
Experimental team mode: CTF (Free)
Greens vs Yellows
All the players with >500 frags are invited.
Let's hope it will bring more players to create/join registered teams.
If not ...

p.s.
I hope I didn't mess up anything.
:lol:
I liked!
:biggthumbsup:
I already played some matches.
The problem is that 10 flags takes a long time and many player give up before the match ends.
Suggestion... Let a player that is not the owner of the camp use the command "> limit".
Sometimes the player never used any command and it's hard to explain.
Or limit to 5 by default.
:biggthumbsup:

It takes so long because SOMEONE named slapshot kept shooting his team mate! :oops: twice! ( Sorry CesarL )
“Crunchy goodness in every box!”

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Remus
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Re: Hopeless 2 (v2.40 - v2.43)

Post by Remus »

slapshot wrote:It takes so long because SOMEONE named slapshot kept shooting his team mate! :oops: twice! ( Sorry CesarL )
:lol:
http://www.infdat.com/hopeless2/CTFfree.php" onclick="window.open(this.href);return false;
If you didn't know, _Type-R is kirby
:lol:
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slapshot
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Re: Hopeless 2 (v2.40 - v2.43)

Post by slapshot »

Remus wrote:
slapshot wrote:It takes so long because SOMEONE named slapshot kept shooting his team mate! :oops: twice! ( Sorry CesarL )
:lol:
http://www.infdat.com/hopeless2/CTFfree.php" onclick="window.open(this.href);return false;
If you didn't know, _Type-R is kirby
:lol:
:shock:
“Crunchy goodness in every box!”

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skul
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Re: Hopeless 2 (v2.40 - v2.43)

Post by skul »

slapshot wrote:
Remus wrote:
slapshot wrote:It takes so long because SOMEONE named slapshot kept shooting his team mate! twice! ( Sorry CesarL )
http://www.infdat.com/hopeless2/CTFfree.php" onclick="window.open(this.href);return false;
If you didn't know, _Type-R is kirby
:lol:
:shock:

1) I won the match and it shows that i lost. Am I wrog? The number next to my name is "1" ? Shouldn't it be "10" ?
2) Is it confimed that "_Type-R" is "kirby" ? He already wrote to me "I don't like brazlians,...." and many others nationalities. I know if he gets banned he comes back with other account, we all know, but this is the only way I can think to deal with this kind of guy.
3) And what about what I wrote about the flags?
4) slapshot you just killed him twice. :wink:

:cheers:
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Remus
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Re: Hopeless 2 (v2.40 - v2.43)

Post by Remus »

skul wrote:I won the match and it shows that i lost. Am I wrog? The number next to my name is "1" ? Shouldn't it be "10" ?
What do you mean?
Tell me the teams, colors and the final score.
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Lenny
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Re: Hopeless 2 (v2.40 - v2.43)

Post by Lenny »

Remus wrote:If you didn't know, _Type-R is kirby
apperantly this type-R has Nitros

Remus, that makes him " A speedhacking moron"

doesn't it :?:
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Remus
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Re: Hopeless 2 (v2.40 - v2.43)

Post by Remus »

There was a problem with CTF (Free): the first listed team always scored for Greens.
Fixed now.
Clear the browser cache and reload the game.
:cheers:
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skul
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Re: Hopeless 2 (v2.40 - v2.43)

Post by skul »

Remus wrote:
skul wrote: (1) I won the match and it shows that i lost. Am I wrog? The number next to my name is "1" ? Shouldn't it be "10" ?
There was a problem with CTF (Free): the first listed team always scored for Greens.
Fixed now.
Clear the browser cache and reload the game.
:cheers:
(1) Thank you Remus, you got it. :cheers:


(3) And how about my suggestion about the flags? What do you think ?
skul wrote:I liked!
:biggthumbsup:
I already played some matches.
The problem is that 10 flags takes a long time and many players give up before the match ends.
Suggestion... Let a player that is not the owner of the camp use the command "> limit".
Sometimes the player never used any command before and it's hard to explain if the person doesn't understand english.
Or limit the default to 5 flags.
:biggthumbsup:
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Remus
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Re: Hopeless 2 (v2.40 - v2.43)

Post by Remus »

skul wrote:The problem is that 10 flags takes a long time and many players give up before the match ends.
Clear the browser cache and reload the game.
5 flags/dogs limit in CTF/Domination
And the limit cannot be changed anymore.
Statistically speaking, 9 of 10 CTF/Domination matches had the limit set to 5.
:cheers:
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profesorhr
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Re: Hopeless 2 (v2.40 - v2.43)

Post by profesorhr »

Remus wrote:
skul wrote:The problem is that 10 flags takes a long time and many players give up before the match ends.
Clear the browser cache and reload the game.
5 flags/dogs limit in CTF/Domination
And the limit cannot be changed anymore.
Statistically speaking, 9 of 10 CTF/Domination matches had the limit set to 5.
:cheers:

True! And above all when you play with good players its likely to be very very long game with limit set to 10. I think lowering limit to 5 is a very good decision! Yesterday I played with Black Mamba and Virus against supreme darkside and iamtheking (I think this was his nick name although I called him prince charming) and we were leading 1:0. We played very long match and I had to leave meanwhile. So once again I support your decision big pappa!!!!
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
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profesorhr
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Re: Hopeless 2 (v2.40 - v2.43)

Post by profesorhr »

Dear Remus,
you have been playing with position of pro pack :whatis: in ABC camp. He he he. Took me some time to find it again. :pompom: I have proposition for you. Obviously you are looking for new placees for ammo packs or weapons. Why you don't do that with respawn points. ABC is quite large camp and you have plenty of possible solutions. If you could mix it somehow so people can't get used to positions so much or if you can introduce several new respawn points. If you do that I think the game will be more dynamic than it is now and people will start to develope new tactics. Just as an example. When I kill someone and that someone kills me there is I think 85 % of chances that we will respawn at the same place! And if you know this fact you will allways be prepared for that. But if you think that he/she will respawn somewhere else it is going to be different story.
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
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Remus
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Re: Hopeless 2 (v2.40 - v2.43)

Post by Remus »

profesorhr wrote:Obviously you are looking for new placees for ammo packs or weapons.
No. I'm not.
But the Pro Ammo Pack location is much better now.
The entire map is covered.
:wink:

profesorhr wrote:Why you don't do that with respawn points.
See my answer to Lenny on this subject.

profesorhr wrote:When I kill someone and that someone kills me there is I think 85 % of chances that we will respawn at the same place.
Are you profesorhr?
If so, get back to school.
:lol:
In every map there are 6 respawning spots.
So 16.67% chance to get one of them.
:wink:
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profesorhr
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Re: Hopeless 2 (v2.40 - v2.43)

Post by profesorhr »

Remus wrote:
profesorhr wrote:Obviously you are looking for new placees for ammo packs or weapons.
No. I'm not.
But the Pro Ammo Pack location is much better now.
The entire map is covered.
:wink:

profesorhr wrote:Why you don't do that with respawn points.
See my answer to Lenny on this subject.

profesorhr wrote:When I kill someone and that someone kills me there is I think 85 % of chances that we will respawn at the same place.
Are you profesorhr?
If so, get back to school.
:lol:
In every map there are 6 respawning spots.
So 16.67% chance to get one of them.
:wink:

Only in theory, but reality is much more interesting!! :baby:
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
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Remus
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Re: Hopeless 2 (v2.40 - v2.43)

Post by Remus »

profesorhr wrote:Only in theory, but reality is much more interesting!! :baby:
Just die 100 times and count the respawning positions.
Die 1000 times and you'll find the distribution close to that 16.67%
It's pure math.
:wink:
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skul
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Re: Hopeless 2 (v2.40 - v2.43)

Post by skul »

Remus wrote:
skul wrote:The problem is that 10 flags takes a long time and many players give up before the match ends.
Clear the browser cache and reload the game.
5 flags/dogs limit in CTF/Domination
And the limit cannot be changed anymore.
Statistically speaking, 9 of 10 CTF/Domination matches had the limit set to 5.
:cheers:
Thank you!
:cheers:
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profesorhr
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Re: Hopeless 2 (v2.40 - v2.43)

Post by profesorhr »

Remus wrote:
profesorhr wrote:Only in theory, but reality is much more interesting!! :baby:
Just die 100 times and count the respawning positions.
Die 1000 times and you'll find the distribution close to that 16.67%
It's pure math.
:wink:
LOL! I do not wont to deal with math and physics during my :roll: free time. I had enough of this during my work hours.
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
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Remus
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Re: Hopeless 2 (v2.40 - v2.44)

Post by Remus »

v2.44

The 16th character is the 6th male: a punk with 3 special outfits.
:mrgreen:
character_16.jpg
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supreme
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Re: Hopeless 2 (v2.40 - v2.44)

Post by supreme »

Remus wrote:v2.44

The 16th character is the 6th male: a punk with 3 special outfits.
:mrgreen:
character_16.jpg
haha :lol: :biggthumbsup:
:
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Kinho40
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Re: Hopeless 2 (v2.40 - v2.44)

Post by Kinho40 »

Remus wrote:v2.44

The 16th character is the 6th male: a punk with 3 special outfits.
:mrgreen:
character_16.jpg

Punk without hair??
hahahahaha.... :biggthumbsup: :agree:
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Praveen
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Re: Hopeless 2 (v2.40 - v2.44)

Post by Praveen »

Remus wrote:v2.44

The 16th character is the 6th male: a punk with 3 special outfits.
:mrgreen:
character_16.jpg
i asked once to be there on picture atleast in one Update. :mrgreen:
anyway,Thanks for all features.
:pompom:
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Remus
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Re: Hopeless 2 (v2.40 - v2.44)

Post by Remus »

Praveen wrote:i asked once to be there on picture atleast in one Update. :mrgreen:
anyway,Thanks for all features.
And you deserve to be. :biggthumbsup:
Here you are:
Praveen.jpg
:twisted:
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slapshot
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Re: Hopeless 2 (v2.40 - v2.44)

Post by slapshot »

Remus wrote:
Praveen wrote:i asked once to be there on picture atleast in one Update. :mrgreen:
anyway,Thanks for all features.
And you deserve to be. :biggthumbsup:
Here you are:
Praveen.jpg
:twisted:
And he is hanging out next to the liquor case as always!
Silly Praveen, the cabinet is locked and it is not real booze!
:mrgreen:
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Praveen
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Re: Hopeless 2 (v2.40 - v2.44)

Post by Praveen »

Remus wrote:
Praveen wrote:i asked once to be there on picture atleast in one Update.
anyway,Thanks for all features.
And you deserve to be.
Here you are:
Praveen.jpg
:twisted:
W :shock: W finally Thanks.
i Saved it to my stuff
:agree:
slapshot wrote: And he is hanging out next to the liquor case as always!
Silly Praveen, the cabinet is locked and it is not real booze!
:mrgreen:
JohnnyB
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Re: Hopeless 2 (v2.40 - v2.44)

Post by JohnnyB »

And even if it was real booze Praveen needs to wait until he is of age to drink it. That's okay P, we will drink it for you.
:cheers:

And he is hanging out next to the liquor case as always!
Silly Praveen, the cabinet is locked and it is not real booze!
:mrgreen:[/quote]
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Lenny
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Re: Hopeless 2 (v2.40 - v2.44)

Post by Lenny »

Remus wrote:v2.44

The 16th character is the 6th male: a punk with 3 special outfits.
:mrgreen:
character_16.jpg

All we need now is a night club and two bow tie's for these door men

Remus, punks have mohicans not skin heads, but if these two guys want to join Shy_Teds, then they're more than welcome to join. :mrgreen:
“Always be a first rate version of yourself and not a second rate version of someone else.”
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Remus
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Re: Hopeless 2 (v2.40 - v2.44)

Post by Remus »

I'm working on 2 new cool features and one of them is RAM sucker.
It's a video player inside of the 3D world. :P
On the other hand, this game is already too complex for a browser based game.
So I decided to clean it up and to improve the experiences for all the players.
I want to remove 4 characters (2 male + 2 female) and 4 weapons.
Please share your thoughts and name the characters and the weapons.
Just reply to this topic: http://www.infdat.com/forum/viewtopic.php?f=5&t=3451" onclick="window.open(this.href);return false;

p.s.
Every month I will replace 1-2 weapons with something else, so you won't miss anything.
:cheers:
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Remus
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Re: Hopeless 2 (v2.40 - v2.45)

Post by Remus »

v2.45

10 weapons and 12 characters.
Better RAM management, so better experiences for all the players.
I just got 49/50 FPS in a camp of 10 players. :wink:

Important notes:
1) This version is not (and it cannot be) backward compatible.
You cannot join a camp if those players have the older version.

2) the weapons have been remapped (the 7th, 8th and 9th weapon have different locations now).
:cheers:

p.s.
Get in front of the posters (close enough) in any map.
I hope you'll figure out what's coming soon.
:twisted:
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
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Re: Hopeless 2 (v2.40 - v2.45)

Post by slapshot »

Where are the guns???

The weapons have been remapped.
Just 2 examples:
XM-29 was no.13, now it's no.9
AW-50 was no.11, not it's no.8
So their location now corresponds the location of the previous weapons.

Think about where you used to find the guns for "key 6", look at the new weapon map. That's where you will find it.
“Crunchy goodness in every box!”

User avatar
By_Fatih
Posts: 256
Joined: 11 Aug 2011, 13:35
Location: At Hopeless2 :D

Re: Hopeless 2 (v2.40 - v2.45)

Post by By_Fatih »

Remus wrote:v2.45

10 weapons and 12 characters.
Better RAM management, so better experiences for all the players.
I just got 49/50 FPS in a camp of 10 players. :wink:

Important notes:
1) This version is not (and it cannot be) backward compatible.
You cannot join a camp if those players have the older version.

2) the weapons have been remapped (the 7th, 8th and 9th weapon have different locations now).
:cheers:

p.s.
Get in front of the posters (close enough) in any map.
I hope you'll figure out what's coming soon.
:twisted:

OK! Fps İs Good
But Weapons İs Bad I Dont Like M4 Pro İS VERY GOOD
Counter_TR
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