Hopeless 2 (beta 1.90 - 1.99)

News about Hopeless 2
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by Remus »

Lenny wrote:p.s.
A new Multiplayer Mode is gonna be available soon!
What will be its name, and what will it entail. ??????
Domination (aka "Eva goes home"). :lol:
Better than CTF.
No other details for now.
:pimp:
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Milan
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by Milan »

Remus wrote:beta 1.97
Changed STRAFE policy (more realistic).
Half speed for "walk ahead" + "strafe left or right".
I don't like it at all :cry:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Timberwolf
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by Timberwolf »

I don't like it at all
But you're still 160ms though right? You shouldn't (not 'you' personally but all 160ms) be so much slower to everyone else - only how you feel.

Come play with my 74ms. :lol: :lol: You'll be like grandpa in there fighting Olympians. :shock:
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Milan
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by Milan »

I don't understand what does this have with ping... :shock:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Timberwolf
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by Timberwolf »

That's what the whole "strafe" business was about anyway.

Players with higher ping values look like they're much faster when they strafe + walk forward.

This has been established.

Now the hope is to make it even across the board by taking the speed away.

But now it's even worse on guys like me. :lol: I can't win for losing.
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by Remus »

Milan wrote:
Remus wrote:beta 1.97
Changed STRAFE policy (more realistic).
Half speed for "walk ahead" + "strafe left or right".
I don't like it at all :cry:
It's not half-speed, it's 0.85.
:smash:
And this is the RIGHT value (the previous 1.0 was WRONG).
All the players with "walk ahead + strafe" were looking like speedhacks.
And here is the reason:
walk ahead = 1.0 speed
strafe = 0.5 speed
walk ahead + strafe = 1.12 speed (+12% speed boost !!!)
I had this bug for almost 2 years.
Not anymore.
The current values are:
walk ahead = 1.0 speed
strafe = 0.5 speed
walk ahead + strafe = 0.986 speed
:wink:
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anikilador
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by anikilador »

O_o
xD
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by Remus »

Two more v1.97 updates:

1) improved NetController
Now it's based on 3 triggers:
- 100ms ping
- 180ms ping
- 260ms ping
The players with ping >260ms cannot play anymore.

2) improved maps loader.

:pimp:
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Timberwolf
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by Timberwolf »

:biggthumbsup:

We in the 100 and lower ping range owe you one.

:cheers:
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anikilador
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by anikilador »

:biggthumbsup:

100 ms
HAHAHA
un saludo
xD
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Timberwolf
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by Timberwolf »

:lol:
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Milan
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by Milan »

Remus wrote:Two more v1.97 updates:

1) improved NetController
Now it's based on 3 triggers:
- 100ms ping
- 180ms ping
- 260ms ping
The players with ping >260ms cannot play anymore.
Is this mean that players with ping under 100ms play together as players 100-180ms etc. Or I misunderstood?
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Timberwolf
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by Timberwolf »

I was thinking it meant that players with 80ms now have the same "behaviors" as players with 160ms, and players with 160ms now have the same as 240ms, so it kind of evens the field.

I think (I might be wrong) that remus adjusted the data so that 80ms guys "act" like 160ms guys.

So now the 80ms guys don't die so quickly and they don't see everyone so fast anymore. It looks a lot more like how the old SMC used to look.

BTW

I tried to ask in camp what you meant by seeing how it goes, but I couldn't type but wwsssddwwssdd so I left to come back.

:cheers:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by Remus »

I got complaints from faithful players with bad connections ... :cry:
The NetContoller has been extended (4 ping intervals):
- 80ms ping
- 160ms ping
- 240ms ping
- 320ms ping
The players with ping >320ms cannot play anymore.

note:
All the players with ping >240ms ruin the camps.
In a future version a new command will be available for the session owner:
> maxping 160
All the players with ping >160ms will be kicked out of that camp.
Including the session owner ... :lol:
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Timberwolf
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by Timberwolf »

Top (in the 100-160 range, I'm guessing) says there are a lot of disconnections in camp:

A lot of players getting disconnected and coming back time and again.

I don't know if this has anything to do with anything... Maybe they're not updated with the latest version?

Maybe the players getting disconnected are jumping over 320ms?

:cheers:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by Remus »

Timberwolf wrote:Top (in the 100-160 range, I'm guessing) says there are a lot of disconnections in camp:
A lot of players getting disconnected and coming back time and again.
I don't know if this has anything to do with anything... Maybe they're not updated with the latest version?
Maybe the players getting disconnected are jumping over 320ms?
:cheers:
1) I am in that range and i didn't have any problem today
2) the ping is measured only once per login
3) I just talked to Aldinho in a VIP camp.
I was there for over 15 minutes and he was not kicked out at all.

It happens to everyone and it's a matter of ISP.
For example two months ago, John_H (and other players from Italy) had the same issue:
http://www.infdat.com/forum/viewtopic.php?f=6&t=532" onclick="window.open(this.href);return false;
It may take a few hours or a few days.
Nothing to do about that.
:wink:
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Timberwolf
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by Timberwolf »

:biggthumbsup:

And I don't think he was getting kicked out himself. I think he was talking about these two others players who kept leaving and coming back.

But for all I know, they could just be leaving when they have 50 health to come back with 100. :lol: It's not like we haven't seen some strange morons around here.

:cheers:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.97)

Post by Remus »

I just talked to Marcos (from Brazil, same as Aldinho), gonzawa, Tanweer and Enes.
All of them with 159ms ping today.
They didn't have any connection issue today.
:cheers:
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by Remus »

beta 1.98

The old ugly zombie is back.
8 different characters so far.
:P
Domination and the 9th character ... probably this weekend.
:pimp:
Important note: v1.98 is NOT backward compatible!
Luciano
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by Luciano »

Nice im the zombie now.
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anikilador
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by anikilador »

Remus wrote:beta 1.98

The old ugly zombie is back.
8 different characters so far.
:P
Domination and the 9th character ... probably this weekend.
:pimp:
Important note: v1.98 is NOT backward compatible!
genial Remus te estás rifando hehe ya nadamas faltan los aviones y helicopteros
xD
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by Remus »

anikilador wrote:genial Remus te estás rifando hehe ya nadamas faltan los aviones y helicopteros
Honestly, an Air Strike every 30-60 seconds is on my to do list.
A few bombs over the noobs in the selected area.
:lol:
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yoxrock
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by yoxrock »

Que tal Remus,,buena la foto en el burro.. :mrgreen: ,, otra cosa
Cuándo incluira articulos para los jugadores: gafas, gorras y me encantaria una bomba de gas...jeje,, es mucho pedir.
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ZeronMan
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by ZeronMan »

The Zombie scares the crap out of me! When we're in VIP, the Thing just pops out of nowhere, and Ughh :shock:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
supreme
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by supreme »

zero should be banned for only speaking :P
:
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ZeronMan
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by ZeronMan »

:oops:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
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anikilador
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by anikilador »

Remus wrote:
anikilador wrote:genial Remus te estás rifando hehe ya nadamas faltan los aviones y helicopteros
Honestly, an Air Strike every 30-60 seconds is on my to do list.
A few bombs over the noobs in the selected area.
:lol:

Genial :biggthumbsup: jajaja uno podría manejar una de esas cosas?
(helicopteros, aviones). :sniper:
xD
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by Remus »

Bug reported by Tanweer:
the 2nd monster is always green (your outfit color is ignored).
Fixed now.

p.s.
In Kineterra you can admire the bad dog (the 8th character for the upcoming Domination).
:P
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Timberwolf
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by Timberwolf »

I noticed the monster bug but didn't know it was a "bug."

I was in TFC free teams in a heavily Turk-laden camp, and the monster supposed to be yellow was green. But I just figured it was way too many 240ms pings. :lol:
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anikilador
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Re: Hopeless 2 (beta 1.90 - 1.98)

Post by anikilador »

Tengo una idea Remus...
Mira. que te parece si pones climas en los campos. Como lluvioso (lluvia ligera, fuerte, etc.), brisa de nieve, viento, etc.
En la mayoria de los campos seria genial.
Espero que pueda servir de algo hehe :biggthumbsup:
:sniper: :sniper:
xD
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

beta 1.99

A new multiplayer mode is available: Domination.
Enabled only in Kineterra for now.
The rules are very simple:
The 1st listed team gets the green base, the 2nd one gets the yellow base.
You need to bring the dog to your base.
By default, the limit is set to 10 dogs. :mrgreen:
Domination.jpg
:lol:
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Luciano
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Luciano »

Cool im there now.
Luciano
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Luciano »

OUCH he bites me my health. :(
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mucaht
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by mucaht »

Remus wrote:beta 1.99

A new multiplayer mode is available: Domination.
Enabled only in Kineterra for now.
The rules are very simple:
The 1st listed team gets the green base, the 2nd one gets the yellow base.
You need to bring the dog to your base.
By default, the limit is set to 10 dogs. :mrgreen:
Domination.jpg
:lol:
Very good Remus! Thanks :agree: :lalala:
There's a bullet for you
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simplysheikh
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by simplysheikh »

Hi Remus its Funny hehe
but dog is out of control dog runs in the same way :?
Luciano
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Luciano »

mucaht is a kill machine. XD
Luciano
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Luciano »

simplysheikh wrote:Hi Remus its Funny hehe
but dog is out of control dog runs in the same way :?
You must follow him he go's to your base if youre to far he stands still.
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mucaht
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by mucaht »

kill and frags do :biggthumbsup:
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Luciano
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Luciano »

mucaht wrote:kill and frags do :biggthumbsup:
No thats a bug you have to bring the dog its a bug on the scoreboard.
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mucaht
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by mucaht »

Yes Remus agin clore browser :wink:
There's a bullet for you
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

simplysheikh wrote:Hi Remus its Funny hehe
but dog is out of control dog runs in the same way :?
Really?
I just watched simplysheikh vs gcool101.
Everything worked perfect.
:lol:
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Milan
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Milan »

In place where should count a score when we bring a dog at our base are counting also kills when we kill opposite player, you should fix that :wink:

By the way, this dog (Romulus) is awesome :lol:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

Milan wrote:In place where should count a score when we bring a dog at our base are counting also kills when we kill opposite player, you should fix that :wink:
It has been fixed an hour ago.
You need to clear the browser cache and to reload.
:cheers:
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Milan
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Milan »

Remus wrote:
Milan wrote:In place where should count a score when we bring a dog at our base are counting also kills when we kill opposite player, you should fix that :wink:
It has been fixed an hour ago.
You need to clear the browser cache and to reload.
:cheers:
Hmm... But I log in first time 40 min ago when we were together in camp and after that we start to play match with WOH and these mess starts, but if it is fixed than ok.... :lol:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

Milan wrote:Hmm... But I log in first time 40 min ago when we were together in camp and after that we start to play match with WOH and these mess starts, but if it is fixed than ok.... :lol:
Tested with Tanweer vs Gaurav and Josh vs Luciano.
:wink:
Luciano
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Luciano »

Remus you still have something to do like move Domination by 'Hopeless 2 Teams' and put a url link to sites for Domination, Ranks and bonuses.
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simplysheikh
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by simplysheikh »

Remus i am saying again dog is not our control he is following same path to go home
actually we are following Dog but dog is not following Player to go home :roll:
Luciano
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Luciano »

simplysheikh wrote:Remus i am saying again dog is not our control he is following same path to go home
actually we are following Dog but dog is not following Player to go home :roll:
what's so difficult just follow, if your to far he stops walking, like 3 meters if youre so far of him he stops, if the other player by the dog is he walks the other route, dahm thit is so easy.

(Sorry for my English.)
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Remus
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by Remus »

Luciano wrote:Remus you still have something to do like move Domination by 'Hopeless 2 Teams' and put a url link to sites for Domination, Ranks and bonuses.
We need a few Domination matches first of all.
:mrgreen:

simplysheikh wrote:Remus i am saying again dog is not our control he is following same path to go home
actually we are following Dog but dog is not following Player to go home
Tanweer, the dog is not following you.
Domination does not mean "walking the dog". :lol:
He has 2 predefined paths (to the green and to the yellow base).
Any other approach on this huge map is a bad idea.
:wink:
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simplysheikh
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Re: Hopeless 2 (beta 1.90 - 1.99)

Post by simplysheikh »

OK :smile: Thanks
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