HTML5 WebGL Benchmark

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slapshot
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Re: HTML5 WebGL Benchmark

Post by slapshot »

I am sounding like a loop recording: Chrome 59-60 ~ Firefox 59-60 BOTH running simultaneously: 57-60! and I'm dizzy from chasing this girl in circles :mrgreen:
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gmi
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Re: HTML5 WebGL Benchmark

Post by gmi »

I get 57-60 fps with firefox and 59-60 with chrome and moving is still smooth.
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

Please use both mouse buttons and tell me if you like the result. :twisted:

http://necromanthus.com/Test/html5/testA.html
gmi
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Re: HTML5 WebGL Benchmark

Post by gmi »

Remus wrote:Please use both mouse buttons and tell me if you like the result. :twisted:

http://necromanthus.com/Test/html5/testA.html
:biggthumbsup: :biggthumbsup: :biggthumbsup:
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profesorhr
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Re: HTML5 WebGL Benchmark

Post by profesorhr »

On my home PC I get 28 - 45 fps on Chrome and on Firefox steady 35 fps. Movements are smooth and steady in both browsers and I used both mouse buttons. Result is great!
My home PC (bit outdated) config is:

Processor: Intel Core 2 Duo 2.66Ghz
RAM: 6GB
Graphic card: ATI Radeon 2600 Pro 512 Mb
System: Win 7 Enterprise 64 bit SP1
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freekarol
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Re: HTML5 WebGL Benchmark

Post by freekarol »

Firefox=18 FPS, not smooth
Chrome=39-42 FPS smooth

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slapshot
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Re: HTML5 WebGL Benchmark

Post by slapshot »

Remus wrote:Please use both mouse buttons and tell me if you like the result. :twisted:

http://necromanthus.com/Test/html5/testA.html
Same, ol' same ol' :lol: . 59 at both Chrome & Firefox. Ever so slightly smoother on Chrome.
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

I'm working on the H3 assets.
The first beta is expected this summer.
:P
Meanwhile I'm sure you want to see something 7 years old from a new perspective.

http://necromanthus.com/Test/html5/SMC.html

Only 2.7MB everything you see.
And I hope you get the same 59-60 FPS.
:twisted:
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bmx123
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Re: HTML5 WebGL Benchmark

Post by bmx123 »

is this the map from "strike mercenary camp"? it looks quite similar
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

SMC (night) ported to WebGL from Unity 5:

http://necromanthus.com/Test/unity/

Please tell me the medium FPS value and browser (presuming you have the same hardware).
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freekarol
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Re: HTML5 WebGL Benchmark

Post by freekarol »

FPS 20, movements are not smooth.
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

freekarol wrote:FPS 20, movements are not smooth.
Do you get 20 FPS with any browser?
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Re: HTML5 WebGL Benchmark

Post by freekarol »

Remus wrote:
freekarol wrote:FPS 20, movements are not smooth.
Do you get 20 FPS with any browser?
It was Firefox. Chrome had 50-54 FPS, I had to press Start to see a mouse arrow again and be able to close Chrome.
Opera couldn't run the game at all. Maxthon got frozen loading the game.
So obviously, just Firefox and Chrome can run Hopeless via Unity.
Mentally strong people don't put others down..
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

freekarol wrote:
Remus wrote:Do you get 20 FPS with any browser?
It was Firefox. Chrome had 50-54 FPS, I had to press Start to see a mouse arrow again and be able to close Chrome.
Opera couldn't run the game at all. Maxthon got frozen loading the game.
So obviously, just Firefox and Chrome can run Hopeless via Unity.
So you got 20 FPS with Firefox and 50-54 FPS with Chrome.
Hmmm ...
For WebGL export, Unity is using asm.js (developed my Mozilla).
:lol:
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slapshot
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Re: HTML5 WebGL Benchmark

Post by slapshot »

Remus wrote:SMC (night) ported to WebGL from Unity 5:

http://necromanthus.com/Test/unity/

Please tell me the medium FPS value and browser (presuming you have the same hardware).
:cheers:
Strong 59 in both!
“Crunchy goodness in every box!”

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freekarol
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Re: HTML5 WebGL Benchmark

Post by freekarol »

Remus wrote:
freekarol wrote:
Remus wrote:Do you get 20 FPS with any browser?
It was Firefox. Chrome had 50-54 FPS, I had to press Start to see a mouse arrow again and be able to close Chrome.
Opera couldn't run the game at all. Maxthon got frozen loading the game.
So obviously, just Firefox and Chrome can run Hopeless via Unity.
So you got 20 FPS with Firefox and 50-54 FPS with Chrome.
Hmmm ...
For WebGL export, Unity is using asm.js (developed my Mozilla).
:lol:
Don't you know that Windows is full of mysterious miracles? :D
Mentally strong people don't put others down..
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slapshot
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Re: HTML5 WebGL Benchmark

Post by slapshot »

slapshot wrote:
Remus wrote:SMC (night) ported to WebGL from Unity 5:

http://necromanthus.com/Test/unity/

Please tell me the medium FPS value and browser (presuming you have the same hardware).
:cheers:
Strong 59 in both!
One thing I noted in Firefox is that I cannot turn my avatar 360°... :think:
“Crunchy goodness in every box!”

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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

slapshot wrote:Strong 59 in both!

One thing I noted in Firefox is that I cannot turn my avatar 360°... :think:
I don't have that issue with Firefox 38 here.
Tested on XP and Win7.
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