HTML5 WebGL Benchmark

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gmi
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Re: HTML5 WebGL Benchmark

Post by gmi »

gmi wrote:Okay today my firefox seems to have some problems. Test 5 and 6 are a lot more choppy than last time but still 55-60 fps.
:? Firefox is a diva... it works good again, most of the time 58-60 fps and just a little bit choppy.
With chrome it's smooth as before. :biggthumbsup:
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freekarol
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Re: HTML5 WebGL Benchmark

Post by freekarol »

Remus wrote:
freekarol wrote:Opera= 58-60 FPS
Firefox=14-20 FPS
I get 59 FPS with Chrome (very smooth motion) and around 40 FPS with Firefox (choppy motion).
In Firefox be sure this setting is enabled:
Tools / Options / Advanced / Use hardware acceleration when available
:cheers:
It was already enabled. Now I have 20-29 FPS and sometimes it drops to 5 FPS. At least Chrome works so I can live with it. :D
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

The 8th test is about MouseLook.
http://necromanthus.com/Test/html5/test8.html

As far as I know, MouseLook (lock & hide cursor) is possible only on Chrome and Firefox.
:cheers:
gmi
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Re: HTML5 WebGL Benchmark

Post by gmi »

Remus wrote:The 8th test
Not so good... With firefox and chrome i get as always 58-60 fps. But it's too choppy when i turn around and move at the same time. :sad:
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slapshot
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Re: HTML5 WebGL Benchmark

Post by slapshot »

This time Chrome outperformed Firefox. While both gave a steady 59-60 fps, Firefox was slightly less smooth. I would not call it choppy. But a noticeable difference all the same. All in all, both were still excellent!
:cheers: :biggthumbsup:

P.S. this was for test 8. I somehow skipped 7. :lol:
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slapshot
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Re: HTML5 WebGL Benchmark

Post by slapshot »

Remus wrote:Excellent results folks!
The 7th benchmark is for all the Hopeless 2 fans:

http://necromanthus.com/Test/html5/test7.html

What do we have so far:
- 120,000 polygons
- dynamic lighting
- realtime shadows
- particles (steam)
- video texture
- lens flares
- animated skinned mesh
- HUD weapon

With Chrome I get the same smooth motion and impressive 59 FPS.
I'm waiting for your results.
In any case, all of these make HTML5 WebGL a real candidate for Hopeless 3.
:cheers:
Okey! Same as before, 59-60 on both. Slightly smoother in Chrome than in Firefox. I also noted that Firefox displays colors in a brighter palette. And now "All fired up, I feel alive" is gonna be stuck in my head all morning! :evil:
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

gmi wrote: Not so good... With firefox and chrome i get as always 58-60 fps. But it's too choppy when i turn around and move at the same time.
Just clear the browser history and try again.
http://necromanthus.com/Test/html5/test8.html
If that doesn't help, you need to check out the mouse settings (make it smoother and slower).
With Chrome I get 59 FPS and smooth motion in any condition (including turn around and move at the same time).

slapshot wrote:And now "All fired up, I feel alive" is gonna be stuck in my head all morning!
Just press the 2 key.
:mrgreen:
gmi
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Re: HTML5 WebGL Benchmark

Post by gmi »

Remus wrote: Just clear the browser history and try again.
Yes it's much better now with chrome! :biggthumbsup:
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freekarol
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Re: HTML5 WebGL Benchmark

Post by freekarol »

Remus wrote:The 8th test is about MouseLook.

As far as I know, MouseLook (lock & hide cursor) is possible only on Chrome and Firefox.
:cheers:
Latest Opera works too. Also a Slimjet browser. No wonder when they use the same rendering engine like Chrome(Blink). :twisted:

P.S. I'm very sorry Remus but I click "edit" instead of "quote" so I deleted some lines of your post. To bad it can't be rollbacked. :oops:
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

freekarol wrote:
Remus wrote:The 8th test is about MouseLook.
As far as I know, MouseLook (lock & hide cursor) is possible only on Chrome and Firefox.
Latest Opera works too. Also a Slimjet browser.
:biggthumbsup:

I've rewrote for the 2nd time the MouseLook routine.
Now it runs extremely smooth on Chrome (at the same 59 FPS on my test computer).
Please confirm (other browsers are welcome).
http://necromanthus.com/Test/html5/test8.html
:cheers:
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slapshot
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Re: HTML5 WebGL Benchmark

Post by slapshot »

Remus wrote:
freekarol wrote:
Remus wrote:The 8th test is about MouseLook.
As far as I know, MouseLook (lock & hide cursor) is possible only on Chrome and Firefox.
Latest Opera works too. Also a Slimjet browser.
:biggthumbsup:

I've rewrote for the 2nd time the MouseLook routine.
Now it runs extremely smooth on Chrome (at the same 59 FPS on my test computer).
Please confirm (other browsers are welcome).
http://necromanthus.com/Test/html5/test8.html
:cheers:
Same performance for me on both Chrome (every so slightly smother) and Firefox. 59-60. Although Firefox would dip to 54 for a ms, it did not seem laggy or choppy at all. I'm really liking this html5!
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freekarol
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Re: HTML5 WebGL Benchmark

Post by freekarol »

Remus wrote:
freekarol wrote:
Remus wrote:The 8th test is about MouseLook.
As far as I know, MouseLook (lock & hide cursor) is possible only on Chrome and Firefox.
Latest Opera works too. Also a Slimjet browser.
:biggthumbsup:

I've rewrote for the 2nd time the MouseLook routine.
Now it runs extremely smooth on Chrome (at the same 59 FPS on my test computer).
Please confirm (other browsers are welcome).
http://necromanthus.com/Test/html5/test8.html
:cheers:
WORKING
SRWare Iron
Chromium
Comodo Dragon was working but laggy and choppy. But with your hardware it could a different story...

NOT WORKING
Maxthon Cloud Browser
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

freekarol wrote:WORKING
SRWare Iron
Chromium
Comodo Dragon was working but laggy and choppy. But with your hardware it could a different story...
:biggthumbsup:

Windows XP - 32bit
Firefox 37 : choppy motion and 32 FPS in Full HD (1920 x 1080).
Chrome 26 : very smooth motion and 59 FPS in Full HD.

Windows 7 and 8 - 64bit
Firefox 37 : very smooth motion and 59 FPS in Full HD.
Chrome 41 : very smooth motion and 59 FPS in Full HD.

So the latest Firefox runs perfect on Windows 7 and 8.
WebGL does NOT work on Chrome 41 and Windows XP (advantage Firefox here :mrgreen: ).
In any case, WebGL is problematic on Windows XP (ancient OS still more popular than Windows 8.1 now in 2015 :shock: )
https://www.khronos.org/webgl/wiki/Blac ... Whitelists
For Windows XP I keep Chrome 26 for its amazing WebGL results.
:cheers:
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freekarol
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Re: HTML5 WebGL Benchmark

Post by freekarol »

Remus wrote: In any case, WebGL is problematic on Windows XP (ancient OS still more popular than Windows 8.1 now in 2015 :shock: )
Too bad that Windows XP can't get Windows 10 via Windows Updates. :D By the way, who wants to wait until it's gonna be sure that Windows 10 are reliable, disable Windows Update automatic installation or even downloading. If you don't do it your Windows will be upgraded to Windows 10 without your permission. Even if you Windows are not legal. :twisted: I already hide an update which purpose was to upgrade my W7 to W10. Now I can't find it so I can't tell which update it was... :D
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

freekarol wrote:Too bad that Windows XP can't get Windows 10 via Windows Updates. :D
The current status for desktop PCs:
Windows 7 : 58%
Windows XP : 17%
Windows 8 + 8.1 : 14%
Mac OSX : 7.5%
other : 3.5%

The main problem with the Windows XP users is that they do NOT want to upgrade.
:mrgreen:
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freekarol
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Re: HTML5 WebGL Benchmark

Post by freekarol »

Remus wrote:
freekarol wrote:Too bad that Windows XP can't get Windows 10 via Windows Updates. :D
The current status for desktop PCs:
Windows 7 : 58%
Windows XP : 17%
Windows 8 + 8.1 : 14%
Mac OSX : 7.5%
other : 3.5%

The main problem with the Windows XP users is that they do NOT want to upgrade.
:mrgreen:
The question is if they really don't want or they just can't. :twisted: Personally, I never regretted upgrading to Windows 7.
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supreme
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Re: HTML5 WebGL Benchmark

Post by supreme »

Hello,

Remus,
Why I have 1-7 fps. Could you please let me know. I just tested and I have got worst results. :sad: :whatis:
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

supreme wrote:Remus,
Why I have 1-7 fps. Could you please let me know. I just tested and I have got worst results.
First of all, welcome back. :P

Secondly, what kind of answer do you expect from me if you don't provide any useful info?
Processor, graphics card, OS, browser, ... :?:

And finally, a benchmark is not a game.
The purpose of a benchmark is to push the hardware & software to the limits.
What is your medium FPS value for "test1": http://necromanthus.com/Test/html5/
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freekarol
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Re: HTML5 WebGL Benchmark

Post by freekarol »

Remus wrote:
supreme wrote:Remus,
Why I have 1-7 fps. Could you please let me know. I just tested and I have got worst results.
First of all, welcome back. :P

Secondly, what kind of answer do you expect from me if you don't provide any useful info?
Processor, graphics card, OS, browser, ... :?:

And finally, a benchmark is not a game.
The purpose of a benchmark is to push the hardware & software to the limits.
What is your medium FPS value for "test1": http://necromanthus.com/Test/html5/
When I ask something similar to what Supreme did geeks usually answer me this way:do you think we have a crystal ball? :D
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Re: HTML5 WebGL Benchmark

Post by supreme »

Remus wrote:
supreme wrote:Remus,
Why I have 1-7 fps. Could you please let me know. I just tested and I have got worst results.
First of all, welcome back. P

Secondly, what kind of answer do you expect from me if you don't provide any useful info?
Processor, graphics card, OS, browser, ... :?

And finally, a benchmark is not a game.
The purpose of a benchmark is to push the hardware & software to the limits.
What is your medium FPS value for "test1": http://necromanthus.com/Test/html5/
Thank youuu :P
Processor: core i3,
Windows 7
Graphic card: intel hd 3000 and nvidia 630m

and this first test says that this bldy test have rats like karol who keeps on crying for not giving him importance. tch tch.


Why can't I attach screenshot. :whatis: It says 59fps
:cheers:
:
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

supreme
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Re: HTML5 WebGL Benchmark

Post by supreme »

Remus wrote:
supreme wrote:Processor: core i3,
Windows 7
Graphic card: intel hd 3000 and nvidia 630m

It says 59fps
So you get 59 FPS in "test1" and 1..7 FPS in "test8" :think:
If so, take it step by step and see where do you fail in misery.
:lol:
http://necromanthus.com/Test/html5/
http://necromanthus.com/Test/html5/test2.html
http://necromanthus.com/Test/html5/test3.html
http://necromanthus.com/Test/html5/test4.html
http://necromanthus.com/Test/html5/test5.html
http://necromanthus.com/Test/html5/test6.html
http://necromanthus.com/Test/html5/test7.html
http://necromanthus.com/Test/html5/test8.html
Test 2: started with 7 and ended up 10-11
Test 3: started with 2, ended up with 4
Test 4: started with 2, ended up with 4

Didn't test further, you want me to conduct onward tests too? :?
:
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

supreme wrote: http://necromanthus.com/Test/html5/test2.html

Test 2: started with 7 and ended up 10-11
The girl with normal maps and the dog with animated bones.
My bet is on the girl with normal maps who killed your "powerful" laptop.
:lol:
Go to http://www.nvidia.com/drivers and search for the latest driver for your 630m.
supreme
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Re: HTML5 WebGL Benchmark

Post by supreme »

Remus wrote:
supreme wrote: http://necromanthus.com/Test/html5/test2.html

Test 2: started with 7 and ended up 10-11
The girl with normal maps and the dog with animated bones.
My bet is on the girl with normal maps who killed your "powerful" laptop.
:lol:
Go to http://www.nvidia.com/drivers and search for the latest driver for your 630m.
Who is this girl who killed my powerful super machine and why you placed dog with broken bones in the map? I am downloading new version. Lets see if it works
:
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

"test8" has been updated: glass, skybox, high-res shadows.

http://necromanthus.com/Test/html5/test8.html

More processing power is needed, but I get the same 59 FPS.
:cheers:
gmi
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Re: HTML5 WebGL Benchmark

Post by gmi »

looks good with chrome, i also get 59-60 fps and motion is smooth.
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freekarol
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Re: HTML5 WebGL Benchmark

Post by freekarol »

Remus wrote:"test8" has been updated: glass, skybox, high-res shadows.

http://necromanthus.com/Test/html5/test8.html

More processing power is needed, but I get the same 59 FPS.
:cheers:
With Chrome I got 48-59fps.
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

Excellent results folks.
:biggthumbsup:
I didn't have any intention to create a disco room, but this will be very useful for the Hopeless 3 day-night cycles:

http://necromanthus.com/Test/html5/test8_disco.html

:lol:
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freekarol
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Re: HTML5 WebGL Benchmark

Post by freekarol »

Remus wrote:Excellent results folks.
:biggthumbsup:
I didn't have any intention to create a disco room, but this will be very useful for the Hopeless 3 day-night cycles:

http://necromanthus.com/Test/html5/test8_disco.html

:lol:
I don't mind dance music at all but what about country music to please our American friends? :D
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slapshot
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Re: HTML5 WebGL Benchmark

Post by slapshot »

freekarol wrote:
Remus wrote:Excellent results folks.
:biggthumbsup:
I didn't have any intention to create a disco room, but this will be very useful for the Hopeless 3 day-night cycles:

http://necromanthus.com/Test/html5/test8_disco.html

:lol:
I don't mind dance music at all but what about country music to please our American friends? :D
Speak for yourself. I'm still DANCING! :HaH:
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slapshot
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Re: HTML5 WebGL Benchmark

Post by slapshot »

Remus wrote:Excellent results folks.
:biggthumbsup:
I didn't have any intention to create a disco room, but this will be very useful for the Hopeless 3 day-night cycles:

http://necromanthus.com/Test/html5/test8_disco.html

:lol:
As predicted: Chrome slightly better performance, with a steadfast 59 fps, while Firefox is still smooth, the fps occasionally dips to 54 (at the flare).
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slapshot
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Re: HTML5 WebGL Benchmark

Post by slapshot »

supreme wrote:
Remus wrote:
supreme wrote: http://necromanthus.com/Test/html5/test2.html

Test 2: started with 7 and ended up 10-11
The girl with normal maps and the dog with animated bones.
My bet is on the girl with normal maps who killed your "powerful" laptop.
:lol:
Go to http://www.nvidia.com/drivers and search for the latest driver for your 630m.
Who is this girl who killed my powerful super machine and why you placed dog with broken bones in the map? I am downloading new version. Lets see if it works
:shock: Supreme is back? :lalala: :photo:
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

freekarol wrote:I don't mind dance music at all but what about country music to please our American friends? :D
If Steve has a good video with his band, I'm ready to reprocess and include it.
Usually key "3" is for machine guns, but in this case ... :mrgreen:
supreme
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Re: HTML5 WebGL Benchmark

Post by supreme »

slapshot wrote:
:shock: Supreme is back? :lalala: :photo:
No, I am not back but its announcement day.
:
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Re: HTML5 WebGL Benchmark

Post by slapshot »

Remus wrote:
freekarol wrote:I don't mind dance music at all but what about country music to please our American friends? :D
If Steve has a good video with his band, I'm ready to reprocess and include it.
Usually key "3" is for machine guns, but in this case ... :mrgreen:
Any videos I have currently would include a "self-destruct" mechanism. :lol:
But let me see if we can come up with something.
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Re: HTML5 WebGL Benchmark

Post by profesorhr »

slapshot wrote:
Remus wrote:
freekarol wrote:I don't mind dance music at all but what about country music to please our American friends? :D
If Steve has a good video with his band, I'm ready to reprocess and include it.
Usually key "3" is for machine guns, but in this case ... :mrgreen:
Any videos I have currently would include a "self-destruct" mechanism. :lol:
But let me see if we can come up with something.
You are asking too much Steve
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profesorhr
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Re: HTML5 WebGL Benchmark

Post by profesorhr »

Regarding Test 8. My laptop is Dell Latitude E6430ATG with Win7 Pro 8GB Ram and I use Chrome for my default browser. My score is steady 59fps. Everything is smooth except this dog who simply adores biting my ass :mrgreen:
I hope I helped :wink:
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Re: HTML5 WebGL Benchmark

Post by profesorhr »

I forgot to mention that I am using hotel WiFi. It's not the perfect connection but ..... I hope this information helps you in your research Remus.
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

profesorhr wrote:Regarding Test 8. My laptop is Dell Latitude E6430ATG with Win7 Pro 8GB Ram and I use Chrome for my default browser.
My score is steady 59fps.
Everything is smooth except this dog who simply adores biting my ass :mrgreen:
Excellent result.
:biggthumbsup:
But the most important infos are missing: processor and graphics card.

profesorhr wrote:I forgot to mention that I am using hotel WiFi. It's not the perfect connection but ..... I hope this information helps you in your research Remus.
This is an OFFLINE (single player) test, so the connection quality does not matter.
Thanks for feedback.
:cheers:
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Re: HTML5 WebGL Benchmark

Post by profesorhr »

Excellent result.
:biggthumbsup:
But the most important infos are missing: processor and graphics card.
Yeap, my bad! Here are the details:

Core i5 3380M CPU 2.90Ghz
NVIDIA®NVS™5200M (GDDR5 1GB)
8GB RAM
Win 7 64 bit Professional

I hope this will help and maybe improve your testings!
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

The 9th test is about aiming.
Compared to Hopeless 2 (target bounding box), this time the accuracy is close to perfect.
There are 2 targets for now. :mrgreen:

http://necromanthus.com/Test/html5/test9.html

For this accuracy more processing power is needed, but I get the same 58-59 FPS and smooth motion.
:cheers:
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Re: HTML5 WebGL Benchmark

Post by freekarol »

Remus wrote:The 9th test is about aiming.
Compared to Hopeless 2 (target bounding box), this time the accuracy is close to perfect.
There are 2 targets for now. :mrgreen:

http://necromanthus.com/Test/html5/test9.html

For this accuracy more processing power is needed, but I get the same 58-59 FPS and smooth motion.
:cheers:

49 is the number I saw often. Aiming is smooth. But why the hell I can't aim the stupid dog? :twisted:
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Re: HTML5 WebGL Benchmark

Post by gmi »

Remus wrote:The 9th test is about aiming.
Compared to Hopeless 2 (target bounding box), this time the accuracy is close to perfect.
There are 2 targets for now. :mrgreen:

http://necromanthus.com/Test/html5/test9.html

For this accuracy more processing power is needed, but I get the same 58-59 FPS and smooth motion.
:cheers:
Again 59-60 fps and smooth motion. But i miss the disco atmosphere...
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

gmi wrote:Again 59-60 fps and smooth motion. But i miss the disco atmosphere...
Not anymore.
New colors, less red (to see the targets better).
:twisted:
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

Default lighting
http://necromanthus.com/Test/html5/test9.html

Unlimited colors, better atmosphere, 2 more lights :!:
http://necromanthus.com/Test/html5/test9_disco.html

Do you get a significant FPS drop in case of 3 lights?
gmi
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Re: HTML5 WebGL Benchmark

Post by gmi »

Remus wrote:Default lighting
http://necromanthus.com/Test/html5/test9.html

Unlimited colors, better atmosphere, 2 more lights :!:
http://necromanthus.com/Test/html5/test9_disco.html

Do you get a significant FPS drop in case of 3 lights?
No drop, I opened it parallel in two windows and still got 59-60 fps in fullscreen! :D
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Re: HTML5 WebGL Benchmark

Post by slapshot »

Remus wrote:Default lighting
http://necromanthus.com/Test/html5/test9.html

Unlimited colors, better atmosphere, 2 more lights :!:
http://necromanthus.com/Test/html5/test9_disco.html

Do you get a significant FPS drop in case of 3 lights?
You are getting so predictable! Steady 59-60 in both even in disco mode. What happened to girl #1's clothes? :twisted:
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Remus
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Re: HTML5 WebGL Benchmark

Post by Remus »

gmi wrote:No drop, I opened it parallel in two windows and still got 59-60 fps in fullscreen! :D
slapshot wrote:You are getting so predictable! Steady 59-60 in both even in disco mode.
That's impressive!
:biggthumbsup:

slapshot wrote:What happened to girl #1's clothes?
I have no idea. You should ask Karol. :twisted:

p.s.
Clear the browser history and reload.
Karol asked for the 3rd target.
:mrgreen:
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Re: HTML5 WebGL Benchmark

Post by freekarol »

Remus wrote:Default lighting
http://necromanthus.com/Test/html5/test9.html

Unlimited colors, better atmosphere, 2 more lights
http://necromanthus.com/Test/html5/test9_disco.html

Do you get a significant FPS drop in case of 3 lights?
1.test=49-60 fps
2.test=46-54 fps

We need more players with older PCs to test it. :twisted:
Remus wrote:
slapshot wrote:What happened to girl #1's clothes?
I have no idea. You should ask Karol. :twisted:
I must admit that I'm really innocent in this case. Why? Because if I really did something to the girl the girl would be naked.
Remus wrote:p.s.
Clear the browser history and reload.
Karol asked for the 3rd target.
:mrgreen:
Great. The dog can be aimed. Now I need bullets to kill it. :P
Mentally strong people don't put others down..
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Remus
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Joined: 08 Oct 2009, 12:45

Re: HTML5 WebGL Benchmark

Post by Remus »

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