General Bugs

Did you find a bug? Let us know about it.
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: General Bugs

Post by Remus »

Lenny wrote:Sorry I forgot to mention 3rd person, it doesn't happen in 1st person, i've just checked
It's been like this for some time, for me (over a month)
It will be fixed in the next update.
:cheers:
User avatar
By_Fatih
Posts: 256
Joined: 11 Aug 2011, 13:35
Location: At Hopeless2 :D

Re: General Bugs

Post by By_Fatih »

BUG??
You do not have the required permissions to view the files attached to this post.
Counter_TR
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: General Bugs

Post by slapshot »

Clear your browser history...
“Crunchy goodness in every box!”

User avatar
By_Enes
Posts: 782
Joined: 18 Aug 2011, 11:25

Re: General Bugs

Post by By_Enes »

i think,

connection problem may be? :shock:

I also sometimes is.. :agree:
Gölge etme, başka ihsan istemez.
User avatar
Milan
Posts: 808
Joined: 10 Oct 2009, 08:54

Re: General Bugs

Post by Milan »

By_Fatih wrote:BUG??
Yes, it's bug. But bug in your head.
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
User avatar
ZeronMan
Posts: 628
Joined: 17 Apr 2010, 21:53
Location: USA

Re: General Bugs

Post by ZeronMan »

:lol: :lol: :lol: :lol:
Milan wrote:
By_Fatih wrote:BUG??
Yes, it's bug. But bug in your head.
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
User avatar
profesorhr
Posts: 1116
Joined: 28 Jan 2011, 15:36

Re: General Bugs

Post by profesorhr »

:worship:
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
User avatar
Praveen
Posts: 874
Joined: 29 Oct 2010, 09:05
Location: C:\WINDOWS

Re: General Bugs

Post by Praveen »

Hi Remus, :smile:

Today i saw 2 bug
1)If u can walk and jump close to the wall you will get XM-29
2)there is missing polygons in building middle.(building at the left side of warehouse)
:cheers:

P.S. The New Map was Very good
:biggthumbsup:
You do not have the required permissions to view the files attached to this post.
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: General Bugs

Post by Remus »

Praveen wrote: Today i saw 2 bug
1)If u can walk and jump close to the wall you will get XM-29
2)there is missing polygons in building middle.(building at the left side of warehouse)

P.S. The New Map was Very good
:biggthumbsup:
Both were fixed.
Just clear the browser cache and reload.
:cheers:
User avatar
Praveen
Posts: 874
Joined: 29 Oct 2010, 09:05
Location: C:\WINDOWS

Re: General Bugs

Post by Praveen »

Remus wrote: Both were fixed.
Just clear the browser cache and reload.
:cheers:
The Problem is gone :biggthumbsup:
now a new Problem There is no XM-29 :lol:
You do not have the required permissions to view the files attached to this post.
User avatar
Praveen
Posts: 874
Joined: 29 Oct 2010, 09:05
Location: C:\WINDOWS

Re: General Bugs

Post by Praveen »

ok Xm found by zesuga here it is :oops:
You do not have the required permissions to view the files attached to this post.
User avatar
Topz007
Posts: 639
Joined: 26 Oct 2009, 04:50

Re: General Bugs

Post by Topz007 »

Praveen wrote:ok Xm found by zesuga here it is :oops:
You do not find extra ammo,for x-29 or m4-pro, Winchester, ak-47, however, you can find for baby sniper or aw-50, remus made ​​this field only for snipers :mrgreen:
Semper Parabellum
Topz007
User avatar
Praveen
Posts: 874
Joined: 29 Oct 2010, 09:05
Location: C:\WINDOWS

Re: General Bugs

Post by Praveen »

Topz007 wrote: You do not find extra ammo,for x-29 or m4-pro, Winchester, ak-47, however, you can find for baby sniper or aw-50, remus made ​​this field only for snipers :mrgreen:
Get ammo pack
:mrgreen:
User avatar
profesorhr
Posts: 1116
Joined: 28 Jan 2011, 15:36

Re: General Bugs

Post by profesorhr »

Well I was playing ABC this Saturday! Of course I used AW 50 :oops: and little baby (small sniper)! In one momment while aming at Ruskin I could not get locked on him. Red cross was missing. I was shooting and shooting at him but no luck (although he is hard to hit this was 1 in a life time easy shoot). Then, here comes then, he spoted me while i was shooting at him and of course he started to shoot at me too. But funny thing was that he also could not get locked at me and shoot me. His red cross was missing too. Please Remus could you investigate this bug, anomaly or whatever this was. I must say also that I was shooting and killing normaly previously and afther this episode. I think with Ruskin it was the same thing.
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
User avatar
Praveen
Posts: 874
Joined: 29 Oct 2010, 09:05
Location: C:\WINDOWS

Re: General Bugs

Post by Praveen »

profesorhr wrote:Well I was playing ABC this Saturday! Of course I used AW 50 :oops: and little baby (small sniper)! In one momment while aming at Ruskin I could not get locked on him. Red cross was missing. I was shooting and shooting at him but no luck (although he is hard to hit this was 1 in a life time easy shoot). Then, here comes then, he spoted me while i was shooting at him and of course he started to shoot at me too. But funny thing was that he also could not get locked at me and shoot me. His red cross was missing too. Please Remus could you investigate this bug, anomaly or whatever this was. I must say also that I was shooting and killing normaly previously and afther this episode. I think with Ruskin it was the same thing.
are you talking about this?
i know this bug a few days back.
You do not have the required permissions to view the files attached to this post.
User avatar
profesorhr
Posts: 1116
Joined: 28 Jan 2011, 15:36

Re: General Bugs

Post by profesorhr »

I made screenshot today (playing with baby P, sorry Preeven) of that bug!
You do not have the required permissions to view the files attached to this post.
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: General Bugs

Post by Remus »

profesorhr wrote:I made screenshot today (playing with baby P, sorry Preeven) of that bug!
That's not a bug folks.
In order to reduce the polycount and to raise the FPS value, the cars are not involved into collisions.
Only their bounding boxes.
As you already know, the same mechanism is used for characters.
Obviously, bounding box means lower precision, so ...
:wink:
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: General Bugs

Post by Remus »

Clear the browser cache and reload the ABC map.
I have tuned up the taxi bounding box a little bit.
That's all you can get.
:cheers:
User avatar
profesorhr
Posts: 1116
Joined: 28 Jan 2011, 15:36

Re: General Bugs

Post by profesorhr »

Remus wrote:Clear the browser cache and reload the ABC map.
I have tuned up the taxi bounding box a little bit.
That's all you can get.
:cheers:
THX Remus but when I played with Ruskin there was no car in sight?! This thing with me and baby was just an effort to reproduce the "bug". So any comment on that?
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: General Bugs

Post by Remus »

profesorhr wrote:THX Remus but when I played with Ruskin there was no car in sight?! This thing with me and baby was just an effort to reproduce the "bug". So any comment on that?
I just explained that, but you didn't understand.
In other words:
the bounding box of a rounded object is always bigger than the object itself.
:cheers:
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: General Bugs

Post by slapshot »

Remus wrote:
profesorhr wrote:THX Remus but when I played with Ruskin there was no car in sight?! This thing with me and baby was just an effort to reproduce the "bug". So any comment on that?
I just explained that, but you didn't understand.
In other words:
the bounding box of a rounded object is always bigger than the object itself.
:cheers:

In other words, the bounding box is not the exact same shape and size as the automobile appears?
“Crunchy goodness in every box!”

User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: General Bugs

Post by Remus »

slapshot wrote:In other words, the bounding box is not the exact same shape and size as the automobile appears?
Come on guys ... get back to school.
:lol:
You do not have the required permissions to view the files attached to this post.
User avatar
Scrappitt
Posts: 656
Joined: 08 Oct 2009, 13:00
Location: UK

Re: General Bugs

Post by Scrappitt »

If the car was in the way don't you think that they would have seen the bullet holes appear in the car.
You'd have to be pretty silly to miss that :oops:

:lol: :lol:

:shock:
Scrap


Officially Retired!
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: General Bugs

Post by slapshot »

Scrappitt wrote:If the car was in the way don't you think that they would have seen the bullet holes appear in the car.
You'd have to be pretty silly to miss that :oops:

:lol:

:shock:

Remus doesn't like bullet holes in his fine cars so they don't appear! :mrgreen:
(But you are free to leave as many bullet holes in the walls as you like.)
“Crunchy goodness in every box!”

User avatar
Topz007
Posts: 639
Joined: 26 Oct 2009, 04:50

Re: General Bugs

Post by Topz007 »

Praveen wrote:
Topz007 wrote: You do not find extra ammo,for x-29 or m4-pro, Winchester, ak-47, however, you can find for baby sniper or aw-50, remus made ​​this field only for snipers :mrgreen:
Get ammo pack
:mrgreen:
and die, hehehe
The place is very exposed,,, open field, mainly by ratone holed up in the building, :mrgreen:
Semper Parabellum
Topz007
User avatar
profesorhr
Posts: 1116
Joined: 28 Jan 2011, 15:36

Re: General Bugs

Post by profesorhr »

Remus wrote:
slapshot wrote:In other words, the bounding box is not the exact same shape and size as the automobile appears?
Come on guys ... get back to school.
:lol:
I think you need to do some more tunning. :smash:
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: General Bugs

Post by Remus »

profesorhr wrote:I think you need to do some more tunning. :smash:
Remus wrote:I have tuned up the taxi bounding box a little bit.
That's all you can get.
:smash:
User avatar
ZeronMan
Posts: 628
Joined: 17 Apr 2010, 21:53
Location: USA

Re: General Bugs

Post by ZeronMan »

:lol:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
User avatar
profesorhr
Posts: 1116
Joined: 28 Jan 2011, 15:36

Re: General Bugs

Post by profesorhr »

Remus wrote:
profesorhr wrote:I think you need to do some more tunning. :smash:
Remus wrote:I have tuned up the taxi bounding box a little bit.
That's all you can get.
:smash:
:help:
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
User avatar
Lenny
Posts: 2129
Joined: 06 Jan 2010, 14:52

Re: General Bugs

Post by Lenny »

Very funny :lol:
“Always be a first rate version of yourself and not a second rate version of someone else.”
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: General Bugs

Post by slapshot »

Lenny brings an issue in ABC that is a bit difficult to explain. Basically, he is standing behind the corner out of sight, and a player standing in the view position that this screen cap is taken from can shoot him; but he cannot shoot back. Essentially one player is shooting through the wall. But I noticed that if I moved the cross hair up and down, the red player ID intermittently displays. Yet if I am in the corner, I can visually see the other player, but the bounding box prevents me from sighting in with the weapon.

Simply put, I think the bounding box has an irregular edge in this area.
You do not have the required permissions to view the files attached to this post.
“Crunchy goodness in every box!”

User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: General Bugs

Post by Remus »

slapshot wrote:Simply put, I think the bounding box has an irregular edge in this area.
:shock:
The bounding box is the same in any condition.
Obviously, in crouch is smaller (lower).
slapshot.jpg
:wink:
You do not have the required permissions to view the files attached to this post.
User avatar
By_Fatih
Posts: 256
Joined: 11 Aug 2011, 13:35
Location: At Hopeless2 :D

Re: General Bugs

Post by By_Fatih »

Remus Hi.

I Found Bug This İs Special Bug I Believe

1-) You Join CTF FREE

Later You Exit Ctf Free

And Try Join Map And You See Team Deahtmach And You Can Join Plz Look Remus :biggthumbsup: :I Take Photo
You do not have the required permissions to view the files attached to this post.
Counter_TR
User avatar
kronos12
Posts: 273
Joined: 19 Oct 2010, 18:52

Re: General Bugs

Post by kronos12 »

these children a full bug hunter :mrgreen: may be a good apprentice :twisted: :lol:
Dizlerimin üzerinde yaşamaktansa,ayaklarımın üzerinde ölmeyi tercih ederim. Ernesto Che Guevara
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: General Bugs

Post by Remus »

By_Fatih wrote:Remus Hi.

I Found Bug This İs Special Bug I Believe

You Join CTF FREE
Later You Exit Ctf Free
And Try Join Map And You See Team Deahtmach And You Can Join
Plz Look Remus
It will be fixed in the next game update.
You got a bonus of 10,000 points.
:biggthumbsup:
User avatar
By_Enes
Posts: 782
Joined: 18 Aug 2011, 11:25

Re: General Bugs

Post by By_Enes »

Bug Remus hi,
enter CTF(free) and left for example in FZC Map
and go xm[in CTF free]
fall into the carpet below..
Bonus will give. :mrgreen:
You do not have the required permissions to view the files attached to this post.
Gölge etme, başka ihsan istemez.
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: General Bugs

Post by Remus »

By_Enes wrote:Bug Remus hi,
enter CTF(free) and left for example in FZC Map
and go xm[in CTF free]
fall into the carpet below..
Bonus will give. :mrgreen:
It's the same (CTF Free) bug.
No bonus.
:mrgreen:
User avatar
By_Fatih
Posts: 256
Joined: 11 Aug 2011, 13:35
Location: At Hopeless2 :D

Re: General Bugs

Post by By_Fatih »

Remus! What İs This??

No Gun No Hand?? Plz Help New Update İS Bug.
Counter_TR
User avatar
By_Fatih
Posts: 256
Joined: 11 Aug 2011, 13:35
Location: At Hopeless2 :D

Re: General Bugs

Post by By_Fatih »

Remus.

Sounds İS VEry Bad

XM-29 Bomb = XM-29 Bullet Sound Why Plz Chance This İt Very Bad To Me :cheers:
Counter_TR
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: General Bugs

Post by slapshot »

By_Fatih wrote:Remus! What İs This??

No Gun No Hand?? Plz Help New Update İS Bug.
If a player who has not cleared cache is in a camp, game will not operate correctly.

Önbelleği temizlenene olmayan bir oyuncu bir kamp ise, oyun düzgün çalışmaz.

Ask them to clear history and load game again.

Tarih ve yük oyunu tekrar temizlemek için isteyin.
“Crunchy goodness in every box!”

User avatar
Praveen
Posts: 874
Joined: 29 Oct 2010, 09:05
Location: C:\WINDOWS

Re: General Bugs

Post by Praveen »

Hi Remus,

Today i saw something special in NCY Map
When i use "SPACE" Button it won't work Sometimes.

and sometimes when i jump there i can see inside off wall
Very tuff to capture the pic.

Plz Checkout Thanks.
You do not have the required permissions to view the files attached to this post.
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: General Bugs

Post by Remus »

Praveen wrote:Hi Remus,

Today i saw something special in NCY Map
When i use "SPACE" Button it won't work Sometimes.

and sometimes when i jump there i can see inside off wall
Very tuff to capture the pic.

Plz Checkout Thanks.
I didn't touch the NCY map in the past week.
But I don't understand your problem.
And why do you need to jump in that area?
:lol:
User avatar
profesorhr
Posts: 1116
Joined: 28 Jan 2011, 15:36

Re: General Bugs

Post by profesorhr »

Remus wrote:
Praveen wrote:Hi Remus,

Today i saw something special in NCY Map
When i use "SPACE" Button it won't work Sometimes.

and sometimes when i jump there i can see inside off wall
Very tuff to capture the pic.

Plz Checkout Thanks.
I didn't touch the NCY map in the past week.
But I don't understand your problem.
And why do you need to jump in that area?
:lol:

Ha ha ha! Maybe his name is now jumping Preeven! Dear baby go back to school and don't waste your time on finding bugs! We have now two special By_something to do that.
Poor Remus he is going to be busy with these two By's. O, I have solution for all ours problems. Remus please make some map full of bugs so these two By's can be busy with finding them and not cheating and spaming us. For every bug they find give them 0.01 point. In few years they will be able to buy pro pack with their points!!!
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
User avatar
Praveen
Posts: 874
Joined: 29 Oct 2010, 09:05
Location: C:\WINDOWS

Re: General Bugs

Post by Praveen »

Remus wrote: I didn't touch the NCY map in the past week.
But I don't understand your problem.
And why do you need to jump in that area?
:lol:
i don't know how to tell that.
but there is something.. like wall u can't jump there (of course we don't need to jump there) :smile:
and sometimes you can jump there
and you can see inside off wall.
:twisted:
profesorhr wrote: Ha ha ha! Maybe his name is now jumping Preeven! Dear baby go back to school and don't waste your time on finding bugs! We have now two special By_something to do that.
Poor Remus he is going to be busy with these two By's. O, I have solution for all ours problems. Remus please make some map full of bugs so these two By's can be busy with finding them and not cheating and spaming us. For every bug they find give them 0.01 point. In few years they will be able to buy pro pack with their points!!!
i not spending time to find bugs i saw them while i'm playing so just posting here
:mrgreen:
User avatar
By_Enes
Posts: 782
Joined: 18 Aug 2011, 11:25

Re: General Bugs

Post by By_Enes »

Do you think this is a bug?,
I think 100%. :lol:
kill error.. :mrgreen:
bonus, would I want now.. :beta:
You do not have the required permissions to view the files attached to this post.
Gölge etme, başka ihsan istemez.
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: General Bugs

Post by supreme »

By_Enes wrote:Do you think this is a bug?,
I think 100%. :lol:
kill error.. :mrgreen:
bonus, would I want now.. :beta:
No, Its not a BUG, you are seeing scenery after death :P
:
User avatar
Praveen
Posts: 874
Joined: 29 Oct 2010, 09:05
Location: C:\WINDOWS

Re: General Bugs

Post by Praveen »

i Don't Know it's bug or not

Teleporters won't allow me when i walking a side into teleporter
also when u walk backwards into Teleporter its won't work

Only working when u Walk straight into teleporter
Checkout the Pic Here
:roll:
You do not have the required permissions to view the files attached to this post.
User avatar
slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
Contact:

Re: General Bugs

Post by slapshot »

Praveen wrote:i Don't Know it's bug or not

Teleporters won't allow me when i walking a side into teleporter
also when u walk backwards into Teleporter its won't work

Only working when u Walk straight into teleporter
Checkout the Pic Here
:roll:
I noticed this yesterday, I could not "back up" into the portal. I had to face it to enter. Maybe it has "identity issues". :mrgreen:
“Crunchy goodness in every box!”

User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: General Bugs

Post by Remus »

Praveen wrote:i Don't Know it's bug or not

Teleporters won't allow me when i walking a side into teleporter
also when u walk backwards into Teleporter its won't work
It's not a bug.
In fact it's a feature.
The teleporters have been introduced with Kineterra.
They can be used as walls.
Your direction at destination is important, so they are "front only".
:wink:

p.s.
Are you a beginner with 99613 frags?
:whatis:
User avatar
Praveen
Posts: 874
Joined: 29 Oct 2010, 09:05
Location: C:\WINDOWS

Re: General Bugs

Post by Praveen »

:oops:
Locked