Hopeless 2 (v2.10 - v2.18)

News about Hopeless 2
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Lenny
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

also i think placing the mine is too easy
Maybe having too crouch for 5 second? Would make things more interesting. :cheers:
“Always be a first rate version of yourself and not a second rate version of someone else.”
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Lenny
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

Timberwolf wrote:Personally, I want to put my mines where people think they're the safest -- then BOOM, it's a surprise!
Me too. :biggthumbsup:
Having a 10 second radar, as your defense. TO USE WHEN YOU SEE FIT.
Then the Mine'd games really begin. :lol:
“Always be a first rate version of yourself and not a second rate version of someone else.”
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Lenny
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

Sorry i didn't mention this radar would only detect mines.
“Always be a first rate version of yourself and not a second rate version of someone else.”
supreme
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Re: Hopeless 2 (v2.10 - v2.16)

Post by supreme »

poor noobs!! haha, ask something else.. something cool.. these mines radar are for mucaht kurt not for you.. haha :P
:
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Lenny
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

I think my suggestions, Would bring more strategy to the game.
Is that what noobs wont :?: I don't think so :smile:
“Always be a first rate version of yourself and not a second rate version of someone else.”
supreme
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Re: Hopeless 2 (v2.10 - v2.16)

Post by supreme »

if i would be at your place. i would ask something great including this haha. :P
Remus will buy me brand new pc for new year and will give you mine radar only.. cheers :P
:cheers:
:
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Lenny
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

:shock: :?
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Remus
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

supreme wrote:Remus will buy me brand new pc for new year and will give you mine radar only. cheers
She also wants a castle in Monte Carlo ... :cheers:
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Re: Hopeless 2 (v2.10 - v2.16)

Post by supreme »

Remus wrote:
supreme wrote:Remus will buy me brand new pc for new year and will give you mine radar only. cheers
She also wants a castle in Monte Carlo ... :cheers:
hehe, Lenny is jealous. :P
:
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Lenny
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

I'm not jealous
I'm still :shock: :?
How this conversation has gone from mines and radar > Muchat, Kurt > New PC for New Year > Castle in Monte Carlo :?:

Yes i've just checked and I'm still confused :?
“Always be a first rate version of yourself and not a second rate version of someone else.”
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Remus
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

Lenny wrote:How this conversation has gone from mines and radar > Muchat, Kurt > New PC for New Year > Castle in Monte Carlo :?:

Yes i've just checked and I'm still confused :?
supreme is a well known spammer.
That's all.
:lol:
supreme
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Re: Hopeless 2 (v2.10 - v2.16)

Post by supreme »

Remus wrote:
Lenny wrote:How this conversation has gone from mines and radar > Muchat, Kurt > New PC for New Year > Castle in Monte Carlo :?:

Yes i've just checked and I'm still confused :?
supreme is a well known spammer.
That's all.
:lol:
hehe ty ty :P
:
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Lenny
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

Is this why Kiren is getting new PC and a castle in Monte Carlo
Will this castle be full of mines
There we go full circle :lol:
“Always be a first rate version of yourself and not a second rate version of someone else.”
Varex
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Varex »

ooh a city map, just what I've been craving :lol:
(stupid question) can you go in the buildings?
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Remus
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

Varex wrote:ooh a city map, just what I've been craving :lol:
(stupid question) can you go in the buildings?
Yes, in 6 of them.
:P
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Milan
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Milan »

I started to hate landmine, cause many of players get CHEAP kills, I hate when somebody kills me when I face with him and in that moment he plant landmine cause they don't know other way to kill me. :mad:
I would like if you can change something here, it isn't fair, opposite players is next to me and I get killed by his landmine and he doesn't? It's the same as RPG, I am not immune at my own fire. Or you make that we could be immune on RPG fire.
If noobs can kill me by planting landmine when they passed next to me than why I cannot kill them with RPG and to be immune on my own RPG fire.
Fking morons :whatis:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
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Remus
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

Milan wrote:it isn't fair, opposite players is next to me and I get killed by his landmine and he doesn't?
You miss the most important part: the multiuser environment.
Everything is delayed with (your ping + his ping).
So if you are both moving, he seems to be next to you, but he is not.
:wink:
But it's true: the Landmines have been designed for CHEAP kills.
Secondly, they have been designed for strategical kills.
And thirdly, they are a great weapon for those with good connection against those with bad connection.
:cheers:
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Milan
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Milan »

Remus wrote: You miss the most important part: the multiuser environment.
Everything is delayed with (your ping + his ping).
So if you are both moving, he seems to be next to you, but he is not.
:wink:
I think I didn't miss that. Opposite player in that situation isn't dead only cause he has 5 sec. before landmine explode. I could plant landmine and I could jump on it till 5 sec. after that BOOM. I tested it. I came to one deadhead, I was standing there, plant landmine next to him and BOOM, he is dead and I am alive. :wink:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

Milan wrote:Opposite player in that situation isn't dead only cause he has 5 sec. before landmine explode. I could plant landmine and I could jump on it till 5 sec. after that BOOM. I tested it. I came to one deadhead, I was standing there, plant landmine next to him and BOOM, he is dead and I am alive. :wink:
Please rephrase.
Did you find a bug?
Do you get killed in his "5 seconds"?
:shock:
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Timberwolf
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Timberwolf »

If I'm walking in front of Milan and place a mine, he is killed instantly as soon as I put it down.

Because of this, players are getting these land mines only to be cheap kills. They walk by, press L, and BOOM - the opponent is dead and the person setting the mine doesn't take ANY damage at all.

It doesn't wait for the 5 seconds; it happens instantly. SO I do think this is a bug! :biggthumbsup:

It should be 5 seconds to explode, regardless of who steps on (near) it!

:cheers:
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Milan
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Milan »

Ok, imagine this situation:
You and me are in camp. You are standing at one place, you are not moving, I came to you with landmine, I stand next to you, like to kiss you :lol: I am not moving at all, than I plant landmine and in moment when I planted it BOOM, you are dead I am alive, comprendes amigo? :lol:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Lenny
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Lenny »

I agree, This happen too me once, We start to shoot at each other, He walk toward me, Drop mine, I Die he walked away.
These mines need some tweaks i think :cheers:
“Always be a first rate version of yourself and not a second rate version of someone else.”
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Remus
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

Timberwolf wrote:If I'm walking in front of Milan and place a mine, he is killed instantly as soon as I put it down.
It doesn't wait for the 5 seconds; it happens instantly. SO I do think this is a bug! :biggthumbsup:

It should be 5 seconds to explode, regardless of who steps on (near) it!
Fixed.

Just clear the browser cache (history) and reload the game (webpage).
:cheers:
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Timberwolf
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Timberwolf »

:cheers:
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musoi
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Re: Hopeless 2 (v2.10 - v2.16)

Post by musoi »

Salve Remus ! Happy New Year and Happy Birthday btw :cheers: ...im here to ask you something : when do you think the new map ( the one you tell us some time ago ) will be ready?....and few little changes of kineterra, aztec, if thats possible...because there is no one there...i love kineterra...but maybe this map need some more teleporting gates...or new buildings...i dont know...something to make it more fightable :roll: if that is a word :mrgreen: ... :cheers:
I'm a geological tehnician.I have no job now.No more roads and bridges in Romania to study for me.Because we Romanians are travelling only with spaceships.
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Milan
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Milan »

If you love Kinnetera than you should know that there is, if I remember well, 6 teleporting gates :lol:
And new map should come this month, well Remus said that :wink:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Re: Hopeless 2 (v2.10 - v2.16)

Post by musoi »

Thanks Milan...i cant wait to see the new map...about kineterra....i think 10 teleporting gates should be fine. :mrgreen: ..and some new buildings...even a frozen lake with few boats on it will be great :biggthumbsup: ....a frozen forest with few wolfs who can function on the dog from domination principle...if you get closer or near them...they run into you and bite :mrgreen: ( my god that idea came to me and im not even drunk ...yet :mrgreen: )
I'm a geological tehnician.I have no job now.No more roads and bridges in Romania to study for me.Because we Romanians are travelling only with spaceships.
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Remus
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

musoi wrote:about kineterra....i think 10 teleporting gates should be fine. ..and some new buildings...even a frozen lake with few boats on it will be great :biggthumbsup: ....a frozen forest with few wolfs who can function on the dog from domination principle...if you get closer or near them...they run into you and bite ( my god that idea came to me and im not even drunk ...yet :mrgreen: )
Do you get 50/50 FPS in a Kineterra full camp?
Because if you don't, you won't be able to play at that level of detail.
From my point of of view, you can get any level of detail you want.
But if less than 10% of the players are able to play, I'm wasting time (and game resources).
:wink:
Why do you think EGT and TFC are so popular?
:wink:
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Timberwolf
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Timberwolf »

Well, it might be a waste, but I think a lot of us have decent machines.

At least I do now, so I don't care about anyone else! :twisted:

I would personally love to see a really, really, really detailed map come out, with moving parts.

But that's just because I'd like to see it. I don't expect it nor am I asking for it. But it would be very cool! :mrgreen:

Possible in the future maybe when H2 jumps to that new platform (or w/e it was)?

BTW...I still need to test my FPS on that thing :lol:

:cheers:
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Remus
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Re: Hopeless 2 (v2.10 - v2.16)

Post by Remus »

Timberwolf wrote:Well, it might be a waste, but I think a lot of us have decent machines.
Did you talk to Kiren, Milan and Simon (our Core i7 Extreme)?
Do you want me to double the level of detail in the upcoming city map?
I can do it without any problem.
But if I do that, less than 10% of the players will be able to play in that map.
Probably you'll play with welano a 1vs1 minesmatch waiting for Kiren frozen in a balcony.
:cheers:
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musoi
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Re: Hopeless 2 (v2.10 - v2.16)

Post by musoi »

Hmm...i never see kineterra full since the beginning of the game...so i dont know what fps should i have with 8/8 players....but i suppose youre right...you know better....so...lets hope to a brighter future for games platforms...so moving elements can be introduced in this game :agree:
I'm a geological tehnician.I have no job now.No more roads and bridges in Romania to study for me.Because we Romanians are travelling only with spaceships.
supreme
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Re: Hopeless 2 (v2.10 - v2.16)

Post by supreme »

Remus wrote:
Timberwolf wrote:Well, it might be a waste, but I think a lot of us have decent machines.
Did you talk to Kiren, Milan and Simon (our Core i7 Extreme)?
Do you want me to double the level of detail in the upcoming city map?
I can do it without any problem.
But if I do that, less than 10% of the players will be able to play in that map.
Probably you'll play with welano a 1vs1 minesmatch waiting for Kiren frozen in a balcony.
:cheers:
haha :)
:
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Remus
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Re: Hopeless 2 (v2.10 - v2.17)

Post by Remus »

v2.17

Kineterra v3
- 50% smaller
- more dynamic
- better weapons distribution
- better for CTF and Domination.
:wink:
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Praveen
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Re: Hopeless 2 (v2.10 - v2.17)

Post by Praveen »

Remus wrote:v2.17

Kineterra v3
- 50% smaller
- more dynamic
- better weapons distribution
- better for CTF and Domination.
:wink:

Cool Version 2.17 :lalala:
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Sootie
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Re: Hopeless 2 (v2.10 - v2.17)

Post by Sootie »

nice map.
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musoi
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Re: Hopeless 2 (v2.10 - v2.17)

Post by musoi »

Hahaha suddenly i feel like Gulliver in Kineterra now, but i love it :biggthumbsup: ...Good job Remus :cheers:
I'm a geological tehnician.I have no job now.No more roads and bridges in Romania to study for me.Because we Romanians are travelling only with spaceships.
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Yeart
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Re: Hopeless 2 (v2.10 - v2.17)

Post by Yeart »

si remo la imagen esta de lujo y todo lodemas.yo te doy las gracias por todo remo eres el mejor jamas quieroque quiten EGT y la imajen esta relinda gracias remo. :biggthumbsup: :love:
No Longer a Noob
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Remus
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Re: Hopeless 2 (v2.10 - v2.17)

Post by Remus »

Another v2.17 update:

1) increased radius of the landmine denied area (the distance to warehouse).
You also got a very useful tracer: in the denied area the landmine icon is faded out.
2) the landmine timer is set to 3 seconds now.

Note: you need to clear the browser cache (history) and to reload the game (webpage).
:wink:
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John_H
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Re: Hopeless 2 (v2.10 - v2.17)

Post by John_H »

Great help :mrgreen: more fun :lol: always the best work :biggthumbsup:
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Yeart
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Re: Hopeless 2 (v2.10 - v2.17)

Post by Yeart »

yes Remo :biggthumbsup:
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Remus
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Re: Hopeless 2 (v2.10 - v2.18)

Post by Remus »

v2.18

New commands are available:

> username mute
You can vote a player with bad language to be muted (he cannot use the in-game chat anymore).
Two different votes are needed. The players on the "elite" list have double power.

> chat off
> chat on

You can disable/enable the chat display.
The chat remains full functional, but you are not bothered with the messages anymore.

Click on the Commands button in the Multiplayer Modes selector page for a complete list.

Bug fix: in all the team modes, you start a new match with full health.
:wink:
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Praveen
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Re: Hopeless 2 (v2.10 - v2.18)

Post by Praveen »

Remus wrote:v2.18

New commands are available:

> username mute
You can vote a player with bad language to be muted (he cannot use the in-game chat anymore).
Two different votes are needed. The players on the "elite" list have double power.

> chat off
> chat on

You can disable/enable the chat display.
The chat remains full functional, but you are not bothered with the messages anymore.

Click on the Commands button in the Multiplayer Modes selector page for a complete list.

Bug fix: in all the team modes, you start a new match with full health.
:wink:

Once Again Hard Work Ty. :cheers:
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Topz007
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Re: Hopeless 2 (v2.10 - v2.18)

Post by Topz007 »

Remus wrote:v2.18

New commands are available:

> username mute
You can vote a player with bad language to be muted (he cannot use the in-game chat anymore).
Two different votes are needed. The players on the "elite" list have double power.

> chat off
> chat on

You can disable/enable the chat display.
The chat remains full functional, but you are not bothered with the messages anymore.

Click on the Commands button in the Multiplayer Modes selector page for a complete list.

Bug fix: in all the team modes, you start a new match with full health.
:wink:
It seems now that the guys with dirty mouth should have problems.
At least the complaints of insults between people should drop a little, hehe :mrgreen:
Semper Parabellum
Topz007
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Remus
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Re: Hopeless 2 (v2.10 - v2.18)

Post by Remus »

I'm working on the city museum (of modern art).
FZC.jpg
I hope you'll visit soon.
:cheers:
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musoi
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Re: Hopeless 2 (v2.10 - v2.18)

Post by musoi »

Yeaa...i love modern art ( those twisted wires with few rocks who symbolize world peace or something...kind of pieces of opera )...i will surely gladly waste some bazookas projectiles inside that culture establishment :mrgreen: :cheers:
I'm a geological tehnician.I have no job now.No more roads and bridges in Romania to study for me.Because we Romanians are travelling only with spaceships.
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John_H
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Re: Hopeless 2 (v2.10 - v2.18)

Post by John_H »

Can i have a ticket ple :oops: ase
Brigata HG
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Remus
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Re: Hopeless 2 (v2.10 - v2.18)

Post by Remus »

John_H wrote:Can i have a ticket ple :oops: ase
No.
You are a lazy student.
FZC_school.jpg
:cheers:
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John_H
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Re: Hopeless 2 (v2.10 - v2.18)

Post by John_H »

i will act like a good boy when i'm in there....pleaseeee :cry:

(always great job) :biggthumbsup:
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Topz007
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Re: Hopeless 2 (v2.10 - v2.18)

Post by Topz007 »

Great map!!
There is something I would like to say a long time.
The walls will not protect against rocket!
They may or may not resistant, it protects only the bullets :mrgreen:
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Praveen
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Re: Hopeless 2 (v2.10 - v2.18)

Post by Praveen »

Remus wrote:I'm working on the city museum (of modern art).
FZC.jpg
I hope you'll visit soon.
:cheers:


Looking Cool :cheers:
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