Hopeless 2 (beta 1.66 - 1.78)
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Hopeless 2 (beta 1.66 - 1.78)
Welcome to the world of Kineterra.
The 5th map (codenamed KIN) has been designed for team play and snipers,
but the gunners and bombers will be busy as well.
Many other game improvements (interface, engine, RPG-7, etc)
http://www.infdat.com/hopeless2.html" onclick="window.open(this.href);return false;
p.s.
The map needs more work, but we need to test the gameplay and the global performances
on entry-level and mid-range computers.
The 5th map (codenamed KIN) has been designed for team play and snipers,
but the gunners and bombers will be busy as well.
Many other game improvements (interface, engine, RPG-7, etc)
http://www.infdat.com/hopeless2.html" onclick="window.open(this.href);return false;
p.s.
The map needs more work, but we need to test the gameplay and the global performances
on entry-level and mid-range computers.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 2240
- Joined: 10 Oct 2009, 13:23
Re: Hopeless 2 (beta 1.66)
Remus wrote:Welcome to the world of Kineterra.
The 5th map (codenamed KIN) has been designed for team play and snipers,
but the gunners and bombers will be busy as well.
Many other game improvements (interface, engine, RPG-7, etc)
http://www.infdat.com/hopeless2.html" onclick="window.open(this.href);return false;
p.s.
The map needs more work, but we need to test the gameplay and the global performances
on entry-level and mid-range computers.
great map!
bt few players
:
- Scrappitt
- Posts: 656
- Joined: 08 Oct 2009, 13:00
- Location: UK
- simplysheikh
- Posts: 254
- Joined: 11 Oct 2009, 06:27
- Location: Thailand Bangkok
Re: Hopeless 2 (beta 1.66)
Welcome to the world of Kineterra.
Very Coooool Map SuperB
Very Coooool Map SuperB
-
- Posts: 19
- Joined: 13 Oct 2009, 06:22
Re: Hopeless 2 (beta 1.66)
wow wow can live long and kill more
Thanks Remus bro
Thanks Remus bro
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66)
to Kiren, Tanweer and Jahanzaib:
to Simon: "Kineterra" comes from "Kinetic Terra" ("the world in motion" if you like ... )
to all:
As I said before, this map is HUGE and has been design for team play and snipers mostly.
It's NOT a frags builder.
Of course, 10-12 players would fit better on this map, but ...
as long as we let them all to play, it's impossible to raise the number of players per map.
At least for 2 reasons:
1) an entry-level computer cannot deal with more than 6 players per camp,
presuming you want a decent FPS value.
2) most of the players have 160-240ms ping.
10-12 players per camp require a ping better than 160ms (120-160).
to Simon: "Kineterra" comes from "Kinetic Terra" ("the world in motion" if you like ... )
to all:
As I said before, this map is HUGE and has been design for team play and snipers mostly.
It's NOT a frags builder.
Of course, 10-12 players would fit better on this map, but ...
as long as we let them all to play, it's impossible to raise the number of players per map.
At least for 2 reasons:
1) an entry-level computer cannot deal with more than 6 players per camp,
presuming you want a decent FPS value.
2) most of the players have 160-240ms ping.
10-12 players per camp require a ping better than 160ms (120-160).
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.66)
Great Map!
And GREAT job done
And GREAT job done
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66)
The best map for snipers, that's for sure.Milan wrote:Great Map!
And GREAT job done
There're 16-20 good sniper spots.
Also, it provides a great FPS value.
Simon got 48-49 FPS in full camp and was able to switch the game engine to "Smooth Motion".
- ulubatli
- Posts: 550
- Joined: 11 Jan 2010, 12:46
- Location: TR
Re: Hopeless 2 (beta 1.66)
Remus wrote:The best map for snipers, that's for sure.Milan wrote:Great Map!
And GREAT job done
There're 16-20 good sniper spots.
Also, it provides a great FPS value.
Simon got 48-49 FPS in full camp and was able to switch the game engine to "Smooth Motion".
SUPER SUPER MAP.... THANKS FOR ALL PERSON WHO WORK ON THAT MAP ALSO U REMUS You have deserved a good holiday in bodrum in Turkey
ULUBATLI
Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66)
ulubatli wrote:SUPER SUPER MAP.... THANKS FOR ALL PERSON WHO WORK ON THAT MAP ALSO U REMUS You have deserved a good holiday in bodrum in Turkey
-
- Posts: 78
- Joined: 26 Jan 2010, 20:29
- Location: Hungary
Re: Hopeless 2 (beta 1.66)
Hi!
I enjoyed it yet!!!
Very good! Thanks a lot!
I enjoyed it yet!!!
Very good! Thanks a lot!
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66)
abacs11 wrote:I enjoyed it yet!!!
Very good! Thanks a lot!
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66)
Dorsai, one of our snipers:
You do not have the required permissions to view the files attached to this post.
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.66)
Yea, well Simon has better machineRemus wrote: The best map for snipers, that's for sure.
There're 16-20 good sniper spots.
Also, it provides a great FPS value.
Simon got 48-49 FPS in full camp and was able to switch the game engine to "Smooth Motion".
I think 10-15 players will be good for this map because it's really huge and I know that for these 10 or 15 players in camp we should have GeForce GTX 295 but I like it like this, at start I thought this was a slow map but I got 200 frags for hour and a half so...
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66)
A Core 2 Duo processor, 2GB RAM and GeForce 8600GT are enough for 16 players per camp.Milan wrote:I think 10-15 players will be good for this map because it's really huge and I know that for these 10 or 15 players in camp we should have GeForce GTX 295 but I like it like this, at start I thought this was a slow map but I got 200 frags for hour and a half so...
But 160ms ping is not enough and 240ms is out of question (you cannot even join a camp).
I might keep the 160ms ping as minimum requirements, raise the number of players to 12, but that means +50% processing power demand.
We have many players with 49-50 FPS in any full camp, but most of them have laptops or cheap desktops (not suitable to play 3D games).
Do not forget about our ancient player hannibal.
He cannot play at all in case of more than 6 players per camp.
On the other hand, we have a bunch of players with ping >160ms and/or bad connections.
For all of them, 12 players per camp is out of question.
p.s.
The Hopeless 2 NetController has been design to run perfect with 160ms ping (or better)
and 8 players per camp (presuming all of them have decent connections).
Most of the standalone multiplayer 1st person shooters don't accept players with ping >120 ms.
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.66)
True... I saw that games, but they have many servers so they can find 1 where they will have < 120ms and we have 2 servers so you can not do something like that
I noticed that now in KIN map some of players have connection problems... and they don't have that problems in others maps...
I have FPS problems, because it's laptop and I don't have refrigerator like on deck computer (Coolermaster), so after long playing my laptop become hot and FPS lower and lower, in other maps it's fine but in KIN...
And I have one request, would it be possible that we can shoot while descending down a cliff?
I noticed that now in KIN map some of players have connection problems... and they don't have that problems in others maps...
I have FPS problems, because it's laptop and I don't have refrigerator like on deck computer (Coolermaster), so after long playing my laptop become hot and FPS lower and lower, in other maps it's fine but in KIN...
And I have one request, would it be possible that we can shoot while descending down a cliff?
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66)
I can and I will.Milan wrote:True... I saw that games, but they have many servers so they can find 1 where they will have < 120ms and we have 2 servers so you can not do something like that
We're planning the 3rd dedicated server. In Germany ...
80ms ping for all the players from Europe.
Technically speaking that's impossible.Milan wrote:I noticed that now in KIN map some of players have connection problems... and they don't have that problems in others maps...
In fact they have low FPS because of the Q3 shaders and they act like players with bad connection.
Instead of saying "thank you, I don't get 50 units damage because I'm not a climber", now you want to use the weapons.Milan wrote:And I have one request, would it be possible that we can shoot while descending down a cliff?
-
- Posts: 2240
- Joined: 10 Oct 2009, 13:23
Re: Hopeless 2 (beta 1.66)
We're planning the 3rd dedicated server. In Germany ...
80ms ping for all the players from Europe.
then what would be our expected ping
i hope to get 160 ping there
80ms ping for all the players from Europe.
then what would be our expected ping
i hope to get 160 ping there
:
- hiltopper223
- Posts: 27
- Joined: 15 Mar 2010, 15:06
Re: Hopeless 2 (beta 1.66)
this map design is out of this world
this is definetly perfected for sniping and camping
JUST AWESOME
this is definetly perfected for sniping and camping
JUST AWESOME
- unescaped
- Posts: 24
- Joined: 12 Nov 2009, 03:00
Re: Hopeless 2 (beta 1.66)
Felicidades!!
muy buen mapa "Remus"
estoy pasando porque también ya voy
a jugar más seguido jeje buena surte, día a día vas mejorando
muy buen mapa "Remus"
estoy pasando porque también ya voy
a jugar más seguido jeje buena surte, día a día vas mejorando
Hardstyle-Jumpstyle
I love Patrick Jumpen
I love Patrick Jumpen
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66)
hiltopper223 wrote:this map design is out of this world
this is definetly perfected for sniping and camping
JUST AWESOME
unescaped wrote:Felicidades!!
muy buen mapa "Remus"
-
- Posts: 32
- Joined: 03 Nov 2009, 13:14
Re: Hopeless 2 (beta 1.66)
Hi remus, great work.
I wanne use a sledge!
I wanne use a sledge!
what about comming to germany to get a better ping? ;)supreme wrote:then what would be our expected ping
i hope to get 160 ping there
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.67)
beta 1.67
Four more tunnels in Kineterra.
The action on this huge map is maxed out.
Four more tunnels in Kineterra.
The action on this huge map is maxed out.
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.66 - 1.67)
Very nice, map is much faster now...
Remus, I found some "error",
It's "after > break time error". When I took a break (> break time) in the lowest point of the map (under the tower where is M249 or M249 ammo), and then come back, I lose all health, and get suicide, like I jumped from the highest point of the camp to the lowest...
Remus, I found some "error",
It's "after > break time error". When I took a break (> break time) in the lowest point of the map (under the tower where is M249 or M249 ammo), and then come back, I lose all health, and get suicide, like I jumped from the highest point of the camp to the lowest...
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- John_H
- Posts: 612
- Joined: 06 Nov 2009, 10:14
Re: Hopeless 2 (beta 1.66 - 1.67)
is in the respawn place near the flags...when you come back from break time you lose 25 of life...Milan is right
Brigata HG
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.66 - 1.67)
Try under the tower where is M249, you will lose all your lifeJohn_H wrote:is in the respawn place near the flags...when you come back from break time you lose 25 of life...Milan is right
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.67)
Milan wrote:Remus, I found some "error",
It's "after > break time error". When I took a break (> break time) in the lowest point of the map (under the tower where is M249 or M249 ammo), and then come back, I lose all health, and get suicide, like I jumped from the highest point of the camp to the lowest...
Ha ha haJohn_H wrote:is in the respawn place near the flags...when you come back from break time you lose 25 of life...Milan is right
I'm working on the underground bar and now the "break time" location is linked to the bar.
When you come back from there, you (almost) die because it's another 3D world in another galaxy.
Fixed now.
Clear your browser cache and reload the game (webpage).
Thanks for report guys.
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.68)
beta 1.68
A new diagonal tunnel (NE-SW) under the warehouse in the KIN map.
Tanweer had a very good idea.
A new diagonal tunnel (NE-SW) under the warehouse in the KIN map.
Tanweer had a very good idea.
- simplysheikh
- Posts: 254
- Joined: 11 Oct 2009, 06:27
- Location: Thailand Bangkok
Re: Hopeless 2 (beta 1.66 - 1.68)
Thank You Thank You
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.68)
Timberwolf wrote:I gave these ideas to Kiren and now everybody's suddenly got 'em!
Good tunnel!
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.69)
beta 1.69
After you kill an enemy, you have a few seconds to pick up his weapon.
Important note: v1.69 is 100% backward compatible.
However ... if you kill players using v1.68, you'll get only pistols from them.
After you kill an enemy, you have a few seconds to pick up his weapon.
Important note: v1.69 is 100% backward compatible.
However ... if you kill players using v1.68, you'll get only pistols from them.
- John_H
- Posts: 612
- Joined: 06 Nov 2009, 10:14
Re: Hopeless 2 (beta 1.66 - 1.69)
Maybe there is a timer of 1 minute before picking same ammo after i pick the gun left from a ded body...or there is an error?
Brigata HG
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.69)
What do you mean?John_H wrote:Maybe there is a timer of 1 minute before picking same ammo after i pick the gun left from a ded body...or there is an error?
As I said before, you have a few seconds to pick up his weapon.
It's his weapon, you cannot pick up another one.
After respawning, bye-bye weapon.
- John_H
- Posts: 612
- Joined: 06 Nov 2009, 10:14
Re: Hopeless 2 (beta 1.66 - 1.69)
Yes i know i have few seconds but when i pick up that gun from the ded body and near there is ammo for the same gun the ammo charge is empty then i try to pick another ammo of the same kind and still that other ammo charge is empty but if i wait a minute before picking ammo then the ammo charge works
Brigata HG
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.69)
Good catch!John_H wrote:Yes i know i have few seconds but when i pick up that gun from the ded body and near there is ammo for the same gun the ammo charge is empty then i try to pick another ammo of the same kind and still that other ammo charge is empty but if i wait a minute before picking ammo then the ammo charge works
Fixed.
Clear your browser cache and reload the game (webpage).
- John_H
- Posts: 612
- Joined: 06 Nov 2009, 10:14
Re: Hopeless 2 (beta 1.66 - 1.69)
Check ammo colt in kin map an infinite loop message "you found colt ammo"
Brigata HG
- John_H
- Posts: 612
- Joined: 06 Nov 2009, 10:14
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.70)
beta 1.70
Another round of corrections.
Everything should work fine now.
Many thanks to supreme and John_H.
Another round of corrections.
Everything should work fine now.
Many thanks to supreme and John_H.
- simplysheikh
- Posts: 254
- Joined: 11 Oct 2009, 06:27
- Location: Thailand Bangkok
Re: Hopeless 2 (beta 1.66 - 1.70)
goood goood
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.70)
a new beta 1.70 round of corrections.
Fine tuning of the enemy bounding box:
- the head area is 50% smaller
- the bounding box shape is more accurate
You need to clear the browser cache and to reload the game (webpage).
Fine tuning of the enemy bounding box:
- the head area is 50% smaller
- the bounding box shape is more accurate
You need to clear the browser cache and to reload the game (webpage).
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.71)
beta 1.71
Because I want to see happy "ancients", another round of corrections:
1) 10 rounds per Dragunov (realistic)
2) 5 rockets per RPG-7 (more realistic ... )
3) lower accuracy for sniper (with Scope = Off) and shotgun at long distances.
4) improved scope (better zoom and smoother movement)
5) now you get points function of the rank of your target:
- 5 points if you kill a player with less than 500 frags
- 10 points if you kill a player with 500...4999 frags
- 15 points if you kill a player with 5000...29999 frags
- 20 points if you kill a legend.
Because I want to see happy "ancients", another round of corrections:
1) 10 rounds per Dragunov (realistic)
2) 5 rockets per RPG-7 (more realistic ... )
3) lower accuracy for sniper (with Scope = Off) and shotgun at long distances.
4) improved scope (better zoom and smoother movement)
5) now you get points function of the rank of your target:
- 5 points if you kill a player with less than 500 frags
- 10 points if you kill a player with 500...4999 frags
- 15 points if you kill a player with 5000...29999 frags
- 20 points if you kill a legend.
- Topz007
- Posts: 639
- Joined: 26 Oct 2009, 04:50
Re: Hopeless 2 (beta 1.66 - 1.71)
==================================================Remus wrote:beta 1.71
Because I want to see happy "ancients", another round of corrections:
1) 10 rounds per Dragunov (realistic)
2) 5 rockets per RPG-7 (more realistic ... )
3) lower accuracy for sniper (with Scope = Off) and shotgun at long distances.
4) improved scope (better zoom and smoother movement)
5) now you get points function of the rank of your target:
- 5 points if you kill a player with less than 500 frags
- 10 points if you kill a player with 500...4999 frags
- 15 points if you kill a player with 5000...29999 frags
- 20 points if you kill a legend.
The legends and the generals who take care
Now, they will be hunted relentlessly
Especially if they are weak health
Semper Parabellum
Topz007
Topz007
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.71)
Yes,Topz007 wrote:The legends and the generals who take care
Now, they will be hunted relentlessly
Especially if they are weak health
Now all the noobs are very interested to kill Aldinho, the pop star from Brasil.
- Topz007
- Posts: 639
- Joined: 26 Oct 2009, 04:50
Re: Hopeless 2 (beta 1.66 - 1.71)
I'll start to get interested in killing them, much more,, hehehe
NOOBS
Cheaters aka morons
NOOBS
Cheaters aka morons
Semper Parabellum
Topz007
Topz007
-
- Posts: 8
- Joined: 02 Feb 2010, 12:59
Re: Hopeless 2 (beta 1.66 - 1.71)
In the game when you are killed at the same time that your enemie you take his weapon but you are killed (this is an error )
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.71)
Yes, this is a HUGE error!kunaguero wrote:In the game when you are killed at the same time that your enemie you take his weapon but you are killed (this is an error )
- yoxrock
- Posts: 144
- Joined: 10 Feb 2010, 15:08
- Location: México
Re: Hopeless 2 (beta 1.66 - 1.71)
Hi Remus,
I liked the changes which had for points, but really wanted to use for other things, not just to buy body armor, radar or life. Also weapons as it was before the sniper.
Goodbye
nt: Just curious, will the old frags?
Gº0ºDL¡V3
Este juego es adictivo.
I liked the changes which had for points, but really wanted to use for other things, not just to buy body armor, radar or life. Also weapons as it was before the sniper.
Goodbye
nt: Just curious, will the old frags?
Gº0ºDL¡V3
Este juego es adictivo.
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.75)
beta 1.75
8 weapons (!) and the first PRO package.
Important note: this version is NOT backward compatible!
8 weapons (!) and the first PRO package.
Important note: this version is NOT backward compatible!
- Milan
- Posts: 808
- Joined: 10 Oct 2009, 08:54
Re: Hopeless 2 (beta 1.66 - 1.75)
We have to buy it
Wow... Cool...
And I had jump mod 10%, after I bought PRO package I still have the same jump mod,not + 10%...
Wow... Cool...
And I had jump mod 10%, after I bought PRO package I still have the same jump mod,not + 10%...
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Hopeless 2 (beta 1.66 - 1.75)
That's right.Milan wrote:We have to buy it
Wow... Cool...
And I had jump mod 10%, after I bought PRO package I still have the same jump mod,not + 10%...
The Jump Mod is limited to +10% (you don't need more).
But maybe in a future map ...