Hopeless 2 (v2.40 - v2.49)

News about Hopeless 2
supreme
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Re: Hopeless 2 (v2.40 - v2.46)

Post by supreme »

Remus wrote:v2.46

The 12th map has been included: The GraveYard (codenamed TGY).
Crazy action on multiple layers (including underground and roofs).
The_GraveYard.jpg
Have fun.
:cheers:
Great Map :) :pompom: :pompom: :pompom: tyyyyyyyyyyyy!
:
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Scrappitt
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Scrappitt »

Its gonna be another NCY frag builder.
Turkey is deep in celebration tonight :pompom:

:shock:
Scrap


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slapshot
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Re: Hopeless 2 (v2.40 - v2.46)

Post by slapshot »

Just did my first walk-through and I like it! I especially like the portals!
The tunnel is going to be a death-trap and yep, this is a frag-generator!
I'm anxious to get home to my computer and try it out!
(I'm at work surrounded by the cheap computers my boss buys!)
:cool: :biggthumbsup:
“Crunchy goodness in every box!”

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profesorhr
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Re: Hopeless 2 (v2.40 - v2.46)

Post by profesorhr »

slapshot wrote:Just did my first walk-through and I like it! I especially like the portals!
The tunnel is going to be a death-trap and yep, this is a frag-generator!
I'm anxious to get home to my computer and try it out!
(I'm at work surrounded by the cheap computers my boss buys!)
:cool: :biggthumbsup:
W O W
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
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Praveen
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Praveen »

Great Work Boss
Big & Open Map...
:biggthumbsup:
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skul
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Re: Hopeless 2 (v2.40 - v2.46)

Post by skul »

Remus wrote:v2.46

The 12th map has been included: The GraveYard (codenamed TGY).
Crazy action on multiple layers (including underground and roofs).
The_GraveYard.jpg
Have fun.
:cheers:
  • C'est un chef-d'œuvre! Félicitations!

:cheers:
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slapshot
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Re: Hopeless 2 (v2.40 - v2.46)

Post by slapshot »

skul wrote:
Remus wrote:v2.46

The 12th map has been included: The GraveYard (codenamed TGY).
Crazy action on multiple layers (including underground and roofs).
The_GraveYard.jpg
Have fun.
:cheers:
  • C'est un chef-d'œuvre! Félicitations!

:cheers:
Maintenant vous parlez français mon ami? :shock:
“Crunchy goodness in every box!”

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Sootie
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Sootie »

Hi Remus. Great map.Theres just two things I'm not sure about:
Firstly - Any chance of putting the Winchester somewhere else? Maybe swapping it's position with another pro weapon? (I admit that this is pure laziness on my part, having to go through portals several times to get to it ;))
Secondly - The ledge you can drop onto from the roof overlooks two spawnspots. Now that is just encouraging rats. Can you move it to another side?
Cheers.
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Sootie
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Sootie »

Edit: After having a closer look, that might only work on the side where the pizza is. Hard to tell from below but the spawnspots might be shielded by buildings on that side..
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Remus
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Remus »

To all: very glad to hear folks.
:pompom:
To Sootie: just clear the browser cache and reload the game (and the TGY map).
That's all you can get (the items uniform distribution is much more important).
:cheers:
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Remus
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Remus »

Clear the browser cache and reload the game.
Splash sounds in TGY.
Plus a new portrait inside the "church".
:mrgreen:
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Sootie
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Sootie »

Cheers Remus. Nice work.
JohnnyB
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Re: Hopeless 2 (v2.40 - v2.46)

Post by JohnnyB »

Sootie wrote:Cheers Remus. Nice work.
the master has out done himself once again!
thanks Remus for providing us with another great map! :biggthumbsup:
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ulubatli
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Re: Hopeless 2 (v2.40 - v2.46)

Post by ulubatli »

Remus wrote:Clear the browser cache and reload the game.
Splash sounds in TGY.
Plus a new portrait inside the "church".
:mrgreen:
Nice map and nice sounds it's like a walking in the rain or on the beach by foot.U are amazing Boss. Go on and always on top! Thanks to all your partners and u.
ULUBATLI


Enemy is a person who you don't know its story yet.
Düşman,hikayesini henüz duymadığın kişidir.
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Remus
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Remus »

JohnnyB wrote:the master has out done himself once again!
thanks Remus for providing us with another great map!
ulubatli wrote:Nice map and nice sounds it's like a walking in the rain or on the beach by foot.U are amazing Boss. Go on and always on top! Thanks to all your partners and u.
:cheers:

p.s.
Clear the browser cache and reload the game.
I've just raised the lights/shadows level again.
TGY is looking even better.
:P
p.s.2
Adobe is working on SW12.
All the features of the latest 3D engines will be available.
In a few months you'll get an awesome image quality as well.
:wink:
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Topz007
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Topz007 »

Remus wrote:
JohnnyB wrote:the master has out done himself once again!
thanks Remus for providing us with another great map!
ulubatli wrote:Nice map and nice sounds it's like a walking in the rain or on the beach by foot.U are amazing Boss. Go on and always on top! Thanks to all your partners and u.
:cheers:

p.s.
Clear the browser cache and reload the game.
I've just raised the lights/shadows level again.
TGY is looking even better.
:P
p.s.2
Adobe is working on SW12.
All the features of the latest 3D engines will be available.
In a few months you'll get an awesome image quality as well.
:wink:
only after the bugs are fixed :baby:
Semper Parabellum
Topz007
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Remus
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Remus »

Because Marcos is stuck with the male no.2 character and he doesn't like the "dogs" with 120 life. :lol:
Because Aldinho wants more bonuses to the veterans. :mrgreen:
And because these 2 brazilian players are important to me:
http://www.infdat.com/hopeless2/ranks.html" onclick="window.open(this.href);return false;

So now you get:
1) +10%...+20% life boost from characters
2) +10% life boost from Pro package
3) +10% life boost for marshals and +20% life boost for legends.
However ... to keep the gameplay balanced, the max life value is the same: 130
But now the veterans are able to "equalize" the character's life.
For example Marcos gets the max life for his favorite character.
:cheers:
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profesorhr
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Re: Hopeless 2 (v2.40 - v2.46)

Post by profesorhr »

Remus wrote:Because Marcos is stuck with the male no.2 character and he doesn't like the "dogs" with 120 life. :lol:
Because Aldinho wants more bonuses to the veterans. :mrgreen:
And because these 2 brazilian players are important to me:
http://www.infdat.com/hopeless2/ranks.html" onclick="window.open(this.href);return false;

So now you get:
1) +10%...+20% life boost from characters
2) +10% life boost from Pro package
3) +10% life boost for marshals and +20% life boost for legends.
However ... to keep the gameplay balanced, the max life value is the same: 130
But now the veterans are able to "equalize" the character's life.
For example Marcos gets the max life for his favorite character.
:cheers:
Hmm,
now Kihno40 will be satisfied as his Christmas came earlyer. Any gift for me?? I am jealous!
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
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Remus
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Remus »

profesorhr wrote:Hmm,
now Kihno40 will be satisfied as his Christmas came earlyer. Any gift for me?? I am jealous!
22 days left.
Plenty time ... :mrgreen:
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profesorhr
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Re: Hopeless 2 (v2.40 - v2.46)

Post by profesorhr »

Remus wrote:
profesorhr wrote:Hmm,
now Kihno40 will be satisfied as his Christmas came earlyer. Any gift for me?? I am jealous!
22 days left.
Plenty time ... :mrgreen:
He he, you are quick.... Allways watching.! How many dogs you have big pappa?! :cheers:
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
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Topz007
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Topz007 »

Remus wrote:Because Marcos is stuck with the male no.2 character and he doesn't like the "dogs" with 120 life. :lol:
Because Aldinho wants more bonuses to the veterans. :mrgreen:
And because these 2 brazilian players are important to me:
http://www.infdat.com/hopeless2/ranks.html" onclick="window.open(this.href);return false;

So now you get:
1) +10%...+20% life boost from characters
2) +10% life boost from Pro package
3) +10% life boost for marshals and +20% life boost for legends.
However ... to keep the gameplay balanced, the max life value is the same: 130
But now the veterans are able to "equalize" the character's life.
For example Marcos gets the max life for his favorite character.
:cheers:
thanks boss
I'll see if this will be a consolation to me
I'll test it on the field.
I was dying more than killing.
I'll see if I can balance it, if not
go on bugging all :baby:
Semper Parabellum
Topz007
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Kinho40
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Kinho40 »

Remus wrote:Because Marcos is stuck with the male no.2 character and he doesn't like the "dogs" with 120 life. :lol:
Because Aldinho wants more bonuses to the veterans. :mrgreen:
And because these 2 brazilian players are important to me:
http://www.infdat.com/hopeless2/ranks.html" onclick="window.open(this.href);return false;

So now you get:
1) +10%...+20% life boost from characters
2) +10% life boost from Pro package
3) +10% life boost for marshals and +20% life boost for legends.
However ... to keep the gameplay balanced, the max life value is the same: 130
But now the veterans are able to "equalize" the character's life.
For example Marcos gets the max life for his favorite character.
:cheers:
I do not want none of this Remus.
I with 110 or 130 of life killed the same way.
My score did not fall ever.
Always my k / d is 2 / 1 or 3 / 1.
I just gave my opinion.
I do not want no change.
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profesorhr
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Re: Hopeless 2 (v2.40 - v2.46)

Post by profesorhr »

Kinho40 wrote:
Remus wrote:Because Marcos is stuck with the male no.2 character and he doesn't like the "dogs" with 120 life. :lol:
Because Aldinho wants more bonuses to the veterans. :mrgreen:
And because these 2 brazilian players are important to me:
http://www.infdat.com/hopeless2/ranks.html" onclick="window.open(this.href);return false;

So now you get:
1) +10%...+20% life boost from characters
2) +10% life boost from Pro package
3) +10% life boost for marshals and +20% life boost for legends.
However ... to keep the gameplay balanced, the max life value is the same: 130
But now the veterans are able to "equalize" the character's life.
For example Marcos gets the max life for his favorite character.
:cheers:
I do not want none of this Remus.
I with 110 or 130 of life killed the same way.
My score did not fall ever.
Always my k / d is 2 / 1 or 3 / 1.
I just gave my opinion.
I do not want no change.
Well you are little bit late. The big Boss allready done it! So enjoy the free gift my dear friend!
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
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Remus
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Remus »

Kinho40 wrote:I do not want none of this Remus.
I with 110 or 130 of life killed the same way.
My score did not fall ever.
Always my k / d is 2 / 1 or 3 / 1.
I just gave my opinion.
I do not want no change.
So at the end you didn't ask for anything ... :shock:
OK.
Clear the browser cache and reload the game.
Get close to Lady Gaga's tombstone.
That's my gift to you.
:lol:
supreme
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Re: Hopeless 2 (v2.40 - v2.46)

Post by supreme »

Remus wrote:
Kinho40 wrote:I do not want none of this Remus.
I with 110 or 130 of life killed the same way.
My score did not fall ever.
Always my k / d is 2 / 1 or 3 / 1.
I just gave my opinion.
I do not want no change.
So at the end you didn't ask for anything ... :shock:
OK.
Clear the browser cache and reload the game.
Get close to Lady Gaga's tombstone.
That's my gift to you.
wow, you are giving too much gifts to those who are not even asking :shock: and did not giving me a single gift???????????who kept on asking all the time :whatis: baaaaaaaaaaaa :cry: i hate you haa.
:
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Remus
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Re: Hopeless 2 (v2.40 - v2.46)

Post by Remus »

supreme wrote:wow, you are giving too much gifts to those who are not even asking
and did not giving me a single gift???????????
who kept on asking all the time
baaaaaaaaaaaa :cry: i hate you haa.
You got gifts all the time.
:smash:
Besides, you asked for miss Crofty.
And she is on the way.
:twisted:
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newbie
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Re: Hopeless 2 (v2.40 - v2.46)

Post by newbie »

Hi all!
Hey Remus try adding Jingle bells! :agree: :cheers:
Newbie the captan of the Team:
Extreme_Fighters]
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Remus
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Re: Hopeless 2 (v2.40 - v2.47)

Post by Remus »

v2.47

No more skeletons.
No more "3d person" in team matches.

Here is the new "monster" no.4:
ninja.jpg
:twisted:
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Milan
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Re: Hopeless 2 (v2.40 - v2.47)

Post by Milan »

Fucked up map, just saw it and play it, and very very ugly and scary ninja :shock:
You are master of game designe :cheers:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Remus
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Re: Hopeless 2 (v2.40 - v2.47)

Post by Remus »

Milan wrote:Fucked up map, just saw it and play it, and very very ugly and scary ninja :shock:
You are master of game designe :cheers:
I thought you, Zoldyck & mucaht deserve a tombstone in this map.
But you're still alive! :lol:
:cheers:
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By_Enes
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Re: Hopeless 2 (v2.40 - v2.47)

Post by By_Enes »

Remus wrote:v2.47

No more skeletons.
No more "3d person" in team matches.

Here is the new "monster" no.4:
ninja.jpg
:twisted:
:cheers:
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Milan
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Re: Hopeless 2 (v2.40 - v2.47)

Post by Milan »

Remus wrote: I thought you, Zoldyck & mucaht deserve a tombstone in this map.
But you're still alive! :lol:
:cheers:
Tombstone? Hell no. Maybe a map by my name :lol: If you ever decide to design a football stadium map then that map can have name AC Milan :lol:
Milan
One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
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Lenny
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Re: Hopeless 2 (v2.40 - v2.47)

Post by Lenny »

Remus wrote:No more skeletons.
:worship:
Remus wrote:No more "3d person" in team matches.
:sad:
When i play I would like to play team matches, but it's not that easy to find team mates and opponents.
I only play in 3rd person now, so i would be reluctant to play team matches now.
Maybe a command "> no 3rd" then the teams can decide before playing :?:
Remus wrote:Here is the new "monster" no.4:

Attachment:

ninja.jpg [ 119.83 KiB | Viewed 24 times ]
I like it, and the new map (TGY) i just wish the camp could be bigger

:cheers:
“Always be a first rate version of yourself and not a second rate version of someone else.”
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Remus
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Re: Hopeless 2 (v2.40 - v2.47)

Post by Remus »

Lenny wrote:Maybe a command "> no 3rd" then the teams can decide before playing :?:
The 3rd person mode was one of the reasons they don't play team matches anymore.
Simply put, 1st person and 3rd person in the same camp is not fair.
Why?
Because all the maps (including the boxes) have been designed for 1st person.
But I will think about a dual 1st/3rd person approach for team matches.

Lenny wrote:I like it, and the new map (TGY) i just wish the camp could be bigger
Crazy action on multiple layers.
Very interesting gameplay.
:cheers:
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Lenny
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Re: Hopeless 2 (v2.40 - v2.47)

Post by Lenny »

After playing this game for 2 years or so in 1st, and playing for 6 months or so in 3rd

My opinion is
3rd rocks and 1st is old school.

There should be a place for both.
:cheers:
“Always be a first rate version of yourself and not a second rate version of someone else.”
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slapshot
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Re: Hopeless 2 (v2.40 - v2.47)

Post by slapshot »

Lenny wrote:After playing this game for 2 years or so in 1st, and playing for 6 months or so in 3rd

My opinion is
3rd rocks and 1st is old school.

There should be a place for both.
:cheers:
I agree. :agree: There are many of us who play 3rd person. Once you get used to it, it's hard to go back to 1st person!
“Crunchy goodness in every box!”

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Remus
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Re: Hopeless 2 (v2.40 - v2.47)

Post by Remus »

slapshot wrote:
Lenny wrote:After playing this game for 2 years or so in 1st, and playing for 6 months or so in 3rd

My opinion is
3rd rocks and 1st is old school.

There should be a place for both.
I agree. :agree: There are many of us who play 3rd person. Once you get used to it, it's hard to go back to 1st person!
I agree with you folks, but it's still not fair.
3rd person means fake aiming, so there is a disadvantage for the 1st person users.
Anyway, I think I found the best solution.
Miss Crofty will be a 3rd person forced character in team matches.
Equal chances for all the players.
:twisted:
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Remus
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Re: Hopeless 2 (v2.40 - v2.47)

Post by Remus »

Clear the browser cache and reload the game.
Another v2.47 update:

- bye-bye female no.2 (I always wanted to get rid of that character)
- the previous female no.4 is the current female no.2
- miss Crofty (the supreme female :mrgreen: ) joined the game.
miss_Crofty.jpg
:twisted:

Note 1: all the Pro Package characters (male,female,monster) have double bonus.
Note 2: this version is 100% backwards compatible.
:cheers:
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slapshot
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Re: Hopeless 2 (v2.40 - v2.47)

Post by slapshot »

Remus wrote:Clear the browser cache and reload the game.
Another v2.47 update:

- bye-bye female no.2 (I always wanted to get rid of that character)
- the previous female no.4 is the current female no.2
- miss Crofty (the supreme female :mrgreen: ) joined the game.
miss_Crofty.jpg
:twisted:

Note 1: all the Pro Package characters (male,female,monster) have double bonus.
Note 2: this version is 100% backwards compatible.
:cheers:



Niiiiice! :biggthumbsup:
“Crunchy goodness in every box!”

supreme
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Re: Hopeless 2 (v2.40 - v2.47)

Post by supreme »

Remus wrote:Clear the browser cache and reload the game.
Another v2.47 update:

- bye-bye female no.2 (I always wanted to get rid of that character)
- the previous female no.4 is the current female no.2
- miss Crofty (the supreme female :mrgreen: ) joined the game.
miss_Crofty.jpg

Note 1: all the Pro Package characters (male,female,monster) have double bonus.
Note 2: this version is 100% backwards compatible.
:cheers:
coooooooooooooooool, Really cool character, but no one have shown me this character in camp :( tyyyyy so much :)
:pompom:
:love:
:
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Praveen
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Re: Hopeless 2 (v2.40 - v2.47)

Post by Praveen »

Remus wrote: bye-bye female no.2 (I always wanted to get rid of that character)
you mean bye-bye to Praveen
NOOOOOOOOOOOOO!
:cry:

P.S. The New Character is Good Anyway
:biggthumbsup:
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Remus
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Re: Hopeless 2 (v2.40 - v2.47)

Post by Remus »

Praveen wrote:you mean bye-bye to Praveen
NOOOOOOOOOOOOO!

P.S. The New Character is Good Anyway
:biggthumbsup:
The current 4 females are the best characters.
You always asked for a "child", so female 2 is your character now. :lol:
Male 1 & 2 are also blacklisted for a long time ago.
A waste of polygons for not very good results.
I have to find something good for Sootie and Kinho40 because I want to get rid of them.
:twisted:
p.s.
Female 4 is the best character by far.
It's also the most elaborate.
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Sootie
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Re: Hopeless 2 (v2.40 - v2.47)

Post by Sootie »

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Remus
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Re: Hopeless 2 (v2.40 - v2.47)

Post by Remus »

Sootie wrote:Just a suggestion
Subcomandante Marcos?
You had a female with a similar head. And most of the players didn't like her ...
Also, the current ninja character looks better.
:wink:
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Kinho40
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Re: Hopeless 2 (v2.40 - v2.47)

Post by Kinho40 »

Remus wrote:
Sootie wrote:Just a suggestion
Subcomandante Marcos?
You had a female with a similar head. And most of the players didn't like her ...
Also, the current ninja character looks better.
:wink:
You told it to me Remus??
If it was not understood, sorry
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Kinho40
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Re: Hopeless 2 (v2.40 - v2.47)

Post by Kinho40 »

For me, there is no problem in being removed from the male characters 1 and 2.
I play with them because they all recognize me on the field they got used to me using this character.
If you delete the other I will use and continue playing the same way.
You can delete.
To improve the game, I do not see any problem.

:biggthumbsup:

:cheers:
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Remus
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Re: Hopeless 2 (v2.40 - v2.47)

Post by Remus »

Kinho40 wrote:You told it to me Remus??
If it was not understood, sorry
His suggestion was a not working link.
Here is the working one: http://www.google.com/search?tbm=isch&h ... nte+marcos" onclick="window.open(this.href);return false;

Sootie and zesuga are stuck with male no.1 (the green noob).
You are stuck with male no.2
I might replace both characters with something better at one point.
:wink:
User avatar
Kinho40
Posts: 339
Joined: 25 Oct 2009, 12:31

Re: Hopeless 2 (v2.40 - v2.47)

Post by Kinho40 »

Remus wrote:
Kinho40 wrote:You told it to me Remus??
If it was not understood, sorry
His suggestion was a not working link.
Here is the working one: http://www.google.com/search?tbm=isch&h ... nte+marcos" onclick="window.open(this.href);return false;

Sootie and zesuga are stuck with male no.1 (the green noob).
You are stuck with male no.2
I might replace both characters with something better at one point.
:wink:
No problem.
As I said, if it is to improve the game, excludes them and makes one or more other better.
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Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Hopeless 2 (v2.40 - v2.47)

Post by Remus »

Because I like to see only happy people, this outfit is for Praveen:
Crofty_blue.jpg
:wink:
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slapshot
Posts: 3041
Joined: 11 Feb 2011, 16:01
Location: USA, Michigan
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Re: Hopeless 2 (v2.40 - v2.47)

Post by slapshot »

Remus wrote:Because I like to see only happy people, this outfit is for Praveen:
Crofty_blue.jpg
:wink:

As always... :love:
“Crunchy goodness in every box!”

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