Lenny wrote:Sorry I forgot to mention 3rd person, it doesn't happen in 1st person, i've just checked
It's been like this for some time, for me (over a month)
Milan One, two, Freddy's coming for you.
Three, four, better lock your door.
Five, six, grab your crucifix.
Seven, eight, gonna stay up late.
Nine, ten, never sleep again..
Today i saw 2 bug
1)If u can walk and jump close to the wall you will get XM-29
2)there is missing polygons in building middle.(building at the left side of warehouse)
P.S. The New Map was Very good
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Praveen wrote:
Today i saw 2 bug
1)If u can walk and jump close to the wall you will get XM-29
2)there is missing polygons in building middle.(building at the left side of warehouse)
P.S. The New Map was Very good
Both were fixed.
Just clear the browser cache and reload.
You do not find extra ammo,for x-29 or m4-pro, Winchester, ak-47, however, you can find for baby sniper or aw-50, remus made this field only for snipers
Topz007 wrote:
You do not find extra ammo,for x-29 or m4-pro, Winchester, ak-47, however, you can find for baby sniper or aw-50, remus made this field only for snipers
Well I was playing ABC this Saturday! Of course I used AW 50 and little baby (small sniper)! In one momment while aming at Ruskin I could not get locked on him. Red cross was missing. I was shooting and shooting at him but no luck (although he is hard to hit this was 1 in a life time easy shoot). Then, here comes then, he spoted me while i was shooting at him and of course he started to shoot at me too. But funny thing was that he also could not get locked at me and shoot me. His red cross was missing too. Please Remus could you investigate this bug, anomaly or whatever this was. I must say also that I was shooting and killing normaly previously and afther this episode. I think with Ruskin it was the same thing.
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
profesorhr wrote:Well I was playing ABC this Saturday! Of course I used AW 50 and little baby (small sniper)! In one momment while aming at Ruskin I could not get locked on him. Red cross was missing. I was shooting and shooting at him but no luck (although he is hard to hit this was 1 in a life time easy shoot). Then, here comes then, he spoted me while i was shooting at him and of course he started to shoot at me too. But funny thing was that he also could not get locked at me and shoot me. His red cross was missing too. Please Remus could you investigate this bug, anomaly or whatever this was. I must say also that I was shooting and killing normaly previously and afther this episode. I think with Ruskin it was the same thing.
are you talking about this?
i know this bug a few days back.
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profesorhr wrote:I made screenshot today (playing with baby P, sorry Preeven) of that bug!
That's not a bug folks.
In order to reduce the polycount and to raise the FPS value, the cars are not involved into collisions.
Only their bounding boxes.
As you already know, the same mechanism is used for characters.
Obviously, bounding box means lower precision, so ...
Remus wrote:Clear the browser cache and reload the ABC map.
I have tuned up the taxi bounding box a little bit.
That's all you can get.
THX Remus but when I played with Ruskin there was no car in sight?! This thing with me and baby was just an effort to reproduce the "bug". So any comment on that?
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
profesorhr wrote:THX Remus but when I played with Ruskin there was no car in sight?! This thing with me and baby was just an effort to reproduce the "bug". So any comment on that?
I just explained that, but you didn't understand.
In other words: the bounding box of a rounded object is always bigger than the object itself.
profesorhr wrote:THX Remus but when I played with Ruskin there was no car in sight?! This thing with me and baby was just an effort to reproduce the "bug". So any comment on that?
I just explained that, but you didn't understand.
In other words: the bounding box of a rounded object is always bigger than the object itself.
In other words, the bounding box is not the exact same shape and size as the automobile appears?
Scrappitt wrote:If the car was in the way don't you think that they would have seen the bullet holes appear in the car.
You'd have to be pretty silly to miss that
Remus doesn't like bullet holes in his fine cars so they don't appear!
(But you are free to leave as many bullet holes in the walls as you like.)
Topz007 wrote:
You do not find extra ammo,for x-29 or m4-pro, Winchester, ak-47, however, you can find for baby sniper or aw-50, remus made this field only for snipers
Get ammo pack
and die, hehehe
The place is very exposed,,, open field, mainly by ratone holed up in the building,
Lenny brings an issue in ABC that is a bit difficult to explain. Basically, he is standing behind the corner out of sight, and a player standing in the view position that this screen cap is taken from can shoot him; but he cannot shoot back. Essentially one player is shooting through the wall. But I noticed that if I moved the cross hair up and down, the red player ID intermittently displays. Yet if I am in the corner, I can visually see the other player, but the bounding box prevents me from sighting in with the weapon.
Simply put, I think the bounding box has an irregular edge in this area.
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Today i saw something special in NCY Map
When i use "SPACE" Button it won't work Sometimes.
and sometimes when i jump there i can see inside off wall
Very tuff to capture the pic.
Plz Checkout Thanks.
I didn't touch the NCY map in the past week.
But I don't understand your problem.
And why do you need to jump in that area?
Ha ha ha! Maybe his name is now jumping Preeven! Dear baby go back to school and don't waste your time on finding bugs! We have now two special By_something to do that.
Poor Remus he is going to be busy with these two By's. O, I have solution for all ours problems. Remus please make some map full of bugs so these two By's can be busy with finding them and not cheating and spaming us. For every bug they find give them 0.01 point. In few years they will be able to buy pro pack with their points!!!
“Problems cannot be solved by the same level of thinking that created them.” - Albert Einstien
Remus wrote:
I didn't touch the NCY map in the past week.
But I don't understand your problem.
And why do you need to jump in that area?
i don't know how to tell that.
but there is something.. like wall u can't jump there (of course we don't need to jump there)
and sometimes you can jump there
and you can see inside off wall.
profesorhr wrote:
Ha ha ha! Maybe his name is now jumping Preeven! Dear baby go back to school and don't waste your time on finding bugs! We have now two special By_something to do that.
Poor Remus he is going to be busy with these two By's. O, I have solution for all ours problems. Remus please make some map full of bugs so these two By's can be busy with finding them and not cheating and spaming us. For every bug they find give them 0.01 point. In few years they will be able to buy pro pack with their points!!!
i not spending time to find bugs i saw them while i'm playing so just posting here
Teleporters won't allow me when i walking a side into teleporter
also when u walk backwards into Teleporter its won't work
It's not a bug.
In fact it's a feature.
The teleporters have been introduced with Kineterra.
They can be used as walls.
Your direction at destination is important, so they are "front only".