zesuga wrote:My FPS is 77
my pc hmm
AMD X5200+ . That is old. isn't it?
Dram 8Gb . Build in VGA ATI-3100.
I will upgrade CPU to Phenom II X4-965. VGA to ATI -4670 1Gb


If you already get the max. FPS value with that config, the upgrade is optional.

zesuga wrote:My FPS is 77
my pc hmm
AMD X5200+ . That is old. isn't it?
Dram 8Gb . Build in VGA ATI-3100.
I will upgrade CPU to Phenom II X4-965. VGA to ATI -4670 1Gb
cins wrote:Congratulations Boss![]()
my first test the FPS 77
I did notice Unity3D bad performances on Intel onboard graphics.Shashwat wrote:0.99 GB RAM.
Intel graphics media accelerator driver.
Milan wrote:Great![]()
I love it!
My FPS was 93 everywhere
ulubatli wrote:Intel Core 2 Quad CPU
Q 8200@ 2.33 GHz
3,00 GB RAM
IE8
Ah, I should have to say my FPS value, it's 73 -74 in everywhere
Read again my first posted message.cins wrote:when will opened?
Remus wrote:I cannot estimate the release date of the first beta, so don't ask.
Median FPS ValuesNow the max. rendering speed should be really locked to 64 FPS.
Please retest and share the following informations:
medium FPS value / OS / browser / processor / graphics card.
Very good results for a Pentium D and a graphics card with only 128MB VRAM.Dorsai wrote:Outside: 64
Inside Castle: 48
Dog Run: 64
Pentium(R) D
NVIDIA Quadro NVS285
gonzawa wrote:JAJA !! my PC die here, fps 9 inside castle, and outside maximum 18fps.![]()
Useful tests, but they have nothing to do with a multiuser environment.Lenny wrote:This is a question to all players.
How many of you have been on sites that test you're connection speed and other things.
These sites seem good to me.
http://www.speedtest.net/" onclick="window.open(this.href);return false;
http://www.pingtest.net/" onclick="window.open(this.href);return false;
I did a ping test with my ISP and the Chicago server.
The results were.
0% packets lost.
Ping 119ms
Jitter 12ms
Grade B connection. (It's not the best but pretty good)
So Im pretty shore i receive most if not all bullets sent my way.
In you're face Josh.
Again, useful tests, but they have nothing to do with a multiuser environment.Milan wrote:Yes Lenny but you need test to infdat server...
So the best way is this: open Command Prompt program, type: ping infdat.com than ENTER and repeat this 5 times and you will see your lost, send data packets and your ping of course. You also can type: tracert infdat.com to see your ping way to Chicago.
And for losing data packets aren't important only your ping or connection, glitches while you are playing cause packet loss as well.
I didn't say that.Lenny wrote:You're saying that if a player perform well on one test, he may perform bad on the other and vice versa.
all I'm saying is it's a good test to see if you're getting the best you can, if you're not, then where you can get it.![]()
This is the behaviour of a computer bloated with network suckers.Timberwolf wrote:If they receive the packets, they seem to still only receive damage on the extremely low end of the spectrum. A headshot might take away 50 HP if you're lucky.
Timberwolf wrote:Well, I think there's an easy way to tell if you hit someone as long as you're firing the sniper rifle. With the machine gun or even the shotgun, the accuracy isn't 100%.
But I can remember being in SMC domination and CTF about 7 times with kurt. And every single time it would be the exact same deal:
He would come walking, I would have the drop on him and put him in the sights before letting sniper shots go.
1 hit, no damage
2 hits, down to 98
3 hits, shit - still breathing
Finally, he turns around, stands perfectly still, aims his sniper at me (in this 2 seconds, I then fire TWO more shots directly to the chin/neck area), and fires ONE shot and kills me.
This scenario happens with a lot of players.
The first two or three times, I tell myself, "Okay, I must be missing." But after a dozen times, I realize that there's just no way I suck that bad.
If they receive the packets, they seem to still only receive damage on the extremely low end of the spectrum. A headshot might take away 50 HP if you're lucky.
Nah. Don't sell yourself short. As long as we've been playing, "aiming" is second nature.
To play against someone with good connection makes you want to avoid playing anyone with bad connection. It's just 100% different.
Remus wrote:This is the behaviour of a computer bloated with network suckers.Timberwolf wrote:If they receive the packets, they seem to still only receive damage on the extremely low end of the spectrum. A headshot might take away 50 HP if you're lucky.
The game is just a cheetah in a small Zoo.
![]()
Also, a few AntiVirus programs mess up the internet connection.
That's why I recommend Avira: http://www.avira.com" onclick="window.open(this.href);return false; and http://www.free-av.com" onclick="window.open(this.href);return false;
That's why for all these players with decent connections we are preparing the "elite" camps.Topz007 wrote:This scenario happens with a lot of players.
Yesss, the same with me too, a lot of!!
I have a SEMPRON 2800+ 1.5 GB ramRemus wrote:Please give us a few details (processor / graphics card) about your amazing Atari 65XE (1985) computer.
![]()
i would like to try it too!!!Varex wrote:does that unity 3D thing give viruses?
also, is it a download thing?
P.S.
Remus, I'm about to take game designing classes and I was wondering...would you try my game when it's finished and tell me what you think about it, and, if possible give me a few pointers on it?
Sure.Varex wrote: Remus, I'm about to take game designing classes and I was wondering...would you try my game when it's finished and tell me what you think about it, and, if possible give me a few pointers on it?
The limit is set to 75, but obviously Unity3D has several bugs.Xela wrote:I got 77 FPS - Is this max?
Graphics card:
Mobility Radeon HD 4330 - Laptop Class 3 graphic's card.
I thought the same, but it's not.Xela wrote:Ohh ok ;)
Unity seems a lot faster than shockwave.
Ohh ok I see, and I guess the unity demo doesn't have as much features as the current game.Remus wrote: I thought the same, but it's not.
At the same image quality, SW3D is about 30-40% faster than Unity3D.
Keep in mind: this is a very simple benchmark of the SMC map.
If I use the same SMC map and I unlock the FPS value, I get these results onXela wrote:Ohh ok I see, and I guess the unity demo doesn't have as much features as the current game.
The lighting looks pretty cool though :)
Wow 180 > 130 Didn't expect that.Remus wrote: If I use the same SMC map and I unlock the FPS value, I get these results on
Core 2 Duo 2.4GHz, 2GB RAM, GeForce 8600GT:
- SW3D: 180 FPS
- Unity3D: 130 FPS.
![]()
And there is no lighting at all in this benchmark.
Those are static lightmaps.
Realtime lighting in Unity3D is out of question: HUGE performances drop.
But it's true: those flares look pretty cool.