Stop Spawnspot killers
- Sootie
- Posts: 155
- Joined: 07 Jun 2010, 21:11
Stop Spawnspot killers
A pet hate of mine .I'm sure I'm not alone with this.Can we have some feature to protect the spawner from people who camp out there aiming at them? Maybe a 1 second shield/forcefield or something?
- ZeronMan
- Posts: 628
- Joined: 17 Apr 2010, 21:53
- Location: USA
Re: Stop Spawnspot killers
Lol, hell no! I enjoy doing that to people. It makes them stay on guard and keep their fingers ready. Tooo bad sootie Remus, don't you DARE agree to this request, or else I'll shank Timberwolf!!!
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
- Timberwolf
- Posts: 1311
- Joined: 21 Oct 2009, 06:37
Re: Stop Spawnspot killers
You're not old enough to shank anything yet.
Sootie, this is bogus stuff. I hate spawning altogether.
If I'm spawning along with someone, I'm DEAD. Being that close to bad connections is just utterly pointless.
And if they get the drop on me and fire first, like from lurking, then it's also pointless. Dead.
But spawning is just part of the game. I don't think there's anything to be done about it. Well, other than NOT DYING!
Sootie, this is bogus stuff. I hate spawning altogether.
If I'm spawning along with someone, I'm DEAD. Being that close to bad connections is just utterly pointless.
And if they get the drop on me and fire first, like from lurking, then it's also pointless. Dead.
But spawning is just part of the game. I don't think there's anything to be done about it. Well, other than NOT DYING!
- ZeronMan
- Posts: 628
- Joined: 17 Apr 2010, 21:53
- Location: USA
Re: Stop Spawnspot killers
MWAHAHAH *Puts shank away for next year*
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Stop Spawnspot killers
Yes.Sootie wrote:Can we have some feature to protect the spawner from people who camp out there aiming at them? Maybe a 1 second shield/forcefield or something?
A 3-5 seconds invulnerability after respawning might do the trick.
But this "feature" comes with other troubles ... I have to think about all of these.
Anyway, the camps are full of happy ratones.
As you can see, ZeronMan is one of them.
- ZeronMan
- Posts: 628
- Joined: 17 Apr 2010, 21:53
- Location: USA
Re: Stop Spawnspot killers
pooRemus wrote:
As you can see, ZeronMan is one of them.
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
-
- Posts: 20
- Joined: 08 Nov 2010, 15:03
Re: Stop Spawnspot killers
JohnnyB and I was talking about this and it would be nice. Though I can see how it could be bad as well like how if you was technically immortal for 3 seconds you could try and snag an easy frag or something. But maybe if you could be immortal, ready you'r weapon but not fire until it wore off this would be great.Remus wrote:Yes.Sootie wrote:Can we have some feature to protect the spawner from people who camp out there aiming at them? Maybe a 1 second shield/forcefield or something?
A 3-5 seconds invulnerability after respawning might do the trick.
But this "feature" comes with other troubles ... I have to think about all of these.
Anyway, the camps are full of happy ratones.
As you can see, ZeronMan is one of them.
-
- Posts: 20
- Joined: 08 Nov 2010, 15:03
Re: Stop Spawnspot killers
JohnnyB and I was talking about this and it would be nice. Though I can see how it could be bad as well like how if you was technically immortal for 3 seconds you could try and snag an easy frag or something. But maybe if you could be immortal, ready you'r weapon but not fire until it wore off this would be great.Remus wrote:Yes.Sootie wrote:Can we have some feature to protect the spawner from people who camp out there aiming at them? Maybe a 1 second shield/forcefield or something?
A 3-5 seconds invulnerability after respawning might do the trick.
But this "feature" comes with other troubles ... I have to think about all of these.
Anyway, the camps are full of happy ratones.
As you can see, ZeronMan is one of them.
- Tawlney
- Posts: 26
- Joined: 26 May 2010, 22:07
- Location: California, USA
Re: Stop Spawnspot killers
Here's an idea, instead of invulnerability, what about a short boost, like 2-3 seconds of half or 3/4 damage. This will give you time to spin around and see where to shoot, but you can still be killed.
I don't know how practical that would be though to implement.
I don't know how practical that would be though to implement.
I like to call myself a pro camper... ;)
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Stop Spawnspot killers
Both approaches (invulnerability and reduced damage) are another open door to cheaters.Tawlney wrote:Here's an idea, instead of invulnerability, what about a short boost, like 2-3 seconds of half or 3/4 damage. This will give you time to spin around and see where to shoot, but you can still be killed.
I don't know how practical that would be though to implement.
The main point is that we have many happy ratones (spawnspot killers).
That's the best they can do.
Why do you want to make them sad?
- Tawlney
- Posts: 26
- Joined: 26 May 2010, 22:07
- Location: California, USA
Re: Stop Spawnspot killers
This is true, now that I think about it, I love sniping the newly respawned players
I like to call myself a pro camper... ;)