Kiren, you are the moderators group leader (because you are a wise grandma).supreme wrote:Sorted!!!slapshot wrote:Yep!Remus wrote: Are you one of those with bad attitude?
Steve is a bad boy with bad attitude.
Please try to fix that.
Kiren, you are the moderators group leader (because you are a wise grandma).supreme wrote:Sorted!!!slapshot wrote:Yep!Remus wrote: Are you one of those with bad attitude?
Bad boy? Who, me?Remus wrote:Kiren, you are the moderators group leader (because you are a wise grandma).
Steve is a bad boy with bad attitude.
Please try to fix that.
Remus wrote:v2.55
Shockwave v12 is still in beta stage.
Until the public release, in this game udate you got 3 new weapons:
Colt Magnum, G-36 and AG-36
Note: if you miss Desert Eagle, AK-47, M-249 and MP-Pro, you can find them here:
http://www.infdat.com/hopeless2-retro2.html" onclick="window.open(this.href);return false;
tyyyyyyyyyyyyyyyyyyyRemus wrote:v2.55
Shockwave v12 is still in beta stage.
Until the public release, in this game udate you got 3 new weapons:
Colt Magnum, G-36 and AG-36
Note: if you miss Desert Eagle, AK-47, M-249 and MP-Pro, you can find them here:
http://www.infdat.com/hopeless2-retro2.html" onclick="window.open(this.href);return false;
Grr!, Don't kill my Walter PPK ok?, or i'll kiil you, heheheRemus wrote:v2.55
Shockwave v12 is still in beta stage.
Until the public release, in this game udate you got 3 new weapons:
Colt Magnum, G-36 and AG-36
Note: if you miss Desert Eagle, AK-47, M-249 and MP-Pro, you can find them here:
http://www.infdat.com/hopeless2-retro2.html" onclick="window.open(this.href);return false;
Remus wrote:32 weapons so far.
http://www.infdat.com/utils/weapons.html" onclick="window.open(this.href);return false;
The link is not about opening this game but about showing what guns are new in it.Kinho40 wrote:Remus wrote:32 weapons so far.
http://www.infdat.com/utils/weapons.html" onclick="window.open(this.href);return false;
Forgive me, but might not have understood something.
But because I can not load the Hopelles2??
All other fields work normally, but when I click the link it does not load hopelles2.
Got it.freekarol wrote:The link is not about opening this game but about showing what guns are new in it.Kinho40 wrote:Remus wrote:32 weapons so far.
http://www.infdat.com/utils/weapons.html" onclick="window.open(this.href);return false;
Forgive me, but might not have understood something.
But because I can not load the Hopelles2??
All other fields work normally, but when I click the link it does not load hopelles2.
Remus wrote:Clear the browser cache (history) and reload the game.
I promised Kiren, Steve and Aldinho this new weapon: M-4
You promised me lot of things but nothing......Remus wrote:Clear the browser cache (history) and reload the game.
I promised Kiren, Steve and Aldinho this new weapon: M-4
profesorhr wrote:You promised me lot of things but nothing......
We are not worthy!Remus wrote:Clear the browser cache (history) and reload the game.
I promised Kiren, Steve and Aldinho this new weapon: M-4
Remus wrote:Clear the browser cache (history) and reload the game.
For all the shotgun fans, a Pro weapon: MK3A1 (Pancor Jackhammer).
profesorhr wrote:I like the mighty Aug better. Could you please make it faster. Only for me.....
Heh heh heh heh, oh yeahhhh! But only my weapons!Remus wrote: A faster weapon with significant damage will ruin the game.
Don't you want Deadly Stryke and 100% accuracy for all your weapons?
Simply speaking, NO! I want my weapons to be faster, more accurate and with bigger damage than the others have! But after couple of beers it is the same for me. I am winning no mater what fire power I have.Remus wrote:profesorhr wrote:I like the mighty Aug better. Could you please make it faster. Only for me.....
The main goal of any update is: balanced gameplay.
A faster weapon with significant damage will ruin the game.
Don't you want Deadly Stryke and 100% accuracy for all your weapons?
Is it Christmas time? It feels like Christmas. Topz and I are getting gifts!Remus wrote:Clear the browser cache (history) and reload the game.
I promised Kiren, Steve and Aldinho this new weapon: M-4
A new multiplayer mode for you, Steve and other gurus: Kill the Moronprofesorhr wrote:Simply speaking, NO! I want my weapons to be faster, more accurate and with bigger damage than the others have! But after couple of beers it is the same for me. I am winning no mater what fire power I have.
Remus wrote:Clear the browser cache (history) and reload the game.
For all the shotgun fans, a Pro weapon: MK3A1 (Pancor Jackhammer).
Brilliant! Simply brilliant!Remus wrote:A new multiplayer mode for you, Steve and other gurus: Kill the Moronprofesorhr wrote:Simply speaking, NO! I want my weapons to be faster, more accurate and with bigger damage than the others have! But after couple of beers it is the same for me. I am winning no mater what fire power I have.
All the weapons have 100% accuracy, they send 100 bullets per second, but all the players are immortals.
The cheaters will figure out the truth: they are complete morons and they cannot have fun more than 5 minutes.
It's the most powerful weapon so far (with a head shot you kill a "legend").slapshot wrote:And it sounds awesome!Remus wrote:Clear the browser cache (history) and reload the game.
For all the shotgun fans, a Pro weapon: MK3A1 (Pancor Jackhammer).
It's cool even if waiting when I can "run" again is kinda long.Remus wrote:v2.56
A new feature is available: Walk / Run
I have to review the animations for a bunch of characters.
Until then, "Run" is a faster walk.
Note: this feature is disabled in the Beginner camps.
Everything has been calculated:freekarol wrote:It's cool even if waiting when I can "run" again is kinda long.
http://www.infdat.com/utils/weapons.html" onclick="window.open(this.href);return false;manga wrote:Remus smc map please G-43 Give back
yes yesRemus wrote:http://www.infdat.com/utils/weapons.html" onclick="window.open(this.href);return false;manga wrote:Remus smc map please G-43 Give back
Do you want G-43 instead of M-14 in the Stryke mod?
Clear the browser cache (history) and reload the Stryke mod.manga wrote:yes yesRemus wrote:http://www.infdat.com/utils/weapons.html" onclick="window.open(this.href);return false;manga wrote:Remus smc map please G-43 Give back
Do you want G-43 instead of M-14 in the Stryke mod?
(RAT) square - (BRAVO) square ,Remus wrote:If you clear the browser cache (history) and reload the game, every time you join a camp
you have 50% chances to see the 1st dynamic poster.
This is a slideshow with 4 posters.
The 1st one includes the most active teams on november 2012:
Messenger_of_Death, Black_Hawk, Destruction_Squad and Shy_Teds
Probably the coolest team logo so far: But Leon didn't like it.supreme wrote:(RAT) square - (BRAVO) square ,
Please help yourself in fitting to appropriate square
Leon & I took care of this rat long ago!Remus wrote:Probably the coolest team logo so far: But Leon didn't like it.supreme wrote:(RAT) square - (BRAVO) square,
Please help yourself in fitting to appropriate square
He wants a team of bears.
p.s.
Where do you see the "(BRAVO) square".
Maybe increasing the number of team members in each team. This would increase activity.Remus wrote:If you clear the browser cache (history) and reload the game, every time you join a camp
you have 50% chances to see the 1st dynamic poster.
This is a slideshow with 4 posters.
The 1st one includes the most active teams on november 2012:
Messenger_of_Death, Black_Hawk, Destruction_Squad and Shy_Teds
We'll end up with 4-5 active players of 20 and with worthless big groups of players called "teams".Lenny wrote:Maybe increasing the number of team members in each team. This would increase activity.
6/7 active teams out of 8 is much better than 4/5 active teams out of 30.
16 to 20 players per team.
Just a thought
Maybe this will be the new biginig for Brigata_HgRemus wrote:We'll end up with 4-5 active players of 20 and with worthless big groups of players called "teams".Lenny wrote:Maybe increasing the number of team members in each team. This would increase activity.
6/7 active teams out of 8 is much better than 4/5 active teams out of 30.
16 to 20 players per team.
Just a thought
But let's raise the number of members from 10 to 12 and we'll see how it goes.
I LOVE the new changes. Is the camp somewhat smaller than before? I know many of the alleys have been removed (I like them before because players that were not as familiar with the camp would get lost here trying to follow me! )Remus wrote:Clear the browser cache (history) and reload the game.
Another round of optimizations in the ABC (Abandoned City) map.
Better gameplay and better performances.