Wormholes in smc, kin maps

Do you want a new feature? Let us know about it.
Post Reply
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Wormholes in smc, kin maps

Post by supreme »

hi :),


remus i want wormholes in camp. like you placed green and yellow waves under the flags, just like these circles, we can place in different locations of map, so that players dont have to walk all around the camp all the time, they will just stand on them for some secs(that would be daring, everyone can bomb or shoot over there) and then player would be spawned other wormwhole point(like on the circular waves) so players would jump into them and end up in other spots in camp 1 by 1(if there are more than 1 spot) and if player wants to drop there , then he can drop over there in those few secs otherwise he would be spawned back or some other place :)

by the way i like this idea.. hehe, game would be more interesting.. :agree:


:pompom:

Regards,
:
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Wormholes in smc, kin maps

Post by Remus »

You are talking about teleporters ...
I'm not a big fan of SF games, but yes, this is an option, especially for big maps.
:wink:
User avatar
Scrappitt
Posts: 656
Joined: 08 Oct 2009, 13:00
Location: UK

Re: Wormholes in smc, kin maps

Post by Scrappitt »

Is there any room in the game for jetpacs then?
This way you could quickly fly over camp to your destination. :mrgreen:

:shock:
Scrap


Officially Retired!
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Wormholes in smc, kin maps

Post by Remus »

Scrappitt wrote:Is there any room in the game for jetpacs then?
This way you could quickly fly over camp to your destination. :mrgreen:
In fact Kiren is looking for teleporters between the maps.
She wants to kill Zoldyck in TFC and hannibal in SMC using a teleporter in the KIN map.
:lol:
User avatar
Scrappitt
Posts: 656
Joined: 08 Oct 2009, 13:00
Location: UK

Re: Wormholes in smc, kin maps

Post by Scrappitt »

If we did the jetpac thing I could finally be like Colt Severs :biggthumbsup:

:shock:
Scrap


Officially Retired!
User avatar
Timberwolf
Posts: 1311
Joined: 21 Oct 2009, 06:37

Re: Wormholes in smc, kin maps

Post by Timberwolf »

:stop:
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: Wormholes in smc, kin maps

Post by supreme »

btw its cool to travel between diff maps like connectng camp1 of al maps.hehe.
But i was talkn for same map.eg in kin or smc.
like in smc we can place those circular waves to 2 or 3 distant locations. Eg g3 and whouse nearby locations.player wud stand on those crcles for sum secs n wud reach othr corner of map in open area.so tht he can b hit frm there
:
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Wormholes in smc, kin maps

Post by Remus »

supreme wrote:But i was talkn for same map.eg in kin or smc.
like in smc we can place those circular waves to 2 or 3 distant locations.
Honestly, with so many people with terrible connections and speedhack morons,
teleporters is the last thing you want.
:wink:
User avatar
ZeronMan
Posts: 628
Joined: 17 Apr 2010, 21:53
Location: USA

Re: Wormholes in smc, kin maps

Post by ZeronMan »

AWWM MAN! but it would be cool when CFT you can tele port right into theirbase and say HELLO! BAM BAM BAM their dead. WOOT :mrgreen:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
sk8rjonny14
Posts: 210
Joined: 13 Nov 2009, 06:02

Re: Wormholes in smc, kin maps

Post by sk8rjonny14 »

so maybe da jetpacks n or maybe u can make it so we could run
tat be hella fun :mrgreen:
User avatar
Remus
Posts: 7803
Joined: 08 Oct 2009, 12:45

Re: Wormholes in smc, kin maps

Post by Remus »

Kiren became an astronaut.
:pompom:
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: Wormholes in smc, kin maps

Post by supreme »

Remus wrote:Kiren became an astronaut.
:pompom:
yes yes.. hehe :lalala: :pompom:
:
User avatar
ZeronMan
Posts: 628
Joined: 17 Apr 2010, 21:53
Location: USA

Re: Wormholes in smc, kin maps

Post by ZeronMan »

3.........................2...........................1...........................Ignitions..................BLAST OFF!..................crap the thrusters failed! ahhh too bad :mrgreen:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
supreme
Posts: 2240
Joined: 10 Oct 2009, 13:23

Re: Wormholes in smc, kin maps

Post by supreme »

ZeronMan wrote:3.........................2...........................1...........................Ignitions..................BLAST OFF!..................crap the thrusters failed! ahhh too bad :mrgreen:

yeah yeah.. :smash:
:
User avatar
ZeronMan
Posts: 628
Joined: 17 Apr 2010, 21:53
Location: USA

Re: Wormholes in smc, kin maps

Post by ZeronMan »

:mrgreen: :mrgreen: :mrgreen: :mrgreen:
Target, 2 clicks out. Lock n’ load. Let’s look alive gentlemen.
Post Reply