Teleporters in SMC
- Lenny
- Posts: 2129
- Joined: 06 Jan 2010, 14:52
Teleporters in SMC
Is there a reason why we have teleports in KIN & not in SMC
“Always be a first rate version of yourself and not a second rate version of someone else.”
- Lenny
- Posts: 2129
- Joined: 06 Jan 2010, 14:52
Re: NEW WEAPONS
My suggestion
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“Always be a first rate version of yourself and not a second rate version of someone else.”
- slapshot
- Posts: 3041
- Joined: 11 Feb 2011, 16:01
- Location: USA, Michigan
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Re: NEW WEAPONS
I like this idea! Are the green dots teleports as well? And where to? I assume to the port directly across from it. (e.g. from tank to tank, or from one end of castle to the other). Plus, locate them in areas that are NOT protected. There should be some element of risk to use one...just my opinion.Lenny wrote:My suggestion
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- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: NEW WEAPONS
Those 2 water towers (with red) are sniper spots.Lenny wrote:My suggestion
If you use them as destinations, they become useless.
The other two (with green) are the shotgun (weapon & ammo) spots.
Also, the teleporters have to be on the floor (sand).
You need to take into count the following:
- the respawning spots
- the weapons & ammo distribution
- the CTF & Domination modes (equal chances for both teams).
Leon, it's not an easy job.
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: Teleporters in SMC
Clear the browser cache and reload the game (and the SMC map).Lenny wrote:Is there a reason why we have teleports in KIN & not in SMC ?
- Lenny
- Posts: 2129
- Joined: 06 Jan 2010, 14:52
Re: Teleporters in SMC
“Always be a first rate version of yourself and not a second rate version of someone else.”