Thought of a new command > invisible.A command which is used before a moderator or triple X enters a camp,this player enters the camp but is not listed in the players list,max 8 to a camp except for the invisible one also being there a total of nine,but the invisible one cant play.
Reason for > invisible,keep an eye on any camp to watch for cheats and rule breakers,nothing stopping the rule breakers when there is no mods or triple X about,maybe players would follow the rules never knowing when the invisible one is about.
Here is an example > 5 out,so and so was kicked by the invisible one,or so and so was muted by the invisible one.
With this command we always see the truth of who to trust and who not,who is rule breaking and who is not,there would be more fair play.
> invisible
- hawk
- Posts: 229
- Joined: 13 Feb 2013, 08:43
- Location: England
> invisible
Feel the fear and do it anyway
- slapshot
- Posts: 3041
- Joined: 11 Feb 2011, 16:01
- Location: USA, Michigan
- Contact:
Re: > invisible
How do you know you're not already being watched?hawk wrote: Thought of a new command > invisible.A command which is used before a moderator or triple X enters a camp,this player enters the camp but is not listed in the players list,max 8 to a camp except for the invisible one also being there a total of nine,but the invisible one cant play.
Reason for > invisible,keep an eye on any camp to watch for cheats and rule breakers,nothing stopping the rule breakers when there is no mods or triple X about,maybe players would follow the rules never knowing when the invisible one is about.
Here is an example > 5 out,so and so was kicked by the invisible one,or so and so was muted by the invisible one.
With this command we always see the truth of who to trust and who not,who is rule breaking and who is not,there would be more fair play.
“Crunchy goodness in every box!”
- slapshot
- Posts: 3041
- Joined: 11 Feb 2011, 16:01
- Location: USA, Michigan
- Contact:
Re: > invisible
Actually, this makes an excellent feature request. What if a "cloaking device" could be obtained that granted the wearer a few seconds of transparency? Not exactly invisible, but transparent like a fine camouflage.slapshot wrote:How do you know you're not already being watched?hawk wrote: Thought of a new command > invisible.A command which is used before a moderator or triple X enters a camp,this player enters the camp but is not listed in the players list,max 8 to a camp except for the invisible one also being there a total of nine,but the invisible one cant play.
Reason for > invisible,keep an eye on any camp to watch for cheats and rule breakers,nothing stopping the rule breakers when there is no mods or triple X about,maybe players would follow the rules never knowing when the invisible one is about.
Here is an example > 5 out,so and so was kicked by the invisible one,or so and so was muted by the invisible one.
With this command we always see the truth of who to trust and who not,who is rule breaking and who is not,there would be more fair play.
“Crunchy goodness in every box!”
- hawk
- Posts: 229
- Joined: 13 Feb 2013, 08:43
- Location: England
Re: > invisible
Yes i am sure we are being watched and rightfully so,but i am wondering if this feature could be more available to certain type of players,and you have thought of another good idea that could be used in pro pack.slapshot wrote:Actually, this makes an excellent feature request. What if a "cloaking device" could be obtained that granted the wearer a few seconds of transparency? Not exactly invisible, but transparent like a fine camouflage.slapshot wrote:How do you know you're not already being watched?hawk wrote: Thought of a new command > invisible.A command which is used before a moderator or triple X enters a camp,this player enters the camp but is not listed in the players list,max 8 to a camp except for the invisible one also being there a total of nine,but the invisible one cant play.
Reason for > invisible,keep an eye on any camp to watch for cheats and rule breakers,nothing stopping the rule breakers when there is no mods or triple X about,maybe players would follow the rules never knowing when the invisible one is about.
Here is an example > 5 out,so and so was kicked by the invisible one,or so and so was muted by the invisible one.
With this command we always see the truth of who to trust and who not,who is rule breaking and who is not,there would be more fair play.
Feel the fear and do it anyway
- Remus
- Posts: 7803
- Joined: 08 Oct 2009, 12:45
Re: > invisible
The "ghost" feature is available for over 4 years.hawk wrote:i am wondering if this feature could be more available to certain type of players
But to enabled for "certain type of players", I need to see much more daily players first of all.
A "cloaking device" for a player with horrible connection is probably the last thing you want.slapshot wrote:What if a "cloaking device" could be obtained that granted the wearer a few seconds of transparency?
Not exactly invisible, but transparent like a fine camouflage