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Hopeless 2 (beta stage) updates

Posted: 02 Nov 2009, 14:45
by Remus
All the "NFplayers" are invited:
http://www.infdat.com/hopeless2.html" onclick="window.open(this.href);return false;
note 1: the new characters need more work, so you'll use the old ones.
note 2: RPG-7 and Dragunov are available for testing purposes only.
note 3: the access is restricted to these players: http://www.infdat.com/hopeless2/HMC.php?op=top" onclick="window.open(this.href);return false;

have fun
:P

Re: Early Beta

Posted: 02 Nov 2009, 19:47
by Remus
Two corrections for the starting v0.9 beta:
- better damage for pistol and shotgun
- real sound for Colt-45

Two new links:
http://www.infdat.com/hopeless2/FreeTeams.php" onclick="window.open(this.href);return false;
http://www.infdat.com/hopeless2/DeathMatch.php" onclick="window.open(this.href);return false;

:P

Re: Early Beta

Posted: 04 Nov 2009, 11:43
by Remus
beta 0.91

- another round of geometry corrections (curved surfaces)
- falling damage fixed (different trigger)
- no more Radar when you enter the camp
- now G-3 (the machine gun) is the default weapon
- two more G-3 ammo packs

Note: you still have the Dragunov (12 rounds) and RPG-7 (6 rockets) just for fun.

:P

Re: Early Beta

Posted: 04 Nov 2009, 13:45
by supreme
Remus wrote:beta 0.91

- another round of geometry corrections (curved surfaces)
- falling damage fixed (different trigger)
- no more Radar when you enter the camp
- now G-3 (the machine gun) is the default weapon
- two more G-3 ammo packs

Note: you still have the Dragunov (12 rounds) and RPG-7 (6 rockets) just for fun.

:P
:) Thankyou so much!

Re: Early Beta

Posted: 04 Nov 2009, 15:48
by Scrappitt
I think the extra ammo packs have balanced the map and players are using all of the area in camp now.
Nice one :wink:

Re: Early Beta

Posted: 06 Nov 2009, 21:44
by Remus
beta 0.95

A lite version of the SMC map has been included in Hopeless 2.
The entire set of 5 weapons is available.
More action and better frame rate for all.
:P

Re: Early Beta

Posted: 06 Nov 2009, 22:22
by Milan
Remus wrote:beta 0.95

A lite version of the SMC map has been included in Hopeless 2.
The entire set of 5 weapons is available.
More action and better frame rate for all.
:P
I love this, its so cool, thank you!!!!!!!!!!!!!!

But I think this is gift for Kiren, bcz today is her birthday :P

P.S. I hope u will have good gift for my birthday... :ugeek:

Re: Early Beta

Posted: 06 Nov 2009, 22:26
by Remus
Milan wrote:I love this, its so cool, thank you!!!!!!!!!!!!!!

But I think this is gift for Kiren, bcz today is her birthday :P

P.S. I hope u will have good gift for my birthday... :ugeek:
Glad to hear.
I sent Kiren a PM (with this gift).
But this is a "legacy" level.
The upcoming 3rd one is really amazing!
This year for sure!
:P

Re: Early Beta

Posted: 06 Nov 2009, 23:08
by Jacob
this may or may not have already been asked but I have heard a lot of things and what are happening to our old frags?

Re: Early Beta

Posted: 06 Nov 2009, 23:32
by mucaht
Hi remus new game Mercanary Camp map 2 very good :smile:

Re: Early Beta

Posted: 07 Nov 2009, 14:44
by Remus
Jacob wrote:this may or may not have already been asked but I have heard a lot of things and what are happening to our old frags?
Jacob,
As I said many times before, after the beta stage is done, the databases will be merged.
Don't worry, you won't lose any frag.

mucaht wrote:Hi remus new game Mercanary Camp map 2 very good
Glad to hear mucaht.
:cool:


beta 0.96 came with a few bug fixes plus POSITIVE frags for the rocket launcher (RPG-7)!
:P

Re: Early Beta

Posted: 07 Nov 2009, 20:56
by Milan
My friend,
as I said, new maps are great but I noticed that something is missing, and that is another weapon, something like MG3 or M16, to be strong, have a strong sound, when i gone mad to raise the adrenaline ...

I do not know what are your opportunities to that kind of weapons be in the game ...

:ugeek:

Re: Early Beta

Posted: 07 Nov 2009, 21:21
by Scrappitt
I think Milan wants something like this for his birthday.
The XM214 Automatic Gun (aka the Minigun)

With one of these you could get as many frags as Kurt. :lol:
You might impress Carla enough to win her heart as well.
:wink:

Re: Early Beta

Posted: 07 Nov 2009, 21:42
by Remus
Milan wrote:My friend,
as I said, new maps are great but I noticed that something is missing, and that is another weapon, something like MG3 or M16, to be strong, have a strong sound, when i gone mad to raise the adrenaline ...

I do not know what are your opportunities to that kind of weapons be in the game ...
OMG ... Milan, what's wrong with you?
How many times do i have to repeat myself?
Initially I said 4 weapons (pistol, shotgun, machine gun and sniper) in the 1st weapons set.
Now you have the 5th weapon (RPG-7) in the first set.
After the first official release, MORE weapons are coming.
One of them is M-249:
Hopeless2_M249.jpg
It has the same old MG-3 sound ...
I have a set of over 80 realistic weapons already optimized and ready to be used.
But these days I have to do many other much more important things ...

cheers

Re: Early Beta

Posted: 07 Nov 2009, 22:16
by Milan
Remus wrote:
Milan wrote:My friend,
as I said, new maps are great but I noticed that something is missing, and that is another weapon, something like MG3 or M16, to be strong, have a strong sound, when i gone mad to raise the adrenaline ...

I do not know what are your opportunities to that kind of weapons be in the game ...
OMG ... Milan, what's wrong with you?
How many times do i have to repeat myself?
Initially I said 4 weapons (pistol, shotgun, machine gun and sniper) in the 1st weapons set.
Now you have the 5th weapon (RPG-7) in the first set.
After the first official release, MORE weapons are coming.
One of them is M-249:
Hopeless2_M249.jpg
It has the same old MG-3 sound ...
I have a set of over 80 realistic weapons already optimized and ready to be used.
But these days I have to do many other much more important things ...

cheers
Ok...
Sorry...
Don't be mad...
I didn't knew it, I do not spend all time on the forum to read all topics to know these things ... My mistake... And I know that u have much more important things to do...

Cheers

:ugeek:

Re: Early Beta

Posted: 08 Nov 2009, 09:56
by Milan
Scrappitt wrote: With one of these you could get as many frags as Kurt.
You might impress Carla enough to win her heart as well.
:wink:
I think that my charm is enough to win her heart... :D

:ugeek:

Re: Early Beta

Posted: 08 Nov 2009, 12:21
by Milan
Timberwolf wrote:Your charm might be enough to get you killed more often than she's ever killed anyone before on any game in history. :shock:

You should talk to your team before trying to make inter-team moves. One bad push at Carla might bring the entire wrath of COD down on HB in a hail of hot lead that leaves the lesser team--hint: it's not COD--retreating into retirement. :twisted:
Josh, I have no idea what are you talking about... :)

Scrap and I have an internal "joke" at the expense of me and Carla...
:ugeek:

Re: Early Beta

Posted: 08 Nov 2009, 12:59
by Remus
beta 0.97

The SMC map:
- two more buildings
- several corrections
- better gameplay

Global:
- max players per camp (SMC: 8 , TLT: 4)
- in Free Teams mode the score is automatically saved in case of 2_vs_2 or above
- in Team Deathmatch mode the score is automatically saved in any condition

have fun

Re: Early Beta

Posted: 08 Nov 2009, 18:10
by Amanda
Excellent gameplay for the new smc map.
Well done!

Re: Early Beta

Posted: 08 Nov 2009, 21:14
by Remus
Timberwolf wrote: :baby:
:smash:

Re: Early Beta

Posted: 09 Nov 2009, 06:06
by supreme
Remus wrote:
Timberwolf wrote: :baby:
:smash:
:cheers:

Re: Early Beta

Posted: 09 Nov 2009, 12:04
by supreme
why its saying that a new version of game is available for download.. not allowing me to enter in the game when i click play :?:

Re: Early Beta

Posted: 09 Nov 2009, 13:35
by Remus
supreme wrote:why its saying that a new version of game is available for download.. not allowing me to enter in the game when i click play :?:
Come on Kiren, I just logged in (and killed Scrappitt).
Clear your browser cache and try again.
:love:

Re: Early Beta

Posted: 09 Nov 2009, 16:18
by supreme
Remus wrote:
supreme wrote:why its saying that a new version of game is available for download.. not allowing me to enter in the game when i click play :?:
Come on Kiren, I just logged in (and killed Scrappitt).
Clear your browser cache and try again.
:love:
:smile: thankyou

Re: Early Beta

Posted: 11 Nov 2009, 10:07
by Remus
beta 0.98

- two new big boxes in the TLT map
- several corrections in the SMC map
- BACK button in the "Multiplayer Modes / Camps Selection" frame (page).
:lalala:

Re: Early Beta

Posted: 13 Nov 2009, 20:30
by Remus
beta 0.99

The 6th weapon (and the 2nd machine gun): M-249 :biggthumbsup:

Warning: if you play with someone using the older version, you may expect browser crashes.
Reason: a new weapon is broadcasted and the older version does not understand what's going on.
It's expecting a sword, javelin or a bow.
:baby:

Re: Early Beta

Posted: 14 Nov 2009, 07:45
by kurt
very good

Re: Early Beta

Posted: 15 Nov 2009, 16:14
by Remus
Starting with beta 1.00: Names and Colors in Free Teams
:cheers:

Re: Early Beta

Posted: 15 Nov 2009, 18:54
by Remus
More corrections in beta 1.01:

1) Names and Colors in Team Deatmatch
Your team members are listed with (light) blue, the opponents are listed with (light) red.

2) In Free Teams and Team Deathmatch you start with the following amount of ammo:
- pistol: 100
- shotgun: 100
- G-3 machine gun: 200
- sniper: 60
- RPG-7 rockets: 36
- M-249 machine gun: 200

3) Free Teams can be accessed by registered players only.
Reason: the score is automatically saved (at 50 frags) and no one wants to see "player" on the table.
Of course, all the beta-testers are registered players.
:lalala:

Re: Early Beta

Posted: 16 Nov 2009, 11:36
by Remus
beta 1.02

You can redefine and save (!) the weapon keys.
The interval is 1...9

:pompom:

Re: Early Beta

Posted: 16 Nov 2009, 17:10
by mucaht
Remus ok

Re: Early Beta

Posted: 17 Nov 2009, 17:24
by Remus
beta 1.03

Visit the Warehouse!
If you don't like it, press the key "M" (toggle on/off).
:mrgreen:

Re: Early Beta

Posted: 17 Nov 2009, 18:20
by kurt
A moment I felt myself disco :lol:

Re: Early Beta

Posted: 18 Nov 2009, 05:57
by simplysheikh
I like it so much music Idea can you put the any music player in W H while user waiting for any reason Player can Enjoy :lalala: there and keep some sound or songs
keep Track change Button please :mrgreen:
i hope people like so much :biggthumbsup:

Re: Early Beta

Posted: 18 Nov 2009, 08:19
by Remus
Yes Tanweer,

The current one is a highly optimized infinite loop soundtrack (250KB only) composed by ...
the undead creature. :mrgreen:
More soundtracks (and a music selector) in the future updates.
In fact, this is a part of the game sound engine (it's not a simple melody).
We can have different soundtracks for various objectives on the map (warehouse, castle, high scores table, etc)
:cheers:

Re: Early Beta

Posted: 18 Nov 2009, 13:34
by Lollypop
:agree: this is fun :pompom:
Now we need some lightefects and some smoke!
What about a musicbox where the visitor can chosse the music by paying with points!

what is new in 1.04?

Re: Early Beta

Posted: 18 Nov 2009, 13:51
by Remus
Lollypop wrote:What about a musicbox where the visitor can chosse the music by paying with points!
I thought about that (in-game selector instead of main menu selector).
Very cool.
In Hopeless 1 there is an in-game slot machine! :twisted:
But I have to study the extra processing power required for that MusicBox.
The players don't want lower frame rate because of a MusicBox.
:wink:

Lollypop wrote:what is new in 1.04?
A few corrections plus the map name is saved with the final score.
http://www.infdat.com/hopeless2/FreeTeams.php" onclick="window.open(this.href);return false;
http://www.infdat.com/hopeless2/DeathMatch.php" onclick="window.open(this.href);return false;
:wink:

Re: Early Beta

Posted: 18 Nov 2009, 20:43
by Remus
Timberwolf wrote:I don't know why, but that DiscoHouse song reminded me of Elvis Presley's "Rubberneckin'."
Now I've been singing it all damn day lol
:lalala:

Timberwolf wrote:Somebody help me sneak into Pakistan so I can see Kiren!
Do you really like her current avatar?
:mrgreen:

Re: Early Beta

Posted: 08 Dec 2009, 08:37
by Remus
beta 1.24
More corrections for the Team modes:
1) 100 frags limit for 4_vs_4 Free Teams, 50 frags limit for anything above 2_vs_2 Free Teams.
In case of Team Deatmatch, the frag limits are the same:
- 20 frags for 1_vs_1
- 30 frags for 2_vs_2
- 40 frags for the rest
2) after the match is done you don't have to leave the camp anymore.
The scoreboard is automatically reset after 5 seconds.
You can start a new match after 10 seconds.
:P

Re: Early Beta

Posted: 08 Dec 2009, 09:43
by simplysheikh
Thanks Admin

Re: Early Beta

Posted: 08 Dec 2009, 16:25
by Remus
beta 1.25

As I promissed: the VOTE mechanism!
Now you can kick out the players with bad attitude or horrible connection.
He must be voted 3 times by 3 different players.

Example:
supreme, Timberwolf and Scrappitt want to punish Terminator.
They must send this command line:
> Terminator out
After that, Terminator is kicked out of the camp.
:smash:

Re: Early Beta

Posted: 08 Dec 2009, 23:40
by Milan
Remus wrote: They must send this command line:
> Terminator out
Maybe stupid question, but does it need to have this right arrow ">" before text?

Re: Early Beta

Posted: 09 Dec 2009, 06:40
by supreme
Milan wrote:
Remus wrote: They must send this command line:
> Terminator out
Maybe stupid question, but does it need to have this right arrow ">" before text?
yes :)

> milan out

:pompom:

Re: Early Beta

Posted: 09 Dec 2009, 07:42
by Remus
Milan wrote:Maybe stupid question, but does it need to have this right arrow ">" before text?
Come on Milan ... an intelligent folk like you to ask such stupid question. :mrgreen:
There is a HUGE difference between an ordinary text line and a command line.
An ordinary text line does not mean anything.
A command line launches the words processor.
Because the same chat environment is used for both of them, you must inform the word processor
that you'll send a command.

Milan out does not mean anything.
> Milan out means "I send a command: username=Milan action=out"


supreme wrote:yes

> milan out

:pompom:
That's why we love Kiren.
:love:

Re: Early Beta

Posted: 09 Dec 2009, 09:03
by Scrappitt
I am glad you asked that Milan cos I didn't want to look dumb :oops:
Ha ha :baby:

Re: Early Beta

Posted: 09 Dec 2009, 09:11
by supreme
supreme wrote:yes

> milan out

:pompom:
That's why we love Kiren.
:love:[/quote]




because of scrap pic server was down.. This server cant bear this awesome pic of Scrap :baby:

Re: Early Beta

Posted: 09 Dec 2009, 12:15
by Milan
Remus wrote: Come on Milan ... an intelligent folk like you to ask such stupid question. :mrgreen:
There is a HUGE difference between an ordinary text line and a command line.
An ordinary text line does not mean anything.
A command line launches the words processor.
Because the same chat environment is used for both of them, you must inform the word processor
that you'll send a command.
My friend, as I said before, I'm not a genius for computers, this game is my first online game, I have never before played something like this, I have never had a chat inside the game, thanks to Kiren and other I have learned lot of things, like bcz = because, v = very, u = you, r = are... thanks to you now i know what "good pc" has to have (what kind of graphic card, procesor...)..... but guided by the logic, I assumed that right arrow has to be there, but for each case to ask... :mrgreen:
:baby:

Re: Early Beta

Posted: 09 Dec 2009, 12:18
by Remus
Milan wrote:My friend, as I said before, I'm not a genius for computers, this game is my first online game, I have never before played something like this, I have never had a chat inside the game, thanks to Kiren and other I have learned lot of things, like bcz = because, v = very, u = you, r = are... thanks to you now i know what "good pc" has to have (what kind of graphic card, procesor...)..... but guided by the logic, I assumed that right arrow has to be there, but for each case to ask... :mrgreen:
:baby:
> Milan excellent player
> Necromanthus happy

Re: Early Beta

Posted: 10 Dec 2009, 12:03
by Remus
beta 1.26

Starting with this version, the session owner (the 1st listed player) can lock/unlock the camp.
Requirements:
- he needs more than 500 frags
- 1v1, 2v2 and 3v3 in Team Deathmatch, 2v2 and 3v3 in Free Teams

Command syntax:
To lock the camp: > camp lock
To unlock the camp: > camp unlock

Additional notes:
- if the session owner leaves the camp (ESC or lost connection), the camp becomes UNlocked.
- the session owner can unlock the camp in any condition
- if a new player wants to join a locked camp, he will get the message:
Access Denied (the camp is locked)!
- if the session owner has bad attitude, 3 other players can kick him out with: > username out

:pompom:

Re: Early Beta

Posted: 15 Dec 2009, 12:56
by Remus
beta 1.29

1) a new command: > break time
You can take a break, but no more than 3 minutes and only once (per camp).
Requirements:
- more than 500 frags
- 100 life units (or more)
The players in "pause mode" are listed in gray.

2) Day/Night modes for all the maps.

3) Now, from Heaven or Hell you can chat.

:pompom: