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Re: Early Beta

Posted: 13 Nov 2009, 20:30
by Remus
beta 0.99

The 6th weapon (and the 2nd machine gun): M-249 :biggthumbsup:

Warning: if you play with someone using the older version, you may expect browser crashes.
Reason: a new weapon is broadcasted and the older version does not understand what's going on.
It's expecting a sword, javelin or a bow.
:baby:

Re: Early Beta

Posted: 14 Nov 2009, 07:45
by kurt
very good

Re: Early Beta

Posted: 15 Nov 2009, 16:14
by Remus
Starting with beta 1.00: Names and Colors in Free Teams
:cheers:

Re: Early Beta

Posted: 15 Nov 2009, 18:54
by Remus
More corrections in beta 1.01:

1) Names and Colors in Team Deatmatch
Your team members are listed with (light) blue, the opponents are listed with (light) red.

2) In Free Teams and Team Deathmatch you start with the following amount of ammo:
- pistol: 100
- shotgun: 100
- G-3 machine gun: 200
- sniper: 60
- RPG-7 rockets: 36
- M-249 machine gun: 200

3) Free Teams can be accessed by registered players only.
Reason: the score is automatically saved (at 50 frags) and no one wants to see "player" on the table.
Of course, all the beta-testers are registered players.
:lalala:

Re: Early Beta

Posted: 16 Nov 2009, 11:36
by Remus
beta 1.02

You can redefine and save (!) the weapon keys.
The interval is 1...9

:pompom:

Re: Early Beta

Posted: 16 Nov 2009, 17:10
by mucaht
Remus ok

Re: Early Beta

Posted: 17 Nov 2009, 17:24
by Remus
beta 1.03

Visit the Warehouse!
If you don't like it, press the key "M" (toggle on/off).
:mrgreen:

Re: Early Beta

Posted: 17 Nov 2009, 18:20
by kurt
A moment I felt myself disco :lol:

Re: Early Beta

Posted: 18 Nov 2009, 05:57
by simplysheikh
I like it so much music Idea can you put the any music player in W H while user waiting for any reason Player can Enjoy :lalala: there and keep some sound or songs
keep Track change Button please :mrgreen:
i hope people like so much :biggthumbsup:

Re: Early Beta

Posted: 18 Nov 2009, 08:19
by Remus
Yes Tanweer,

The current one is a highly optimized infinite loop soundtrack (250KB only) composed by ...
the undead creature. :mrgreen:
More soundtracks (and a music selector) in the future updates.
In fact, this is a part of the game sound engine (it's not a simple melody).
We can have different soundtracks for various objectives on the map (warehouse, castle, high scores table, etc)
:cheers:

Re: Early Beta

Posted: 18 Nov 2009, 13:34
by Lollypop
:agree: this is fun :pompom:
Now we need some lightefects and some smoke!
What about a musicbox where the visitor can chosse the music by paying with points!

what is new in 1.04?

Re: Early Beta

Posted: 18 Nov 2009, 13:51
by Remus
Lollypop wrote:What about a musicbox where the visitor can chosse the music by paying with points!
I thought about that (in-game selector instead of main menu selector).
Very cool.
In Hopeless 1 there is an in-game slot machine! :twisted:
But I have to study the extra processing power required for that MusicBox.
The players don't want lower frame rate because of a MusicBox.
:wink:

Lollypop wrote:what is new in 1.04?
A few corrections plus the map name is saved with the final score.
http://www.infdat.com/hopeless2/FreeTeams.php" onclick="window.open(this.href);return false;
http://www.infdat.com/hopeless2/DeathMatch.php" onclick="window.open(this.href);return false;
:wink:

Re: Early Beta

Posted: 18 Nov 2009, 20:43
by Remus
Timberwolf wrote:I don't know why, but that DiscoHouse song reminded me of Elvis Presley's "Rubberneckin'."
Now I've been singing it all damn day lol
:lalala:

Timberwolf wrote:Somebody help me sneak into Pakistan so I can see Kiren!
Do you really like her current avatar?
:mrgreen:

Re: Early Beta

Posted: 08 Dec 2009, 08:37
by Remus
beta 1.24
More corrections for the Team modes:
1) 100 frags limit for 4_vs_4 Free Teams, 50 frags limit for anything above 2_vs_2 Free Teams.
In case of Team Deatmatch, the frag limits are the same:
- 20 frags for 1_vs_1
- 30 frags for 2_vs_2
- 40 frags for the rest
2) after the match is done you don't have to leave the camp anymore.
The scoreboard is automatically reset after 5 seconds.
You can start a new match after 10 seconds.
:P

Re: Early Beta

Posted: 08 Dec 2009, 09:43
by simplysheikh
Thanks Admin

Re: Early Beta

Posted: 08 Dec 2009, 16:25
by Remus
beta 1.25

As I promissed: the VOTE mechanism!
Now you can kick out the players with bad attitude or horrible connection.
He must be voted 3 times by 3 different players.

Example:
supreme, Timberwolf and Scrappitt want to punish Terminator.
They must send this command line:
> Terminator out
After that, Terminator is kicked out of the camp.
:smash:

Re: Early Beta

Posted: 08 Dec 2009, 23:40
by Milan
Remus wrote: They must send this command line:
> Terminator out
Maybe stupid question, but does it need to have this right arrow ">" before text?

Re: Early Beta

Posted: 09 Dec 2009, 06:40
by supreme
Milan wrote:
Remus wrote: They must send this command line:
> Terminator out
Maybe stupid question, but does it need to have this right arrow ">" before text?
yes :)

> milan out

:pompom:

Re: Early Beta

Posted: 09 Dec 2009, 07:42
by Remus
Milan wrote:Maybe stupid question, but does it need to have this right arrow ">" before text?
Come on Milan ... an intelligent folk like you to ask such stupid question. :mrgreen:
There is a HUGE difference between an ordinary text line and a command line.
An ordinary text line does not mean anything.
A command line launches the words processor.
Because the same chat environment is used for both of them, you must inform the word processor
that you'll send a command.

Milan out does not mean anything.
> Milan out means "I send a command: username=Milan action=out"


supreme wrote:yes

> milan out

:pompom:
That's why we love Kiren.
:love:

Re: Early Beta

Posted: 09 Dec 2009, 09:03
by Scrappitt
I am glad you asked that Milan cos I didn't want to look dumb :oops:
Ha ha :baby:

Re: Early Beta

Posted: 09 Dec 2009, 09:11
by supreme
supreme wrote:yes

> milan out

:pompom:
That's why we love Kiren.
:love:[/quote]




because of scrap pic server was down.. This server cant bear this awesome pic of Scrap :baby:

Re: Early Beta

Posted: 09 Dec 2009, 12:15
by Milan
Remus wrote: Come on Milan ... an intelligent folk like you to ask such stupid question. :mrgreen:
There is a HUGE difference between an ordinary text line and a command line.
An ordinary text line does not mean anything.
A command line launches the words processor.
Because the same chat environment is used for both of them, you must inform the word processor
that you'll send a command.
My friend, as I said before, I'm not a genius for computers, this game is my first online game, I have never before played something like this, I have never had a chat inside the game, thanks to Kiren and other I have learned lot of things, like bcz = because, v = very, u = you, r = are... thanks to you now i know what "good pc" has to have (what kind of graphic card, procesor...)..... but guided by the logic, I assumed that right arrow has to be there, but for each case to ask... :mrgreen:
:baby:

Re: Early Beta

Posted: 09 Dec 2009, 12:18
by Remus
Milan wrote:My friend, as I said before, I'm not a genius for computers, this game is my first online game, I have never before played something like this, I have never had a chat inside the game, thanks to Kiren and other I have learned lot of things, like bcz = because, v = very, u = you, r = are... thanks to you now i know what "good pc" has to have (what kind of graphic card, procesor...)..... but guided by the logic, I assumed that right arrow has to be there, but for each case to ask... :mrgreen:
:baby:
> Milan excellent player
> Necromanthus happy

Re: Early Beta

Posted: 10 Dec 2009, 12:03
by Remus
beta 1.26

Starting with this version, the session owner (the 1st listed player) can lock/unlock the camp.
Requirements:
- he needs more than 500 frags
- 1v1, 2v2 and 3v3 in Team Deathmatch, 2v2 and 3v3 in Free Teams

Command syntax:
To lock the camp: > camp lock
To unlock the camp: > camp unlock

Additional notes:
- if the session owner leaves the camp (ESC or lost connection), the camp becomes UNlocked.
- the session owner can unlock the camp in any condition
- if a new player wants to join a locked camp, he will get the message:
Access Denied (the camp is locked)!
- if the session owner has bad attitude, 3 other players can kick him out with: > username out

:pompom:

Re: Early Beta

Posted: 15 Dec 2009, 12:56
by Remus
beta 1.29

1) a new command: > break time
You can take a break, but no more than 3 minutes and only once (per camp).
Requirements:
- more than 500 frags
- 100 life units (or more)
The players in "pause mode" are listed in gray.

2) Day/Night modes for all the maps.

3) Now, from Heaven or Hell you can chat.

:pompom:

Re: Early Beta

Posted: 15 Dec 2009, 13:36
by simplysheikh
Thanks Remus goood command (Break Time) I like it but where is the return command if someone want to come back and want play in camp he feel work is finish in 1 minute
so i think no need to wait long 3 minutes

Re: Early Beta

Posted: 15 Dec 2009, 13:38
by Remus
simplysheikh wrote:Thanks Remus goood command (Break Time) I like it but where is the return command if someone want to come back and want play in camp he feel work is finish in 1 minute
so i think no need to wait long 3 minutes
Ha ha ha
> break time is a toggle (On/Off) command.
:cheers:

Re: Early Beta

Posted: 15 Dec 2009, 15:56
by simplysheikh
OH Thanks Thanks :lalala:

Re: Early Beta

Posted: 07 Jan 2010, 13:12
by Remus
For about 24 hours, necromanthus.com is under siege (over 350 new accounts).
I had to update beta 1.30 to use infdat.com as default game server.
To all those with previous beta 1.30: please select infdat.com as default game server.

cheers

Re: Early Beta

Posted: 11 Jan 2010, 10:44
by Remus
beta 1.31

A new command: > camp elite

All the players with <500 frags are kicked out of the camp.
Any new player with <500 frags cannot join the camp.

notes:
- only the session owner (the 1st listed player) can send this command.
- the command works in any multiplayer mode (Free For All, Free Teams, Team Deatmatch).
:twisted:

Re: Early Beta

Posted: 11 Jan 2010, 11:31
by Milan
Remus wrote:beta 1.31

A new command: > camp elite

All the players with <500 frags are kicked out of the camp.
Any new player with <500 frags cannot join the camp.

notes:
- only the session owner (the 1st listed player) can send this command.
- the command works in any multiplayer mode (Free For All, Free Teams, Team Deatmatch).
:twisted:
I just tried to test that new command and all newbies were kicked out but only 1 left, kadolu 340 frags... by this he should be kicked out too... but he stay... :shock:

Re: Early Beta

Posted: 11 Jan 2010, 11:43
by Remus
Milan wrote:I just tried to test that new command and all newbies were kicked out but only 1 left, kadolu 340 frags... by this he should be kicked out too... but he stay... :shock:
I didn't expect a silly question from Carla's boyfriend. :twisted:
Obviously that player (kadolu) has the previos version (1.30).
:smash:

Re: Early Beta

Posted: 11 Jan 2010, 13:00
by Milan
I'm not her boyfriend more, she hurt me a lot last night, she broke my heart :cry:

Re: Early Beta

Posted: 14 Jan 2010, 08:43
by Remus
Starting from today, to access Free Teams you need more than 100 frags.
That's because I got complaints about too many newbies in Free Teams.
They don't understand what's going on, they kill their team mates and they ruin the match.
:mrgreen:
p.s.
We had a HUGE Free Teams activity in the past week.
http://www.infdat.com/hopeless2/FreeTeams.php" onclick="window.open(this.href);return false;

Re: Hopeless 2 (beta stage) updates

Posted: 20 Jan 2010, 07:39
by Remus
beta 1.32

I'm still working on the next major update.
I had to change (again) the network protocol.
Improved watchdog, several fixes, plus another correction:
- if you kill yourself with a rocket in Free For All, you lose a frag (nothing changed).
- if you kill yourself with a rocket in any Team mode, you don't lose any frag.
But the opponent team will be credited with 1 frag.
:twisted:

note: thanks to the new network protocol, starting with the next update
the players with registered team will be able to see in the camps selector
the name of the players in each active camp.
:P

important note: v1.32 is NOT compatible with the previous v1.31 !!!
In case of players with different version in the same camp, you may expect abnormal behaviours and possible browser crashes.

:lalala:

Re: Hopeless 2 (beta stage) updates

Posted: 20 Jan 2010, 12:41
by Dicu
Hard that the names of those who are in camp. :worship:

Re: Hopeless 2 (beta stage) updates

Posted: 20 Jan 2010, 12:58
by Remus
beta 1.33

A gift to all the players with registered teams:
In the camps selector, after you list the active camps and you select a camp,
you can see the usernames of the players.
:lalala:
:pompom:

Re: Hopeless 2 (beta stage) updates

Posted: 20 Jan 2010, 13:09
by supreme
Remus wrote:beta 1.33

A gift to all the players with registered teams:
In the camps selector, after you list the active camps and you select a camp,
you can see the usernames of the players.
:lalala:
:pompom:
hi :)

i am loving this feature very much.. i am so happy to have this :)
thankoo thankoo so much :)

Re: Hopeless 2 (beta stage) updates

Posted: 20 Jan 2010, 14:06
by Lollypop
Remus wrote:beta 1.33

A gift to all the players with registered teams:
In the camps selector, after you list the active camps and you select a camp,
you can see the usernames of the players.
:lalala:
:pompom:
I would like this feature very much, but I am in no Team :(

I think I do not have the time for beeing in a team because I just come in when I do have the time.

Re: Hopeless 2 (beta stage) updates

Posted: 20 Jan 2010, 16:10
by Remus
supreme wrote:i am loving this feature very much.. i am so happy to have this :)
thankoo thankoo so much :)
:love:

Lollypop wrote:I would like this feature very much, but I am in no Team :(
I think I do not have the time for beeing in a team because I just come in when I do have the time.
You just got one: SFRJ_Warriors
I had to remove "darko_83" (inactive for over 3 months).
Our funny friends bajca and bosko_buha will be happy.
:mrgreen:

Re: Hopeless 2 (beta stage) updates

Posted: 20 Jan 2010, 16:45
by Remus
The new network protocol came with a bug (teams related).
Fixed in the current beta 1.34
:mrgreen:
Josh, thanks for report.
:wink:

Re: Hopeless 2 (beta stage) updates

Posted: 22 Jan 2010, 14:19
by Lollypop
Remus wrote:Our funny friends bajca and bosko_buha will be happy.
:mrgreen:
Hope you are right. I do not really know these "funny friends".