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Hopeless 2 (v2.10 - v2.18)

Posted: 03 Oct 2010, 20:55
by Remus
A new map has been included: Egyptian Temple (codenamed EGT).
The map has a medium size (similar with AZT).
It has been optimized for best performances.
Capture The Flag is also available for this map.
Egyptian_Temple.jpg
:P

Re: Hopeless 2 (v2.10)

Posted: 03 Oct 2010, 21:14
by yoxrock
WoWW, REMUS buen trabajo, este mapa esta de chido :biggthumbsup:y la imagen que esta en el cuarto de la bomba muy buena :wink:


Buen trabajo

Re: Hopeless 2 (v2.10)

Posted: 03 Oct 2010, 21:15
by cins
Veni, vidi, vici
good place :biggthumbsup:

Re: Hopeless 2 (v2.10)

Posted: 03 Oct 2010, 22:41
by mucaht
GOOD REMUS :biggthumbsup:

Re: Hopeless 2 (v2.10)

Posted: 04 Oct 2010, 00:01
by anikilador
muy buen trabajo remus

Re: Hopeless 2 (v2.10)

Posted: 04 Oct 2010, 01:53
by chelseafc22
nice job man~!! :D

Re: Hopeless 2 (v2.10)

Posted: 04 Oct 2010, 02:46
by FCs33
nice!!

Re: Hopeless 2 (v2.10)

Posted: 04 Oct 2010, 09:06
by ulubatli
It's a nice camp good work remus u did... :biggthumbsup:

Re: Hopeless 2 (v2.10)

Posted: 05 Oct 2010, 02:36
by anikilador
HAHAHAHAHAHAHAHAHAHAHAHA



is very very very fun


Good job Remus

HAHAHAHAHAHA

Re: Hopeless 2 (v2.10)

Posted: 05 Oct 2010, 09:30
by Remus
Glad to hear guys.
And yes, the gameplay on this map is very funny.
:cheers:

Re: Hopeless 2 (v2.10)

Posted: 05 Oct 2010, 11:26
by By_zeus
nice camp :biggthumbsup:
thanks :cheers:

Re: Hopeless 2 (v2.10)

Posted: 05 Oct 2010, 15:38
by Timberwolf
Will you enable TLT CTF, or have you already?

Re: Hopeless 2 (v2.10)

Posted: 05 Oct 2010, 15:44
by Remus
Timberwolf wrote:Will you enable TLT CTF, or have you already?
Indeed, TLT is symmetrical, but this map is too small.
You're dead in less than 10 seconds after respawning. :mrgreen:
I thought you're asking for Domination in TLT.
:lol:

Re: Hopeless 2 (v2.10)

Posted: 05 Oct 2010, 16:25
by Timberwolf
If the national average is 10, that means I last 5. But I'll hide behind the boxes or something.

Re: Hopeless 2 (v2.10)

Posted: 05 Oct 2010, 16:41
by Remus
Capture The Flag has been enabled for the TLT map.
Probably a complete chaos, but who cares?
:lol:
Note: you need to clear the browser cache (history) and to reload the game (webpage).

Re: Hopeless 2 (v2.10)

Posted: 05 Oct 2010, 16:47
by Timberwolf
:lol:

Others can speak to this better than I can, but every game I play is pure chaos. And if it's not, I try to make sure it is! :twisted:

The Turk teams should love this. :biggthumbsup:

Re: Hopeless 2 (v2.10)

Posted: 06 Oct 2010, 14:38
by Remus
More fun (and not only that :wink: ) in SMC.
SMC_truck.jpg
:mrgreen:
Note: you need to clear the browser cache (history) and to reload the game (webpage).

Re: Hopeless 2 (v2.10)

Posted: 07 Oct 2010, 15:16
by abacs11
Hi Remus!

The new map is very good! Grat!

...but Tina was in the wall.Just standing, shooting...She was invisable.

Please do something!

Re: Hopeless 2 (v2.10)

Posted: 07 Oct 2010, 15:37
by Remus
abacs11 wrote:Hi Remus!

The new map is very good! Grat!

...but Tina was in the wall.Just standing, shooting...She was invisable.

Please do something!
Csaba,

If you don't provide any detail (and screenshot), how do you expect me to fix something?
:?

Re: Hopeless 2 (v2.10)

Posted: 07 Oct 2010, 15:42
by zesuga
haha
guys, dont u know that?
tina is my favorite Sue Storm.

Re: Hopeless 2 (v2.10)

Posted: 07 Oct 2010, 15:51
by turk_asker
please Add a new place this place's name is"The Laboratory" Code name: "TLY"

Re: Hopeless 2 (v2.10)

Posted: 07 Oct 2010, 15:54
by Remus
turk_asker wrote:please Add a new place this place's name is"The Laboratory" Code name: "TLY"
:lol: :lol:
:cheers:

Re: Hopeless 2 (v2.10)

Posted: 07 Oct 2010, 20:53
by abacs11
If you don't provide any detail (and screenshot), how do you expect me to fix something?
:?[/quote]

OkOk... :oops:
This is that place:

Tina hides into this pillar.
I could kill her rocket only.

Is this enough to you?

Re: Hopeless 2 (v2.10)

Posted: 07 Oct 2010, 20:56
by abacs11
Oh...
How can I upload a photo from my pc into this place?
I don't want to upload for a server.

Re: Hopeless 2 (v2.10)

Posted: 07 Oct 2010, 20:57
by Remus
abacs11 wrote: OkOk... :oops:
This is that place:

Tina hides into this pillar.
I could kill her rocket only.

Is this enough to you?
That (geometry) bug has been fixed 6 hours ago.
Thanks to Milan, Kiren and Simon for reports.
:biggthumbsup:
Do you ever clear the browser cache (history)?
Or you still visit microsoft.com and see the Windows 98 logo ...
:cheers:

Re: Hopeless 2 (v2.10)

Posted: 07 Oct 2010, 21:21
by abacs11
Remus wrote:
abacs11 wrote: OkOk... :oops:
This is that place:

Tina hides into this pillar.
I could kill her rocket only.

Is this enough to you?
That (geometry) bug has been fixed 6 hours ago.
Thanks to Milan, Kiren and Simon for reports.
:biggthumbsup:
Do you ever clear the browser cache (history)?
Or you still visit microsoft.com and see the Windows 98 logo ...
:cheers:

Very funny...
Off

Re: Hopeless 2 (v2.10)

Posted: 08 Oct 2010, 11:11
by Remus
Another v2.10 update: Team Alert!

In the camps selector you can alert your team mates.
You don't have to join any camp.
The alert is sent to all the camps of the current map & multiplayer mode.
Only your team mates will receive the alert.
The received message will look like this: "Call_Of_Duty called by Timberwolf".
:P

Re: Hopeless 2 (v2.10)

Posted: 08 Oct 2010, 11:27
by ulubatli
Remus wrote:Another v2.10 update: Team Alert!

In the camps selector you can alert your team mates.
You don't have to join any camp.
The alert is sent to all the camps of the current map & multiplayer mode.
Only your team mates will receive the alert.
The received message will look like this: "Call_Of_Duty called by Timberwolf".
:P

pls talk clearly :mrgreen: how can we send the messages firstly? :roll: and how can we call back he or him without out of the game?

Re: Hopeless 2 (v2.10)

Posted: 08 Oct 2010, 11:34
by Remus
ulubatli wrote:pls talk clearly :mrgreen: how can we send the messages firstly? :roll: and how can we call back he or him without out of the game?
Come on Mehmet ...
After you list the camps of the current map & multiplayer mode, click on one of them.
If you have the Pro Package, you can see the players in that camp.
The "Team Alert" button is in the same window.
:wink:

Re: Hopeless 2 (v2.10)

Posted: 08 Oct 2010, 14:07
by turk_asker
you are in the game They are 2 Players but 1 UserName

Re: Hopeless 2 (v2.10)

Posted: 08 Oct 2010, 14:16
by Remus
turk_asker wrote:you are in the game They are 2 Players but 1 UserName
That's a SpyBot screenshot: only one player.
:wink:

Re: Hopeless 2 (v2.10)

Posted: 09 Oct 2010, 00:19
by ZeronMan
Remus wrote:
turk_asker wrote:you are in the game They are 2 Players but 1 UserName
That's a SpyBot screenshot: only one player.
:wink:
WHAT?! Only pro package can access that?! please remus, make it for EVERYONE because theres been times where people are asking me, wheres Demise? and I say, I cant get to him because he's in a full camp! Please, Im BEGGING you!!! :help: :cry:

Re: Hopeless 2 (v2.10)

Posted: 09 Oct 2010, 09:23
by Timberwolf
Zeron,

Get the pro package!!

Re: Hopeless 2 (v2.10)

Posted: 09 Oct 2010, 12:08
by Milan
I like all new updates and new map :biggthumbsup: , but by my opinion I think that RPG shouldn't be in EGT map, it make a real mess there, EGT isn't like TFC, well they are similar by size but TFC is much simple and little bit open map compare to EGT, in EGT has too many passages, hallways and in many cases RPG affect players even when they aren't target of that RPG... From 10 messages at chat 6-7 are "I just killed myself...." and I know it's a penalty for "dumbs" but many players who don't know how to use RPG use it and make mess there...

Re: Hopeless 2 (v2.10)

Posted: 09 Oct 2010, 12:13
by Remus
Milan wrote:I like all new updates and new map :biggthumbsup: , but by my opinion I think that RPG shouldn't be in EGT map, it make a real mess there, EGT isn't like TFC, well they are similar by size but TFC is much simple and little bit open map compare to EGT, in EGT has too many passages, hallways and in many cases RPG affect players even when they aren't target of that RPG... From 10 messages at chat 6-7 are "I just killed myself...." and I know it's a penalty for "dumbs" but many players who don't know how to use RPG use it and make mess there...
:lol:
If there are many requests, RPG-7 can be disabled for this map.
:cheers:

Re: Hopeless 2 (v2.10)

Posted: 09 Oct 2010, 13:51
by supreme
Remus wrote:
Milan wrote:I like all new updates and new map , but by my opinion I think that RPG shouldn't be in EGT map, it make a real mess there, EGT isn't like TFC, well they are similar by size but TFC is much simple and little bit open map compare to EGT, in EGT has too many passages, hallways and in many cases RPG affect players even when they aren't target of that RPG... From 10 messages at chat 6-7 are "I just killed myself...." and I know it's a penalty for "dumbs" but many players who don't know how to use RPG use it and make mess there...
If there are many requests, RPG-7 can be disabled for this map.
:smash:
i like rpg there .. hehe.. thats the only place where i like to fire bazooka rather thn any gun...
:) even tho i get killed or other players get killed by my bazooka or not ..
i like the bazooka.. haha .. tho i get warnings for tht but still i like bazooka in egt.
:)
:photo:

Re: Hopeless 2 (v2.10)

Posted: 09 Oct 2010, 13:55
by Timberwolf
Take ALL weapons out except for RPG. Might as well.

I don't think I've ever killed 2 people in a row there. But I've died about 20 in a row. That place was literally made for Turks and Turk-like players.

Re: Hopeless 2 (v2.10)

Posted: 09 Oct 2010, 13:55
by John_H
supreme wrote:
Remus wrote:
Milan wrote:I like all new updates and new map , but by my opinion I think that RPG shouldn't be in EGT map, it make a real mess there, EGT isn't like TFC, well they are similar by size but TFC is much simple and little bit open map compare to EGT, in EGT has too many passages, hallways and in many cases RPG affect players even when they aren't target of that RPG... From 10 messages at chat 6-7 are "I just killed myself...." and I know it's a penalty for "dumbs" but many players who don't know how to use RPG use it and make mess there...
If there are many requests, RPG-7 can be disabled for this map.
:smash:
i like rpg there .. hehe.. thats the only place where i like to fire bazooka rather thn any gun...
:) even tho i get killed or other players get killed by my bazooka or not ..
i like the bazooka.. haha .. tho i get warnings for tht but still i like bazooka in egt.
:)
:photo:
I like it too :lol:

Re: Hopeless 2 (v2.10)

Posted: 10 Oct 2010, 02:39
by ZeronMan
Timberwolf wrote:Zeron,

Get the pro package!!
timber, you know why I cant get it, and I have school shit to do including video projects. so I am trying my best! :smash:

Re: Hopeless 2 (v2.10)

Posted: 10 Oct 2010, 11:55
by Lenny
Milan wrote:I like all new updates and new map :biggthumbsup: , but by my opinion I think that RPG shouldn't be in EGT map, it make a real mess there, EGT isn't like TFC, well they are similar by size but TFC is much simple and little bit open map compare to EGT, in EGT has too many passages, hallways and in many cases RPG affect players even when they aren't target of that RPG... From 10 messages at chat 6-7 are "I just killed myself...." and I know it's a penalty for "dumbs" but many players who don't know how to use RPG use it and make mess there...

In KIN + SMC the RPG is ok
In all other camp the area of all the % of damage should be reduced.
If that makes sense

Re: Hopeless 2 (v2.10)

Posted: 11 Oct 2010, 14:28
by zesuga
Haha.
Milan was tortured with RPG from noobs . :pompom:
Yes Good job, noobs :P .
But just like Milan said.
We were killed by RPG even we weren't the targets and killed without doing anything. :twisted:

Re: Hopeless 2 (v2.10)

Posted: 11 Oct 2010, 14:41
by Milan
zesuga wrote:Haha.
Milan was tortured with RPG from noobs . :pompom:
Yes Good job, noobs :P .
But just like Milan said.
We were killed by RPG even we weren't the targets and killed without doing anything. :twisted:
我愛你,婊子。 :lol:

Re: Hopeless 2 (v2.10)

Posted: 11 Oct 2010, 14:59
by Remus
zesuga wrote:But just like Milan said.
We were killed by RPG even we weren't the targets and killed without doing anything. :twisted:
In the real world is the same:
someone launches a rocket and you get killed by collapsed walls and rubble.
:lol:

Re: Hopeless 2 (v2.10)

Posted: 11 Oct 2010, 15:07
by zesuga
我愛你,婊子。 :lol:
I love U2. Bitch. :P

Re: Hopeless 2 (v2.10)

Posted: 11 Oct 2010, 15:16
by Remus
zesuga wrote:
Milan wrote:我愛你,婊子。 :lol:
我愛你,婊子。 :lol:
I love U2. Bitch. :P
Someone told me that all the camps are full of putas and ratones.
I think he is right.
:lol:

Re: Hopeless 2 (v2.10)

Posted: 11 Oct 2010, 16:33
by Lenny
Remus wrote:
zesuga wrote:But just like Milan said.
We were killed by RPG even we weren't the targets and killed without doing anything. :twisted:
In the real world is the same:
someone launches a rocket and you get killed by collapsed walls and rubble.
:lol:
In the real world you can't run around with RPG like you would with a pistol
1 Make the RPG have to be more accurate to give out damage
Make the area that it give out damage smaller
2 Make the damage % (hp) less
3 Choice of camp with RPG without RPG
4 In camp command (no RPG) by camp owner only. once set cannot be reversed
Even if only experimental to see who like's or dislike's RPG :agree:
I think it would be 70 to 80 % in favour of RPG But the 20 to 30 % like to play also
I think the RPG is ok in some camp it just gets used to much. I don't see how you can stop that. So give us the choice. Then study the results
New player coming into the game see allot of players using RPG and think this is normal :biggthumbsdown: Where will it all END.

Re: Hopeless 2 (v2.10)

Posted: 11 Oct 2010, 18:13
by Remus
Lenny wrote:In the real world you can't run around with RPG like you would with a pistol
1 Make the RPG have to be more accurate to give out damage
Make the area that it give out damage smaller
2 Make the damage % (hp) less
3 Choice of camp with RPG without RPG
4 In camp command (no RPG) by camp owner only. once set cannot be reversed
Even if only experimental to see who like's or dislike's RPG :agree:
I think it would be 70 to 80 % in favour of RPG But the 20 to 30 % like to play also
I think the RPG is ok in some camp it just gets used to much. I don't see how you can stop that. So give us the choice. Then study the results
I cannot mess up the game just to study the results.
:mrgreen:
But I will study the subject.
In my opinion there are too many rockets, that's all.
:wink:

Re: Hopeless 2 (v2.10)

Posted: 11 Oct 2010, 19:45
by Lenny
I think to be able to open new camp and make it RPG free is a good idea :D

Re: Hopeless 2 (v2.10)

Posted: 11 Oct 2010, 20:13
by Milan
What about to set up in Free For All like in Team rooms, if someone kill himself he lose RPG and sniper :?:

Re: Hopeless 2 (v2.10)

Posted: 11 Oct 2010, 20:42
by Remus
Lenny wrote:I think to be able to open new camp and make it RPG free is a good idea
Milan wrote:What about to set up in Free For All like in Team rooms, if someone kill himself he lose RPG and sniper
Two possible options.
:cheers: